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#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include <rpc.h>
#include <rpcndr.h>
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif /*COM_NO_WINDOWS_H*/
#ifndef __windows2Eperception2Epeople_h__
#define __windows2Eperception2Epeople_h__
#ifndef __windows2Eperception2Epeople_p_h__
#define __windows2Eperception2Epeople_p_h__
#pragma once
//
// Deprecated attribute support
//
#pragma push_macro("DEPRECATED")
#undef DEPRECATED
#if !defined(DISABLE_WINRT_DEPRECATION)
#if defined(__cplusplus)
#if __cplusplus >= 201402
#define DEPRECATED(x) [[deprecated(x)]]
#define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
#elif defined(_MSC_VER)
#if _MSC_VER >= 1900
#define DEPRECATED(x) [[deprecated(x)]]
#define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
#else
#define DEPRECATED(x) __declspec(deprecated(x))
#define DEPRECATEDENUMERATOR(x)
#endif // _MSC_VER >= 1900
#else // Not Standard C++ or MSVC, ignore the construct.
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif // C++ deprecation
#else // C - disable deprecation
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif
#else // Deprecation is disabled
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif /* DEPRECATED */
// Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#else
#pragma warning(push)
#pragma warning(disable: 4996)
#endif
// Ensure that the setting of the /ns_prefix command line switch is consistent for all headers.
// If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this
// indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch
#if !defined(DISABLE_NS_PREFIX_CHECKS)
#define CHECK_NS_PREFIX_STATE "always"
#endif // !defined(DISABLE_NS_PREFIX_CHECKS)
#pragma push_macro("MIDL_CONST_ID")
#undef MIDL_CONST_ID
#define MIDL_CONST_ID const __declspec(selectany)
// API Contract Inclusion Definitions
#if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
#if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION)
#define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000
#endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION)
#if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION)
#define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0xa0000
#endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION)
#endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
// Header files for imported files
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "windowscontracts.h"
#include "Windows.Foundation.h"
#include "Windows.Foundation.Numerics.h"
#include "Windows.Perception.h"
#include "Windows.Perception.Spatial.h"
#include "Windows.UI.Input.h"
#include "Windows.UI.Input.Spatial.h"
#if defined(__cplusplus) && !defined(CINTERFACE)
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
interface IEyesPose;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose ABI::Windows::Perception::People::IEyesPose
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
interface IEyesPoseStatics;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics ABI::Windows::Perception::People::IEyesPoseStatics
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
interface IHandMeshObserver;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver ABI::Windows::Perception::People::IHandMeshObserver
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
interface IHandMeshVertexState;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState ABI::Windows::Perception::People::IHandMeshVertexState
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
interface IHandPose;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose ABI::Windows::Perception::People::IHandPose
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
interface IHeadPose;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose ABI::Windows::Perception::People::IHeadPose
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
// Parameterized interface forward declarations (C++)
// Collection interface definitions
namespace ABI {
namespace Windows {
namespace UI {
namespace Input {
typedef enum GazeInputAccessStatus : int GazeInputAccessStatus;
} /* Input */
} /* UI */
} /* Windows */
} /* ABI */
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef DEF___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE
#define DEF___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE
#if !defined(RO_NO_TEMPLATE_NAME)
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("5764eb43-db4f-5fea-9bc5-af0158f26929"))
IAsyncOperation<enum ABI::Windows::UI::Input::GazeInputAccessStatus> : IAsyncOperation_impl<enum ABI::Windows::UI::Input::GazeInputAccessStatus>
{
static const wchar_t* z_get_rc_name_impl()
{
return L"Windows.Foundation.IAsyncOperation`1<Windows.UI.Input.GazeInputAccessStatus>";
}
};
// Define a typedef for the parameterized interface specialization's mangled name.
