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/********************************************************************************
* *
* UtilApiSet.h -- ApiSet Contract for api-ms-win-core-util-l1-1-0 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _APISETUTIL_
#define _APISETUTIL_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Ret_maybenull_
PVOID
WINAPI
EncodePointer(
_In_opt_ PVOID Ptr
);
WINBASEAPI
_Ret_maybenull_
PVOID
WINAPI
DecodePointer(
_In_opt_ PVOID Ptr
);
WINBASEAPI
_Ret_maybenull_
PVOID
WINAPI
EncodeSystemPointer(
_In_opt_ PVOID Ptr
);
WINBASEAPI
_Ret_maybenull_
PVOID
WINAPI
DecodeSystemPointer(
_In_opt_ PVOID Ptr
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
WINBASEAPI
HRESULT
WINAPI
EncodeRemotePointer(
_In_ HANDLE ProcessHandle,
_In_opt_ PVOID Ptr,
_Out_ PVOID* EncodedPtr
);
WINBASEAPI
HRESULT
WINAPI
DecodeRemotePointer(
_In_ HANDLE ProcessHandle,
_In_opt_ PVOID Ptr,
_Out_ PVOID* DecodedPtr
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#pragma region PC Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PC_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
Beep(
_In_ DWORD dwFreq,
_In_ DWORD dwDuration
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PC_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _APISETUTIL_