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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
import "Windows.ApplicationModel.Activation.idl";
// Forward Declare
namespace Windows
{
namespace ApplicationModel
{
namespace Activation
{
interface IActivatedEventArgs;
}
}
}
namespace Windows
{
namespace Foundation
{
namespace Collections
{
runtimeclass ValueSet;
}
}
}
namespace Windows
{
namespace Foundation
{
typedef struct TimeSpan TimeSpan;
apicontract UniversalApiContract;
}
}
namespace Windows
{
namespace Gaming
{
namespace UI
{
apicontract GameChatOverlayContract;
apicontract GamingUIProviderContract;
typedef enum GameChatMessageOrigin GameChatMessageOrigin;
typedef enum GameChatOverlayPosition GameChatOverlayPosition;
interface IGameBarStatics;
interface IGameChatMessageReceivedEventArgs;
interface IGameChatOverlay;
interface IGameChatOverlayMessageSource;
interface IGameChatOverlayStatics;
interface IGameUIProviderActivatedEventArgs;
runtimeclass GameBar;
runtimeclass GameChatMessageReceivedEventArgs;
runtimeclass GameChatOverlay;
runtimeclass GameChatOverlayMessageSource;
runtimeclass GameUIProviderActivatedEventArgs;
}
}
}
// Generic instantiations
namespace Windows
{
namespace Gaming
{
namespace UI
{
declare
{
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.UI.GameChatOverlayMessageSource*, Windows.Gaming.UI.GameChatMessageReceivedEventArgs*>;
}
}
}
}
// Type definition
namespace Windows
{
namespace Gaming
{
namespace UI
{
[contractversion(1.0)]
apicontract GameChatOverlayContract
{
}
[contractversion(1.0)]
apicontract GamingUIProviderContract
{
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
enum GameChatMessageOrigin
{
Voice = 0,
Text = 1
};
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
enum GameChatOverlayPosition
{
BottomCenter = 0,
BottomLeft = 1,
BottomRight = 2,
MiddleRight = 3,
MiddleLeft = 4,
TopCenter = 5,
TopLeft = 6,
TopRight = 7
};
[contract(Windows.Foundation.UniversalApiContract, 2.0)]
[exclusiveto(Windows.Gaming.UI.GameBar)]
[uuid(1DB9A292-CC78-4173-BE45-B61E67283EA7)]
interface IGameBarStatics : IInspectable
{
[eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable*>* handler, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token);
[eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable*>* handler, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token);
[propget] HRESULT Visible([out] [retval] boolean* value);
[propget] HRESULT IsInputRedirected([out] [retval] boolean* value);
}
[contract(Windows.Gaming.UI.GameChatOverlayContract, 1.0)]
[exclusiveto(Windows.Gaming.UI.GameChatMessageReceivedEventArgs)]
[uuid(A28201F1-3FB9-4E42-A403-7AFCE2023B1E)]
interface IGameChatMessageReceivedEventArgs : IInspectable
{
[propget] HRESULT AppId([out] [retval] HSTRING* value);
[propget] HRESULT AppDisplayName([out] [retval] HSTRING* value);
[propget] HRESULT SenderName([out] [retval] HSTRING* value);
[propget] HRESULT Message([out] [retval] HSTRING* value);
[propget] HRESULT Origin([out] [retval] Windows.Gaming.UI.GameChatMessageOrigin* value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.UI.GameChatOverlay)]
[uuid(FBC64865-F6FC-4A48-AE07-03AC6ED43704)]
interface IGameChatOverlay : IInspectable
{
[propget] HRESULT DesiredPosition([out] [retval] Windows.Gaming.UI.GameChatOverlayPosition* value);
[propput] HRESULT DesiredPosition([in] Windows.Gaming.UI.GameChatOverlayPosition value);
HRESULT AddMessage([in] HSTRING sender, [in] HSTRING message, [in] Windows.Gaming.UI.GameChatMessageOrigin origin);
}
[contract(Windows.Gaming.UI.GameChatOverlayContract, 1.0)]
[exclusiveto(Windows.Gaming.UI.GameChatOverlayMessageSource)]
[uuid(1E177397-59FB-4F4F-8E9A-80ACF817743C)]
interface IGameChatOverlayMessageSource : IInspectable
{
[eventadd] HRESULT MessageReceived([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.UI.GameChatOverlayMessageSource*, Windows.Gaming.UI.GameChatMessageReceivedEventArgs*>* handler, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT MessageReceived([in] EventRegistrationToken token);
HRESULT SetDelayBeforeClosingAfterMessageReceived([in] Windows.Foundation.TimeSpan value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.UI.GameChatOverlay)]
[uuid(89ACF614-7867-49F7-9687-25D9DBF444D1)]
interface IGameChatOverlayStatics : IInspectable
{
HRESULT GetDefault([out] [retval] Windows.Gaming.UI.GameChatOverlay** value);
}
[contract(Windows.Gaming.UI.GamingUIProviderContract, 1.0)]
[exclusiveto(Windows.Gaming.UI.GameUIProviderActivatedEventArgs)]
[uuid(A7B3203E-CAF7-4DED-BBD2-47DE43BB6DD5)]
interface IGameUIProviderActivatedEventArgs : IInspectable
requires
Windows.ApplicationModel.Activation.IActivatedEventArgs
{
[propget] HRESULT GameUIArgs([out] [retval] Windows.Foundation.Collections.ValueSet** value);
HRESULT ReportCompleted([in] Windows.Foundation.Collections.ValueSet* results);
}
[contract(Windows.Foundation.UniversalApiContract, 2.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0)]
[threading(both)]
runtimeclass GameBar
{
}
[contract(Windows.Gaming.UI.GameChatOverlayContract, 1.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass GameChatMessageReceivedEventArgs
{
[default] interface Windows.Gaming.UI.IGameChatMessageReceivedEventArgs;
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.UI.IGameChatOverlayStatics, Windows.Foundation.UniversalApiContract, 4.0)]
runtimeclass GameChatOverlay
{
[default] interface Windows.Gaming.UI.IGameChatOverlay;
}
[activatable(Windows.Gaming.UI.GameChatOverlayContract, 1.0)]
[contract(Windows.Gaming.UI.GameChatOverlayContract, 1.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass GameChatOverlayMessageSource
{
[default] interface Windows.Gaming.UI.IGameChatOverlayMessageSource;
}
[contract(Windows.Gaming.UI.GamingUIProviderContract, 1.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass GameUIProviderActivatedEventArgs
{
[default] interface Windows.Gaming.UI.IGameUIProviderActivatedEventArgs;
interface Windows.ApplicationModel.Activation.IActivatedEventArgs;
}
}
}
}