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#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include <rpc.h>
#include <rpcndr.h>
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif /*COM_NO_WINDOWS_H*/
#ifndef __windows2Eui2Ecomposition2Eeffects_h__
#define __windows2Eui2Ecomposition2Eeffects_h__
#ifndef __windows2Eui2Ecomposition2Eeffects_p_h__
#define __windows2Eui2Ecomposition2Eeffects_p_h__
#pragma once
//
// Deprecated attribute support
//
#pragma push_macro("DEPRECATED")
#undef DEPRECATED
#if !defined(DISABLE_WINRT_DEPRECATION)
#if defined(__cplusplus)
#if __cplusplus >= 201402
#define DEPRECATED(x) [[deprecated(x)]]
#define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
#elif defined(_MSC_VER)
#if _MSC_VER >= 1900
#define DEPRECATED(x) [[deprecated(x)]]
#define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
#else
#define DEPRECATED(x) __declspec(deprecated(x))
#define DEPRECATEDENUMERATOR(x)
#endif // _MSC_VER >= 1900
#else // Not Standard C++ or MSVC, ignore the construct.
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif // C++ deprecation
#else // C - disable deprecation
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif
#else // Deprecation is disabled
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif /* DEPRECATED */
// Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#else
#pragma warning(push)
#pragma warning(disable: 4996)
#endif
// Ensure that the setting of the /ns_prefix command line switch is consistent for all headers.
// If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this
// indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch
#if !defined(DISABLE_NS_PREFIX_CHECKS)
#define CHECK_NS_PREFIX_STATE "always"
#endif // !defined(DISABLE_NS_PREFIX_CHECKS)
#pragma push_macro("MIDL_CONST_ID")
#undef MIDL_CONST_ID
#define MIDL_CONST_ID const __declspec(selectany)
// API Contract Inclusion Definitions
#if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
#if !defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION)
#define WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION 0x40000
#endif // defined(WINDOWS_FOUNDATION_FOUNDATIONCONTRACT_VERSION)
#if !defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION)
#define WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION 0xa0000
#endif // defined(WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION)
#endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
// Header files for imported files
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "windowscontracts.h"
#include "Windows.Foundation.h"
#include "Windows.Graphics.Effects.h"
#if defined(__cplusplus) && !defined(CINTERFACE)
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace UI {
namespace Composition {
namespace Effects {
interface ISceneLightingEffect;
} /* Effects */
} /* Composition */
} /* UI */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect ABI::Windows::UI::Composition::Effects::ISceneLightingEffect
#endif // ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace UI {
namespace Composition {
namespace Effects {
interface ISceneLightingEffect2;
} /* Effects */
} /* Composition */
} /* UI */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2 ABI::Windows::UI::Composition::Effects::ISceneLightingEffect2
#endif // ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_FWD_DEFINED__
// Parameterized interface forward declarations (C++)
// Collection interface definitions
#ifndef ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect_FWD_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Graphics {
namespace Effects {
interface IGraphicsEffect;
} /* Effects */
} /* Graphics */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect ABI::Windows::Graphics::Effects::IGraphicsEffect
#endif // ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Graphics {
namespace Effects {
interface IGraphicsEffectSource;
} /* Effects */
} /* Graphics */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource ABI::Windows::Graphics::Effects::IGraphicsEffectSource
#endif // ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace UI {
namespace Composition {
namespace Effects {
typedef enum SceneLightingEffectReflectanceModel : int SceneLightingEffectReflectanceModel;
} /* Effects */
} /* Composition */
} /* UI */
} /* Windows */
} /* ABI */
/*
*
* Struct Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel
*
* Introduced to Windows.Foundation.UniversalApiContract in version 5.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
namespace ABI {
namespace Windows {
namespace UI {
namespace Composition {
namespace Effects {
enum SceneLightingEffectReflectanceModel : int
{
SceneLightingEffectReflectanceModel_BlinnPhong = 0,
SceneLightingEffectReflectanceModel_PhysicallyBasedBlinnPhong = 1,
};
} /* Effects */
} /* Composition */
} /* UI */
} /* Windows */
} /* ABI */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
/*
*
* Interface Windows.UI.Composition.Effects.ISceneLightingEffect
*
* Introduced to Windows.Foundation.UniversalApiContract in version 3.0
*
* Interface is a part of the implementation of type Windows.UI.Composition.Effects.SceneLightingEffect
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
#if !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Effects_ISceneLightingEffect[] = L"Windows.UI.Composition.Effects.ISceneLightingEffect";
namespace ABI {
namespace Windows {
namespace UI {
namespace Composition {
namespace Effects {
