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Current File : C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0/um/manipulations.idl
// manipulations.idl

cpp_quote("#include <winapifamily.h>")

#pragma region Desktop Family
cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)")

typedef [v1_enum] enum MANIPULATION_PROCESSOR_MANIPULATIONS
{
    MANIPULATION_NONE = 0x00000000,
    MANIPULATION_TRANSLATE_X = 0x00000001,
    MANIPULATION_TRANSLATE_Y = 0x00000002,
    MANIPULATION_SCALE = 0x00000004,
    MANIPULATION_ROTATE = 0x00000008,
	MANIPULATION_ALL = 0x0000000F
}  MANIPULATION_PROCESSOR_MANIPULATIONS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(MANIPULATION_PROCESSOR_MANIPULATIONS)")

cpp_quote("// Floating point constants.")
cpp_quote("DECLSPEC_SELECTANY extern const float POSITIVE_INFINITY = ((float)(1e308 * 10));")
cpp_quote("DECLSPEC_SELECTANY extern const float NEGATIVE_INFINITY = ((float)(-1e308 * 10));")
cpp_quote("DECLSPEC_SELECTANY extern const float NaN = ((float)((1e308 * 10)*0.));")


// Manipulation ID typically provided by the WM_TOUCH param TOUCHINPUT.id.
typedef unsigned long MANIPULATOR_ID;

[
    uuid(935610b3-6f81-450f-85d5-42d3d26c5c11),
    version(1.0),
    helpstring("Manipulations Library 1.0")
]
library ManipulationsLib
{
    importlib("stdole32.tlb");
    importlib("stdole2.tlb");


    //////// Manipulation objects (begin) //////////////////


    ////////////////////////////////////////////////////////////////////////////////////
    // _IManipulationEvents interface
    // Public COM event interface for Manipulation and Inertia Processors
    ////////////////////////////////////////////////////////////////////////////////////
    [
        object,
        uuid(4f62c8da-9c53-4b22-93df-927a862bbb03),
        helpstring("_IManipulationEvents interface"),
        pointer_default(unique)
    ]
    interface _IManipulationEvents : IUnknown
    {
        [helpstring("event ManipulationStarted Returns the beginning position of a new manipulation")]
        HRESULT ManipulationStarted([in] FLOAT x, [in] FLOAT y);
        [helpstring("event ManipulationDelta Returns the change in position from the manipulation underway (rotation in radians)")] 
        HRESULT ManipulationDelta([in] FLOAT x, [in] FLOAT y,
                    [in] FLOAT translationDeltaX, 
                    [in] FLOAT translationDeltaY,
                    [in] FLOAT scaleDelta, 
                    [in] FLOAT expansionDelta, 
                    [in] FLOAT rotationDelta,
                    [in] FLOAT cumulativeTranslationX, 
                    [in] FLOAT cumulativeTranslationY,
                    [in] FLOAT cumulativeScale, 
                    [in] FLOAT cumulativeExpansion, 
                    [in] FLOAT cumulativeRotation);
        [helpstring("event ManipulationCompleted Returns the final position change from the manipulation (rotation in radians)")] 
        HRESULT ManipulationCompleted([in] FLOAT x, [in] FLOAT y,
                    [in] FLOAT cumulativeTranslationX, 
                    [in] FLOAT cumulativeTranslationY,
                    [in] FLOAT cumulativeScale, 
                    [in] FLOAT cumulativeExpansion, 
                    [in] FLOAT cumulativeRotation);
    }

    ////////////////////////////////////////////////////////////////////////////////////
    // IInertiaProcessor interface
    // Public COM interface for Inertia Processor
    ////////////////////////////////////////////////////////////////////////////////////
    [
        object,
        uuid(18b00c6d-c5ee-41b1-90a9-9d4a929095ad),
        helpstring("IInertiaProcessor interface"),
        pointer_default(unique)
    ]
    interface IInertiaProcessor : IUnknown
    {
        // Note: Coordinates are in caller-specified units.

