| Server IP : 209.209.40.120 / Your IP : 216.73.217.112 Web Server : Microsoft-IIS/10.0 System : Windows NT NEWWWW 10.0 build 17763 (Windows Server 2019) i586 User : NEWWWW$ ( 0) PHP Version : 8.3.30 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : OFF | Perl : OFF | Python : OFF | Sudo : OFF | Pkexec : OFF Directory : C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0/um/ |
Upload File : |
/********************************************************************************
* *
* wow64app.h - ApiSet Contract for api-ms-win-core-wow64-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _WOW64APISET_H_
#define _WOW64APISET_H_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
// RC warns because "WINBASE_DECLARE_GET_SYSTEM_WOW64_DIRECTORY" is a bit long.
#if !defined(RC_INVOKED)
#if _WIN32_WINNT >= 0x0501 || defined(WINBASE_DECLARE_GET_SYSTEM_WOW64_DIRECTORY)
WINBASEAPI
BOOL
WINAPI
Wow64DisableWow64FsRedirection(
_Out_ PVOID* OldValue
);
WINBASEAPI
BOOL
WINAPI
Wow64RevertWow64FsRedirection(
_In_ PVOID OlValue
);
#endif // _WIN32_WINNT >= 0x0501
#endif // !defined(RC_INVOKED)
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#pragma region Application Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= 0x0501)
WINBASEAPI
BOOL
WINAPI
IsWow64Process(
_In_ HANDLE hProcess,
_Out_ PBOOL Wow64Process
);
#endif // _WIN32_WINNT >= 0x0501
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
// RC warns because "WINBASE_DECLARE_GET_SYSTEM_WOW64_DIRECTORY" is a bit long.
#if !defined(RC_INVOKED)
#if _WIN32_WINNT >= 0x0501 || defined(WINBASE_DECLARE_GET_SYSTEM_WOW64_DIRECTORY)
WINBASEAPI
_Must_inspect_result_
_Success_(return != 0 && return < uSize)
UINT
WINAPI
GetSystemWow64DirectoryA(
_Out_writes_to_opt_(uSize,return + 1) LPSTR lpBuffer,
_In_ UINT uSize
);
WINBASEAPI
_Must_inspect_result_
_Success_(return != 0 && return < uSize)
UINT
WINAPI
GetSystemWow64DirectoryW(
_Out_writes_to_opt_(uSize,return + 1) LPWSTR lpBuffer,
_In_ UINT uSize
);
#ifdef UNICODE
#define GetSystemWow64Directory GetSystemWow64DirectoryW
#else
#define GetSystemWow64Directory GetSystemWow64DirectoryA
#endif // !UNICODE
#endif // _WIN32_WINNT >= 0x0501
#endif // !defined(RC_INVOKED)
#if (_WIN32_WINNT >= 0x0A00)
WINBASEAPI
USHORT
WINAPI
Wow64SetThreadDefaultGuestMachine(
_In_ USHORT Machine
);
#endif // _WIN32_WINNT >= 0x0A00
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#pragma region Application Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= 0x0A00)
WINBASEAPI
BOOL
WINAPI
IsWow64Process2(
_In_ HANDLE hProcess,
_Out_ USHORT* pProcessMachine,
_Out_opt_ USHORT* pNativeMachine
);
#endif // _WIN32_WINNT >= 0x0A00
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= 0x0A00)
WINBASEAPI
_Must_inspect_result_
_Success_(return != 0 && return < uSize)
UINT
WINAPI
GetSystemWow64Directory2A(
_Out_writes_to_opt_(uSize,return + 1) LPSTR lpBuffer,
_In_ UINT uSize,
_In_ WORD ImageFileMachineType
);
WINBASEAPI
_Must_inspect_result_
_Success_(return != 0 && return < uSize)
UINT
WINAPI
GetSystemWow64Directory2W(
_Out_writes_to_opt_(uSize,return + 1) LPWSTR lpBuffer,
_In_ UINT uSize,
_In_ WORD ImageFileMachineType
);
#ifdef UNICODE
#define GetSystemWow64Directory2 GetSystemWow64Directory2W
#else
#define GetSystemWow64Directory2 GetSystemWow64Directory2A
#endif // !UNICODE
#endif // _WIN32_WINNT >= 0x0A00
#if (_WIN32_WINNT >= 0x0A00)
WINBASEAPI
_Must_inspect_result_
HRESULT
WINAPI
IsWow64GuestMachineSupported(
_In_ USHORT WowGuestMachine,
_Out_ BOOL* MachineIsSupported
);
#endif // _WIN32_WINNT >= 0x0A00
#if (_WIN32_WINNT >= 0x0600)
WINBASEAPI
BOOL
WINAPI
Wow64GetThreadContext(
_In_ HANDLE hThread,
_Inout_ PWOW64_CONTEXT lpContext
);
WINBASEAPI
BOOL
WINAPI
Wow64SetThreadContext(
_In_ HANDLE hThread,
_In_ CONST WOW64_CONTEXT* lpContext
);
WINBASEAPI
DWORD
WINAPI
Wow64SuspendThread(
_In_ HANDLE hThread
);
#endif // (_WIN32_WINNT >= 0x0600)
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _WOW64APISET_H_