MIDL_INTERFACE("91bb5e52-95d1-4f8b-9a5a-6408b24b8c6a")
ISceneLightingEffect : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE get_AmbientAmount(
FLOAT* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE put_AmbientAmount(
FLOAT value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_DiffuseAmount(
FLOAT* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE put_DiffuseAmount(
FLOAT value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_NormalMapSource(
ABI::Windows::Graphics::Effects::IGraphicsEffectSource** value
) = 0;
virtual HRESULT STDMETHODCALLTYPE put_NormalMapSource(
ABI::Windows::Graphics::Effects::IGraphicsEffectSource* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_SpecularAmount(
FLOAT* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE put_SpecularAmount(
FLOAT value
) = 0;
virtual HRESULT STDMETHODCALLTYPE get_SpecularShine(
FLOAT* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE put_SpecularShine(
FLOAT value
) = 0;
};
extern MIDL_CONST_ID IID& IID_ISceneLightingEffect = _uuidof(ISceneLightingEffect);
} /* Effects */
} /* Composition */
} /* UI */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect;
#endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
/*
*
* Interface Windows.UI.Composition.Effects.ISceneLightingEffect2
*
* Introduced to Windows.Foundation.UniversalApiContract in version 5.0
*
* Interface is a part of the implementation of type Windows.UI.Composition.Effects.SceneLightingEffect
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
#if !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Effects_ISceneLightingEffect2[] = L"Windows.UI.Composition.Effects.ISceneLightingEffect2";
namespace ABI {
namespace Windows {
namespace UI {
namespace Composition {
namespace Effects {
MIDL_INTERFACE("9e270e81-72f0-4c5c-95f8-8a6e0024f409")
ISceneLightingEffect2 : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE get_ReflectanceModel(
ABI::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE put_ReflectanceModel(
ABI::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel value
) = 0;
};
extern MIDL_CONST_ID IID& IID_ISceneLightingEffect2 = _uuidof(ISceneLightingEffect2);
} /* Effects */
} /* Composition */
} /* UI */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2;
#endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
/*
*
* Class Windows.UI.Composition.Effects.SceneLightingEffect
*
* Introduced to Windows.Foundation.UniversalApiContract in version 3.0
*
* RuntimeClass can be activated.
* Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract
*
* Class implements the following interfaces:
* Windows.UI.Composition.Effects.ISceneLightingEffect ** Default Interface **
* Windows.UI.Composition.Effects.ISceneLightingEffect2
* Windows.Graphics.Effects.IGraphicsEffect
* Windows.Graphics.Effects.IGraphicsEffectSource
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
#ifndef RUNTIMECLASS_Windows_UI_Composition_Effects_SceneLightingEffect_DEFINED
#define RUNTIMECLASS_Windows_UI_Composition_Effects_SceneLightingEffect_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Effects_SceneLightingEffect[] = L"Windows.UI.Composition.Effects.SceneLightingEffect";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
#else // !defined(__cplusplus)
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect;
#endif // ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2 __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2;
#endif // ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
#ifndef ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect_FWD_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect __x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect;
#endif // ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffect_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource __x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource;
#endif // ____x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CUI_CComposition_CEffects_CSceneLightingEffectReflectanceModel __x_ABI_CWindows_CUI_CComposition_CEffects_CSceneLightingEffectReflectanceModel;
/*
*
* Struct Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel
*
* Introduced to Windows.Foundation.UniversalApiContract in version 5.0
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
enum __x_ABI_CWindows_CUI_CComposition_CEffects_CSceneLightingEffectReflectanceModel
{
SceneLightingEffectReflectanceModel_BlinnPhong = 0,
SceneLightingEffectReflectanceModel_PhysicallyBasedBlinnPhong = 1,
};
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
/*
*
* Interface Windows.UI.Composition.Effects.ISceneLightingEffect
*
* Introduced to Windows.Foundation.UniversalApiContract in version 3.0
*
* Interface is a part of the implementation of type Windows.UI.Composition.Effects.SceneLightingEffect
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
#if !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Effects_ISceneLightingEffect[] = L"Windows.UI.Composition.Effects.ISceneLightingEffect";
typedef struct __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffectVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_AmbientAmount)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT* value);
HRESULT (STDMETHODCALLTYPE* put_AmbientAmount)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT value);
HRESULT (STDMETHODCALLTYPE* get_DiffuseAmount)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT* value);
HRESULT (STDMETHODCALLTYPE* put_DiffuseAmount)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT value);
