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Runtime should have disallowed locking DXTn on non 4x4 boundary. Software\Microsoft\Direct3D\ReferenceDevice PixelShaderVersion PixelShader1xMaxValue %f EnableLegacyApproximations RefCapValue %i RefCapDisable CapsFile D3DDEVCAPS_HWINDEXBUFFER D3DDEVCAPS_HWVERTEXBUFFER D3DDEVCAPS_DRAWPRIMITIVES2EX D3DDEVCAPS_PUREDEVICE D3DDEVCAPS_DRAWPRIMTLVERTEX D3DDEVCAPS_TEXTURESYSTEMMEMORY D3DDEVCAPS_TLVERTEXSYSTEMMEMORY D3DDEVCAPS_EXECUTESYSTEMMEMORY DevCaps D3DPMISCCAPS_SEPARATEALPHABLEND D3DPMISCCAPS_BLENDOP D3DPMISCCAPS_FOGINFVF D3DPMISCCAPS_TSSARGTEMP D3DPMISCCAPS_CLIPTLVERTS D3DPMISCCAPS_COLORWRITEENABLE D3DPMISCCAPS_CULLCCW D3DPMISCCAPS_CULLCW D3DPMISCCAPS_CULLNONE D3DPMISCCAPS_MASKZ PrimitiveMiscCaps D3DPRASTERCAPS_MULTISAMPLE_TOGGLE D3DPRASTERCAPS_COLORPERSPECTIVE D3DPRASTERCAPS_ZFOG D3DPRASTERCAPS_WFOG D3DPRASTERCAPS_WBUFFER D3DPRASTERCAPS_ANISOTROPY D3DPRASTERCAPS_FOGRANGE D3DPRASTERCAPS_DEPTHBIAS D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS D3DPRASTERCAPS_MIPMAPLODBIAS D3DPRASTERCAPS_FOGTABLE D3DPRASTERCAPS_FOGVERTEX D3DPRASTERCAPS_ZTEST D3DPRASTERCAPS_DITHER RasterCaps D3DPCMPCAPS_ALWAYS D3DPCMPCAPS_GREATEREQUAL D3DPCMPCAPS_NOTEQUAL D3DPCMPCAPS_GREATER D3DPCMPCAPS_LESSEQUAL D3DPCMPCAPS_EQUAL D3DPCMPCAPS_LESS D3DPCMPCAPS_NEVER ZCmpCaps D3DPBLENDCAPS_INVSRCCOLOR2 D3DPBLENDCAPS_SRCCOLOR2 D3DPBLENDCAPS_BLENDFACTOR D3DPBLENDCAPS_BOTHINVSRCALPHA D3DPBLENDCAPS_BOTHSRCALPHA D3DPBLENDCAPS_SRCALPHASAT D3DPBLENDCAPS_INVDESTCOLOR D3DPBLENDCAPS_DESTCOLOR D3DPBLENDCAPS_INVDESTALPHA D3DPBLENDCAPS_DESTALPHA D3DPBLENDCAPS_INVSRCALPHA D3DPBLENDCAPS_SRCALPHA D3DPBLENDCAPS_INVSRCCOLOR D3DPBLENDCAPS_SRCCOLOR D3DPBLENDCAPS_ONE D3DPBLENDCAPS_ZERO SrcBlendCaps DestBlendCaps AlphaCmpCaps D3DPSHADECAPS_FOGGOURAUD D3DPSHADECAPS_ALPHAGOURAUDBLEND D3DPSHADECAPS_SPECULARGOURAUDRGB D3DPSHADECAPS_COLORGOURAUDRGB ShadeCaps D3DPTEXTURECAPS_MIPCUBEMAP D3DPTEXTURECAPS_MIPVOLUMEMAP D3DPTEXTURECAPS_MIPMAP D3DPTEXTURECAPS_VOLUMEMAP D3DPTEXTURECAPS_CUBEMAP D3DPTEXTURECAPS_PROJECTED D3DPTEXTURECAPS_ALPHAPALETTE D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE D3DPTEXTURECAPS_ALPHA D3DPTEXTURECAPS_PERSPECTIVE TextureCaps D3DPTFILTERCAPS_CONVOLUTIONMONO D3DPTFILTERCAPS_MAGFGAUSSIANQUAD D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD D3DPTFILTERCAPS_MINFGAUSSIANQUAD D3DPTFILTERCAPS_MINFPYRAMIDALQUAD D3DPTFILTERCAPS_MAGFANISOTROPIC D3DPTFILTERCAPS_MAGFLINEAR D3DPTFILTERCAPS_MAGFPOINT D3DPTFILTERCAPS_MIPFLINEAR D3DPTFILTERCAPS_MIPFPOINT D3DPTFILTERCAPS_MINFANISOTROPIC D3DPTFILTERCAPS_MINFLINEAR D3DPTFILTERCAPS_MINFPOINT TextureFilterCaps VertexTextureFilterCaps CubeTextureFilterCaps VolumeTextureFilterCaps D3DPTADDRESSCAPS_MIRRORONCE D3DPTADDRESSCAPS_INDEPENDENTUV D3DPTADDRESSCAPS_BORDER D3DPTADDRESSCAPS_CLAMP D3DPTADDRESSCAPS_MIRROR D3DPTADDRESSCAPS_WRAP TextureAddressCaps VolumeTextureAddressCaps D3DLINECAPS_FOG D3DLINECAPS_ALPHACMP D3DLINECAPS_BLEND D3DLINECAPS_ZTEST D3DLINECAPS_TEXTURE LineCaps MaxTextureWidth MaxTextureHeight MaxVolumeExtent MaxTextureRepeat MaxTextureAspectRatio MaxAnisotropy MaxVertexW GuardBandLeft GuardBandTop GuardBandRight GuardBandBottom ExtentsAdjust