        // Initial origin, default {0,0}.
        HRESULT get_InitialOriginX([out]FLOAT *x);
        HRESULT put_InitialOriginX([in]FLOAT x);                
        HRESULT get_InitialOriginY([out]FLOAT *y);
        HRESULT put_InitialOriginY([in]FLOAT y);

        // Initial velocity, in units per msec, default 0, 0.
        HRESULT get_InitialVelocityX([out]FLOAT *x);
        HRESULT put_InitialVelocityX([in]FLOAT x);                
        HRESULT get_InitialVelocityY([out]FLOAT *y);
        HRESULT put_InitialVelocityY([in]FLOAT y);

        // Initial angular velocity, in clockwise radians per msec, default 0
        HRESULT get_InitialAngularVelocity([out]FLOAT *velocity);
        HRESULT put_InitialAngularVelocity([in]FLOAT velocity);

        // Expansion velocity - how fast average radius gets changed, 
        // in units per msec, default 0.
        HRESULT get_InitialExpansionVelocity([out]FLOAT *velocity);
        HRESULT put_InitialExpansionVelocity([in]FLOAT velocity);

        // Initial average radius of the object. 
        // NOTE: This parameter must be specified if InitialExpensionVelocity
        // is specified.
        HRESULT get_InitialRadius([out]FLOAT *radius);
        HRESULT put_InitialRadius([in]FLOAT radius);
            
        // Bounds, how far the object can travel in any direction, for
        // example, distance to the control boundary.
        // Default (NEGATIVE_INFINITY, POSITIVE_INFINITY)
        HRESULT get_BoundaryLeft([out]FLOAT *left);
        HRESULT put_BoundaryLeft([in]FLOAT left);
        HRESULT get_BoundaryTop([out]FLOAT *top);
        HRESULT put_BoundaryTop([in]FLOAT top);
        HRESULT get_BoundaryRight([out]FLOAT *right);
        HRESULT put_BoundaryRight([in]FLOAT right);
        HRESULT get_BoundaryBottom([out]FLOAT *bottom);
        HRESULT put_BoundaryBottom([in]FLOAT bottom);

        // Size of the elastic region for bouncing, 
        // default {0, 0, 0, 0}.
        HRESULT get_ElasticMarginLeft([out]FLOAT *left);
        HRESULT put_ElasticMarginLeft([in]FLOAT left);
        HRESULT get_ElasticMarginTop([out]FLOAT *top);
        HRESULT put_ElasticMarginTop([in]FLOAT top);
        HRESULT get_ElasticMarginRight([out]FLOAT *right);
        HRESULT put_ElasticMarginRight([in]FLOAT right);
        HRESULT get_ElasticMarginBottom([out]FLOAT *bottom);
        HRESULT put_ElasticMarginBottom([in]FLOAT bottom);

        // Desired distance the object needs to travel.
        // Default is NaN.
        // This value is mutually exclusive with DesiredDeceleration.
        HRESULT get_DesiredDisplacement([out]FLOAT *displacement);
        HRESULT put_DesiredDisplacement([in]FLOAT displacement);

        // Desired rotation when the object stops, in radians.
        // Default is NaN.
        // This value is mutually exclusive with DesiredAngularDeceleration.
        HRESULT get_DesiredRotation([out]FLOAT *rotation);
        HRESULT put_DesiredRotation([in]FLOAT rotation);

        // Desired change in the object average radius.
        // Default is NaN.
        // This value is mutually exclusive with DesiredExpansionDeceleration
        HRESULT get_DesiredExpansion([out]FLOAT *expansion);
        HRESULT put_DesiredExpansion([in]FLOAT expansion);

        // Desired absolute deceleration, in units per square msec.
        // Default is NaN.
        // This value is mutually exclusive with DesiredTranslation.
        HRESULT get_DesiredDeceleration([out]FLOAT *deceleration);
        HRESULT put_DesiredDeceleration([in]FLOAT deceleration);
        HRESULT get_DesiredAngularDeceleration([out]FLOAT *deceleration);
        HRESULT put_DesiredAngularDeceleration([in]FLOAT deceleration);
        HRESULT get_DesiredExpansionDeceleration([out]FLOAT *deceleration);
        HRESULT put_DesiredExpansionDeceleration([in]FLOAT deceleration);

        // Initial timestamp.
        HRESULT get_InitialTimestamp([out]DWORD *timestamp);
        HRESULT put_InitialTimestamp([in]DWORD timestamp);

        // Initializes the processor with initial timestamp.
        HRESULT Reset();

        // Processes the given tick, can raise Delta or Completed event
        // depending on whether extrapolation is completed or not.
        // If extrapolation finished at the previous tick, the method
        // is no-op.
        // Returns false if extrapolation is already completed.
        HRESULT Process([out]BOOL *completed);

        // Processes the given tick, can raise Delta or Completed event
        // depending on whether extrapolation is completed or not.
        // If extrapolation finished at the previous tick, the method 
        // is no-op.
        // Timestamp is in QueryPerformanceCounter() units.
        // Returns false if extrapolation is already completed.
        HRESULT ProcessTime([in]DWORD timestamp, [out]BOOL *completed);

        // Processes the given tick and raises Completed event.
        HRESULT Complete();

