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/********************************************************************************
* *
* libloaderapi.h -- ApiSet Contract for api-ms-win-core-libraryloader-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _APISETLIBLOADER_
#define _APISETLIBLOADER_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#define FIND_RESOURCE_DIRECTORY_TYPES (0x0100)
#define FIND_RESOURCE_DIRECTORY_NAMES (0x0200)
#define FIND_RESOURCE_DIRECTORY_LANGUAGES (0x0400)
#define RESOURCE_ENUM_LN (0x0001)
#define RESOURCE_ENUM_MUI (0x0002)
#define RESOURCE_ENUM_MUI_SYSTEM (0x0004)
#define RESOURCE_ENUM_VALIDATE (0x0008)
#define RESOURCE_ENUM_MODULE_EXACT (0x0010)
#define SUPPORT_LANG_NUMBER 32
typedef struct tagENUMUILANG {
ULONG NumOfEnumUILang; // Acutall number of enumerated languages
ULONG SizeOfEnumUIBuffer; // Buffer size of pMUIEnumUILanguages
LANGID *pEnumUIBuffer;
} ENUMUILANG, *PENUMUILANG;
#ifdef STRICT
typedef BOOL (CALLBACK* ENUMRESLANGPROCA)(
_In_opt_ HMODULE hModule,
_In_ LPCSTR lpType,
_In_ LPCSTR lpName,
_In_ WORD wLanguage,
_In_ LONG_PTR lParam);
typedef BOOL (CALLBACK* ENUMRESLANGPROCW)(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpType,
_In_ LPCWSTR lpName,
_In_ WORD wLanguage,
_In_ LONG_PTR lParam);
#ifdef UNICODE
#define ENUMRESLANGPROC ENUMRESLANGPROCW
#else
#define ENUMRESLANGPROC ENUMRESLANGPROCA
#endif // !UNICODE
typedef BOOL (CALLBACK* ENUMRESNAMEPROCA)(
_In_opt_ HMODULE hModule,
_In_ LPCSTR lpType,
_In_ LPSTR lpName,
_In_ LONG_PTR lParam);
typedef BOOL (CALLBACK* ENUMRESNAMEPROCW)(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpType,
_In_ LPWSTR lpName,
_In_ LONG_PTR lParam);
#ifdef UNICODE
#define ENUMRESNAMEPROC ENUMRESNAMEPROCW
#else
#define ENUMRESNAMEPROC ENUMRESNAMEPROCA
#endif // !UNICODE
typedef BOOL (CALLBACK* ENUMRESTYPEPROCA)(
_In_opt_ HMODULE hModule,
_In_ LPSTR lpType,
_In_ LONG_PTR lParam
);
typedef BOOL (CALLBACK* ENUMRESTYPEPROCW)(
_In_opt_ HMODULE hModule,
_In_ LPWSTR lpType,
_In_ LONG_PTR lParam
);
#ifdef UNICODE
#define ENUMRESTYPEPROC ENUMRESTYPEPROCW
#else
#define ENUMRESTYPEPROC ENUMRESTYPEPROCA
#endif // !UNICODE
#else
typedef FARPROC ENUMRESTYPEPROCA;
typedef FARPROC ENUMRESTYPEPROCW;
#ifdef UNICODE
typedef ENUMRESTYPEPROCW ENUMRESTYPEPROC;
#else
typedef ENUMRESTYPEPROCA ENUMRESTYPEPROC;
#endif // UNICODE
typedef FARPROC ENUMRESNAMEPROCA;
typedef FARPROC ENUMRESNAMEPROCW;
#ifdef UNICODE
typedef ENUMRESNAMEPROCW ENUMRESNAMEPROC;
#else
typedef ENUMRESNAMEPROCA ENUMRESNAMEPROC;
#endif // UNICODE
typedef FARPROC ENUMRESLANGPROCA;
typedef FARPROC ENUMRESLANGPROCW;
#ifdef UNICODE
typedef ENUMRESLANGPROCW ENUMRESLANGPROC;
#else
typedef ENUMRESLANGPROCA ENUMRESLANGPROC;
