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// C++/WinRT v2.0.190620.2
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef WINRT_Windows_UI_Input_0_H
#define WINRT_Windows_UI_Input_0_H
namespace winrt::Windows::Devices::Haptics
{
struct SimpleHapticsController;
}
namespace winrt::Windows::Devices::Input
{
struct PointerDevice;
enum class PointerDeviceType : int32_t;
}
namespace winrt::Windows::Foundation
{
struct EventRegistrationToken;
struct Point;
struct Rect;
template <typename TSender, typename TResult> struct TypedEventHandler;
struct Uri;
}
namespace winrt::Windows::Foundation::Collections
{
template <typename T> struct IIterable;
template <typename T> struct IVector;
}
namespace winrt::Windows::Storage::Streams
{
struct RandomAccessStreamReference;
}
namespace winrt::Windows::System
{
struct DispatcherQueue;
}
namespace winrt::Windows::UI::Core
{
struct KeyEventArgs;
}
namespace winrt::Windows::UI::Input
{
enum class CrossSlidingState : int32_t
{
Started = 0,
Dragging = 1,
Selecting = 2,
SelectSpeedBumping = 3,
SpeedBumping = 4,
Rearranging = 5,
Completed = 6,
};
enum class DraggingState : int32_t
{
Started = 0,
Continuing = 1,
Completed = 2,
};
enum class EdgeGestureKind : int32_t
{
Touch = 0,
Keyboard = 1,
Mouse = 2,
};
enum class GazeInputAccessStatus : int32_t
{
Unspecified = 0,
Allowed = 1,
DeniedByUser = 2,
DeniedBySystem = 3,
};
enum class GestureSettings : uint32_t
{
None = 0,
Tap = 0x1,
DoubleTap = 0x2,
Hold = 0x4,
HoldWithMouse = 0x8,
RightTap = 0x10,
Drag = 0x20,
ManipulationTranslateX = 0x40,
ManipulationTranslateY = 0x80,
ManipulationTranslateRailsX = 0x100,
ManipulationTranslateRailsY = 0x200,
ManipulationRotate = 0x400,
ManipulationScale = 0x800,
ManipulationTranslateInertia = 0x1000,
ManipulationRotateInertia = 0x2000,
ManipulationScaleInertia = 0x4000,
CrossSlide = 0x8000,
ManipulationMultipleFingerPanning = 0x10000,
};
enum class HoldingState : int32_t
{
Started = 0,
Completed = 1,
Canceled = 2,
};
enum class InputActivationState : int32_t
{
None = 0,
Deactivated = 1,
ActivatedNotForeground = 2,
ActivatedInForeground = 3,
};
enum class PointerUpdateKind : int32_t
{
Other = 0,
LeftButtonPressed = 1,
LeftButtonReleased = 2,
RightButtonPressed = 3,
RightButtonReleased = 4,
MiddleButtonPressed = 5,
MiddleButtonReleased = 6,
XButton1Pressed = 7,
XButton1Released = 8,
XButton2Pressed = 9,
XButton2Released = 10,
};
enum class RadialControllerMenuKnownIcon : int32_t
{
Scroll = 0,
Zoom = 1,
UndoRedo = 2,
Volume = 3,
NextPreviousTrack = 4,
Ruler = 5,
InkColor = 6,
InkThickness = 7,
PenType = 8,
};
enum class RadialControllerSystemMenuItemKind : int32_t
{
Scroll = 0,
Zoom = 1,
UndoRedo = 2,
Volume = 3,
NextPreviousTrack = 4,
};
struct IAttachableInputObject;
struct IAttachableInputObjectFactory;
struct ICrossSlidingEventArgs;
struct ICrossSlidingEventArgs2;
struct IDraggingEventArgs;
struct IDraggingEventArgs2;
struct IEdgeGesture;
struct IEdgeGestureEventArgs;
struct IEdgeGestureStatics;
struct IGestureRecognizer;
struct IGestureRecognizer2;
struct IHoldingEventArgs;
struct IHoldingEventArgs2;
struct IInputActivationListener;
struct IInputActivationListenerActivationChangedEventArgs;
struct IKeyboardDeliveryInterceptor;
struct IKeyboardDeliveryInterceptorStatics;
struct IManipulationCompletedEventArgs;
struct IManipulationCompletedEventArgs2;
struct IManipulationInertiaStartingEventArgs;
struct IManipulationInertiaStartingEventArgs2;
struct IManipulationStartedEventArgs;
struct IManipulationStartedEventArgs2;
struct IManipulationUpdatedEventArgs;
struct IManipulationUpdatedEventArgs2;
struct IMouseWheelParameters;
struct IPointerPoint;
struct IPointerPointProperties;
struct IPointerPointProperties2;
struct IPointerPointStatics;
struct IPointerPointTransform;
struct IPointerVisualizationSettings;
struct IPointerVisualizationSettingsStatics;
struct IRadialController;
struct IRadialController2;
struct IRadialControllerButtonClickedEventArgs;
struct IRadialControllerButtonClickedEventArgs2;
struct IRadialControllerButtonHoldingEventArgs;
struct IRadialControllerButtonPressedEventArgs;
struct IRadialControllerButtonReleasedEventArgs;
struct IRadialControllerConfiguration;
struct IRadialControllerConfiguration2;
struct IRadialControllerConfigurationStatics;
struct IRadialControllerConfigurationStatics2;
struct IRadialControllerControlAcquiredEventArgs;
struct IRadialControllerControlAcquiredEventArgs2;
struct IRadialControllerMenu;
struct IRadialControllerMenuItem;
struct IRadialControllerMenuItemStatics;
struct IRadialControllerMenuItemStatics2;
struct IRadialControllerRotationChangedEventArgs;
struct IRadialControllerRotationChangedEventArgs2;
struct IRadialControllerScreenContact;
struct IRadialControllerScreenContactContinuedEventArgs;
struct IRadialControllerScreenContactContinuedEventArgs2;
struct IRadialControllerScreenContactEndedEventArgs;
struct IRadialControllerScreenContactStartedEventArgs;
struct IRadialControllerScreenContactStartedEventArgs2;
struct IRadialControllerStatics;
struct IRightTappedEventArgs;
struct IRightTappedEventArgs2;
struct ISystemButtonEventController;
struct ISystemButtonEventControllerStatics;
struct ISystemFunctionButtonEventArgs;
struct ISystemFunctionLockChangedEventArgs;
struct ISystemFunctionLockIndicatorChangedEventArgs;
struct ITappedEventArgs;
struct ITappedEventArgs2;
struct AttachableInputObject;
struct CrossSlidingEventArgs;
struct DraggingEventArgs;
struct EdgeGesture;
struct EdgeGestureEventArgs;
struct GestureRecognizer;
struct HoldingEventArgs;
struct InputActivationListener;
struct InputActivationListenerActivationChangedEventArgs;
struct KeyboardDeliveryInterceptor;
struct ManipulationCompletedEventArgs;
struct ManipulationInertiaStartingEventArgs;
struct ManipulationStartedEventArgs;
struct ManipulationUpdatedEventArgs;
struct MouseWheelParameters;
struct PointerPoint;
struct PointerPointProperties;
struct PointerVisualizationSettings;
struct RadialController;
struct RadialControllerButtonClickedEventArgs;
struct RadialControllerButtonHoldingEventArgs;
struct RadialControllerButtonPressedEventArgs;
struct RadialControllerButtonReleasedEventArgs;
struct RadialControllerConfiguration;
struct RadialControllerControlAcquiredEventArgs;
struct RadialControllerMenu;
struct RadialControllerMenuItem;
struct RadialControllerRotationChangedEventArgs;
struct RadialControllerScreenContact;
struct RadialControllerScreenContactContinuedEventArgs;
struct RadialControllerScreenContactEndedEventArgs;
struct RadialControllerScreenContactStartedEventArgs;
struct RightTappedEventArgs;
struct SystemButtonEventController;
struct SystemFunctionButtonEventArgs;
struct SystemFunctionLockChangedEventArgs;
struct SystemFunctionLockIndicatorChangedEventArgs;
struct TappedEventArgs;
struct CrossSlideThresholds;
struct ManipulationDelta;
struct ManipulationVelocities;
}
namespace winrt::impl
{
template <> struct category<Windows::UI::Input::IAttachableInputObject>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IAttachableInputObjectFactory>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ICrossSlidingEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ICrossSlidingEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IDraggingEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IDraggingEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IEdgeGesture>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IEdgeGestureEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IEdgeGestureStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IGestureRecognizer>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IGestureRecognizer2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IHoldingEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IHoldingEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IInputActivationListener>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IInputActivationListenerActivationChangedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IKeyboardDeliveryInterceptor>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IKeyboardDeliveryInterceptorStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationCompletedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationCompletedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationInertiaStartingEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationInertiaStartingEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationStartedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationStartedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationUpdatedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IManipulationUpdatedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IMouseWheelParameters>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerPoint>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerPointProperties>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerPointProperties2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerPointStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerPointTransform>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerVisualizationSettings>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IPointerVisualizationSettingsStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialController>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialController2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerButtonClickedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerButtonClickedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerButtonHoldingEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerButtonPressedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerButtonReleasedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerConfiguration>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerConfiguration2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerConfigurationStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerConfigurationStatics2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerMenu>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerMenuItem>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerMenuItemStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerMenuItemStatics2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerRotationChangedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerRotationChangedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerScreenContact>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerScreenContactEndedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRadialControllerStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRightTappedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::IRightTappedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ISystemButtonEventController>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ISystemButtonEventControllerStatics>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ISystemFunctionButtonEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ISystemFunctionLockChangedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ISystemFunctionLockIndicatorChangedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ITappedEventArgs>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::ITappedEventArgs2>
{
using type = interface_category;
};
template <> struct category<Windows::UI::Input::AttachableInputObject>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::CrossSlidingEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::DraggingEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::EdgeGesture>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::EdgeGestureEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::GestureRecognizer>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::HoldingEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::InputActivationListener>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::InputActivationListenerActivationChangedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::KeyboardDeliveryInterceptor>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::ManipulationCompletedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::ManipulationInertiaStartingEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::ManipulationStartedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::ManipulationUpdatedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::MouseWheelParameters>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::PointerPoint>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::PointerPointProperties>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::PointerVisualizationSettings>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialController>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerButtonClickedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerButtonHoldingEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerButtonPressedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerButtonReleasedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerConfiguration>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerControlAcquiredEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerMenu>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerMenuItem>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerRotationChangedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerScreenContact>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerScreenContactContinuedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerScreenContactEndedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RadialControllerScreenContactStartedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::RightTappedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::SystemButtonEventController>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::SystemFunctionButtonEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::SystemFunctionLockChangedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::SystemFunctionLockIndicatorChangedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::TappedEventArgs>
