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Current File : /Program Files (x86)/Windows Kits/10/Include/10.0.19041.0/cppwinrt/winrt/Windows.UI.Input.Preview.h
// C++/WinRT v2.0.190620.2

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.

#ifndef WINRT_Windows_UI_Input_Preview_H
#define WINRT_Windows_UI_Input_Preview_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.190620.2"), "Mismatched C++/WinRT headers.");
#include "winrt/Windows.UI.Input.h"
#include "winrt/impl/Windows.UI.Input.2.h"
#include "winrt/impl/Windows.UI.WindowManagement.2.h"
#include "winrt/impl/Windows.UI.Input.Preview.2.h"
namespace winrt::impl
{
    template <typename D> auto consume_Windows_UI_Input_Preview_IInputActivationListenerPreviewStatics<D>::CreateForApplicationWindow(Windows::UI::WindowManagement::AppWindow const& window) const
    {
        void* result{};
        check_hresult(WINRT_IMPL_SHIM(Windows::UI::Input::Preview::IInputActivationListenerPreviewStatics)->CreateForApplicationWindow(*(void**)(&window), &result));
        return Windows::UI::Input::InputActivationListener{ result, take_ownership_from_abi };
    }
    template <typename D>
    struct produce<D, Windows::UI::Input::Preview::IInputActivationListenerPreviewStatics> : produce_base<D, Windows::UI::Input::Preview::IInputActivationListenerPreviewStatics>
    {
        int32_t __stdcall CreateForApplicationWindow(void* window, void** result) noexcept final try
        {
            clear_abi(result);
            typename D::abi_guard guard(this->shim());
            *result = detach_from<Windows::UI::Input::InputActivationListener>(this->shim().CreateForApplicationWindow(*reinterpret_cast<Windows::UI::WindowManagement::AppWindow const*>(&window)));
            return 0;
        }
        catch (...) { return to_hresult(); }
    };
}
namespace winrt::Windows::UI::Input::Preview
{
    inline auto InputActivationListenerPreview::CreateForApplicationWindow(Windows::UI::WindowManagement::AppWindow const& window)
    {
        return impl::call_factory<InputActivationListenerPreview, Windows::UI::Input::Preview::IInputActivationListenerPreviewStatics>([&](auto&& f) { return f.CreateForApplicationWindow(window); });
    }
}
namespace std
{
    template<> struct hash<winrt::Windows::UI::Input::Preview::IInputActivationListenerPreviewStatics> : winrt::impl::hash_base<winrt::Windows::UI::Input::Preview::IInputActivationListenerPreviewStatics> {};
    template<> struct hash<winrt::Windows::UI::Input::Preview::InputActivationListenerPreview> : winrt::impl::hash_base<winrt::Windows::UI::Input::Preview::InputActivationListenerPreview> {};
}
#endif

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