#endif // UNICODE
#endif
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
DisableThreadLibraryCalls(
_In_ HMODULE hLibModule
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Ret_maybenull_
HRSRC
WINAPI
FindResourceExW(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpType,
_In_ LPCWSTR lpName,
_In_ WORD wLanguage
);
#ifdef UNICODE
#define FindResourceEx FindResourceExW
#endif
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN7)
WINBASEAPI
int
WINAPI
FindStringOrdinal(
_In_ DWORD dwFindStringOrdinalFlags,
_In_reads_(cchSource) LPCWSTR lpStringSource,
_In_ int cchSource,
_In_reads_(cchValue) LPCWSTR lpStringValue,
_In_ int cchValue,
_In_ BOOL bIgnoreCase
);
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WIN7)
WINBASEAPI
BOOL
WINAPI
FreeLibrary(
_In_ HMODULE hLibModule
);
WINBASEAPI
DECLSPEC_NORETURN
VOID
WINAPI
FreeLibraryAndExitThread(
_In_ HMODULE hLibModule,
_In_ DWORD dwExitCode
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Application Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
WINBASEAPI
BOOL
WINAPI
FreeResource(
_In_ HGLOBAL hResData
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Success_(return != 0)
_Ret_range_(1,nSize)
DWORD
WINAPI
GetModuleFileNameA(
_In_opt_ HMODULE hModule,
_Out_writes_to_(nSize,((return < nSize) ? (return + 1) : nSize)) LPSTR lpFilename,
_In_ DWORD nSize
);
WINBASEAPI
_Success_(return != 0)
_Ret_range_(1,nSize)
DWORD
WINAPI
GetModuleFileNameW(
_In_opt_ HMODULE hModule,
_Out_writes_to_(nSize,((return < nSize) ? (return + 1) : nSize)) LPWSTR lpFilename,
_In_ DWORD nSize
);
#ifdef UNICODE
#define GetModuleFileName GetModuleFileNameW
#else
#define GetModuleFileName GetModuleFileNameA
#endif // !UNICODE
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_When_(lpModuleName == NULL,_Ret_notnull_)
_When_(lpModuleName != NULL,_Ret_maybenull_)
HMODULE
WINAPI
GetModuleHandleA(
_In_opt_ LPCSTR lpModuleName
);
WINBASEAPI
_When_(lpModuleName == NULL,_Ret_notnull_)
_When_(lpModuleName != NULL,_Ret_maybenull_)
HMODULE
WINAPI
GetModuleHandleW(
_In_opt_ LPCWSTR lpModuleName
);
#ifdef UNICODE
#define GetModuleHandle GetModuleHandleW
#else
#define GetModuleHandle GetModuleHandleA
#endif // !UNICODE
#if !defined(RC_INVOKED)
#define GET_MODULE_HANDLE_EX_FLAG_PIN (0x00000001)
#define GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT (0x00000002)
#define GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS (0x00000004)
typedef
BOOL
(WINAPI*
PGET_MODULE_HANDLE_EXA)(
_In_ DWORD dwFlags,
_In_opt_ LPCSTR lpModuleName,
_Outptr_ HMODULE* phModule
);
typedef
BOOL
(WINAPI*
PGET_MODULE_HANDLE_EXW)(
_In_ DWORD dwFlags,
_In_opt_ LPCWSTR lpModuleName,
_Outptr_ HMODULE* phModule