D3DSTENCILCAPS_DECR D3DSTENCILCAPS_INCR D3DSTENCILCAPS_INVERT D3DSTENCILCAPS_DECRSAT D3DSTENCILCAPS_INCRSAT D3DSTENCILCAPS_REPLACE D3DSTENCILCAPS_ZERO D3DSTENCILCAPS_KEEP StencilCaps D3DFVFCAPS_PSIZE FVFCaps D3DTEXOPCAPS_LERP D3DTEXOPCAPS_MULTIPLYADD D3DTEXOPCAPS_DOTPRODUCT3 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE D3DTEXOPCAPS_BUMPENVMAP D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR D3DTEXOPCAPS_PREMODULATE D3DTEXOPCAPS_BLENDCURRENTALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHAPM D3DTEXOPCAPS_BLENDFACTORALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHA D3DTEXOPCAPS_BLENDDIFFUSEALPHA D3DTEXOPCAPS_ADDSMOOTH D3DTEXOPCAPS_SUBTRACT D3DTEXOPCAPS_ADDSIGNED2X D3DTEXOPCAPS_ADDSIGNED D3DTEXOPCAPS_ADD D3DTEXOPCAPS_MODULATE4X D3DTEXOPCAPS_MODULATE2X D3DTEXOPCAPS_MODULATE D3DTEXOPCAPS_SELECTARG2 D3DTEXOPCAPS_SELECTARG1 D3DTEXOPCAPS_DISABLE TextureOpCaps MaxTextureBlendStages MaxSimultaneousTextures VertexProcessingCaps MaxActiveLights MaxUserClipPlanes MaxVertexBlendMatrices MaxVertexBlendMatrixIndex MaxPointSize MaxPrimitiveCount MaxVertexIndex MaxStreams MaxStreamStride VertexShaderVersion MaxVertexShaderConst MaxVShaderInstructionsExecuted MaxVertexShader30InstructionSlots MaxNpatchTessellationLevel MaxPShaderInstructionsExecuted MaxPixelShader30InstructionSlots D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT D3DPS20CAPS_NODEPENDENTREADLIMIT D3DPS20CAPS_PREDICATION D3DPS20CAPS_GRADIENTINSTRUCTIONS D3DPS20CAPS_ARBITRARYSWIZZLE PS20Caps.Caps D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH PS20Caps.DynamicFlowControlDepth D3DPS20_MAX_NUMTEMPS PS20Caps.NumTemps D3DPS20_MAX_STATICFLOWCONTROLDEPTH PS20Caps.StaticFlowControlDepth D3DPS20_MAX_NUMINSTRUCTIONSLOTS PS20Caps.NumInstructionSlots D3DDTCAPS_DEC3N D3DDTCAPS_FLOAT16_4 D3DDTCAPS_FLOAT16_2 D3DDTCAPS_UDEC3 D3DDTCAPS_USHORT4N D3DDTCAPS_USHORT2N D3DDTCAPS_SHORT4N D3DDTCAPS_SHORT2N D3DDTCAPS_UBYTE4N D3DDTCAPS_UBYTE4 DeclTypes D3D_MAX_SIMULTANEOUS_RENDERTARGETS NumSimultaneousRTs Caps DDCAPS2_CANSHARERESOURCE DDCAPS2_CANAUTOGENMIPMAP DDCAPS2_DYNAMICTEXTURES DDCAPS2_CANRENDERWINDOWED DDCAPS2_CANMANAGERESOURCE Caps2 D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD Caps3 D3DDEVCAPS2_STREAMOFFSET DevCaps2 D3DLINECAPS_ANTIALIAS D3DPRASTERCAPS_SCISSORTEST D3DSTENCILCAPS_TWOSIDED D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS D3DPMISCCAPS_INDEPENDENTWRITEMASKS D3DPMISCCAPS_PERSTAGECONSTANT D3DVTXPCAPS_TEXGEN_SPHEREMAP D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH D3DDEVCAPS2_DMAPNPATCH D3DDEVCAPS2_ADAPTIVETESSNPATCH D3DDEVCAPS2_ADAPTIVETESSRTPATCH D3DVS20CAPS_PREDICATION VS20Caps.Caps D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH VS20Caps.DynamicFlowControlDepth D3DVS20_MAX_NUMTEMPS VS20Caps.NumTemps D3DVS20_MAX_STATICFLOWCONTROLDEPTH VS20Caps.StaticFlowControlDepth D3DPMISCCAPS_POSTBLENDSRGBCONVERT D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING D3DPMISCCAPS_CLIPPLANESCALEDPOINTS D3DDEVCAPS_QUINTICRTPATCHES D3DDEVCAPS_NPATCHES D3DDEVCAPS_RTPATCHHANDLEZERO D3DDEVCAPS_RTPATCHES D3DDEVCAPS_HWTRANSFORMANDLIGHT D3DVTXPCAPS_LOCALVIEWER D3DVTXPCAPS_TWEENING D3DVTXPCAPS_POSITIONALLIGHTS