{
using type = class_category;
};
template <> struct category<Windows::UI::Input::CrossSlidingState>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::DraggingState>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::EdgeGestureKind>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::GazeInputAccessStatus>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::GestureSettings>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::HoldingState>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::InputActivationState>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::PointerUpdateKind>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::RadialControllerMenuKnownIcon>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::RadialControllerSystemMenuItemKind>
{
using type = enum_category;
};
template <> struct category<Windows::UI::Input::CrossSlideThresholds>
{
using type = struct_category<float, float, float, float>;
};
template <> struct category<Windows::UI::Input::ManipulationDelta>
{
using type = struct_category<Windows::Foundation::Point, float, float, float>;
};
template <> struct category<Windows::UI::Input::ManipulationVelocities>
{
using type = struct_category<Windows::Foundation::Point, float, float>;
};
template <> struct name<Windows::UI::Input::IAttachableInputObject>
{
static constexpr auto & value{ L"Windows.UI.Input.IAttachableInputObject" };
};
template <> struct name<Windows::UI::Input::IAttachableInputObjectFactory>
{
static constexpr auto & value{ L"Windows.UI.Input.IAttachableInputObjectFactory" };
};
template <> struct name<Windows::UI::Input::ICrossSlidingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ICrossSlidingEventArgs" };
};
template <> struct name<Windows::UI::Input::ICrossSlidingEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.ICrossSlidingEventArgs2" };
};
template <> struct name<Windows::UI::Input::IDraggingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IDraggingEventArgs" };
};
template <> struct name<Windows::UI::Input::IDraggingEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IDraggingEventArgs2" };
};
template <> struct name<Windows::UI::Input::IEdgeGesture>
{
static constexpr auto & value{ L"Windows.UI.Input.IEdgeGesture" };
};
template <> struct name<Windows::UI::Input::IEdgeGestureEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IEdgeGestureEventArgs" };
};
template <> struct name<Windows::UI::Input::IEdgeGestureStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IEdgeGestureStatics" };
};
template <> struct name<Windows::UI::Input::IGestureRecognizer>
{
static constexpr auto & value{ L"Windows.UI.Input.IGestureRecognizer" };
};
template <> struct name<Windows::UI::Input::IGestureRecognizer2>
{
static constexpr auto & value{ L"Windows.UI.Input.IGestureRecognizer2" };
};
template <> struct name<Windows::UI::Input::IHoldingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IHoldingEventArgs" };
};
template <> struct name<Windows::UI::Input::IHoldingEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IHoldingEventArgs2" };
};
template <> struct name<Windows::UI::Input::IInputActivationListener>
{
static constexpr auto & value{ L"Windows.UI.Input.IInputActivationListener" };
};
template <> struct name<Windows::UI::Input::IInputActivationListenerActivationChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IInputActivationListenerActivationChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::IKeyboardDeliveryInterceptor>
{
static constexpr auto & value{ L"Windows.UI.Input.IKeyboardDeliveryInterceptor" };
};
template <> struct name<Windows::UI::Input::IKeyboardDeliveryInterceptorStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IKeyboardDeliveryInterceptorStatics" };
};
template <> struct name<Windows::UI::Input::IManipulationCompletedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationCompletedEventArgs" };
};
template <> struct name<Windows::UI::Input::IManipulationCompletedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationCompletedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IManipulationInertiaStartingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationInertiaStartingEventArgs" };
};
template <> struct name<Windows::UI::Input::IManipulationInertiaStartingEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationInertiaStartingEventArgs2" };
};
template <> struct name<Windows::UI::Input::IManipulationStartedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationStartedEventArgs" };
};
template <> struct name<Windows::UI::Input::IManipulationStartedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationStartedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IManipulationUpdatedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationUpdatedEventArgs" };
};
template <> struct name<Windows::UI::Input::IManipulationUpdatedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IManipulationUpdatedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IMouseWheelParameters>
{
static constexpr auto & value{ L"Windows.UI.Input.IMouseWheelParameters" };
};
template <> struct name<Windows::UI::Input::IPointerPoint>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerPoint" };
};
template <> struct name<Windows::UI::Input::IPointerPointProperties>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerPointProperties" };
};
template <> struct name<Windows::UI::Input::IPointerPointProperties2>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerPointProperties2" };
};
template <> struct name<Windows::UI::Input::IPointerPointStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerPointStatics" };
};
template <> struct name<Windows::UI::Input::IPointerPointTransform>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerPointTransform" };
};
template <> struct name<Windows::UI::Input::IPointerVisualizationSettings>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerVisualizationSettings" };
};
template <> struct name<Windows::UI::Input::IPointerVisualizationSettingsStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IPointerVisualizationSettingsStatics" };
};
template <> struct name<Windows::UI::Input::IRadialController>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialController" };
};
template <> struct name<Windows::UI::Input::IRadialController2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialController2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerButtonClickedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerButtonClickedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerButtonClickedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerButtonClickedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerButtonHoldingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerButtonHoldingEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerButtonPressedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerButtonPressedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerButtonReleasedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerButtonReleasedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerConfiguration>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerConfiguration" };
};
template <> struct name<Windows::UI::Input::IRadialControllerConfiguration2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerConfiguration2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerConfigurationStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerConfigurationStatics" };
};
template <> struct name<Windows::UI::Input::IRadialControllerConfigurationStatics2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerConfigurationStatics2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerControlAcquiredEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerControlAcquiredEventArgs2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerMenu>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerMenu" };
};
template <> struct name<Windows::UI::Input::IRadialControllerMenuItem>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerMenuItem" };
};
template <> struct name<Windows::UI::Input::IRadialControllerMenuItemStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerMenuItemStatics" };
};
template <> struct name<Windows::UI::Input::IRadialControllerMenuItemStatics2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerMenuItemStatics2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerRotationChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerRotationChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerRotationChangedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerRotationChangedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerScreenContact>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerScreenContact" };
};
template <> struct name<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerScreenContactContinuedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerScreenContactContinuedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerScreenContactEndedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerScreenContactEndedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerScreenContactStartedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerScreenContactStartedEventArgs2" };
};
template <> struct name<Windows::UI::Input::IRadialControllerStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.IRadialControllerStatics" };
};
template <> struct name<Windows::UI::Input::IRightTappedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.IRightTappedEventArgs" };
};
template <> struct name<Windows::UI::Input::IRightTappedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.IRightTappedEventArgs2" };
};
template <> struct name<Windows::UI::Input::ISystemButtonEventController>
{
static constexpr auto & value{ L"Windows.UI.Input.ISystemButtonEventController" };
};
template <> struct name<Windows::UI::Input::ISystemButtonEventControllerStatics>
{
static constexpr auto & value{ L"Windows.UI.Input.ISystemButtonEventControllerStatics" };
};
template <> struct name<Windows::UI::Input::ISystemFunctionButtonEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ISystemFunctionButtonEventArgs" };
};
template <> struct name<Windows::UI::Input::ISystemFunctionLockChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ISystemFunctionLockChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::ISystemFunctionLockIndicatorChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ISystemFunctionLockIndicatorChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::ITappedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ITappedEventArgs" };
};
template <> struct name<Windows::UI::Input::ITappedEventArgs2>
{
static constexpr auto & value{ L"Windows.UI.Input.ITappedEventArgs2" };
};
template <> struct name<Windows::UI::Input::AttachableInputObject>
{
static constexpr auto & value{ L"Windows.UI.Input.AttachableInputObject" };
};
template <> struct name<Windows::UI::Input::CrossSlidingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.CrossSlidingEventArgs" };
};
template <> struct name<Windows::UI::Input::DraggingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.DraggingEventArgs" };
};
template <> struct name<Windows::UI::Input::EdgeGesture>
{
static constexpr auto & value{ L"Windows.UI.Input.EdgeGesture" };
};
template <> struct name<Windows::UI::Input::EdgeGestureEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.EdgeGestureEventArgs" };
};
template <> struct name<Windows::UI::Input::GestureRecognizer>
{
static constexpr auto & value{ L"Windows.UI.Input.GestureRecognizer" };
};
template <> struct name<Windows::UI::Input::HoldingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.HoldingEventArgs" };
};
template <> struct name<Windows::UI::Input::InputActivationListener>
{
static constexpr auto & value{ L"Windows.UI.Input.InputActivationListener" };
};
template <> struct name<Windows::UI::Input::InputActivationListenerActivationChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.InputActivationListenerActivationChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::KeyboardDeliveryInterceptor>
{
static constexpr auto & value{ L"Windows.UI.Input.KeyboardDeliveryInterceptor" };
};
template <> struct name<Windows::UI::Input::ManipulationCompletedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ManipulationCompletedEventArgs" };
};
template <> struct name<Windows::UI::Input::ManipulationInertiaStartingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ManipulationInertiaStartingEventArgs" };
};
template <> struct name<Windows::UI::Input::ManipulationStartedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ManipulationStartedEventArgs" };
};
template <> struct name<Windows::UI::Input::ManipulationUpdatedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.ManipulationUpdatedEventArgs" };
};
template <> struct name<Windows::UI::Input::MouseWheelParameters>
{
static constexpr auto & value{ L"Windows.UI.Input.MouseWheelParameters" };
};
template <> struct name<Windows::UI::Input::PointerPoint>
{
static constexpr auto & value{ L"Windows.UI.Input.PointerPoint" };
};
template <> struct name<Windows::UI::Input::PointerPointProperties>
{
static constexpr auto & value{ L"Windows.UI.Input.PointerPointProperties" };
};
template <> struct name<Windows::UI::Input::PointerVisualizationSettings>
{
static constexpr auto & value{ L"Windows.UI.Input.PointerVisualizationSettings" };
};
template <> struct name<Windows::UI::Input::RadialController>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialController" };
};
template <> struct name<Windows::UI::Input::RadialControllerButtonClickedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerButtonClickedEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerButtonHoldingEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerButtonHoldingEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerButtonPressedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerButtonPressedEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerButtonReleasedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerButtonReleasedEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerConfiguration>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerConfiguration" };
