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// C++/WinRT v2.0.190620.2
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef WINRT_Windows_Gaming_UI_1_H
#define WINRT_Windows_Gaming_UI_1_H
#include "winrt/impl/Windows.ApplicationModel.Activation.0.h"
#include "winrt/impl/Windows.Gaming.UI.0.h"
namespace winrt::Windows::Gaming::UI
{
struct __declspec(empty_bases) IGameBarStatics :
Windows::Foundation::IInspectable,
impl::consume_t<IGameBarStatics>
{
IGameBarStatics(std::nullptr_t = nullptr) noexcept {}
IGameBarStatics(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameChatMessageReceivedEventArgs :
Windows::Foundation::IInspectable,
impl::consume_t<IGameChatMessageReceivedEventArgs>
{
IGameChatMessageReceivedEventArgs(std::nullptr_t = nullptr) noexcept {}
IGameChatMessageReceivedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameChatOverlay :
Windows::Foundation::IInspectable,
impl::consume_t<IGameChatOverlay>
{
IGameChatOverlay(std::nullptr_t = nullptr) noexcept {}
IGameChatOverlay(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameChatOverlayMessageSource :
Windows::Foundation::IInspectable,
impl::consume_t<IGameChatOverlayMessageSource>
{
IGameChatOverlayMessageSource(std::nullptr_t = nullptr) noexcept {}
IGameChatOverlayMessageSource(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameChatOverlayStatics :
Windows::Foundation::IInspectable,
impl::consume_t<IGameChatOverlayStatics>
{
IGameChatOverlayStatics(std::nullptr_t = nullptr) noexcept {}
IGameChatOverlayStatics(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameUIProviderActivatedEventArgs :
Windows::Foundation::IInspectable,
impl::consume_t<IGameUIProviderActivatedEventArgs>,
impl::require<Windows::Gaming::UI::IGameUIProviderActivatedEventArgs, Windows::ApplicationModel::Activation::IActivatedEventArgs>
{
IGameUIProviderActivatedEventArgs(std::nullptr_t = nullptr) noexcept {}
IGameUIProviderActivatedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif