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//
// delayloadhandler.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Define structures and prototypes necessary for implementing a delayload
// failure hook.
//
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifdef __cplusplus
extern "C" {
#endif
#if NTDDI_VERSION >= NTDDI_WIN8
typedef struct _DELAYLOAD_PROC_DESCRIPTOR {
ULONG ImportDescribedByName;
union {
LPCSTR Name;
ULONG Ordinal;
} Description;
} DELAYLOAD_PROC_DESCRIPTOR, *PDELAYLOAD_PROC_DESCRIPTOR;
typedef struct _DELAYLOAD_INFO {
ULONG Size;
PCIMAGE_DELAYLOAD_DESCRIPTOR DelayloadDescriptor;
PIMAGE_THUNK_DATA ThunkAddress;
LPCSTR TargetDllName;
DELAYLOAD_PROC_DESCRIPTOR TargetApiDescriptor;
PVOID TargetModuleBase;
PVOID Unused;
ULONG LastError;
} DELAYLOAD_INFO, *PDELAYLOAD_INFO;
typedef
PVOID
(WINAPI *PDELAYLOAD_FAILURE_DLL_CALLBACK) (
_In_ ULONG NotificationReason,
_In_ PDELAYLOAD_INFO DelayloadInfo
);
#define DELAYLOAD_GPA_FAILURE 4
extern PDELAYLOAD_FAILURE_DLL_CALLBACK __pfnDliFailureHook2;
#endif // NTDDI_VERSION >= NTDDI_WIN8
#ifdef __cplusplus
}
#endif