// This allows code which uses the mangled name for the parameterized interface to access the
// correct parameterized interface specialization.
typedef IAsyncOperation<enum ABI::Windows::UI::Input::GazeInputAccessStatus> __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_t;
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus ABI::Windows::Foundation::__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_t
/* Foundation */ } /* Windows */ } /* ABI */ }
#endif // !defined(RO_NO_TEMPLATE_NAME)
#endif /* DEF___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE
#define DEF___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE
#if !defined(RO_NO_TEMPLATE_NAME)
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("27a0f2c4-461f-50ab-af8f-d9d99f30b67d"))
IAsyncOperationCompletedHandler<enum ABI::Windows::UI::Input::GazeInputAccessStatus> : IAsyncOperationCompletedHandler_impl<enum ABI::Windows::UI::Input::GazeInputAccessStatus>
{
static const wchar_t* z_get_rc_name_impl()
{
return L"Windows.Foundation.AsyncOperationCompletedHandler`1<Windows.UI.Input.GazeInputAccessStatus>";
}
};
// Define a typedef for the parameterized interface specialization's mangled name.
// This allows code which uses the mangled name for the parameterized interface to access the
// correct parameterized interface specialization.
typedef IAsyncOperationCompletedHandler<enum ABI::Windows::UI::Input::GazeInputAccessStatus> __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_t;
#define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_t
/* Foundation */ } /* Windows */ } /* ABI */ }
#endif // !defined(RO_NO_TEMPLATE_NAME)
#endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_USE */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
namespace ABI {
namespace Windows {
namespace Perception {
namespace Spatial {
typedef struct SpatialRay SpatialRay;
} /* Spatial */
} /* Perception */
} /* Windows */
} /* ABI */
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef DEF___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_USE
#define DEF___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_USE
#if !defined(RO_NO_TEMPLATE_NAME)
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("44dd686b-c7d8-582c-91c2-d98e604dcfd4"))
IReference<struct ABI::Windows::Perception::Spatial::SpatialRay> : IReference_impl<struct ABI::Windows::Perception::Spatial::SpatialRay>
{
static const wchar_t* z_get_rc_name_impl()
{
return L"Windows.Foundation.IReference`1<Windows.Perception.Spatial.SpatialRay>";
}
};
// Define a typedef for the parameterized interface specialization's mangled name.
// This allows code which uses the mangled name for the parameterized interface to access the
// correct parameterized interface specialization.
typedef IReference<struct ABI::Windows::Perception::Spatial::SpatialRay> __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_t;
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay ABI::Windows::Foundation::__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_t
/* Foundation */ } /* Windows */ } /* ABI */ }
#endif // !defined(RO_NO_TEMPLATE_NAME)
#endif /* DEF___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_USE */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Foundation {
interface IPropertyValue;
} /* Foundation */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CFoundation_CIPropertyValue ABI::Windows::Foundation::IPropertyValue
#endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Foundation {
namespace Numerics {
typedef struct Quaternion Quaternion;
} /* Numerics */
} /* Foundation */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Foundation {
namespace Numerics {
typedef struct Vector3 Vector3;
} /* Numerics */
} /* Foundation */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Perception {
class PerceptionTimestamp;
} /* Perception */
} /* Windows */
} /* ABI */
#ifndef ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
interface IPerceptionTimestamp;
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CIPerceptionTimestamp ABI::Windows::Perception::IPerceptionTimestamp
#endif // ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace Spatial {
class SpatialCoordinateSystem;
} /* Spatial */
} /* Perception */
} /* Windows */
} /* ABI */
#ifndef ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace Spatial {
interface ISpatialCoordinateSystem;
} /* Spatial */
} /* Perception */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem
#endif // ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace UI {
namespace Input {
namespace Spatial {
class SpatialInteractionSource;
} /* Spatial */
} /* Input */
} /* UI */
} /* Windows */
} /* ABI */
#ifndef ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace UI {
namespace Input {
namespace Spatial {
interface ISpatialInteractionSource;
} /* Spatial */
} /* Input */
} /* UI */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource ABI::Windows::UI::Input::Spatial::ISpatialInteractionSource
#endif // ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
typedef enum HandJointKind : int HandJointKind;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
typedef enum JointPoseAccuracy : int JointPoseAccuracy;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
typedef struct HandMeshVertex HandMeshVertex;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
typedef struct JointPose JointPose;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
class HandMeshVertexState;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
class HandPose;
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
/*
*
* Struct Windows.Perception.People.HandJointKind
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