);
#ifdef UNICODE
#define PGET_MODULE_HANDLE_EX PGET_MODULE_HANDLE_EXW
#else
#define PGET_MODULE_HANDLE_EX PGET_MODULE_HANDLE_EXA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
GetModuleHandleExA(
_In_ DWORD dwFlags,
_In_opt_ LPCSTR lpModuleName,
_Out_ HMODULE* phModule
);
WINBASEAPI
BOOL
WINAPI
GetModuleHandleExW(
_In_ DWORD dwFlags,
_In_opt_ LPCWSTR lpModuleName,
_Out_ HMODULE* phModule
);
#ifdef UNICODE
#define GetModuleHandleEx GetModuleHandleExW
#else
#define GetModuleHandleEx GetModuleHandleExA
#endif // !UNICODE
#endif
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
FARPROC
WINAPI
GetProcAddress(
_In_ HMODULE hModule,
_In_ LPCSTR lpProcName
);
#define CURRENT_IMPORT_REDIRECTION_VERSION 1
typedef struct _REDIRECTION_FUNCTION_DESCRIPTOR {
PCSTR DllName;
PCSTR FunctionName;
PVOID RedirectionTarget;
} REDIRECTION_FUNCTION_DESCRIPTOR, *PREDIRECTION_FUNCTION_DESCRIPTOR;
typedef const REDIRECTION_FUNCTION_DESCRIPTOR *PCREDIRECTION_FUNCTION_DESCRIPTOR;
typedef struct _REDIRECTION_DESCRIPTOR {
ULONG Version;
ULONG FunctionCount;
PCREDIRECTION_FUNCTION_DESCRIPTOR Redirections;
} REDIRECTION_DESCRIPTOR, *PREDIRECTION_DESCRIPTOR;
typedef const REDIRECTION_DESCRIPTOR *PCREDIRECTION_DESCRIPTOR;
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Ret_maybenull_
HMODULE
WINAPI
LoadLibraryExA(
_In_ LPCSTR lpLibFileName,
_Reserved_ HANDLE hFile,
_In_ DWORD dwFlags
);
WINBASEAPI
_Ret_maybenull_
HMODULE
WINAPI
LoadLibraryExW(
_In_ LPCWSTR lpLibFileName,
_Reserved_ HANDLE hFile,
_In_ DWORD dwFlags
);
#ifdef UNICODE
#define LoadLibraryEx LoadLibraryExW
#else
#define LoadLibraryEx LoadLibraryExA
#endif // !UNICODE
#define DONT_RESOLVE_DLL_REFERENCES 0x00000001
#define LOAD_LIBRARY_AS_DATAFILE 0x00000002
// reserved for internal LOAD_PACKAGED_LIBRARY: 0x00000004
#define LOAD_WITH_ALTERED_SEARCH_PATH 0x00000008
#define LOAD_IGNORE_CODE_AUTHZ_LEVEL 0x00000010
#define LOAD_LIBRARY_AS_IMAGE_RESOURCE 0x00000020
#define LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE 0x00000040
#define LOAD_LIBRARY_REQUIRE_SIGNED_TARGET 0x00000080
#define LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR 0x00000100
#define LOAD_LIBRARY_SEARCH_APPLICATION_DIR 0x00000200
#define LOAD_LIBRARY_SEARCH_USER_DIRS 0x00000400
#define LOAD_LIBRARY_SEARCH_SYSTEM32 0x00000800
#define LOAD_LIBRARY_SEARCH_DEFAULT_DIRS 0x00001000
#if (NTDDI_VERSION >= NTDDI_WIN10_RS1)
#define LOAD_LIBRARY_SAFE_CURRENT_DIRS 0x00002000
#define LOAD_LIBRARY_SEARCH_SYSTEM32_NO_FORWARDER 0x00004000
#else
//
// For anything building for downlevel, set the flag to be the same as LOAD_LIBRARY_SEARCH_SYSTEM32
// such that they're treated the same when running on older version of OS.
