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#include <winapifamily.h>
/*++ BUILD Version: 0001 // Increment this if a change has global effects
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
avrt.h
Abstract:
This module contains the multimedia class scheduler APIs and any public data
structures needed to call these APIs.
--*/
#ifndef _AVRT_H_
#define _AVRT_H_
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Desktop and Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_GAMES)
//
// AvRt Priorities
//
typedef enum _AVRT_PRIORITY
{
AVRT_PRIORITY_VERYLOW = -2,
AVRT_PRIORITY_LOW,
AVRT_PRIORITY_NORMAL,
AVRT_PRIORITY_HIGH,
AVRT_PRIORITY_CRITICAL
} AVRT_PRIORITY, *PAVRT_PRIORITY;
//
// Infinite timeout for a thread order group.
//
#define THREAD_ORDER_GROUP_INFINITE_TIMEOUT (-1I64)
//
// Define API decoration for direct importing of DLL references.
//
#define AVRTAPI DECLSPEC_IMPORT
_Success_(return != NULL)
AVRTAPI
HANDLE
WINAPI
AvSetMmThreadCharacteristicsA (
_In_ LPCSTR TaskName,
_Inout_ LPDWORD TaskIndex
);
_Success_(return != NULL)
AVRTAPI
HANDLE
WINAPI
AvSetMmThreadCharacteristicsW (
_In_ LPCWSTR TaskName,
_Inout_ LPDWORD TaskIndex
);
#ifdef UNICODE
#define AvSetMmThreadCharacteristics AvSetMmThreadCharacteristicsW
#else
#define AvSetMmThreadCharacteristics AvSetMmThreadCharacteristicsA
#endif // !UNICODE
_Success_(return != NULL)
AVRTAPI
HANDLE
WINAPI
AvSetMmMaxThreadCharacteristicsA (
_In_ LPCSTR FirstTask,
_In_ LPCSTR SecondTask,
_Inout_ LPDWORD TaskIndex
);
_Success_(return != NULL)
AVRTAPI
HANDLE
WINAPI
AvSetMmMaxThreadCharacteristicsW (
_In_ LPCWSTR FirstTask,
_In_ LPCWSTR SecondTask,
_Inout_ LPDWORD TaskIndex
);
#ifdef UNICODE
#define AvSetMmMaxThreadCharacteristics AvSetMmMaxThreadCharacteristicsW
#else
#define AvSetMmMaxThreadCharacteristics AvSetMmMaxThreadCharacteristicsA
#endif // !UNICODE
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRevertMmThreadCharacteristics (
_In_ HANDLE AvrtHandle
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvSetMmThreadPriority (
_In_ HANDLE AvrtHandle,
_In_ AVRT_PRIORITY Priority
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtCreateThreadOrderingGroup (
_Out_ PHANDLE Context,
_In_ PLARGE_INTEGER Period,
_Inout_ GUID *ThreadOrderingGuid,
_In_opt_ PLARGE_INTEGER Timeout
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtCreateThreadOrderingGroupExA (
_Out_ PHANDLE Context,
_In_ PLARGE_INTEGER Period,
_Inout_ GUID *ThreadOrderingGuid,
_In_opt_ PLARGE_INTEGER Timeout,
_In_ LPCSTR TaskName
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtCreateThreadOrderingGroupExW (
_Out_ PHANDLE Context,
_In_ PLARGE_INTEGER Period,
_Inout_ GUID *ThreadOrderingGuid,
_In_opt_ PLARGE_INTEGER Timeout,
_In_ LPCWSTR TaskName
);
#ifdef UNICODE
#define AvRtCreateThreadOrderingGroupEx AvRtCreateThreadOrderingGroupExW
#else
#define AvRtCreateThreadOrderingGroupEx AvRtCreateThreadOrderingGroupExA
#endif // !UNICODE
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtJoinThreadOrderingGroup (
_Out_ PHANDLE Context,
_In_ GUID *ThreadOrderingGuid,
_In_ BOOL Before
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtWaitOnThreadOrderingGroup (
_In_ HANDLE Context
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtLeaveThreadOrderingGroup (
_In_ HANDLE Context
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvRtDeleteThreadOrderingGroup (
_In_ HANDLE Context
);
_Success_(return != FALSE)
AVRTAPI
BOOL
WINAPI
AvQuerySystemResponsiveness (
_In_ HANDLE AvrtHandle,
_Out_ PULONG SystemResponsivenessValue
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _AVRT_H_