};
template <> struct name<Windows::UI::Input::RadialControllerControlAcquiredEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerControlAcquiredEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerMenu>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerMenu" };
};
template <> struct name<Windows::UI::Input::RadialControllerMenuItem>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerMenuItem" };
};
template <> struct name<Windows::UI::Input::RadialControllerRotationChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerRotationChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerScreenContact>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerScreenContact" };
};
template <> struct name<Windows::UI::Input::RadialControllerScreenContactContinuedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerScreenContactContinuedEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerScreenContactEndedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerScreenContactEndedEventArgs" };
};
template <> struct name<Windows::UI::Input::RadialControllerScreenContactStartedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerScreenContactStartedEventArgs" };
};
template <> struct name<Windows::UI::Input::RightTappedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.RightTappedEventArgs" };
};
template <> struct name<Windows::UI::Input::SystemButtonEventController>
{
static constexpr auto & value{ L"Windows.UI.Input.SystemButtonEventController" };
};
template <> struct name<Windows::UI::Input::SystemFunctionButtonEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.SystemFunctionButtonEventArgs" };
};
template <> struct name<Windows::UI::Input::SystemFunctionLockChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.SystemFunctionLockChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::SystemFunctionLockIndicatorChangedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.SystemFunctionLockIndicatorChangedEventArgs" };
};
template <> struct name<Windows::UI::Input::TappedEventArgs>
{
static constexpr auto & value{ L"Windows.UI.Input.TappedEventArgs" };
};
template <> struct name<Windows::UI::Input::CrossSlidingState>
{
static constexpr auto & value{ L"Windows.UI.Input.CrossSlidingState" };
};
template <> struct name<Windows::UI::Input::DraggingState>
{
static constexpr auto & value{ L"Windows.UI.Input.DraggingState" };
};
template <> struct name<Windows::UI::Input::EdgeGestureKind>
{
static constexpr auto & value{ L"Windows.UI.Input.EdgeGestureKind" };
};
template <> struct name<Windows::UI::Input::GazeInputAccessStatus>
{
static constexpr auto & value{ L"Windows.UI.Input.GazeInputAccessStatus" };
};
template <> struct name<Windows::UI::Input::GestureSettings>
{
static constexpr auto & value{ L"Windows.UI.Input.GestureSettings" };
};
template <> struct name<Windows::UI::Input::HoldingState>
{
static constexpr auto & value{ L"Windows.UI.Input.HoldingState" };
};
template <> struct name<Windows::UI::Input::InputActivationState>
{
static constexpr auto & value{ L"Windows.UI.Input.InputActivationState" };
};
template <> struct name<Windows::UI::Input::PointerUpdateKind>
{
static constexpr auto & value{ L"Windows.UI.Input.PointerUpdateKind" };
};
template <> struct name<Windows::UI::Input::RadialControllerMenuKnownIcon>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerMenuKnownIcon" };
};
template <> struct name<Windows::UI::Input::RadialControllerSystemMenuItemKind>
{
static constexpr auto & value{ L"Windows.UI.Input.RadialControllerSystemMenuItemKind" };
};
template <> struct name<Windows::UI::Input::CrossSlideThresholds>
{
static constexpr auto & value{ L"Windows.UI.Input.CrossSlideThresholds" };
};
template <> struct name<Windows::UI::Input::ManipulationDelta>
{
static constexpr auto & value{ L"Windows.UI.Input.ManipulationDelta" };
};
template <> struct name<Windows::UI::Input::ManipulationVelocities>
{
static constexpr auto & value{ L"Windows.UI.Input.ManipulationVelocities" };
};
template <> struct guid_storage<Windows::UI::Input::IAttachableInputObject>
{
static constexpr guid value{ 0x9B822734,0xA3C1,0x542A,{ 0xB2,0xF4,0x0E,0x32,0xB7,0x73,0xFB,0x07 } };
};
template <> struct guid_storage<Windows::UI::Input::IAttachableInputObjectFactory>
{
static constexpr guid value{ 0xA4C54C4E,0x42BC,0x58FA,{ 0xA6,0x40,0xEA,0x15,0x16,0xF4,0xC0,0x6B } };
};
template <> struct guid_storage<Windows::UI::Input::ICrossSlidingEventArgs>
{
static constexpr guid value{ 0xE9374738,0x6F88,0x41D9,{ 0x87,0x20,0x78,0xE0,0x8E,0x39,0x83,0x49 } };
};
template <> struct guid_storage<Windows::UI::Input::ICrossSlidingEventArgs2>
{
static constexpr guid value{ 0xEEFB7D48,0xC070,0x59F3,{ 0x8D,0xAB,0xBC,0xAF,0x62,0x1D,0x86,0x87 } };
};
template <> struct guid_storage<Windows::UI::Input::IDraggingEventArgs>
{
static constexpr guid value{ 0x1C905384,0x083C,0x4BD3,{ 0xB5,0x59,0x17,0x9C,0xDD,0xEB,0x33,0xEC } };
};
template <> struct guid_storage<Windows::UI::Input::IDraggingEventArgs2>
{
static constexpr guid value{ 0x71EFDBF9,0x382A,0x55CA,{ 0xB4,0xB9,0x00,0x81,0x23,0xC1,0xBF,0x1A } };
};
template <> struct guid_storage<Windows::UI::Input::IEdgeGesture>
{
static constexpr guid value{ 0x580D5292,0x2AB1,0x49AA,{ 0xA7,0xF0,0x33,0xBD,0x3F,0x8D,0xF9,0xF1 } };
};
template <> struct guid_storage<Windows::UI::Input::IEdgeGestureEventArgs>
{
static constexpr guid value{ 0x44FA4A24,0x2D09,0x42E1,{ 0x8B,0x5E,0x36,0x82,0x08,0x79,0x6A,0x4C } };
};
template <> struct guid_storage<Windows::UI::Input::IEdgeGestureStatics>
{
static constexpr guid value{ 0xBC6A8519,0x18EE,0x4043,{ 0x98,0x39,0x4F,0xC5,0x84,0xD6,0x0A,0x14 } };
};
template <> struct guid_storage<Windows::UI::Input::IGestureRecognizer>
{
static constexpr guid value{ 0xB47A37BF,0x3D6B,0x4F88,{ 0x83,0xE8,0x6D,0xCB,0x40,0x12,0xFF,0xB0 } };
};
template <> struct guid_storage<Windows::UI::Input::IGestureRecognizer2>
{
static constexpr guid value{ 0xD646097F,0x6EF7,0x5746,{ 0x8B,0xA8,0x8F,0xF2,0x20,0x6E,0x6F,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IHoldingEventArgs>
{
static constexpr guid value{ 0x2BF755C5,0xE799,0x41B4,{ 0xBB,0x40,0x24,0x2F,0x40,0x95,0x9B,0x71 } };
};
template <> struct guid_storage<Windows::UI::Input::IHoldingEventArgs2>
{
static constexpr guid value{ 0x141DA9EA,0x4C79,0x5674,{ 0xAF,0xEA,0x49,0x3F,0xDE,0xB9,0x1F,0x19 } };
};
template <> struct guid_storage<Windows::UI::Input::IInputActivationListener>
{
static constexpr guid value{ 0x5D6D4ED2,0x28C7,0x5AE3,{ 0xAA,0x74,0xC9,0x18,0xA9,0xF2,0x43,0xCA } };
};
template <> struct guid_storage<Windows::UI::Input::IInputActivationListenerActivationChangedEventArgs>
{
static constexpr guid value{ 0x7699B465,0x1DCF,0x5791,{ 0xB4,0xB9,0x6C,0xAF,0xBE,0xED,0x20,0x56 } };
};
template <> struct guid_storage<Windows::UI::Input::IKeyboardDeliveryInterceptor>
{
static constexpr guid value{ 0xB4BAF068,0x8F49,0x446C,{ 0x8D,0xB5,0x8C,0x0F,0xFE,0x85,0xCC,0x9E } };
};
template <> struct guid_storage<Windows::UI::Input::IKeyboardDeliveryInterceptorStatics>
{
static constexpr guid value{ 0xF9F63BA2,0xCEBA,0x4755,{ 0x8A,0x7E,0x14,0xC0,0xFF,0xEC,0xD2,0x39 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationCompletedEventArgs>
{
static constexpr guid value{ 0xB34AB22B,0xD19B,0x46FF,{ 0x9F,0x38,0xDE,0xC7,0x75,0x4B,0xB9,0xE7 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationCompletedEventArgs2>
{
static constexpr guid value{ 0xF0C0DCE7,0x30A9,0x5B96,{ 0x88,0x6F,0x65,0x60,0xA8,0x5E,0x47,0x57 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationInertiaStartingEventArgs>
{
static constexpr guid value{ 0xDD37A898,0x26BF,0x467A,{ 0x9C,0xE5,0xCC,0xF3,0xFB,0x11,0x37,0x1E } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationInertiaStartingEventArgs2>
{
static constexpr guid value{ 0xC25409B8,0xF9FA,0x5A45,{ 0xBD,0x97,0xDC,0xBB,0xB2,0x20,0x18,0x60 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationStartedEventArgs>
{
static constexpr guid value{ 0xDDEC873E,0xCFCE,0x4932,{ 0x8C,0x1D,0x3C,0x3D,0x01,0x1A,0x34,0xC0 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationStartedEventArgs2>
{
static constexpr guid value{ 0x2DA3DB4E,0xE583,0x5055,{ 0xAF,0xAA,0x16,0xFD,0x98,0x65,0x31,0xA6 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationUpdatedEventArgs>
{
static constexpr guid value{ 0xCB354CE5,0xABB8,0x4F9F,{ 0xB3,0xCE,0x81,0x81,0xAA,0x61,0xAD,0x82 } };
};
template <> struct guid_storage<Windows::UI::Input::IManipulationUpdatedEventArgs2>
{
static constexpr guid value{ 0xF3DFB96A,0x3306,0x5903,{ 0xA1,0xC5,0xFF,0x97,0x57,0xA8,0x68,0x9E } };
};
template <> struct guid_storage<Windows::UI::Input::IMouseWheelParameters>
{
static constexpr guid value{ 0xEAD0CA44,0x9DED,0x4037,{ 0x81,0x49,0x5E,0x4C,0xC2,0x56,0x44,0x68 } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerPoint>
{
static constexpr guid value{ 0xE995317D,0x7296,0x42D9,{ 0x82,0x33,0xC5,0xBE,0x73,0xB7,0x4A,0x4A } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerPointProperties>
{
static constexpr guid value{ 0xC79D8A4B,0xC163,0x4EE7,{ 0x80,0x3F,0x67,0xCE,0x79,0xF9,0x97,0x2D } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerPointProperties2>
{
static constexpr guid value{ 0x22C3433A,0xC83B,0x41C0,{ 0xA2,0x96,0x5E,0x23,0x2D,0x64,0xD6,0xAF } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerPointStatics>
{
static constexpr guid value{ 0xA506638D,0x2A1A,0x413E,{ 0xBC,0x75,0x9F,0x38,0x38,0x1C,0xC0,0x69 } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerPointTransform>
{
static constexpr guid value{ 0x4D5FE14F,0xB87C,0x4028,{ 0xBC,0x9C,0x59,0xE9,0x94,0x7F,0xB0,0x56 } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerVisualizationSettings>
{
static constexpr guid value{ 0x4D1E6461,0x84F7,0x499D,{ 0xBD,0x91,0x2A,0x36,0xE2,0xB7,0xAA,0xA2 } };
};
template <> struct guid_storage<Windows::UI::Input::IPointerVisualizationSettingsStatics>
{
static constexpr guid value{ 0x68870EDB,0x165B,0x4214,{ 0xB4,0xF3,0x58,0x4E,0xCA,0x8C,0x8A,0x69 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialController>
{
static constexpr guid value{ 0x3055D1C8,0xDF51,0x43D4,{ 0xB2,0x3B,0x0E,0x10,0x37,0x46,0x7A,0x09 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialController2>
{
static constexpr guid value{ 0x3D577EFF,0x4CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerButtonClickedEventArgs>
{
static constexpr guid value{ 0x206AA438,0xE651,0x11E5,{ 0xBF,0x62,0x2C,0x27,0xD7,0x40,0x4E,0x85 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerButtonClickedEventArgs2>
{
static constexpr guid value{ 0x3D577EF3,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerButtonHoldingEventArgs>
{
static constexpr guid value{ 0x3D577EEE,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerButtonPressedEventArgs>
{
static constexpr guid value{ 0x3D577EED,0x4CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerButtonReleasedEventArgs>
{
static constexpr guid value{ 0x3D577EEF,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerConfiguration>
{
static constexpr guid value{ 0xA6B79ECB,0x6A52,0x4430,{ 0x91,0x0C,0x56,0x37,0x0A,0x9D,0x6B,0x42 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerConfiguration2>
{
static constexpr guid value{ 0x3D577EF7,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerConfigurationStatics>
{
static constexpr guid value{ 0x79B6B0E5,0x069A,0x4486,{ 0xA9,0x9D,0x8D,0xB7,0x72,0xB9,0x64,0x2F } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerConfigurationStatics2>
{
static constexpr guid value{ 0x53E08B17,0xE205,0x48D3,{ 0x9C,0xAF,0x80,0xFF,0x47,0xC4,0xD7,0xC7 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs>
{
static constexpr guid value{ 0x206AA439,0xE651,0x11E5,{ 0xBF,0x62,0x2C,0x27,0xD7,0x40,0x4E,0x85 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs2>
{
static constexpr guid value{ 0x3D577EF4,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerMenu>
{
static constexpr guid value{ 0x8506B35D,0xF640,0x4412,{ 0xAB,0xA0,0xBA,0xD0,0x77,0xE5,0xEA,0x8A } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerMenuItem>
{
static constexpr guid value{ 0xC80FC98D,0xAD0B,0x4C9C,{ 0x8F,0x2F,0x13,0x6A,0x23,0x73,0xA6,0xBA } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerMenuItemStatics>
{
static constexpr guid value{ 0x249E0887,0xD842,0x4524,{ 0x9D,0xF8,0xE0,0xD6,0x47,0xED,0xC8,0x87 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerMenuItemStatics2>
{
static constexpr guid value{ 0x0CBB70BE,0x7E3E,0x48BD,{ 0xBE,0x04,0x2C,0x7F,0xCA,0xA9,0xC1,0xFF } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerRotationChangedEventArgs>
{
static constexpr guid value{ 0x206AA435,0xE651,0x11E5,{ 0xBF,0x62,0x2C,0x27,0xD7,0x40,0x4E,0x85 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerRotationChangedEventArgs2>
{
static constexpr guid value{ 0x3D577EEC,0x4CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerScreenContact>
{
static constexpr guid value{ 0x206AA434,0xE651,0x11E5,{ 0xBF,0x62,0x2C,0x27,0xD7,0x40,0x4E,0x85 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs>
{
static constexpr guid value{ 0x206AA437,0xE651,0x11E5,{ 0xBF,0x62,0x2C,0x27,0xD7,0x40,0x4E,0x85 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs2>
{
static constexpr guid value{ 0x3D577EF1,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerScreenContactEndedEventArgs>
{
static constexpr guid value{ 0x3D577EF2,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs>
{
static constexpr guid value{ 0x206AA436,0xE651,0x11E5,{ 0xBF,0x62,0x2C,0x27,0xD7,0x40,0x4E,0x85 } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs2>
{
static constexpr guid value{ 0x3D577EF0,0x3CEE,0x11E6,{ 0xB5,0x35,0x00,0x1B,0xDC,0x06,0xAB,0x3B } };
};
template <> struct guid_storage<Windows::UI::Input::IRadialControllerStatics>
{
static constexpr guid value{ 0xFADED0B7,0xB84C,0x4894,{ 0x87,0xAA,0x8F,0x25,0xAA,0x5F,0x28,0x8B } };
};
template <> struct guid_storage<Windows::UI::Input::IRightTappedEventArgs>
{