//
#define LOAD_LIBRARY_SEARCH_SYSTEM32_NO_FORWARDER LOAD_LIBRARY_SEARCH_SYSTEM32
#endif // (_APISET_LIBLOADER_VER >= 0x0202)
#if (NTDDI_VERSION >= NTDDI_WIN10_RS2)
#define LOAD_LIBRARY_OS_INTEGRITY_CONTINUITY 0x00008000
#endif
WINBASEAPI
_Ret_maybenull_
HGLOBAL
WINAPI
LoadResource(
_In_opt_ HMODULE hModule,
_In_ HRSRC hResInfo
);
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINUSERAPI
int
WINAPI
LoadStringA(
_In_opt_ HINSTANCE hInstance,
_In_ UINT uID,
_Out_writes_to_(cchBufferMax,return + 1) LPSTR lpBuffer,
_In_ int cchBufferMax
);
WINUSERAPI
int
WINAPI
LoadStringW(
_In_opt_ HINSTANCE hInstance,
_In_ UINT uID,
_Out_writes_to_(cchBufferMax,return + 1) LPWSTR lpBuffer,
_In_ int cchBufferMax
);
#ifdef UNICODE
#define LoadString LoadStringW
#else
#define LoadString LoadStringA
#endif // !UNICODE
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
LPVOID
WINAPI
LockResource(
_In_ HGLOBAL hResData
);
WINBASEAPI
DWORD
WINAPI
SizeofResource(
_In_opt_ HMODULE hModule,
_In_ HRSRC hResInfo
);
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region App Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
typedef PVOID DLL_DIRECTORY_COOKIE, *PDLL_DIRECTORY_COOKIE;
WINBASEAPI
DLL_DIRECTORY_COOKIE
WINAPI
AddDllDirectory(
_In_ PCWSTR NewDirectory
);
WINBASEAPI
BOOL
WINAPI
RemoveDllDirectory(
_In_ DLL_DIRECTORY_COOKIE Cookie
);
WINBASEAPI
BOOL
WINAPI
SetDefaultDllDirectories(
_In_ DWORD DirectoryFlags
);
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
WINBASEAPI
BOOL
APIENTRY
EnumResourceLanguagesExA(
_In_opt_ HMODULE hModule,
_In_ LPCSTR lpType,
_In_ LPCSTR lpName,
_In_ ENUMRESLANGPROCA lpEnumFunc,
_In_opt_ LONG_PTR lParam,
DWORD dwFlags,
LANGID LangId
);
WINBASEAPI
BOOL
APIENTRY
EnumResourceLanguagesExW(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpType,
_In_ LPCWSTR lpName,
_In_ ENUMRESLANGPROCW lpEnumFunc,
_In_opt_ LONG_PTR lParam,
DWORD dwFlags,
LANGID LangId
);
#ifdef UNICODE
#define EnumResourceLanguagesEx EnumResourceLanguagesExW
#else
#define EnumResourceLanguagesEx EnumResourceLanguagesExA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
EnumResourceNamesExA(
_In_opt_ HMODULE hModule,
_In_ LPCSTR lpType,
_In_ ENUMRESNAMEPROCA lpEnumFunc,
_In_ LONG_PTR lParam,
DWORD dwFlags,
LANGID LangId
);
WINBASEAPI
BOOL
WINAPI
EnumResourceNamesExW(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpType,
_In_ ENUMRESNAMEPROCW lpEnumFunc,
_In_ LONG_PTR lParam,
DWORD dwFlags,
LANGID LangId
);
#ifdef UNICODE
#define EnumResourceNamesEx EnumResourceNamesExW
#else
#define EnumResourceNamesEx EnumResourceNamesExA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
EnumResourceTypesExA(
_In_opt_ HMODULE hModule,
_In_ ENUMRESTYPEPROCA lpEnumFunc,
_In_ LONG_PTR lParam,
DWORD dwFlags,
LANGID LangId
);
WINBASEAPI
BOOL
WINAPI
EnumResourceTypesExW(
_In_opt_ HMODULE hModule,
_In_ ENUMRESTYPEPROCW lpEnumFunc,
_In_ LONG_PTR lParam,
DWORD dwFlags,
LANGID LangId
);
#ifdef UNICODE
#define EnumResourceTypesEx EnumResourceTypesExW
#else
#define EnumResourceTypesEx EnumResourceTypesExA
#endif // !UNICODE
#endif // (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Ret_maybenull_
HRSRC
WINAPI
FindResourceW(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpName,
_In_ LPCWSTR lpType
);
#ifdef UNICODE
#define FindResource FindResourceW
#endif
WINBASEAPI
_Ret_maybenull_
HMODULE
WINAPI
LoadLibraryA(
_In_ LPCSTR lpLibFileName
);
WINBASEAPI
_Ret_maybenull_
HMODULE
WINAPI
LoadLibraryW(
_In_ LPCWSTR lpLibFileName
);
#ifdef UNICODE
#define LoadLibrary LoadLibraryW
#else
#define LoadLibrary LoadLibraryA
#endif // !UNICODE
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
WINBASEAPI
BOOL
WINAPI
EnumResourceNamesW(
_In_opt_ HMODULE hModule,
_In_ LPCWSTR lpType,
_In_ ENUMRESNAMEPROCW lpEnumFunc,
_In_ LONG_PTR lParam
);
#ifdef UNICODE
#define EnumResourceNames EnumResourceNamesW
#endif
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _APISETLIBLOADER_