enum HandJointKind : int
{
HandJointKind_Palm = 0,
HandJointKind_Wrist = 1,
HandJointKind_ThumbMetacarpal = 2,
HandJointKind_ThumbProximal = 3,
HandJointKind_ThumbDistal = 4,
HandJointKind_ThumbTip = 5,
HandJointKind_IndexMetacarpal = 6,
HandJointKind_IndexProximal = 7,
HandJointKind_IndexIntermediate = 8,
HandJointKind_IndexDistal = 9,
HandJointKind_IndexTip = 10,
HandJointKind_MiddleMetacarpal = 11,
HandJointKind_MiddleProximal = 12,
HandJointKind_MiddleIntermediate = 13,
HandJointKind_MiddleDistal = 14,
HandJointKind_MiddleTip = 15,
HandJointKind_RingMetacarpal = 16,
HandJointKind_RingProximal = 17,
HandJointKind_RingIntermediate = 18,
HandJointKind_RingDistal = 19,
HandJointKind_RingTip = 20,
HandJointKind_LittleMetacarpal = 21,
HandJointKind_LittleProximal = 22,
HandJointKind_LittleIntermediate = 23,
HandJointKind_LittleDistal = 24,
HandJointKind_LittleTip = 25,
};
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Struct Windows.Perception.People.JointPoseAccuracy
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
enum JointPoseAccuracy : int
{
JointPoseAccuracy_High = 0,
JointPoseAccuracy_Approximate = 1,
};
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Struct Windows.Perception.People.HandMeshVertex
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
struct HandMeshVertex
{
ABI::Windows::Foundation::Numerics::Vector3 Position;
ABI::Windows::Foundation::Numerics::Vector3 Normal;
};
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Struct Windows.Perception.People.JointPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
struct JointPose
{
ABI::Windows::Foundation::Numerics::Quaternion Orientation;
ABI::Windows::Foundation::Numerics::Vector3 Position;
FLOAT Radius;
ABI::Windows::Perception::People::JointPoseAccuracy Accuracy;
};
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IEyesPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.EyesPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPose[] = L"Windows.Perception.People.IEyesPose";
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
MIDL_INTERFACE("682a9b23-8a1e-5b86-a060-906ffacb62a4")
IEyesPose : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE get_IsCalibrationValid(
boolean* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_Gaze(
__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay** value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_UpdateTimestamp(
ABI::Windows::Perception::IPerceptionTimestamp** value
) = 0;
};
extern MIDL_CONST_ID IID& IID_IEyesPose = _uuidof(IEyesPose);
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IEyesPoseStatics
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.EyesPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPoseStatics[] = L"Windows.Perception.People.IEyesPoseStatics";
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
MIDL_INTERFACE("1cff7413-b21f-54c0-80c1-e60d994ca58c")
IEyesPoseStatics : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE IsSupported(
boolean* result
) = 0;
virtual HRESULT STDMETHODCALLTYPE RequestAccessAsync(
__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus** operation
) = 0;
};
extern MIDL_CONST_ID IID& IID_IEyesPoseStatics = _uuidof(IEyesPoseStatics);
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHandMeshObserver
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HandMeshObserver
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshObserver[] = L"Windows.Perception.People.IHandMeshObserver";
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
MIDL_INTERFACE("85ae30cb-6fc3-55c4-a7b4-29e33896ca69")
IHandMeshObserver : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE get_Source(
ABI::Windows::UI::Input::Spatial::ISpatialInteractionSource** value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_TriangleIndexCount(
UINT32* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_VertexCount(
UINT32* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetTriangleIndices(
UINT32 indicesLength,
UINT16* indices
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetVertexStateForPose(
ABI::Windows::Perception::People::IHandPose* handPose,
ABI::Windows::Perception::People::IHandMeshVertexState** result
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_NeutralPose(
ABI::Windows::Perception::People::IHandPose** value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_NeutralPoseVersion(
INT32* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_ModelId(
INT32* value
) = 0;
};
extern MIDL_CONST_ID IID& IID_IHandMeshObserver = _uuidof(IHandMeshObserver);
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHandMeshVertexState
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HandMeshVertexState
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshVertexState[] = L"Windows.Perception.People.IHandMeshVertexState";
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
MIDL_INTERFACE("046c5fef-1d8b-55de-ab2c-1cd424886d8f")
IHandMeshVertexState : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE get_CoordinateSystem(
ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem** value
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetVertices(
UINT32 verticesLength,
ABI::Windows::Perception::People::HandMeshVertex* vertices
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_UpdateTimestamp(
ABI::Windows::Perception::IPerceptionTimestamp** value
) = 0;
};
extern MIDL_CONST_ID IID& IID_IHandMeshVertexState = _uuidof(IHandMeshVertexState);
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHandPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HandPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandPose[] = L"Windows.Perception.People.IHandPose";