static constexpr guid value{ 0x4CBF40BD,0xAF7A,0x4A36,{ 0x94,0x76,0xB1,0xDC,0xE1,0x41,0x70,0x9A } };
};
template <> struct guid_storage<Windows::UI::Input::IRightTappedEventArgs2>
{
static constexpr guid value{ 0x61C7B7BB,0x9F57,0x5857,{ 0xA3,0x3C,0xC5,0x8C,0x3D,0xFA,0x95,0x9E } };
};
template <> struct guid_storage<Windows::UI::Input::ISystemButtonEventController>
{
static constexpr guid value{ 0x59B893A9,0x73BC,0x52B5,{ 0xBA,0x41,0x82,0x51,0x1B,0x2C,0xB4,0x6C } };
};
template <> struct guid_storage<Windows::UI::Input::ISystemButtonEventControllerStatics>
{
static constexpr guid value{ 0x632FB07B,0x20BD,0x5E15,{ 0xAF,0x4A,0x00,0xDB,0xF2,0x06,0x4F,0xFA } };
};
template <> struct guid_storage<Windows::UI::Input::ISystemFunctionButtonEventArgs>
{
static constexpr guid value{ 0x4833896F,0x80D1,0x5DD6,{ 0x92,0xA7,0x62,0xA5,0x08,0xFF,0xEF,0x5A } };
};
template <> struct guid_storage<Windows::UI::Input::ISystemFunctionLockChangedEventArgs>
{
static constexpr guid value{ 0xCD040608,0xFCF9,0x585C,{ 0xBE,0xAB,0xF1,0xD2,0xEA,0xF3,0x64,0xAB } };
};
template <> struct guid_storage<Windows::UI::Input::ISystemFunctionLockIndicatorChangedEventArgs>
{
static constexpr guid value{ 0xB212B94E,0x7A6F,0x58AE,{ 0xB3,0x04,0xBA,0xE6,0x1D,0x03,0x71,0xB9 } };
};
template <> struct guid_storage<Windows::UI::Input::ITappedEventArgs>
{
static constexpr guid value{ 0xCFA126E4,0x253A,0x4C3C,{ 0x95,0x3B,0x39,0x5C,0x37,0xAE,0xD3,0x09 } };
};
template <> struct guid_storage<Windows::UI::Input::ITappedEventArgs2>
{
static constexpr guid value{ 0x294388F2,0x177E,0x51D5,{ 0xBE,0x56,0xEE,0x08,0x66,0xFA,0x96,0x8C } };
};
template <> struct default_interface<Windows::UI::Input::AttachableInputObject>
{
using type = Windows::UI::Input::IAttachableInputObject;
};
template <> struct default_interface<Windows::UI::Input::CrossSlidingEventArgs>
{
using type = Windows::UI::Input::ICrossSlidingEventArgs;
};
template <> struct default_interface<Windows::UI::Input::DraggingEventArgs>
{
using type = Windows::UI::Input::IDraggingEventArgs;
};
template <> struct default_interface<Windows::UI::Input::EdgeGesture>
{
using type = Windows::UI::Input::IEdgeGesture;
};
template <> struct default_interface<Windows::UI::Input::EdgeGestureEventArgs>
{
using type = Windows::UI::Input::IEdgeGestureEventArgs;
};
template <> struct default_interface<Windows::UI::Input::GestureRecognizer>
{
using type = Windows::UI::Input::IGestureRecognizer;
};
template <> struct default_interface<Windows::UI::Input::HoldingEventArgs>
{
using type = Windows::UI::Input::IHoldingEventArgs;
};
template <> struct default_interface<Windows::UI::Input::InputActivationListener>
{
using type = Windows::UI::Input::IInputActivationListener;
};
template <> struct default_interface<Windows::UI::Input::InputActivationListenerActivationChangedEventArgs>
{
using type = Windows::UI::Input::IInputActivationListenerActivationChangedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::KeyboardDeliveryInterceptor>
{
using type = Windows::UI::Input::IKeyboardDeliveryInterceptor;
};
template <> struct default_interface<Windows::UI::Input::ManipulationCompletedEventArgs>
{
using type = Windows::UI::Input::IManipulationCompletedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::ManipulationInertiaStartingEventArgs>
{
using type = Windows::UI::Input::IManipulationInertiaStartingEventArgs;
};
template <> struct default_interface<Windows::UI::Input::ManipulationStartedEventArgs>
{
using type = Windows::UI::Input::IManipulationStartedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::ManipulationUpdatedEventArgs>
{
using type = Windows::UI::Input::IManipulationUpdatedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::MouseWheelParameters>
{
using type = Windows::UI::Input::IMouseWheelParameters;
};
template <> struct default_interface<Windows::UI::Input::PointerPoint>
{
using type = Windows::UI::Input::IPointerPoint;
};
template <> struct default_interface<Windows::UI::Input::PointerPointProperties>
{
using type = Windows::UI::Input::IPointerPointProperties;
};
template <> struct default_interface<Windows::UI::Input::PointerVisualizationSettings>
{
using type = Windows::UI::Input::IPointerVisualizationSettings;
};
template <> struct default_interface<Windows::UI::Input::RadialController>
{
using type = Windows::UI::Input::IRadialController;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerButtonClickedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerButtonClickedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerButtonHoldingEventArgs>
{
using type = Windows::UI::Input::IRadialControllerButtonHoldingEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerButtonPressedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerButtonPressedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerButtonReleasedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerButtonReleasedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerConfiguration>
{
using type = Windows::UI::Input::IRadialControllerConfiguration;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerControlAcquiredEventArgs>
{
using type = Windows::UI::Input::IRadialControllerControlAcquiredEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerMenu>
{
using type = Windows::UI::Input::IRadialControllerMenu;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerMenuItem>
{
using type = Windows::UI::Input::IRadialControllerMenuItem;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerRotationChangedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerRotationChangedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerScreenContact>
{
using type = Windows::UI::Input::IRadialControllerScreenContact;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerScreenContactContinuedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerScreenContactEndedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerScreenContactEndedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RadialControllerScreenContactStartedEventArgs>
{
using type = Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::RightTappedEventArgs>
{
using type = Windows::UI::Input::IRightTappedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::SystemButtonEventController>
{
using type = Windows::UI::Input::ISystemButtonEventController;
};
template <> struct default_interface<Windows::UI::Input::SystemFunctionButtonEventArgs>
{
using type = Windows::UI::Input::ISystemFunctionButtonEventArgs;
};
template <> struct default_interface<Windows::UI::Input::SystemFunctionLockChangedEventArgs>
{
using type = Windows::UI::Input::ISystemFunctionLockChangedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::SystemFunctionLockIndicatorChangedEventArgs>
{
using type = Windows::UI::Input::ISystemFunctionLockIndicatorChangedEventArgs;
};
template <> struct default_interface<Windows::UI::Input::TappedEventArgs>
{
using type = Windows::UI::Input::ITappedEventArgs;
};
template <> struct abi<Windows::UI::Input::IAttachableInputObject>
{
struct __declspec(novtable) type : inspectable_abi
{
};
};
template <> struct abi<Windows::UI::Input::IAttachableInputObjectFactory>
{
struct __declspec(novtable) type : inspectable_abi
{
};
};
template <> struct abi<Windows::UI::Input::ICrossSlidingEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_CrossSlidingState(int32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ICrossSlidingEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IDraggingEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_DraggingState(int32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IDraggingEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IEdgeGesture>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall add_Starting(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Starting(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_Completed(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Completed(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_Canceled(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Canceled(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IEdgeGestureEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Kind(int32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IEdgeGestureStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall GetForCurrentView(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IGestureRecognizer>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_GestureSettings(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_GestureSettings(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_IsInertial(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsActive(bool*) noexcept = 0;
virtual int32_t __stdcall get_ShowGestureFeedback(bool*) noexcept = 0;
virtual int32_t __stdcall put_ShowGestureFeedback(bool) noexcept = 0;
virtual int32_t __stdcall get_PivotCenter(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall put_PivotCenter(Windows::Foundation::Point) noexcept = 0;
virtual int32_t __stdcall get_PivotRadius(float*) noexcept = 0;
virtual int32_t __stdcall put_PivotRadius(float) noexcept = 0;
virtual int32_t __stdcall get_InertiaTranslationDeceleration(float*) noexcept = 0;
virtual int32_t __stdcall put_InertiaTranslationDeceleration(float) noexcept = 0;
virtual int32_t __stdcall get_InertiaRotationDeceleration(float*) noexcept = 0;
virtual int32_t __stdcall put_InertiaRotationDeceleration(float) noexcept = 0;
virtual int32_t __stdcall get_InertiaExpansionDeceleration(float*) noexcept = 0;
virtual int32_t __stdcall put_InertiaExpansionDeceleration(float) noexcept = 0;
virtual int32_t __stdcall get_InertiaTranslationDisplacement(float*) noexcept = 0;
virtual int32_t __stdcall put_InertiaTranslationDisplacement(float) noexcept = 0;
virtual int32_t __stdcall get_InertiaRotationAngle(float*) noexcept = 0;
virtual int32_t __stdcall put_InertiaRotationAngle(float) noexcept = 0;
virtual int32_t __stdcall get_InertiaExpansion(float*) noexcept = 0;
virtual int32_t __stdcall put_InertiaExpansion(float) noexcept = 0;
virtual int32_t __stdcall get_ManipulationExact(bool*) noexcept = 0;
virtual int32_t __stdcall put_ManipulationExact(bool) noexcept = 0;
virtual int32_t __stdcall get_CrossSlideThresholds(struct struct_Windows_UI_Input_CrossSlideThresholds*) noexcept = 0;
virtual int32_t __stdcall put_CrossSlideThresholds(struct struct_Windows_UI_Input_CrossSlideThresholds) noexcept = 0;
virtual int32_t __stdcall get_CrossSlideHorizontally(bool*) noexcept = 0;
virtual int32_t __stdcall put_CrossSlideHorizontally(bool) noexcept = 0;
virtual int32_t __stdcall get_CrossSlideExact(bool*) noexcept = 0;
virtual int32_t __stdcall put_CrossSlideExact(bool) noexcept = 0;
virtual int32_t __stdcall get_AutoProcessInertia(bool*) noexcept = 0;
virtual int32_t __stdcall put_AutoProcessInertia(bool) noexcept = 0;
virtual int32_t __stdcall get_MouseWheelParameters(void**) noexcept = 0;
virtual int32_t __stdcall CanBeDoubleTap(void*, bool*) noexcept = 0;
virtual int32_t __stdcall ProcessDownEvent(void*) noexcept = 0;
virtual int32_t __stdcall ProcessMoveEvents(void*) noexcept = 0;
virtual int32_t __stdcall ProcessUpEvent(void*) noexcept = 0;
virtual int32_t __stdcall ProcessMouseWheelEvent(void*, bool, bool) noexcept = 0;
virtual int32_t __stdcall ProcessInertia() noexcept = 0;
virtual int32_t __stdcall CompleteGesture() noexcept = 0;
virtual int32_t __stdcall add_Tapped(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Tapped(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_RightTapped(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_RightTapped(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_Holding(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Holding(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_Dragging(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Dragging(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ManipulationStarted(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ManipulationStarted(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ManipulationUpdated(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ManipulationUpdated(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ManipulationInertiaStarting(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ManipulationInertiaStarting(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ManipulationCompleted(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ManipulationCompleted(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_CrossSliding(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_CrossSliding(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IGestureRecognizer2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_TapMinContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_TapMinContactCount(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_TapMaxContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_TapMaxContactCount(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_HoldMinContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_HoldMinContactCount(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_HoldMaxContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_HoldMaxContactCount(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_HoldRadius(float*) noexcept = 0;
virtual int32_t __stdcall put_HoldRadius(float) noexcept = 0;
virtual int32_t __stdcall get_HoldStartDelay(int64_t*) noexcept = 0;
virtual int32_t __stdcall put_HoldStartDelay(int64_t) noexcept = 0;
virtual int32_t __stdcall get_TranslationMinContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_TranslationMinContactCount(uint32_t) noexcept = 0;
virtual int32_t __stdcall get_TranslationMaxContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall put_TranslationMaxContactCount(uint32_t) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IHoldingEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_HoldingState(int32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IHoldingEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall get_CurrentContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IInputActivationListener>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_State(int32_t*) noexcept = 0;