D3DVTXPCAPS_DIRECTIONALLIGHTS D3DVTXPCAPS_MATERIALSOURCE7 D3DVTXPCAPS_TEXGEN Software\Microsoft\Direct3D DriverStyle D3DREF8.DLL D3D8GetSWInfo p? �? �B ��F �O�P�� �`� �f�� � � �� Щ @� Ь � � �� �� �� �� �� � �� � � � � � �� @� P� 0� Ь � � clientcore\windows\directx\dxg\inactive\d3d9\ref\drv\dprim2.cpp Older drawing tokens received for DX8+ DDI Untransformed vertices in D3DDP2OP_INDEXEDTRIANGLELIST Untransformed vertices in D3DDP2OP_INDEXEDLINELIST Untransformed vertices in D3DDP2OP_TRIANGLEFAN_IMM Untransformed vertices in D3DDP2OP_LINELIST_IMM __TESTCODE__ Exception ReturnHr LogHr FailFast % h s ( % u ) \ % h s ! % p : % h s ! % p : ( c a l l e r : % p ) % h s ( % d ) t i d ( % x ) % 0 8 X % w s M s g : [ % w s ] C a l l C o n t e x t : [ % h s ] [ % h s ( % h s ) ]
[ % h s ]
k e r n e l b a s e . d l l RaiseFailFastException �� � %ws s t d : : e x c e p t i o n : % h s n t d l l . d l l LdrFastFailInLoaderCallout RtlNtStatusToDosErrorNoTeb RtlDllShutdownInProgress RtlDisownModuleHeapAllocation clientcore\windows\directx\dxg\inactive\d3d9\ref\drv\query.hpp Unsupported D3DQUERYTYPE clientcore\windows\directx\dxg\inactive\d3d9\ref\drv\query.cpp DP2 entry point command buffer isn't the appropriate type. Command buffer way too small. clientcore\windows\DirectX\dxg\Inactive\D3D9\Ref\inc\templarr.hpp CheckAndGrow: Array size cannot be NULL � �P�� �� Ь � � clientcore\windows\directx\dxg\inactive\d3d9\ref\drv\primfns.cpp pdwStride is Null Create was not called prior to the SetLight for light %d Refrast does not support %d clip planes pdwStride is NULL Number of states to record is zero pStateSets array is NULL Dp2SetConvolutionKernelMono failed Ununderstood DP2 command in Capture This DDI should be called only for DX8TL
Non null vertex element list expected. A shader declaration exists with the given handle. Non null shader code expected. Non zero size expected. A shader function exists with the given handle. Such a declaration does not exist Such a function does not exist �? P@ �o@ �AD3DRefDev: ERROR: %s
D3DRefDev: D3DRR ASSERT: <%d,%s> %s
�?clientcore\windows\directx\dxg\inactive\d3d9\ref\common\refdev.cpp new failure on texture create malloc failure on texture create ? ���@ ��@ �oA ���A �= p> �>� @ ? n�n�y�y�yPy�y@y n0n`n�n�y n�nPn�nPk clientcore\windows\directx\dxg\inactive\d3d9\ref\common\rdsurf.cpp Bad StartIndex
Too many entries
No Palette set for this paletted texture
@��f�f� 0���� �Ь � � � �@�p� �Ь � � 0�EnableDebugging ��n�?p��f��`����������p��f�f�f�f�f�f�f�f�f�f��0��f������p���� ���`����yp� ��y��@���rpcrt4.dll UuidCreate UuidToStringA RpcStringFreeA \\.\pipe\D3DDMPipe %s_%s Software\Microsoft\Direct3D\Debuggers \\.\pipe\
clientcore\windows\directx\dxg\inactive\d3d9\ref\common\rddmon.cpp Shader currently executed is not vertex. No debug pixel selected Shader currently executed is not pixel. ?M��>��>���>��>L��>���>猈>2�n>��L>h�*>�>���=��=�e= �)?�&(?��$?9E?�? t?�X?6�>W �>���>M-�>O�>�֑>�N}>��Y>��8>vq>pB>��= �=�H�=d�]=ı.=.=��<a��<Vq<g4<��<���;[�;��G;clientcore\windows\DirectX\dxg\Inactive\D3D9\Ref\common\texsampler.cpp Texture dimension index is too high. Unknown D3DFORMAT value %08x �:G;� = �= p>