        // Processes the given tick and raises Completed event.
        HRESULT CompleteTime([in]DWORD timestamp); // in QueryPerformanceCounter() units
    }


    ////////////////////////////////////////////////////////////////////////////////////
    // IManipulationProcessor interface
    // Public COM Interface for Manipulation Processor (WM_TOUCH-based)
    ////////////////////////////////////////////////////////////////////////////////////
    [
        object,
        uuid(A22AC519-8300-48a0-BEF4-F1BE8737DBA4),
        //  DEFINE_GUID(<<name>>, 0xa22ac519, 0x8300, 0x48a0, 0xbe, 0xf4, 0xf1, 0xbe, 0x87, 0x37, 0xdb, 0xa4);
        // static const GUID <<name>> = { 0xa22ac519, 0x8300, 0x48a0, { 0xbe, 0xf4, 0xf1, 0xbe, 0x87, 0x37, 0xdb, 0xa4 } };
        helpstring("IManipulationProcessor interface"),
        pointer_default(unique)
    ]
    interface IManipulationProcessor : IUnknown
    {
        // Get/set the desired manipulation types (Translate, Rotate, Scale).
        HRESULT get_SupportedManipulations([out]MANIPULATION_PROCESSOR_MANIPULATIONS *manipulations);
        HRESULT put_SupportedManipulations([in]MANIPULATION_PROCESSOR_MANIPULATIONS manipulations);

        // Get/set the X and Y pivot points for rotation.
        HRESULT get_PivotPointX([out]FLOAT *pivotPointX);
        HRESULT put_PivotPointX([in]FLOAT pivotPointX);
        HRESULT get_PivotPointY([out]FLOAT *pivotPointY);
        HRESULT put_PivotPointY([in]FLOAT pivotPointY);

        // Get/set the radius for rotation.
        HRESULT get_PivotRadius([out]FLOAT *pivotRadius);
        HRESULT put_PivotRadius([in]FLOAT pivotRadius);

        // Explicitly declare the current manipulation completed, 
        // which resets the state of the manipulation processor.
        HRESULT CompleteManipulation();

        // Down/Move/Up methods.  These are the workhorse methods for providing individual
        // contact point data to the ManipulationProcessor during a real-time manipulation, 
        // and are typically called from within the message handler for the input device(s).
        HRESULT ProcessDown([in]MANIPULATOR_ID manipulatorId, [in]FLOAT x, [in]FLOAT y);
        HRESULT ProcessMove([in]MANIPULATOR_ID manipulatorId, [in]FLOAT x, [in]FLOAT y);
        HRESULT ProcessUp([in]MANIPULATOR_ID manipulatorId, [in]FLOAT x, [in]FLOAT y);
        HRESULT ProcessDownWithTime([in]MANIPULATOR_ID manipulatorId, [in]FLOAT x, [in]FLOAT y, [in]DWORD timestamp);
        HRESULT ProcessMoveWithTime([in]MANIPULATOR_ID manipulatorId, [in]FLOAT x, [in]FLOAT y, [in]DWORD timestamp);
        HRESULT ProcessUpWithTime([in]MANIPULATOR_ID manipulatorId, [in]FLOAT x, [in]FLOAT y, [in]DWORD timestamp);

        // Velocity access methods.  These methods are provided to poll the X,Y translation,
        // scale expansion, and angular rotation velocities.
        HRESULT GetVelocityX([out]FLOAT *velocityX);
        HRESULT GetVelocityY([out]FLOAT *velocityY);
        HRESULT GetExpansionVelocity([out]FLOAT *expansionVelocity);
        HRESULT GetAngularVelocity([out]FLOAT *angularVelocity);

        // Get/set the minimum scale and rotation radius.
        HRESULT get_MinimumScaleRotateRadius([out]FLOAT *minRadius);
        HRESULT put_MinimumScaleRotateRadius([in]FLOAT minRadius);
    }


    ///////////////////////////////////////////////////
    //  CoCreateable objects 
    ///////////////////////////////////////////////////

    // InertiaProcessor object
    [
        uuid(abb27087-4ce0-4e58-a0cb-e24df96814be),
        helpstring("InertiaProcessor Class")
    ]
    coclass InertiaProcessor
    {
        [default] interface IInertiaProcessor;
        [default, source] interface _IManipulationEvents;
    };

    // ManipulationProcessor object
    [
        uuid(597D4FB0-47FD-4aff-89B9-C6CFAE8CF08E),
        helpstring("ManipulationProcessor Class")
    ]
    coclass ManipulationProcessor
    {
        [default] interface IManipulationProcessor;
        [default, source] interface _IManipulationEvents;
    };

};


cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */")
#pragma endregion


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