virtual int32_t __stdcall add_InputActivationChanged(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_InputActivationChanged(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IInputActivationListenerActivationChangedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_State(int32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IKeyboardDeliveryInterceptor>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_IsInterceptionEnabledWhenInForeground(bool*) noexcept = 0;
virtual int32_t __stdcall put_IsInterceptionEnabledWhenInForeground(bool) noexcept = 0;
virtual int32_t __stdcall add_KeyDown(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_KeyDown(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_KeyUp(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_KeyUp(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IKeyboardDeliveryInterceptorStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall GetForCurrentView(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationCompletedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_Cumulative(struct struct_Windows_UI_Input_ManipulationDelta*) noexcept = 0;
virtual int32_t __stdcall get_Velocities(struct struct_Windows_UI_Input_ManipulationVelocities*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationCompletedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall get_CurrentContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationInertiaStartingEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_Delta(struct struct_Windows_UI_Input_ManipulationDelta*) noexcept = 0;
virtual int32_t __stdcall get_Cumulative(struct struct_Windows_UI_Input_ManipulationDelta*) noexcept = 0;
virtual int32_t __stdcall get_Velocities(struct struct_Windows_UI_Input_ManipulationVelocities*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationInertiaStartingEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationStartedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_Cumulative(struct struct_Windows_UI_Input_ManipulationDelta*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationStartedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationUpdatedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_Delta(struct struct_Windows_UI_Input_ManipulationDelta*) noexcept = 0;
virtual int32_t __stdcall get_Cumulative(struct struct_Windows_UI_Input_ManipulationDelta*) noexcept = 0;
virtual int32_t __stdcall get_Velocities(struct struct_Windows_UI_Input_ManipulationVelocities*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IManipulationUpdatedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
virtual int32_t __stdcall get_CurrentContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IMouseWheelParameters>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_CharTranslation(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall put_CharTranslation(Windows::Foundation::Point) noexcept = 0;
virtual int32_t __stdcall get_DeltaScale(float*) noexcept = 0;
virtual int32_t __stdcall put_DeltaScale(float) noexcept = 0;
virtual int32_t __stdcall get_DeltaRotationAngle(float*) noexcept = 0;
virtual int32_t __stdcall put_DeltaRotationAngle(float) noexcept = 0;
virtual int32_t __stdcall get_PageTranslation(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall put_PageTranslation(Windows::Foundation::Point) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerPoint>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDevice(void**) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_RawPosition(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_PointerId(uint32_t*) noexcept = 0;
virtual int32_t __stdcall get_FrameId(uint32_t*) noexcept = 0;
virtual int32_t __stdcall get_Timestamp(uint64_t*) noexcept = 0;
virtual int32_t __stdcall get_IsInContact(bool*) noexcept = 0;
virtual int32_t __stdcall get_Properties(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerPointProperties>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Pressure(float*) noexcept = 0;
virtual int32_t __stdcall get_IsInverted(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsEraser(bool*) noexcept = 0;
virtual int32_t __stdcall get_Orientation(float*) noexcept = 0;
virtual int32_t __stdcall get_XTilt(float*) noexcept = 0;
virtual int32_t __stdcall get_YTilt(float*) noexcept = 0;
virtual int32_t __stdcall get_Twist(float*) noexcept = 0;
virtual int32_t __stdcall get_ContactRect(Windows::Foundation::Rect*) noexcept = 0;
virtual int32_t __stdcall get_ContactRectRaw(Windows::Foundation::Rect*) noexcept = 0;
virtual int32_t __stdcall get_TouchConfidence(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsLeftButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsRightButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsMiddleButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_MouseWheelDelta(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_IsHorizontalMouseWheel(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsPrimary(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsInRange(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsCanceled(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsBarrelButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsXButton1Pressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_IsXButton2Pressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_PointerUpdateKind(int32_t*) noexcept = 0;
virtual int32_t __stdcall HasUsage(uint32_t, uint32_t, bool*) noexcept = 0;
virtual int32_t __stdcall GetUsageValue(uint32_t, uint32_t, int32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerPointProperties2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ZDistance(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerPointStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall GetCurrentPoint(uint32_t, void**) noexcept = 0;
virtual int32_t __stdcall GetIntermediatePoints(uint32_t, void**) noexcept = 0;
virtual int32_t __stdcall GetCurrentPointTransformed(uint32_t, void*, void**) noexcept = 0;
virtual int32_t __stdcall GetIntermediatePointsTransformed(uint32_t, void*, void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerPointTransform>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Inverse(void**) noexcept = 0;
virtual int32_t __stdcall TryTransform(Windows::Foundation::Point, Windows::Foundation::Point*, bool*) noexcept = 0;
virtual int32_t __stdcall TransformBounds(Windows::Foundation::Rect, Windows::Foundation::Rect*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerVisualizationSettings>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall put_IsContactFeedbackEnabled(bool) noexcept = 0;
virtual int32_t __stdcall get_IsContactFeedbackEnabled(bool*) noexcept = 0;
virtual int32_t __stdcall put_IsBarrelButtonFeedbackEnabled(bool) noexcept = 0;
virtual int32_t __stdcall get_IsBarrelButtonFeedbackEnabled(bool*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IPointerVisualizationSettingsStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall GetForCurrentView(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialController>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Menu(void**) noexcept = 0;
virtual int32_t __stdcall get_RotationResolutionInDegrees(double*) noexcept = 0;
virtual int32_t __stdcall put_RotationResolutionInDegrees(double) noexcept = 0;
virtual int32_t __stdcall get_UseAutomaticHapticFeedback(bool*) noexcept = 0;
virtual int32_t __stdcall put_UseAutomaticHapticFeedback(bool) noexcept = 0;
virtual int32_t __stdcall add_ScreenContactStarted(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ScreenContactStarted(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ScreenContactEnded(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ScreenContactEnded(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ScreenContactContinued(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ScreenContactContinued(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ControlLost(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ControlLost(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_RotationChanged(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_RotationChanged(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ButtonClicked(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ButtonClicked(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ControlAcquired(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ControlAcquired(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialController2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall add_ButtonPressed(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ButtonPressed(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ButtonHolding(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ButtonHolding(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_ButtonReleased(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_ButtonReleased(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerButtonClickedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerButtonClickedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerButtonHoldingEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerButtonPressedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerButtonReleasedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerConfiguration>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall SetDefaultMenuItems(void*) noexcept = 0;
virtual int32_t __stdcall ResetToDefaultMenuItems() noexcept = 0;
virtual int32_t __stdcall TrySelectDefaultMenuItem(int32_t, bool*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerConfiguration2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall put_ActiveControllerWhenMenuIsSuppressed(void*) noexcept = 0;
virtual int32_t __stdcall get_ActiveControllerWhenMenuIsSuppressed(void**) noexcept = 0;
virtual int32_t __stdcall put_IsMenuSuppressed(bool) noexcept = 0;
virtual int32_t __stdcall get_IsMenuSuppressed(bool*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerConfigurationStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall GetForCurrentView(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerConfigurationStatics2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall put_AppController(void*) noexcept = 0;
virtual int32_t __stdcall get_AppController(void**) noexcept = 0;
virtual int32_t __stdcall put_IsAppControllerEnabled(bool) noexcept = 0;
virtual int32_t __stdcall get_IsAppControllerEnabled(bool*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_IsButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerMenu>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Items(void**) noexcept = 0;
virtual int32_t __stdcall get_IsEnabled(bool*) noexcept = 0;
virtual int32_t __stdcall put_IsEnabled(bool) noexcept = 0;
virtual int32_t __stdcall GetSelectedMenuItem(void**) noexcept = 0;
virtual int32_t __stdcall SelectMenuItem(void*) noexcept = 0;
virtual int32_t __stdcall TrySelectPreviouslySelectedMenuItem(bool*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerMenuItem>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_DisplayText(void**) noexcept = 0;
virtual int32_t __stdcall get_Tag(void**) noexcept = 0;
virtual int32_t __stdcall put_Tag(void*) noexcept = 0;
virtual int32_t __stdcall add_Invoked(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_Invoked(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerMenuItemStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall CreateFromIcon(void*, void*, void**) noexcept = 0;
virtual int32_t __stdcall CreateFromKnownIcon(void*, int32_t, void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerMenuItemStatics2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall CreateFromFontGlyph(void*, void*, void*, void**) noexcept = 0;
virtual int32_t __stdcall CreateFromFontGlyphWithUri(void*, void*, void*, void*, void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerRotationChangedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_RotationDeltaInDegrees(double*) noexcept = 0;
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerRotationChangedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_IsButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerScreenContact>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Bounds(Windows::Foundation::Rect*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_IsButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerScreenContactEndedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_IsButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Contact(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_IsButtonPressed(bool*) noexcept = 0;
virtual int32_t __stdcall get_SimpleHapticsController(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRadialControllerStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall IsSupported(bool*) noexcept = 0;
virtual int32_t __stdcall CreateForCurrentView(void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRightTappedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::IRightTappedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ISystemButtonEventController>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall add_SystemFunctionButtonPressed(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_SystemFunctionButtonPressed(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_SystemFunctionButtonReleased(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_SystemFunctionButtonReleased(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_SystemFunctionLockChanged(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_SystemFunctionLockChanged(winrt::event_token) noexcept = 0;
virtual int32_t __stdcall add_SystemFunctionLockIndicatorChanged(void*, winrt::event_token*) noexcept = 0;
