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Current File : C:/HostingSpaces/admin/chatme24.com/wwwroot/_server/city_js/dev/data/scripts//tween.min.js
// tween.js - http://github.com/sole/tween.js - Licensed under the MIT License
'use strict';
void 0 === Date.now && (Date.now = function() { return (new Date).valueOf() });
window.TWEEN = window.TWEEN || function() { var a = []; return { REVISION: "14", getAll: function() { return a }, removeAll: function() { a = [] }, add: function(c) { a.push(c) }, remove: function(c) { c = a.indexOf(c); - 1 !== c && a.splice(c, 1) }, update: function(c) { if (0 === a.length) return !1; for (var b = 0, c = void 0 !== c ? c : "undefined" !== typeof window && void 0 !== window.performance && void 0 !== window.performance.now ? window.performance.now() : Date.now(); b < a.length;) a[b].update(c) ? b++ : a.splice(b, 1); return !0 } } }();
TWEEN.Tween = function(a) {
    var c = {},
        b = {},
        d = {},
        e = 1E3,
        g = 0,
        h = !1,
        j = !1,
        q = 0,
        m = null,
        w = TWEEN.Easing.Linear.None,
        x = TWEEN.Interpolation.Linear,
        n = [],
        r = null,
        s = !1,
        t = null,
        u = null,
        k = null,
        v;
    for (v in a) c[v] = parseFloat(a[v], 10);
    this.to = function(a, c) { void 0 !== c && (e = c);
        b = a; return this };
    this.start = function(e) {
        TWEEN.add(this);
        j = !0;
        s = !1;
        m = void 0 !== e ? e : "undefined" !== typeof window && void 0 !== window.performance && void 0 !== window.performance.now ? window.performance.now() : Date.now();
        m += q;
        for (var f in b) {
            if (b[f] instanceof Array) {
                if (0 ===
                    b[f].length) continue;
                b[f] = [a[f]].concat(b[f])
            }
            c[f] = a[f];
            !1 === c[f] instanceof Array && (c[f] *= 1);
            d[f] = c[f] || 0
        }
        return this
    };
    this.stop = function() { if (!j) return this;
        TWEEN.remove(this);
        j = !1;
        null !== k && k.call(a);
        this.stopChainedTweens(); return this };
    this.stopChainedTweens = function() { for (var a = 0, b = n.length; a < b; a++) n[a].stop() };
    this.delay = function(a) { q = a; return this };
    this.repeat = function(a) { g = a; return this };
    this.yoyo = function(a) { h = a; return this };
    this.easing = function(a) { w = a; return this };
    this.interpolation = function(a) {
        x =
            a;
        return this
    };
    this.chain = function() { n = arguments; return this };
    this.onStart = function(a) { r = a; return this };
    this.onUpdate = function(a) { t = a; return this };
    this.onComplete = function(a) { u = a; return this };
    this.onStop = function(a) { k = a; return this };
    this.update = function(p) {
        var f;
        if (p < m) return !0;
        !1 === s && (null !== r && r.call(a), s = !0);
        var i = (p - m) / e,
            i = 1 < i ? 1 : i,
            j = w(i);
        for (f in b) { var k = c[f] || 0,
                l = b[f];
            l instanceof Array ? a[f] = x(l, j) : ("string" === typeof l && (l = k + parseFloat(l, 10)), "number" === typeof l && (a[f] = k + (l - k) * j)) }
        null !== t &&
            t.call(a, j);
        if (1 == i)
            if (0 < g) { isFinite(g) && g--; for (f in d) "string" === typeof b[f] && (d[f] += parseFloat(b[f], 10)), h && (i = d[f], d[f] = b[f], b[f] = i), c[f] = d[f];
                m = p + q } else { null !== u && u.call(a);
                f = 0; for (i = n.length; f < i; f++) n[f].start(p); return !1 }
        return !0
    }
};
TWEEN.Easing = {
    Linear: { None: function(a) { return a } },
    Quadratic: { In: function(a) { return a * a }, Out: function(a) { return a * (2 - a) }, InOut: function(a) { return 1 > (a *= 2) ? 0.5 * a * a : -0.5 * (--a * (a - 2) - 1) } },
    Cubic: { In: function(a) { return a * a * a }, Out: function(a) { return --a * a * a + 1 }, InOut: function(a) { return 1 > (a *= 2) ? 0.5 * a * a * a : 0.5 * ((a -= 2) * a * a + 2) } },
    Quartic: { In: function(a) { return a * a * a * a }, Out: function(a) { return 1 - --a * a * a * a }, InOut: function(a) { return 1 > (a *= 2) ? 0.5 * a * a * a * a : -0.5 * ((a -= 2) * a * a * a - 2) } },
    Quintic: {
        In: function(a) {
            return a * a * a *
                a * a
        },