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
MIDL_INTERFACE("4d98e79a-bb08-5d09-91de-df0dd3fae46c")
IHandPose : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE TryGetJoint(
ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem* coordinateSystem,
ABI::Windows::Perception::People::HandJointKind joint,
ABI::Windows::Perception::People::JointPose* jointPose,
boolean* result
) = 0;
virtual HRESULT STDMETHODCALLTYPE TryGetJoints(
ABI::Windows::Perception::Spatial::ISpatialCoordinateSystem* coordinateSystem,
UINT32 jointsLength,
ABI::Windows::Perception::People::HandJointKind* joints,
UINT32 jointPosesLength,
ABI::Windows::Perception::People::JointPose* jointPoses,
boolean* result
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetRelativeJoint(
ABI::Windows::Perception::People::HandJointKind joint,
ABI::Windows::Perception::People::HandJointKind referenceJoint,
ABI::Windows::Perception::People::JointPose* result
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetRelativeJoints(
UINT32 jointsLength,
ABI::Windows::Perception::People::HandJointKind* joints,
UINT32 referenceJointsLength,
ABI::Windows::Perception::People::HandJointKind* referenceJoints,
UINT32 jointPosesLength,
ABI::Windows::Perception::People::JointPose* jointPoses
) = 0;
};
extern MIDL_CONST_ID IID& IID_IHandPose = _uuidof(IHandPose);
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHeadPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 2.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HeadPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHeadPose[] = L"Windows.Perception.People.IHeadPose";
namespace ABI {
namespace Windows {
namespace Perception {
namespace People {
MIDL_INTERFACE("7f5ac5a5-49db-379f-9429-32a2faf34fa6")
IHeadPose : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE get_Position(
ABI::Windows::Foundation::Numerics::Vector3* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_ForwardDirection(
ABI::Windows::Foundation::Numerics::Vector3* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_UpDirection(
ABI::Windows::Foundation::Numerics::Vector3* value
) = 0;
};
extern MIDL_CONST_ID IID& IID_IHeadPose = _uuidof(IHeadPose);
} /* People */
} /* Perception */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHeadPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
/*
*
* Class Windows.Perception.People.EyesPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* RuntimeClass contains static methods.
* Static Methods exist on the Windows.Perception.People.IEyesPoseStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract
*
* Class implements the following interfaces:
* Windows.Perception.People.IEyesPose ** Default Interface **
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_EyesPose[] = L"Windows.Perception.People.EyesPose";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HandMeshObserver
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHandMeshObserver ** Default Interface **
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshObserver[] = L"Windows.Perception.People.HandMeshObserver";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HandMeshVertexState
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHandMeshVertexState ** Default Interface **
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshVertexState[] = L"Windows.Perception.People.HandMeshVertexState";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HandPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHandPose ** Default Interface **
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandPose[] = L"Windows.Perception.People.HandPose";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HeadPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 2.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHeadPose ** Default Interface **
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
#ifndef RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HeadPose[] = L"Windows.Perception.People.HeadPose";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
#else // !defined(__cplusplus)
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPose __x_ABI_CWindows_CPerception_CPeople_CIEyesPose;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandPose __x_ABI_CWindows_CPerception_CPeople_CIHandPose;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHeadPose __x_ABI_CWindows_CPerception_CPeople_CIHeadPose;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
typedef enum __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus;
typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus;
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__)
#define ____FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
typedef interface __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus;
typedef struct __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This);
ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
enum __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus* result);
END_INTERFACE
} __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl;
interface __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus
{
CONST_VTBL struct __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_Release(This) \
((This)->lpVtbl->Release(This))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_put_Completed(This, handler) \
((This)->lpVtbl->put_Completed(This, handler))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_get_Completed(This, result) \
((This)->lpVtbl->get_Completed(This, result))
#define __FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_GetResults(This, result) \
((This)->lpVtbl->GetResults(This, result))
#endif /* COBJMACROS */