HRESULT (STDMETHODCALLTYPE* get_NormalMapSource)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
__x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource** value);
HRESULT (STDMETHODCALLTYPE* put_NormalMapSource)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
__x_ABI_CWindows_CGraphics_CEffects_CIGraphicsEffectSource* value);
HRESULT (STDMETHODCALLTYPE* get_SpecularAmount)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT* value);
HRESULT (STDMETHODCALLTYPE* put_SpecularAmount)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT value);
HRESULT (STDMETHODCALLTYPE* get_SpecularShine)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT* value);
HRESULT (STDMETHODCALLTYPE* put_SpecularShine)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect* This,
FLOAT value);
END_INTERFACE
} __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffectVtbl;
interface __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect
{
CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffectVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_get_AmbientAmount(This, value) \
((This)->lpVtbl->get_AmbientAmount(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_put_AmbientAmount(This, value) \
((This)->lpVtbl->put_AmbientAmount(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_get_DiffuseAmount(This, value) \
((This)->lpVtbl->get_DiffuseAmount(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_put_DiffuseAmount(This, value) \
((This)->lpVtbl->put_DiffuseAmount(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_get_NormalMapSource(This, value) \
((This)->lpVtbl->get_NormalMapSource(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_put_NormalMapSource(This, value) \
((This)->lpVtbl->put_NormalMapSource(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_get_SpecularAmount(This, value) \
((This)->lpVtbl->get_SpecularAmount(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_put_SpecularAmount(This, value) \
((This)->lpVtbl->put_SpecularAmount(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_get_SpecularShine(This, value) \
((This)->lpVtbl->get_SpecularShine(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_put_SpecularShine(This, value) \
((This)->lpVtbl->put_SpecularShine(This, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect;
#endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
/*
*
* Interface Windows.UI.Composition.Effects.ISceneLightingEffect2
*
* Introduced to Windows.Foundation.UniversalApiContract in version 5.0
*
* Interface is a part of the implementation of type Windows.UI.Composition.Effects.SceneLightingEffect
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
#if !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_UI_Composition_Effects_ISceneLightingEffect2[] = L"Windows.UI.Composition.Effects.ISceneLightingEffect2";
typedef struct __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2Vtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_ReflectanceModel)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This,
enum __x_ABI_CWindows_CUI_CComposition_CEffects_CSceneLightingEffectReflectanceModel* value);
HRESULT (STDMETHODCALLTYPE* put_ReflectanceModel)(__x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2* This,
enum __x_ABI_CWindows_CUI_CComposition_CEffects_CSceneLightingEffectReflectanceModel value);
END_INTERFACE
} __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2Vtbl;
interface __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2
{
CONST_VTBL struct __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2Vtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_get_ReflectanceModel(This, value) \
((This)->lpVtbl->get_ReflectanceModel(This, value))
#define __x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_put_ReflectanceModel(This, value) \
((This)->lpVtbl->put_ReflectanceModel(This, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2;
#endif /* !defined(____x_ABI_CWindows_CUI_CComposition_CEffects_CISceneLightingEffect2_INTERFACE_DEFINED__) */
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x50000
/*
*
* Class Windows.UI.Composition.Effects.SceneLightingEffect
*
* Introduced to Windows.Foundation.UniversalApiContract in version 3.0
*
* RuntimeClass can be activated.
* Type can be activated via RoActivateInstance starting with version 3.0 of the Windows.Foundation.UniversalApiContract API contract
*
* Class implements the following interfaces:
* Windows.UI.Composition.Effects.ISceneLightingEffect ** Default Interface **
* Windows.UI.Composition.Effects.ISceneLightingEffect2
* Windows.Graphics.Effects.IGraphicsEffect
* Windows.Graphics.Effects.IGraphicsEffectSource
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
#ifndef RUNTIMECLASS_Windows_UI_Composition_Effects_SceneLightingEffect_DEFINED
#define RUNTIMECLASS_Windows_UI_Composition_Effects_SceneLightingEffect_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_UI_Composition_Effects_SceneLightingEffect[] = L"Windows.UI.Composition.Effects.SceneLightingEffect";
#endif
#endif // WINDOWS_FOUNDATION_UNIVERSALAPICONTRACT_VERSION >= 0x30000
#endif // defined(__cplusplus)
#pragma pop_macro("MIDL_CONST_ID")
// Restore the original value of the 'DEPRECATED' macro
#pragma pop_macro("DEPRECATED")
#ifdef __clang__
#pragma clang diagnostic pop // deprecated-declarations
#else
#pragma warning(pop)
#endif
#endif // __windows2Eui2Ecomposition2Eeffects_p_h__
#endif // __windows2Eui2Ecomposition2Eeffects_h__