        Out: function(a) { return --a * a * a * a * a + 1 },
        InOut: function(a) { return 1 > (a *= 2) ? 0.5 * a * a * a * a * a : 0.5 * ((a -= 2) * a * a * a * a + 2) }
    },
    Sinusoidal: { In: function(a) { return 1 - Math.cos(a * Math.PI / 2) }, Out: function(a) { return Math.sin(a * Math.PI / 2) }, InOut: function(a) { return 0.5 * (1 - Math.cos(Math.PI * a)) } },
    Exponential: { In: function(a) { return 0 === a ? 0 : Math.pow(1024, a - 1) }, Out: function(a) { return 1 === a ? 1 : 1 - Math.pow(2, -10 * a) }, InOut: function(a) { return 0 === a ? 0 : 1 === a ? 1 : 1 > (a *= 2) ? 0.5 * Math.pow(1024, a - 1) : 0.5 * (-Math.pow(2, -10 * (a - 1)) + 2) } },
    Circular: {
        In: function(a) {
            return 1 -
                Math.sqrt(1 - a * a)
        },
        Out: function(a) { return Math.sqrt(1 - --a * a) },
        InOut: function(a) { return 1 > (a *= 2) ? -0.5 * (Math.sqrt(1 - a * a) - 1) : 0.5 * (Math.sqrt(1 - (a -= 2) * a) + 1) }
    },
    Elastic: {
        In: function(a) { var c, b = 0.1; if (0 === a) return 0; if (1 === a) return 1;!b || 1 > b ? (b = 1, c = 0.1) : c = 0.4 * Math.asin(1 / b) / (2 * Math.PI); return -(b * Math.pow(2, 10 * (a -= 1)) * Math.sin((a - c) * 2 * Math.PI / 0.4)) },
        Out: function(a) {
            var c, b = 0.1;
            if (0 === a) return 0;
            if (1 === a) return 1;
            !b || 1 > b ? (b = 1, c = 0.1) : c = 0.4 * Math.asin(1 / b) / (2 * Math.PI);
            return b * Math.pow(2, -10 * a) * Math.sin((a - c) *
                2 * Math.PI / 0.4) + 1
        },
        InOut: function(a) { var c, b = 0.1; if (0 === a) return 0; if (1 === a) return 1;!b || 1 > b ? (b = 1, c = 0.1) : c = 0.4 * Math.asin(1 / b) / (2 * Math.PI); return 1 > (a *= 2) ? -0.5 * b * Math.pow(2, 10 * (a -= 1)) * Math.sin((a - c) * 2 * Math.PI / 0.4) : 0.5 * b * Math.pow(2, -10 * (a -= 1)) * Math.sin((a - c) * 2 * Math.PI / 0.4) + 1 }
    },
    Back: { In: function(a) { return a * a * (2.70158 * a - 1.70158) }, Out: function(a) { return --a * a * (2.70158 * a + 1.70158) + 1 }, InOut: function(a) { return 1 > (a *= 2) ? 0.5 * a * a * (3.5949095 * a - 2.5949095) : 0.5 * ((a -= 2) * a * (3.5949095 * a + 2.5949095) + 2) } },
    Bounce: {
        In: function(a) {
            return 1 -
                TWEEN.Easing.Bounce.Out(1 - a)
        },
        Out: function(a) { return a < 1 / 2.75 ? 7.5625 * a * a : a < 2 / 2.75 ? 7.5625 * (a -= 1.5 / 2.75) * a + 0.75 : a < 2.5 / 2.75 ? 7.5625 * (a -= 2.25 / 2.75) * a + 0.9375 : 7.5625 * (a -= 2.625 / 2.75) * a + 0.984375 },
        InOut: function(a) { return 0.5 > a ? 0.5 * TWEEN.Easing.Bounce.In(2 * a) : 0.5 * TWEEN.Easing.Bounce.Out(2 * a - 1) + 0.5 }
    }
};
TWEEN.Interpolation = {
    Linear: function(a, c) { var b = a.length - 1,
            d = b * c,
            e = Math.floor(d),
            g = TWEEN.Interpolation.Utils.Linear; return 0 > c ? g(a[0], a[1], d) : 1 < c ? g(a[b], a[b - 1], b - d) : g(a[e], a[e + 1 > b ? b : e + 1], d - e) },
    Bezier: function(a, c) { var b = 0,
            d = a.length - 1,
            e = Math.pow,
            g = TWEEN.Interpolation.Utils.Bernstein,
            h; for (h = 0; h <= d; h++) b += e(1 - c, d - h) * e(c, h) * a[h] * g(d, h); return b },
    CatmullRom: function(a, c) {
        var b = a.length - 1,
            d = b * c,
            e = Math.floor(d),
            g = TWEEN.Interpolation.Utils.CatmullRom;
        return a[0] === a[b] ? (0 > c && (e = Math.floor(d = b * (1 + c))), g(a[(e -
            1 + b) % b], a[e], a[(e + 1) % b], a[(e + 2) % b], d - e)) : 0 > c ? a[0] - (g(a[0], a[0], a[1], a[1], -d) - a[0]) : 1 < c ? a[b] - (g(a[b], a[b], a[b - 1], a[b - 1], d - b) - a[b]) : g(a[e ? e - 1 : 0], a[e], a[b < e + 1 ? b : e + 1], a[b < e + 2 ? b : e + 2], d - e)
    },
    Utils: {
        Linear: function(a, c, b) { return (c - a) * b + a },
        Bernstein: function(a, c) { var b = TWEEN.Interpolation.Utils.Factorial; return b(a) / b(c) / b(a - c) },
        Factorial: function() { var a = [1]; return function(c) { var b = 1,
                    d; if (a[c]) return a[c]; for (d = c; 1 < d; d--) b *= d; return a[c] = b } }(),
        CatmullRom: function(a, c, b, d, e) {
            var a = 0.5 * (b - a),
                d = 0.5 * (d - c),
                g =
                e * e;
            return (2 * c - 2 * b + a + d) * e * g + (-3 * c + 3 * b - 2 * a - d) * g + a * e + c
        }
    }
};

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