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// C++/WinRT v2.0.190620.2
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef WINRT_Windows_Gaming_UI_2_H
#define WINRT_Windows_Gaming_UI_2_H
#include "winrt/impl/Windows.ApplicationModel.Activation.1.h"
#include "winrt/impl/Windows.Foundation.1.h"
#include "winrt/impl/Windows.Gaming.UI.1.h"
namespace winrt::Windows::Gaming::UI
{
struct GameBar
{
GameBar() = delete;
static auto VisibilityChanged(Windows::Foundation::EventHandler<Windows::Foundation::IInspectable> const& handler);
using VisibilityChanged_revoker = impl::factory_event_revoker<Windows::Gaming::UI::IGameBarStatics, &impl::abi_t<Windows::Gaming::UI::IGameBarStatics>::remove_VisibilityChanged>;
static VisibilityChanged_revoker VisibilityChanged(auto_revoke_t, Windows::Foundation::EventHandler<Windows::Foundation::IInspectable> const& handler);
static auto VisibilityChanged(winrt::event_token const& token);
static auto IsInputRedirectedChanged(Windows::Foundation::EventHandler<Windows::Foundation::IInspectable> const& handler);
using IsInputRedirectedChanged_revoker = impl::factory_event_revoker<Windows::Gaming::UI::IGameBarStatics, &impl::abi_t<Windows::Gaming::UI::IGameBarStatics>::remove_IsInputRedirectedChanged>;
static IsInputRedirectedChanged_revoker IsInputRedirectedChanged(auto_revoke_t, Windows::Foundation::EventHandler<Windows::Foundation::IInspectable> const& handler);
static auto IsInputRedirectedChanged(winrt::event_token const& token);
[[nodiscard]] static auto Visible();
[[nodiscard]] static auto IsInputRedirected();
};
struct __declspec(empty_bases) GameChatMessageReceivedEventArgs : Windows::Gaming::UI::IGameChatMessageReceivedEventArgs
{
GameChatMessageReceivedEventArgs(std::nullptr_t) noexcept {}
GameChatMessageReceivedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Gaming::UI::IGameChatMessageReceivedEventArgs(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) GameChatOverlay : Windows::Gaming::UI::IGameChatOverlay
{
GameChatOverlay(std::nullptr_t) noexcept {}
GameChatOverlay(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Gaming::UI::IGameChatOverlay(ptr, take_ownership_from_abi) {}
static auto GetDefault();
};
struct __declspec(empty_bases) GameChatOverlayMessageSource : Windows::Gaming::UI::IGameChatOverlayMessageSource
{
GameChatOverlayMessageSource(std::nullptr_t) noexcept {}
GameChatOverlayMessageSource(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Gaming::UI::IGameChatOverlayMessageSource(ptr, take_ownership_from_abi) {}
GameChatOverlayMessageSource();
};
struct __declspec(empty_bases) GameUIProviderActivatedEventArgs : Windows::Gaming::UI::IGameUIProviderActivatedEventArgs
{
GameUIProviderActivatedEventArgs(std::nullptr_t) noexcept {}
GameUIProviderActivatedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Gaming::UI::IGameUIProviderActivatedEventArgs(ptr, take_ownership_from_abi) {}
};
}
#endif