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/********************************************************************************
* *
* playsoundapi.h -- ApiSet Contract for api-ms-win-mm-playsound-l1-1-0 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _PLAYSOUNDAPI_H_
#define _PLAYSOUNDAPI_H_
#include <apiset.h>
#include <apisetcconv.h>
#include <mmsyscom.h> // mm common definitions
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Desktop Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#ifndef MMNOSOUND
/****************************************************************************
Sound support
****************************************************************************/
#ifdef _WIN32
WINMMAPI
BOOL
WINAPI
sndPlaySoundA(
_In_opt_ LPCSTR pszSound,
_In_ UINT fuSound
);
WINMMAPI
BOOL
WINAPI
sndPlaySoundW(
_In_opt_ LPCWSTR pszSound,
_In_ UINT fuSound
);
#ifdef UNICODE
#define sndPlaySound sndPlaySoundW
#else
#define sndPlaySound sndPlaySoundA
#endif // !UNICODE
#else
DLOAD_RET(FALSE)
BOOL WINAPI sndPlaySound(LPCSTR pszSound, UINT fuSound);
#endif
/*
* flag values for fuSound and fdwSound arguments on [snd]PlaySound
*/
#define SND_SYNC 0x0000 /* play synchronously (default) */
#define SND_ASYNC 0x0001 /* play asynchronously */
#define SND_NODEFAULT 0x0002 /* silence (!default) if sound not found */
#define SND_MEMORY 0x0004 /* pszSound points to a memory file */
#define SND_LOOP 0x0008 /* loop the sound until next sndPlaySound */
#define SND_NOSTOP 0x0010 /* don't stop any currently playing sound */
#define SND_NOWAIT 0x00002000L /* don't wait if the driver is busy */
#define SND_ALIAS 0x00010000L /* name is a registry alias */
#define SND_ALIAS_ID 0x00110000L /* alias is a predefined ID */
#define SND_FILENAME 0x00020000L /* name is file name */
#define SND_RESOURCE 0x00040004L /* name is resource name or atom */
#if(WINVER >= 0x0400)
#define SND_PURGE 0x0040 /* purge non-static events for task */
#define SND_APPLICATION 0x0080 /* look for application specific association */
#endif /* WINVER >= 0x0400 */
#define SND_SENTRY 0x00080000L /* Generate a SoundSentry event with this sound */
#define SND_RING 0x00100000L /* Treat this as a "ring" from a communications app - don't duck me */
#define SND_SYSTEM 0x00200000L /* Treat this as a system sound */
#define SND_ALIAS_START 0 /* alias base */
#ifdef _WIN32
#define sndAlias(ch0, ch1) (SND_ALIAS_START + (DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8))
#define SND_ALIAS_SYSTEMASTERISK sndAlias('S', '*')
#define SND_ALIAS_SYSTEMQUESTION sndAlias('S', '?')
#define SND_ALIAS_SYSTEMHAND sndAlias('S', 'H')
#define SND_ALIAS_SYSTEMEXIT sndAlias('S', 'E')
#define SND_ALIAS_SYSTEMSTART sndAlias('S', 'S')
#define SND_ALIAS_SYSTEMWELCOME sndAlias('S', 'W')
#define SND_ALIAS_SYSTEMEXCLAMATION sndAlias('S', '!')
#define SND_ALIAS_SYSTEMDEFAULT sndAlias('S', 'D')
WINMMAPI
BOOL
WINAPI
PlaySoundA(
_In_opt_ LPCSTR pszSound,
_In_opt_ HMODULE hmod,
_In_ DWORD fdwSound
);
WINMMAPI
BOOL
WINAPI
PlaySoundW(
_In_opt_ LPCWSTR pszSound,
_In_opt_ HMODULE hmod,
_In_ DWORD fdwSound
);
#ifdef UNICODE
#define PlaySound PlaySoundW
#else
#define PlaySound PlaySoundA
#endif // !UNICODE
#else
DLOAD_RET(FALSE)
BOOL WINAPI PlaySound(LPCSTR pszSound, HMODULE hmod, DWORD fdwSound);
#endif
#endif /* ifndef MMNOSOUND */
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _PLAYSOUNDAPI_H_