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/********************************************************************************
* *
* stringapi.h -- ApiSet Contract for api-ms-win-core-string-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _APISETSTRING_
#define _APISETSTRING_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <winnls.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Desktop or OneCore or Application or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
#if (WINVER >= 0x0600)
WINBASEAPI
int
WINAPI
CompareStringEx(
_In_opt_ LPCWSTR lpLocaleName,
_In_ DWORD dwCmpFlags,
_In_NLS_string_(cchCount1) LPCWCH lpString1,
_In_ int cchCount1,
_In_NLS_string_(cchCount2) LPCWCH lpString2,
_In_ int cchCount2,
_Reserved_ LPNLSVERSIONINFO lpVersionInformation,
_Reserved_ LPVOID lpReserved,
_Reserved_ LPARAM lParam
);
WINBASEAPI
int
WINAPI
CompareStringOrdinal(
_In_NLS_string_(cchCount1) LPCWCH lpString1,
_In_ int cchCount1,
_In_NLS_string_(cchCount2) LPCWCH lpString2,
_In_ int cchCount2,
_In_ BOOL bIgnoreCase
);
#endif //(WINVER >= 0x0600)
WINBASEAPI
int
WINAPI
CompareStringW(
_In_ LCID Locale,
_In_ DWORD dwCmpFlags,
_In_NLS_string_(cchCount1) PCNZWCH lpString1,
_In_ int cchCount1,
_In_NLS_string_(cchCount2) PCNZWCH lpString2,
_In_ int cchCount2
);
#ifdef UNICODE
#define CompareString CompareStringW
#endif
WINBASEAPI
int
WINAPI
FoldStringW(
_In_ DWORD dwMapFlags,
_In_NLS_string_(cchSrc) LPCWCH lpSrcStr,
_In_ int cchSrc,
_Out_writes_opt_(cchDest) LPWSTR lpDestStr,
_In_ int cchDest
);
#ifdef UNICODE
#define FoldString FoldStringW
#endif
WINBASEAPI
BOOL
WINAPI
GetStringTypeExW(
_In_ LCID Locale,
_In_ DWORD dwInfoType,
_In_NLS_string_(cchSrc) LPCWCH lpSrcStr,
_In_ int cchSrc,
_Out_writes_(cchSrc) LPWORD lpCharType
);
#ifdef UNICODE
#define GetStringTypeEx GetStringTypeExW
#endif
WINBASEAPI
BOOL
WINAPI
GetStringTypeW(
_In_ DWORD dwInfoType,
_In_NLS_string_(cchSrc) LPCWCH lpSrcStr,
_In_ int cchSrc,
_Out_ LPWORD lpCharType
);
//
// NLS Code Page Dependent APIs.
//
WINBASEAPI
_Success_(return != 0)
_When_((cbMultiByte == -1) && (cchWideChar != 0), _Post_equal_to_(_String_length_(lpWideCharStr)+1))
int
WINAPI
MultiByteToWideChar(
_In_ UINT CodePage,
_In_ DWORD dwFlags,
_In_NLS_string_(cbMultiByte) LPCCH lpMultiByteStr,
_In_ int cbMultiByte,
_Out_writes_to_opt_(cchWideChar,return) LPWSTR lpWideCharStr,
_In_ int cchWideChar
);
WINBASEAPI
_Success_(return != 0)
_When_((cchWideChar == -1) && (cbMultiByte != 0), _Post_equal_to_(_String_length_(lpMultiByteStr)+1))
int
WINAPI
WideCharToMultiByte(
_In_ UINT CodePage,
_In_ DWORD dwFlags,
_In_NLS_string_(cchWideChar) LPCWCH lpWideCharStr,
_In_ int cchWideChar,
_Out_writes_bytes_to_opt_(cbMultiByte,return) LPSTR lpMultiByteStr,
_In_ int cbMultiByte,
_In_opt_ LPCCH lpDefaultChar,
_Out_opt_ LPBOOL lpUsedDefaultChar
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _APISETSTRING_