#endif // ____FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__)
#define ____FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus;
typedef struct __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This);
ULONG (STDMETHODCALLTYPE* Release)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus* This,
__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus* asyncInfo,
AsyncStatus asyncStatus);
END_INTERFACE
} __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl;
interface __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus
{
CONST_VTBL struct __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatusVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_Release(This) \
((This)->lpVtbl->Release(This))
#define __FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_Invoke(This, asyncInfo, asyncStatus) \
((This)->lpVtbl->Invoke(This, asyncInfo, asyncStatus))
#endif /* COBJMACROS */
#endif // ____FIAsyncOperationCompletedHandler_1_Windows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
typedef struct __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay;
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__)
#define ____FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__
typedef interface __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___FIReference_1_Windows__CPerception__CSpatial__CSpatialRay;
typedef struct __FIReference_1_Windows__CPerception__CSpatial__CSpatialRayVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This);
ULONG (STDMETHODCALLTYPE* Release)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Value)(__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay* This,
struct __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay* result);
END_INTERFACE
} __FIReference_1_Windows__CPerception__CSpatial__CSpatialRayVtbl;
interface __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay
{
CONST_VTBL struct __FIReference_1_Windows__CPerception__CSpatial__CSpatialRayVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_Release(This) \
((This)->lpVtbl->Release(This))
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_get_Value(This, result) \
((This)->lpVtbl->get_Value(This, result))
#endif /* COBJMACROS */
#endif // ____FIReference_1_Windows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIPropertyValue __x_ABI_CWindows_CFoundation_CIPropertyValue;
#endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion;
typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 __x_ABI_CWindows_CFoundation_CNumerics_CVector3;
#ifndef ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CIPerceptionTimestamp __x_ABI_CWindows_CPerception_CIPerceptionTimestamp;
#endif // ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem;
#endif // ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource;
#endif // ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind __x_ABI_CWindows_CPerception_CPeople_CHandJointKind;
typedef enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy;
typedef struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex;
typedef struct __x_ABI_CWindows_CPerception_CPeople_CJointPose __x_ABI_CWindows_CPerception_CPeople_CJointPose;
/*
*
* Struct Windows.Perception.People.HandJointKind
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind
{
HandJointKind_Palm = 0,
HandJointKind_Wrist = 1,
HandJointKind_ThumbMetacarpal = 2,
HandJointKind_ThumbProximal = 3,
HandJointKind_ThumbDistal = 4,
HandJointKind_ThumbTip = 5,
HandJointKind_IndexMetacarpal = 6,
HandJointKind_IndexProximal = 7,
HandJointKind_IndexIntermediate = 8,
HandJointKind_IndexDistal = 9,
HandJointKind_IndexTip = 10,
HandJointKind_MiddleMetacarpal = 11,
HandJointKind_MiddleProximal = 12,
HandJointKind_MiddleIntermediate = 13,
HandJointKind_MiddleDistal = 14,
HandJointKind_MiddleTip = 15,
HandJointKind_RingMetacarpal = 16,
HandJointKind_RingProximal = 17,
HandJointKind_RingIntermediate = 18,
HandJointKind_RingDistal = 19,
HandJointKind_RingTip = 20,
HandJointKind_LittleMetacarpal = 21,
HandJointKind_LittleProximal = 22,
HandJointKind_LittleIntermediate = 23,
HandJointKind_LittleDistal = 24,
HandJointKind_LittleTip = 25,
};
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Struct Windows.Perception.People.JointPoseAccuracy
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy
{
JointPoseAccuracy_High = 0,
JointPoseAccuracy_Approximate = 1,
};
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Struct Windows.Perception.People.HandMeshVertex
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex
{
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Position;
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Normal;
};
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Struct Windows.Perception.People.JointPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose
{
struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion Orientation;
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Position;
FLOAT Radius;
enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy Accuracy;
};
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IEyesPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.EyesPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPose[] = L"Windows.Perception.People.IEyesPose";
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_IsCalibrationValid)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
boolean* value);
HRESULT (STDMETHODCALLTYPE* get_Gaze)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
__FIReference_1_Windows__CPerception__CSpatial__CSpatialRay** value);
HRESULT (STDMETHODCALLTYPE* get_UpdateTimestamp)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