virtual int32_t __stdcall remove_SystemFunctionLockIndicatorChanged(winrt::event_token) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ISystemButtonEventControllerStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall CreateForDispatcherQueue(void*, void**) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ISystemFunctionButtonEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Timestamp(uint64_t*) noexcept = 0;
virtual int32_t __stdcall get_Handled(bool*) noexcept = 0;
virtual int32_t __stdcall put_Handled(bool) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ISystemFunctionLockChangedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Timestamp(uint64_t*) noexcept = 0;
virtual int32_t __stdcall get_IsLocked(bool*) noexcept = 0;
virtual int32_t __stdcall get_Handled(bool*) noexcept = 0;
virtual int32_t __stdcall put_Handled(bool) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ISystemFunctionLockIndicatorChangedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_Timestamp(uint64_t*) noexcept = 0;
virtual int32_t __stdcall get_IsIndicatorOn(bool*) noexcept = 0;
virtual int32_t __stdcall get_Handled(bool*) noexcept = 0;
virtual int32_t __stdcall put_Handled(bool) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ITappedEventArgs>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_PointerDeviceType(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_Position(Windows::Foundation::Point*) noexcept = 0;
virtual int32_t __stdcall get_TapCount(uint32_t*) noexcept = 0;
};
};
template <> struct abi<Windows::UI::Input::ITappedEventArgs2>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall get_ContactCount(uint32_t*) noexcept = 0;
};
};
template <typename D>
struct consume_Windows_UI_Input_IAttachableInputObject
{
};
template <> struct consume<Windows::UI::Input::IAttachableInputObject>
{
template <typename D> using type = consume_Windows_UI_Input_IAttachableInputObject<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IAttachableInputObjectFactory
{
};
template <> struct consume<Windows::UI::Input::IAttachableInputObjectFactory>
{
template <typename D> using type = consume_Windows_UI_Input_IAttachableInputObjectFactory<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ICrossSlidingEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto CrossSlidingState() const;
};
template <> struct consume<Windows::UI::Input::ICrossSlidingEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_ICrossSlidingEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ICrossSlidingEventArgs2
{
[[nodiscard]] auto ContactCount() const;
};
template <> struct consume<Windows::UI::Input::ICrossSlidingEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_ICrossSlidingEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IDraggingEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto DraggingState() const;
};
template <> struct consume<Windows::UI::Input::IDraggingEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IDraggingEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IDraggingEventArgs2
{
[[nodiscard]] auto ContactCount() const;
};
template <> struct consume<Windows::UI::Input::IDraggingEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IDraggingEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IEdgeGesture
{
auto Starting(Windows::Foundation::TypedEventHandler<Windows::UI::Input::EdgeGesture, Windows::UI::Input::EdgeGestureEventArgs> const& handler) const;
using Starting_revoker = impl::event_revoker<Windows::UI::Input::IEdgeGesture, &impl::abi_t<Windows::UI::Input::IEdgeGesture>::remove_Starting>;
Starting_revoker Starting(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::EdgeGesture, Windows::UI::Input::EdgeGestureEventArgs> const& handler) const;
auto Starting(winrt::event_token const& token) const noexcept;
auto Completed(Windows::Foundation::TypedEventHandler<Windows::UI::Input::EdgeGesture, Windows::UI::Input::EdgeGestureEventArgs> const& handler) const;
using Completed_revoker = impl::event_revoker<Windows::UI::Input::IEdgeGesture, &impl::abi_t<Windows::UI::Input::IEdgeGesture>::remove_Completed>;
Completed_revoker Completed(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::EdgeGesture, Windows::UI::Input::EdgeGestureEventArgs> const& handler) const;
auto Completed(winrt::event_token const& token) const noexcept;
auto Canceled(Windows::Foundation::TypedEventHandler<Windows::UI::Input::EdgeGesture, Windows::UI::Input::EdgeGestureEventArgs> const& handler) const;
using Canceled_revoker = impl::event_revoker<Windows::UI::Input::IEdgeGesture, &impl::abi_t<Windows::UI::Input::IEdgeGesture>::remove_Canceled>;
Canceled_revoker Canceled(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::EdgeGesture, Windows::UI::Input::EdgeGestureEventArgs> const& handler) const;
auto Canceled(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::IEdgeGesture>
{
template <typename D> using type = consume_Windows_UI_Input_IEdgeGesture<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IEdgeGestureEventArgs
{
[[nodiscard]] auto Kind() const;
};
template <> struct consume<Windows::UI::Input::IEdgeGestureEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IEdgeGestureEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IEdgeGestureStatics
{
auto GetForCurrentView() const;
};
template <> struct consume<Windows::UI::Input::IEdgeGestureStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IEdgeGestureStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IGestureRecognizer
{
[[nodiscard]] auto GestureSettings() const;
auto GestureSettings(Windows::UI::Input::GestureSettings const& value) const;
[[nodiscard]] auto IsInertial() const;
[[nodiscard]] auto IsActive() const;
[[nodiscard]] auto ShowGestureFeedback() const;
auto ShowGestureFeedback(bool value) const;
[[nodiscard]] auto PivotCenter() const;
auto PivotCenter(Windows::Foundation::Point const& value) const;
[[nodiscard]] auto PivotRadius() const;
auto PivotRadius(float value) const;
[[nodiscard]] auto InertiaTranslationDeceleration() const;
auto InertiaTranslationDeceleration(float value) const;
[[nodiscard]] auto InertiaRotationDeceleration() const;
auto InertiaRotationDeceleration(float value) const;
[[nodiscard]] auto InertiaExpansionDeceleration() const;
auto InertiaExpansionDeceleration(float value) const;
[[nodiscard]] auto InertiaTranslationDisplacement() const;
auto InertiaTranslationDisplacement(float value) const;
[[nodiscard]] auto InertiaRotationAngle() const;
auto InertiaRotationAngle(float value) const;
[[nodiscard]] auto InertiaExpansion() const;
auto InertiaExpansion(float value) const;
[[nodiscard]] auto ManipulationExact() const;
auto ManipulationExact(bool value) const;
[[nodiscard]] auto CrossSlideThresholds() const;
auto CrossSlideThresholds(Windows::UI::Input::CrossSlideThresholds const& value) const;
[[nodiscard]] auto CrossSlideHorizontally() const;
auto CrossSlideHorizontally(bool value) const;
[[nodiscard]] auto CrossSlideExact() const;
auto CrossSlideExact(bool value) const;
[[nodiscard]] auto AutoProcessInertia() const;
auto AutoProcessInertia(bool value) const;
[[nodiscard]] auto MouseWheelParameters() const;
auto CanBeDoubleTap(Windows::UI::Input::PointerPoint const& value) const;
auto ProcessDownEvent(Windows::UI::Input::PointerPoint const& value) const;
auto ProcessMoveEvents(param::vector<Windows::UI::Input::PointerPoint> const& value) const;
auto ProcessUpEvent(Windows::UI::Input::PointerPoint const& value) const;
auto ProcessMouseWheelEvent(Windows::UI::Input::PointerPoint const& value, bool isShiftKeyDown, bool isControlKeyDown) const;
auto ProcessInertia() const;
auto CompleteGesture() const;
auto Tapped(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::TappedEventArgs> const& handler) const;
using Tapped_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_Tapped>;
Tapped_revoker Tapped(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::TappedEventArgs> const& handler) const;
auto Tapped(winrt::event_token const& token) const noexcept;
auto RightTapped(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::RightTappedEventArgs> const& handler) const;
using RightTapped_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_RightTapped>;
RightTapped_revoker RightTapped(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::RightTappedEventArgs> const& handler) const;
auto RightTapped(winrt::event_token const& token) const noexcept;
auto Holding(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::HoldingEventArgs> const& handler) const;
using Holding_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_Holding>;
Holding_revoker Holding(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::HoldingEventArgs> const& handler) const;
auto Holding(winrt::event_token const& token) const noexcept;
auto Dragging(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::DraggingEventArgs> const& handler) const;
using Dragging_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_Dragging>;
Dragging_revoker Dragging(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::DraggingEventArgs> const& handler) const;
auto Dragging(winrt::event_token const& token) const noexcept;
auto ManipulationStarted(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationStartedEventArgs> const& handler) const;
using ManipulationStarted_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_ManipulationStarted>;
ManipulationStarted_revoker ManipulationStarted(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationStartedEventArgs> const& handler) const;
auto ManipulationStarted(winrt::event_token const& token) const noexcept;
auto ManipulationUpdated(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationUpdatedEventArgs> const& handler) const;
using ManipulationUpdated_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_ManipulationUpdated>;
ManipulationUpdated_revoker ManipulationUpdated(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationUpdatedEventArgs> const& handler) const;
auto ManipulationUpdated(winrt::event_token const& token) const noexcept;
auto ManipulationInertiaStarting(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationInertiaStartingEventArgs> const& handler) const;
using ManipulationInertiaStarting_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_ManipulationInertiaStarting>;
ManipulationInertiaStarting_revoker ManipulationInertiaStarting(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationInertiaStartingEventArgs> const& handler) const;
auto ManipulationInertiaStarting(winrt::event_token const& token) const noexcept;
auto ManipulationCompleted(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationCompletedEventArgs> const& handler) const;
using ManipulationCompleted_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_ManipulationCompleted>;
ManipulationCompleted_revoker ManipulationCompleted(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::ManipulationCompletedEventArgs> const& handler) const;
auto ManipulationCompleted(winrt::event_token const& token) const noexcept;
auto CrossSliding(Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::CrossSlidingEventArgs> const& handler) const;
using CrossSliding_revoker = impl::event_revoker<Windows::UI::Input::IGestureRecognizer, &impl::abi_t<Windows::UI::Input::IGestureRecognizer>::remove_CrossSliding>;
CrossSliding_revoker CrossSliding(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::GestureRecognizer, Windows::UI::Input::CrossSlidingEventArgs> const& handler) const;
auto CrossSliding(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::IGestureRecognizer>
{
template <typename D> using type = consume_Windows_UI_Input_IGestureRecognizer<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IGestureRecognizer2
{
[[nodiscard]] auto TapMinContactCount() const;
auto TapMinContactCount(uint32_t value) const;
[[nodiscard]] auto TapMaxContactCount() const;
auto TapMaxContactCount(uint32_t value) const;
[[nodiscard]] auto HoldMinContactCount() const;
auto HoldMinContactCount(uint32_t value) const;
[[nodiscard]] auto HoldMaxContactCount() const;
auto HoldMaxContactCount(uint32_t value) const;
[[nodiscard]] auto HoldRadius() const;
auto HoldRadius(float value) const;
[[nodiscard]] auto HoldStartDelay() const;
auto HoldStartDelay(Windows::Foundation::TimeSpan const& value) const;
[[nodiscard]] auto TranslationMinContactCount() const;
auto TranslationMinContactCount(uint32_t value) const;
[[nodiscard]] auto TranslationMaxContactCount() const;
auto TranslationMaxContactCount(uint32_t value) const;
};
template <> struct consume<Windows::UI::Input::IGestureRecognizer2>
{
template <typename D> using type = consume_Windows_UI_Input_IGestureRecognizer2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IHoldingEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto HoldingState() const;
};
template <> struct consume<Windows::UI::Input::IHoldingEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IHoldingEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IHoldingEventArgs2
{
[[nodiscard]] auto ContactCount() const;
[[nodiscard]] auto CurrentContactCount() const;
};
template <> struct consume<Windows::UI::Input::IHoldingEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IHoldingEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IInputActivationListener
{
[[nodiscard]] auto State() const;
auto InputActivationChanged(Windows::Foundation::TypedEventHandler<Windows::UI::Input::InputActivationListener, Windows::UI::Input::InputActivationListenerActivationChangedEventArgs> const& handler) const;
using InputActivationChanged_revoker = impl::event_revoker<Windows::UI::Input::IInputActivationListener, &impl::abi_t<Windows::UI::Input::IInputActivationListener>::remove_InputActivationChanged>;
InputActivationChanged_revoker InputActivationChanged(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::InputActivationListener, Windows::UI::Input::InputActivationListenerActivationChangedEventArgs> const& handler) const;
auto InputActivationChanged(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::IInputActivationListener>
{
template <typename D> using type = consume_Windows_UI_Input_IInputActivationListener<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IInputActivationListenerActivationChangedEventArgs