__x_ABI_CWindows_CPerception_CIPerceptionTimestamp** value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPose
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_get_IsCalibrationValid(This, value) \
((This)->lpVtbl->get_IsCalibrationValid(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_get_Gaze(This, value) \
((This)->lpVtbl->get_Gaze(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPose_get_UpdateTimestamp(This, value) \
((This)->lpVtbl->get_UpdateTimestamp(This, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IEyesPoseStatics
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.EyesPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IEyesPoseStatics[] = L"Windows.Perception.People.IEyesPoseStatics";
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* IsSupported)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* RequestAccessAsync)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
__FIAsyncOperation_1_Windows__CUI__CInput__CGazeInputAccessStatus** operation);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_IsSupported(This, result) \
((This)->lpVtbl->IsSupported(This, result))
#define __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_RequestAccessAsync(This, operation) \
((This)->lpVtbl->RequestAccessAsync(This, operation))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHandMeshObserver
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HandMeshObserver
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshObserver[] = L"Windows.Perception.People.IHandMeshObserver";
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Source)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
__x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource** value);
HRESULT (STDMETHODCALLTYPE* get_TriangleIndexCount)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
UINT32* value);
HRESULT (STDMETHODCALLTYPE* get_VertexCount)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
UINT32* value);
HRESULT (STDMETHODCALLTYPE* GetTriangleIndices)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
UINT32 indicesLength,
UINT16* indices);
HRESULT (STDMETHODCALLTYPE* GetVertexStateForPose)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
__x_ABI_CWindows_CPerception_CPeople_CIHandPose* handPose,
__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState** result);
HRESULT (STDMETHODCALLTYPE* get_NeutralPose)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
__x_ABI_CWindows_CPerception_CPeople_CIHandPose** value);
HRESULT (STDMETHODCALLTYPE* get_NeutralPoseVersion)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
INT32* value);
HRESULT (STDMETHODCALLTYPE* get_ModelId)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
INT32* value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_Source(This, value) \
((This)->lpVtbl->get_Source(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_TriangleIndexCount(This, value) \
((This)->lpVtbl->get_TriangleIndexCount(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_VertexCount(This, value) \
((This)->lpVtbl->get_VertexCount(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetTriangleIndices(This, indicesLength, indices) \
((This)->lpVtbl->GetTriangleIndices(This, indicesLength, indices))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_GetVertexStateForPose(This, handPose, result) \
((This)->lpVtbl->GetVertexStateForPose(This, handPose, result))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_NeutralPose(This, value) \
((This)->lpVtbl->get_NeutralPose(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_NeutralPoseVersion(This, value) \
((This)->lpVtbl->get_NeutralPoseVersion(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_get_ModelId(This, value) \
((This)->lpVtbl->get_ModelId(This, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHandMeshVertexState
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HandMeshVertexState
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandMeshVertexState[] = L"Windows.Perception.People.IHandMeshVertexState";
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_CoordinateSystem)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
__x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem** value);
HRESULT (STDMETHODCALLTYPE* GetVertices)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
UINT32 verticesLength,
struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex* vertices);
HRESULT (STDMETHODCALLTYPE* get_UpdateTimestamp)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
__x_ABI_CWindows_CPerception_CIPerceptionTimestamp** value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_get_CoordinateSystem(This, value) \
((This)->lpVtbl->get_CoordinateSystem(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_GetVertices(This, verticesLength, vertices) \
((This)->lpVtbl->GetVertices(This, verticesLength, vertices))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_get_UpdateTimestamp(This, value) \
((This)->lpVtbl->get_UpdateTimestamp(This, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHandPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HandPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHandPose[] = L"Windows.Perception.People.IHandPose";
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* TryGetJoint)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
__x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem* coordinateSystem,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind joint,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPose,
boolean* result);
HRESULT (STDMETHODCALLTYPE* TryGetJoints)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
__x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem* coordinateSystem,
UINT32 jointsLength,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* joints,
UINT32 jointPosesLength,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPoses,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetRelativeJoint)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind joint,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind referenceJoint,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* result);
HRESULT (STDMETHODCALLTYPE* GetRelativeJoints)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
UINT32 jointsLength,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* joints,
UINT32 referenceJointsLength,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* referenceJoints,
UINT32 jointPosesLength,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPoses);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHandPose
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_TryGetJoint(This, coordinateSystem, joint, jointPose, result) \
((This)->lpVtbl->TryGetJoint(This, coordinateSystem, joint, jointPose, result))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_TryGetJoints(This, coordinateSystem, jointsLength, joints, jointPosesLength, jointPoses, result) \
((This)->lpVtbl->TryGetJoints(This, coordinateSystem, jointsLength, joints, jointPosesLength, jointPoses, result))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetRelativeJoint(This, joint, referenceJoint, result) \
((This)->lpVtbl->GetRelativeJoint(This, joint, referenceJoint, result))
#define __x_ABI_CWindows_CPerception_CPeople_CIHandPose_GetRelativeJoints(This, jointsLength, joints, referenceJointsLength, referenceJoints, jointPosesLength, jointPoses) \
((This)->lpVtbl->GetRelativeJoints(This, jointsLength, joints, referenceJointsLength, referenceJoints, jointPosesLength, jointPoses))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Interface Windows.Perception.People.IHeadPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 2.0
*
* Interface is a part of the implementation of type Windows.Perception.People.HeadPose
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Perception_People_IHeadPose[] = L"Windows.Perception.People.IHeadPose";
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Position)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
HRESULT (STDMETHODCALLTYPE* get_ForwardDirection)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
HRESULT (STDMETHODCALLTYPE* get_UpDirection)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHeadPose
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_get_Position(This, value) \
((This)->lpVtbl->get_Position(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_get_ForwardDirection(This, value) \
((This)->lpVtbl->get_ForwardDirection(This, value))
#define __x_ABI_CWindows_CPerception_CPeople_CIHeadPose_get_UpDirection(This, value) \
((This)->lpVtbl->get_UpDirection(This, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHeadPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
/*
*
* Class Windows.Perception.People.EyesPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* RuntimeClass contains static methods.
* Static Methods exist on the Windows.Perception.People.IEyesPoseStatics interface starting with version 8.0 of the Windows.Foundation.UniversalApiContract API contract
*
* Class implements the following interfaces:
* Windows.Perception.People.IEyesPose ** Default Interface **
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_EyesPose_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_EyesPose[] = L"Windows.Perception.People.EyesPose";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HandMeshObserver
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHandMeshObserver ** Default Interface **
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HandMeshObserver_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshObserver[] = L"Windows.Perception.People.HandMeshObserver";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HandMeshVertexState
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHandMeshVertexState ** Default Interface **
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HandMeshVertexState_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandMeshVertexState[] = L"Windows.Perception.People.HandMeshVertexState";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HandPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 8.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHandPose ** Default Interface **
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
#ifndef RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HandPose_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HandPose[] = L"Windows.Perception.People.HandPose";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x80000
/*
*
* Class Windows.Perception.People.HeadPose
*
* Introduced to Windows.Foundation.UniversalApiContract in version 2.0
*
* Class implements the following interfaces:
* Windows.Perception.People.IHeadPose ** Default Interface **
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
#ifndef RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED
#define RUNTIMECLASS_Windows_Perception_People_HeadPose_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Perception_People_HeadPose[] = L"Windows.Perception.People.HeadPose";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x20000
#endif // defined(__cplusplus)
#pragma pop_macro("MIDL_CONST_ID")
// Restore the original value of the 'DEPRECATED' macro
#pragma pop_macro("DEPRECATED")
#ifdef __clang__
#pragma clang diagnostic pop // deprecated-declarations
#else
#pragma warning(pop)
#endif
#endif // __windows2Eperception2Epeople_p_h__
#endif // __windows2Eperception2Epeople_h__