{
[[nodiscard]] auto State() const;
};
template <> struct consume<Windows::UI::Input::IInputActivationListenerActivationChangedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IInputActivationListenerActivationChangedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IKeyboardDeliveryInterceptor
{
[[nodiscard]] auto IsInterceptionEnabledWhenInForeground() const;
auto IsInterceptionEnabledWhenInForeground(bool value) const;
auto KeyDown(Windows::Foundation::TypedEventHandler<Windows::UI::Input::KeyboardDeliveryInterceptor, Windows::UI::Core::KeyEventArgs> const& handler) const;
using KeyDown_revoker = impl::event_revoker<Windows::UI::Input::IKeyboardDeliveryInterceptor, &impl::abi_t<Windows::UI::Input::IKeyboardDeliveryInterceptor>::remove_KeyDown>;
KeyDown_revoker KeyDown(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::KeyboardDeliveryInterceptor, Windows::UI::Core::KeyEventArgs> const& handler) const;
auto KeyDown(winrt::event_token const& token) const noexcept;
auto KeyUp(Windows::Foundation::TypedEventHandler<Windows::UI::Input::KeyboardDeliveryInterceptor, Windows::UI::Core::KeyEventArgs> const& handler) const;
using KeyUp_revoker = impl::event_revoker<Windows::UI::Input::IKeyboardDeliveryInterceptor, &impl::abi_t<Windows::UI::Input::IKeyboardDeliveryInterceptor>::remove_KeyUp>;
KeyUp_revoker KeyUp(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::KeyboardDeliveryInterceptor, Windows::UI::Core::KeyEventArgs> const& handler) const;
auto KeyUp(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::IKeyboardDeliveryInterceptor>
{
template <typename D> using type = consume_Windows_UI_Input_IKeyboardDeliveryInterceptor<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IKeyboardDeliveryInterceptorStatics
{
auto GetForCurrentView() const;
};
template <> struct consume<Windows::UI::Input::IKeyboardDeliveryInterceptorStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IKeyboardDeliveryInterceptorStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationCompletedEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto Cumulative() const;
[[nodiscard]] auto Velocities() const;
};
template <> struct consume<Windows::UI::Input::IManipulationCompletedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationCompletedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationCompletedEventArgs2
{
[[nodiscard]] auto ContactCount() const;
[[nodiscard]] auto CurrentContactCount() const;
};
template <> struct consume<Windows::UI::Input::IManipulationCompletedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationCompletedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationInertiaStartingEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto Delta() const;
[[nodiscard]] auto Cumulative() const;
[[nodiscard]] auto Velocities() const;
};
template <> struct consume<Windows::UI::Input::IManipulationInertiaStartingEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationInertiaStartingEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationInertiaStartingEventArgs2
{
[[nodiscard]] auto ContactCount() const;
};
template <> struct consume<Windows::UI::Input::IManipulationInertiaStartingEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationInertiaStartingEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationStartedEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto Cumulative() const;
};
template <> struct consume<Windows::UI::Input::IManipulationStartedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationStartedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationStartedEventArgs2
{
[[nodiscard]] auto ContactCount() const;
};
template <> struct consume<Windows::UI::Input::IManipulationStartedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationStartedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationUpdatedEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto Delta() const;
[[nodiscard]] auto Cumulative() const;
[[nodiscard]] auto Velocities() const;
};
template <> struct consume<Windows::UI::Input::IManipulationUpdatedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationUpdatedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IManipulationUpdatedEventArgs2
{
[[nodiscard]] auto ContactCount() const;
[[nodiscard]] auto CurrentContactCount() const;
};
template <> struct consume<Windows::UI::Input::IManipulationUpdatedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IManipulationUpdatedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IMouseWheelParameters
{
[[nodiscard]] auto CharTranslation() const;
auto CharTranslation(Windows::Foundation::Point const& value) const;
[[nodiscard]] auto DeltaScale() const;
auto DeltaScale(float value) const;
[[nodiscard]] auto DeltaRotationAngle() const;
auto DeltaRotationAngle(float value) const;
[[nodiscard]] auto PageTranslation() const;
auto PageTranslation(Windows::Foundation::Point const& value) const;
};
template <> struct consume<Windows::UI::Input::IMouseWheelParameters>
{
template <typename D> using type = consume_Windows_UI_Input_IMouseWheelParameters<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerPoint
{
[[nodiscard]] auto PointerDevice() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto RawPosition() const;
[[nodiscard]] auto PointerId() const;
[[nodiscard]] auto FrameId() const;
[[nodiscard]] auto Timestamp() const;
[[nodiscard]] auto IsInContact() const;
[[nodiscard]] auto Properties() const;
};
template <> struct consume<Windows::UI::Input::IPointerPoint>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerPoint<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerPointProperties
{
[[nodiscard]] auto Pressure() const;
[[nodiscard]] auto IsInverted() const;
[[nodiscard]] auto IsEraser() const;
[[nodiscard]] auto Orientation() const;
[[nodiscard]] auto XTilt() const;
[[nodiscard]] auto YTilt() const;
[[nodiscard]] auto Twist() const;
[[nodiscard]] auto ContactRect() const;
[[nodiscard]] auto ContactRectRaw() const;
[[nodiscard]] auto TouchConfidence() const;
[[nodiscard]] auto IsLeftButtonPressed() const;
[[nodiscard]] auto IsRightButtonPressed() const;
[[nodiscard]] auto IsMiddleButtonPressed() const;
[[nodiscard]] auto MouseWheelDelta() const;
[[nodiscard]] auto IsHorizontalMouseWheel() const;
[[nodiscard]] auto IsPrimary() const;
[[nodiscard]] auto IsInRange() const;
[[nodiscard]] auto IsCanceled() const;
[[nodiscard]] auto IsBarrelButtonPressed() const;
[[nodiscard]] auto IsXButton1Pressed() const;
[[nodiscard]] auto IsXButton2Pressed() const;
[[nodiscard]] auto PointerUpdateKind() const;
auto HasUsage(uint32_t usagePage, uint32_t usageId) const;
auto GetUsageValue(uint32_t usagePage, uint32_t usageId) const;
};
template <> struct consume<Windows::UI::Input::IPointerPointProperties>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerPointProperties<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerPointProperties2
{
[[nodiscard]] auto ZDistance() const;
};
template <> struct consume<Windows::UI::Input::IPointerPointProperties2>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerPointProperties2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerPointStatics
{
auto GetCurrentPoint(uint32_t pointerId) const;
auto GetIntermediatePoints(uint32_t pointerId) const;
auto GetCurrentPoint(uint32_t pointerId, Windows::UI::Input::IPointerPointTransform const& transform) const;
auto GetIntermediatePoints(uint32_t pointerId, Windows::UI::Input::IPointerPointTransform const& transform) const;
};
template <> struct consume<Windows::UI::Input::IPointerPointStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerPointStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerPointTransform
{
[[nodiscard]] auto Inverse() const;
auto TryTransform(Windows::Foundation::Point const& inPoint, Windows::Foundation::Point& outPoint) const;
auto TransformBounds(Windows::Foundation::Rect const& rect) const;
};
template <> struct consume<Windows::UI::Input::IPointerPointTransform>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerPointTransform<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerVisualizationSettings
{
auto IsContactFeedbackEnabled(bool value) const;
[[nodiscard]] auto IsContactFeedbackEnabled() const;
auto IsBarrelButtonFeedbackEnabled(bool value) const;
[[nodiscard]] auto IsBarrelButtonFeedbackEnabled() const;
};
template <> struct consume<Windows::UI::Input::IPointerVisualizationSettings>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerVisualizationSettings<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IPointerVisualizationSettingsStatics
{
auto GetForCurrentView() const;
};
template <> struct consume<Windows::UI::Input::IPointerVisualizationSettingsStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IPointerVisualizationSettingsStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialController
{
[[nodiscard]] auto Menu() const;
[[nodiscard]] auto RotationResolutionInDegrees() const;
auto RotationResolutionInDegrees(double value) const;
[[nodiscard]] auto UseAutomaticHapticFeedback() const;
auto UseAutomaticHapticFeedback(bool value) const;
auto ScreenContactStarted(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerScreenContactStartedEventArgs> const& handler) const;
using ScreenContactStarted_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_ScreenContactStarted>;
ScreenContactStarted_revoker ScreenContactStarted(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerScreenContactStartedEventArgs> const& handler) const;
auto ScreenContactStarted(winrt::event_token const& cookie) const noexcept;
auto ScreenContactEnded(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::Foundation::IInspectable> const& handler) const;
using ScreenContactEnded_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_ScreenContactEnded>;
ScreenContactEnded_revoker ScreenContactEnded(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::Foundation::IInspectable> const& handler) const;
auto ScreenContactEnded(winrt::event_token const& cookie) const noexcept;
auto ScreenContactContinued(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerScreenContactContinuedEventArgs> const& handler) const;
using ScreenContactContinued_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_ScreenContactContinued>;
ScreenContactContinued_revoker ScreenContactContinued(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerScreenContactContinuedEventArgs> const& handler) const;
auto ScreenContactContinued(winrt::event_token const& cookie) const noexcept;
auto ControlLost(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::Foundation::IInspectable> const& handler) const;
using ControlLost_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_ControlLost>;
ControlLost_revoker ControlLost(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::Foundation::IInspectable> const& handler) const;
auto ControlLost(winrt::event_token const& cookie) const noexcept;
auto RotationChanged(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerRotationChangedEventArgs> const& handler) const;
using RotationChanged_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_RotationChanged>;
RotationChanged_revoker RotationChanged(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerRotationChangedEventArgs> const& handler) const;
auto RotationChanged(winrt::event_token const& token) const noexcept;
auto ButtonClicked(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonClickedEventArgs> const& handler) const;
using ButtonClicked_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_ButtonClicked>;
ButtonClicked_revoker ButtonClicked(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonClickedEventArgs> const& handler) const;
auto ButtonClicked(winrt::event_token const& token) const noexcept;
auto ControlAcquired(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerControlAcquiredEventArgs> const& handler) const;
using ControlAcquired_revoker = impl::event_revoker<Windows::UI::Input::IRadialController, &impl::abi_t<Windows::UI::Input::IRadialController>::remove_ControlAcquired>;
ControlAcquired_revoker ControlAcquired(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerControlAcquiredEventArgs> const& handler) const;
auto ControlAcquired(winrt::event_token const& cookie) const noexcept;
};
template <> struct consume<Windows::UI::Input::IRadialController>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialController<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialController2
{
auto ButtonPressed(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonPressedEventArgs> const& handler) const;
using ButtonPressed_revoker = impl::event_revoker<Windows::UI::Input::IRadialController2, &impl::abi_t<Windows::UI::Input::IRadialController2>::remove_ButtonPressed>;
ButtonPressed_revoker ButtonPressed(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonPressedEventArgs> const& handler) const;
auto ButtonPressed(winrt::event_token const& token) const noexcept;
auto ButtonHolding(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonHoldingEventArgs> const& handler) const;
using ButtonHolding_revoker = impl::event_revoker<Windows::UI::Input::IRadialController2, &impl::abi_t<Windows::UI::Input::IRadialController2>::remove_ButtonHolding>;
ButtonHolding_revoker ButtonHolding(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonHoldingEventArgs> const& handler) const;
auto ButtonHolding(winrt::event_token const& token) const noexcept;
auto ButtonReleased(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonReleasedEventArgs> const& handler) const;
using ButtonReleased_revoker = impl::event_revoker<Windows::UI::Input::IRadialController2, &impl::abi_t<Windows::UI::Input::IRadialController2>::remove_ButtonReleased>;
ButtonReleased_revoker ButtonReleased(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialController, Windows::UI::Input::RadialControllerButtonReleasedEventArgs> const& handler) const;
auto ButtonReleased(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::IRadialController2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialController2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerButtonClickedEventArgs
{
[[nodiscard]] auto Contact() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerButtonClickedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerButtonClickedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerButtonClickedEventArgs2
{
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerButtonClickedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerButtonClickedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerButtonHoldingEventArgs
{
[[nodiscard]] auto Contact() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerButtonHoldingEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerButtonHoldingEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerButtonPressedEventArgs
{
[[nodiscard]] auto Contact() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerButtonPressedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerButtonPressedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerButtonReleasedEventArgs
{
[[nodiscard]] auto Contact() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerButtonReleasedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerButtonReleasedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerConfiguration
{
auto SetDefaultMenuItems(param::iterable<Windows::UI::Input::RadialControllerSystemMenuItemKind> const& buttons) const;
auto ResetToDefaultMenuItems() const;
auto TrySelectDefaultMenuItem(Windows::UI::Input::RadialControllerSystemMenuItemKind const& type) const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerConfiguration>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerConfiguration<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerConfiguration2
{
auto ActiveControllerWhenMenuIsSuppressed(Windows::UI::Input::RadialController const& value) const;
[[nodiscard]] auto ActiveControllerWhenMenuIsSuppressed() const;
auto IsMenuSuppressed(bool value) const;
[[nodiscard]] auto IsMenuSuppressed() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerConfiguration2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerConfiguration2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerConfigurationStatics
{
auto GetForCurrentView() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerConfigurationStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerConfigurationStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerConfigurationStatics2
{
auto AppController(Windows::UI::Input::RadialController const& value) const;
[[nodiscard]] auto AppController() const;
auto IsAppControllerEnabled(bool value) const;
[[nodiscard]] auto IsAppControllerEnabled() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerConfigurationStatics2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerConfigurationStatics2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerControlAcquiredEventArgs
{
[[nodiscard]] auto Contact() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerControlAcquiredEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerControlAcquiredEventArgs2
{
[[nodiscard]] auto IsButtonPressed() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerControlAcquiredEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerControlAcquiredEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerMenu
{
[[nodiscard]] auto Items() const;
[[nodiscard]] auto IsEnabled() const;
auto IsEnabled(bool value) const;
auto GetSelectedMenuItem() const;
auto SelectMenuItem(Windows::UI::Input::RadialControllerMenuItem const& menuItem) const;
auto TrySelectPreviouslySelectedMenuItem() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerMenu>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerMenu<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerMenuItem
{
[[nodiscard]] auto DisplayText() const;
[[nodiscard]] auto Tag() const;
auto Tag(Windows::Foundation::IInspectable const& value) const;
auto Invoked(Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialControllerMenuItem, Windows::Foundation::IInspectable> const& handler) const;
using Invoked_revoker = impl::event_revoker<Windows::UI::Input::IRadialControllerMenuItem, &impl::abi_t<Windows::UI::Input::IRadialControllerMenuItem>::remove_Invoked>;
Invoked_revoker Invoked(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::RadialControllerMenuItem, Windows::Foundation::IInspectable> const& handler) const;
auto Invoked(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::IRadialControllerMenuItem>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerMenuItem<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerMenuItemStatics
{
auto CreateFromIcon(param::hstring const& displayText, Windows::Storage::Streams::RandomAccessStreamReference const& icon) const;
auto CreateFromKnownIcon(param::hstring const& displayText, Windows::UI::Input::RadialControllerMenuKnownIcon const& value) const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerMenuItemStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerMenuItemStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerMenuItemStatics2
{
auto CreateFromFontGlyph(param::hstring const& displayText, param::hstring const& glyph, param::hstring const& fontFamily) const;
auto CreateFromFontGlyph(param::hstring const& displayText, param::hstring const& glyph, param::hstring const& fontFamily, Windows::Foundation::Uri const& fontUri) const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerMenuItemStatics2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerMenuItemStatics2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerRotationChangedEventArgs
{
[[nodiscard]] auto RotationDeltaInDegrees() const;
[[nodiscard]] auto Contact() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerRotationChangedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerRotationChangedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerRotationChangedEventArgs2
{
[[nodiscard]] auto IsButtonPressed() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerRotationChangedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerRotationChangedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerScreenContact
{
[[nodiscard]] auto Bounds() const;
[[nodiscard]] auto Position() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerScreenContact>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerScreenContact<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerScreenContactContinuedEventArgs
{
[[nodiscard]] auto Contact() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerScreenContactContinuedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerScreenContactContinuedEventArgs2
{
[[nodiscard]] auto IsButtonPressed() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerScreenContactContinuedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerScreenContactContinuedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerScreenContactEndedEventArgs
{
[[nodiscard]] auto IsButtonPressed() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerScreenContactEndedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerScreenContactEndedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerScreenContactStartedEventArgs
{
[[nodiscard]] auto Contact() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerScreenContactStartedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerScreenContactStartedEventArgs2
{
[[nodiscard]] auto IsButtonPressed() const;
[[nodiscard]] auto SimpleHapticsController() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerScreenContactStartedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerScreenContactStartedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRadialControllerStatics
{
auto IsSupported() const;
auto CreateForCurrentView() const;
};
template <> struct consume<Windows::UI::Input::IRadialControllerStatics>
{
template <typename D> using type = consume_Windows_UI_Input_IRadialControllerStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRightTappedEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
};
template <> struct consume<Windows::UI::Input::IRightTappedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_IRightTappedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_IRightTappedEventArgs2
{
[[nodiscard]] auto ContactCount() const;
};
template <> struct consume<Windows::UI::Input::IRightTappedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_IRightTappedEventArgs2<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ISystemButtonEventController
{
auto SystemFunctionButtonPressed(Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionButtonEventArgs> const& handler) const;
using SystemFunctionButtonPressed_revoker = impl::event_revoker<Windows::UI::Input::ISystemButtonEventController, &impl::abi_t<Windows::UI::Input::ISystemButtonEventController>::remove_SystemFunctionButtonPressed>;
SystemFunctionButtonPressed_revoker SystemFunctionButtonPressed(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionButtonEventArgs> const& handler) const;
auto SystemFunctionButtonPressed(winrt::event_token const& token) const noexcept;
auto SystemFunctionButtonReleased(Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionButtonEventArgs> const& handler) const;
using SystemFunctionButtonReleased_revoker = impl::event_revoker<Windows::UI::Input::ISystemButtonEventController, &impl::abi_t<Windows::UI::Input::ISystemButtonEventController>::remove_SystemFunctionButtonReleased>;
SystemFunctionButtonReleased_revoker SystemFunctionButtonReleased(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionButtonEventArgs> const& handler) const;
auto SystemFunctionButtonReleased(winrt::event_token const& token) const noexcept;
auto SystemFunctionLockChanged(Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionLockChangedEventArgs> const& handler) const;
using SystemFunctionLockChanged_revoker = impl::event_revoker<Windows::UI::Input::ISystemButtonEventController, &impl::abi_t<Windows::UI::Input::ISystemButtonEventController>::remove_SystemFunctionLockChanged>;
SystemFunctionLockChanged_revoker SystemFunctionLockChanged(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionLockChangedEventArgs> const& handler) const;
auto SystemFunctionLockChanged(winrt::event_token const& token) const noexcept;
auto SystemFunctionLockIndicatorChanged(Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionLockIndicatorChangedEventArgs> const& handler) const;
using SystemFunctionLockIndicatorChanged_revoker = impl::event_revoker<Windows::UI::Input::ISystemButtonEventController, &impl::abi_t<Windows::UI::Input::ISystemButtonEventController>::remove_SystemFunctionLockIndicatorChanged>;
SystemFunctionLockIndicatorChanged_revoker SystemFunctionLockIndicatorChanged(auto_revoke_t, Windows::Foundation::TypedEventHandler<Windows::UI::Input::SystemButtonEventController, Windows::UI::Input::SystemFunctionLockIndicatorChangedEventArgs> const& handler) const;
auto SystemFunctionLockIndicatorChanged(winrt::event_token const& token) const noexcept;
};
template <> struct consume<Windows::UI::Input::ISystemButtonEventController>
{
template <typename D> using type = consume_Windows_UI_Input_ISystemButtonEventController<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ISystemButtonEventControllerStatics
{
auto CreateForDispatcherQueue(Windows::System::DispatcherQueue const& queue) const;
};
template <> struct consume<Windows::UI::Input::ISystemButtonEventControllerStatics>
{
template <typename D> using type = consume_Windows_UI_Input_ISystemButtonEventControllerStatics<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ISystemFunctionButtonEventArgs
{
[[nodiscard]] auto Timestamp() const;
[[nodiscard]] auto Handled() const;
auto Handled(bool value) const;
};
template <> struct consume<Windows::UI::Input::ISystemFunctionButtonEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_ISystemFunctionButtonEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ISystemFunctionLockChangedEventArgs
{
[[nodiscard]] auto Timestamp() const;
[[nodiscard]] auto IsLocked() const;
[[nodiscard]] auto Handled() const;
auto Handled(bool value) const;
};
template <> struct consume<Windows::UI::Input::ISystemFunctionLockChangedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_ISystemFunctionLockChangedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ISystemFunctionLockIndicatorChangedEventArgs
{
[[nodiscard]] auto Timestamp() const;
[[nodiscard]] auto IsIndicatorOn() const;
[[nodiscard]] auto Handled() const;
auto Handled(bool value) const;
};
template <> struct consume<Windows::UI::Input::ISystemFunctionLockIndicatorChangedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_ISystemFunctionLockIndicatorChangedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ITappedEventArgs
{
[[nodiscard]] auto PointerDeviceType() const;
[[nodiscard]] auto Position() const;
[[nodiscard]] auto TapCount() const;
};
template <> struct consume<Windows::UI::Input::ITappedEventArgs>
{
template <typename D> using type = consume_Windows_UI_Input_ITappedEventArgs<D>;
};
template <typename D>
struct consume_Windows_UI_Input_ITappedEventArgs2
{
[[nodiscard]] auto ContactCount() const;
};
template <> struct consume<Windows::UI::Input::ITappedEventArgs2>
{
template <typename D> using type = consume_Windows_UI_Input_ITappedEventArgs2<D>;
};
struct struct_Windows_UI_Input_CrossSlideThresholds
{
float SelectionStart;
float SpeedBumpStart;
float SpeedBumpEnd;
float RearrangeStart;
};
template <> struct abi<Windows::UI::Input::CrossSlideThresholds>
{
using type = struct_Windows_UI_Input_CrossSlideThresholds;
};
struct struct_Windows_UI_Input_ManipulationDelta
{
Windows::Foundation::Point Translation;
float Scale;
float Rotation;
float Expansion;
};
template <> struct abi<Windows::UI::Input::ManipulationDelta>
{
using type = struct_Windows_UI_Input_ManipulationDelta;
};
struct struct_Windows_UI_Input_ManipulationVelocities
{
Windows::Foundation::Point Linear;
float Angular;
float Expansion;
};
template <> struct abi<Windows::UI::Input::ManipulationVelocities>
{
using type = struct_Windows_UI_Input_ManipulationVelocities;
};
}
#endif