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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
// Forward Declare
namespace Windows
{
namespace Foundation
{
typedef struct TimeSpan TimeSpan;
apicontract UniversalApiContract;
}
}
namespace Windows
{
namespace Devices
{
namespace Haptics
{
typedef enum VibrationAccessStatus VibrationAccessStatus;
interface IKnownSimpleHapticsControllerWaveformsStatics;
interface ISimpleHapticsController;
interface ISimpleHapticsControllerFeedback;
interface IVibrationDevice;
interface IVibrationDeviceStatics;
runtimeclass KnownSimpleHapticsControllerWaveforms;
runtimeclass SimpleHapticsController;
runtimeclass SimpleHapticsControllerFeedback;
runtimeclass VibrationDevice;
}
}
}
// Generic instantiations
namespace Windows
{
namespace Devices
{
namespace Haptics
{
declare
{
interface Windows.Foundation.Collections.IIterable<Windows.Devices.Haptics.SimpleHapticsController*>;
interface Windows.Foundation.Collections.IIterable<Windows.Devices.Haptics.SimpleHapticsControllerFeedback*>;
interface Windows.Foundation.Collections.IIterable<Windows.Devices.Haptics.VibrationDevice*>;
interface Windows.Foundation.Collections.IIterator<Windows.Devices.Haptics.SimpleHapticsController*>;
interface Windows.Foundation.Collections.IIterator<Windows.Devices.Haptics.SimpleHapticsControllerFeedback*>;
interface Windows.Foundation.Collections.IIterator<Windows.Devices.Haptics.VibrationDevice*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.VibrationDevice*>;
interface Windows.Foundation.IAsyncOperation<Windows.Devices.Haptics.VibrationAccessStatus>;
interface Windows.Foundation.IAsyncOperation<Windows.Devices.Haptics.VibrationDevice*>;
interface Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.VibrationDevice*>*>;
}
}
}
}
// Type definition
namespace Windows
{
namespace Devices
{
namespace Haptics
{
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
enum VibrationAccessStatus
{
Allowed = 0,
DeniedByUser = 1,
DeniedBySystem = 2,
DeniedByEnergySaver = 3
};
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Devices.Haptics.KnownSimpleHapticsControllerWaveforms)]
[uuid(3D577EF7-4CEE-11E6-B535-001BDC06AB3B)]
interface IKnownSimpleHapticsControllerWaveformsStatics : IInspectable
{
[propget] HRESULT Click([out] [retval] UINT16* value);
[propget] HRESULT BuzzContinuous([out] [retval] UINT16* value);
[propget] HRESULT RumbleContinuous([out] [retval] UINT16* value);
[propget] HRESULT Press([out] [retval] UINT16* value);
[propget] HRESULT Release([out] [retval] UINT16* value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Devices.Haptics.SimpleHapticsController)]
[uuid(3D577EF9-4CEE-11E6-B535-001BDC06AB3B)]
interface ISimpleHapticsController : IInspectable
{
[propget] HRESULT Id([out] [retval] HSTRING* value);
[propget] HRESULT SupportedFeedback([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback*>** value);
[propget] HRESULT IsIntensitySupported([out] [retval] boolean* value);
[propget] HRESULT IsPlayCountSupported([out] [retval] boolean* value);
[propget] HRESULT IsPlayDurationSupported([out] [retval] boolean* value);
[propget] HRESULT IsReplayPauseIntervalSupported([out] [retval] boolean* value);
HRESULT StopFeedback();
[overload("SendHapticFeedback")] HRESULT SendHapticFeedback([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback* feedback);
[overload("SendHapticFeedback")] HRESULT SendHapticFeedbackWithIntensity([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback* feedback, [in] DOUBLE intensity);
HRESULT SendHapticFeedbackForDuration([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback* feedback, [in] DOUBLE intensity, [in] Windows.Foundation.TimeSpan playDuration);
HRESULT SendHapticFeedbackForPlayCount([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback* feedback, [in] DOUBLE intensity, [in] INT32 playCount, [in] Windows.Foundation.TimeSpan replayPauseInterval);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Devices.Haptics.SimpleHapticsControllerFeedback)]
[uuid(3D577EF8-4CEE-11E6-B535-001BDC06AB3B)]
interface ISimpleHapticsControllerFeedback : IInspectable
{
[propget] HRESULT Waveform([out] [retval] UINT16* value);
[propget] HRESULT Duration([out] [retval] Windows.Foundation.TimeSpan* value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Devices.Haptics.VibrationDevice)]
[uuid(40F21A3E-8844-47FF-B312-06185A3844DA)]
interface IVibrationDevice : IInspectable
{
[propget] HRESULT Id([out] [retval] HSTRING* value);
[propget] HRESULT SimpleHapticsController([out] [retval] Windows.Devices.Haptics.SimpleHapticsController** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Devices.Haptics.VibrationDevice)]
[uuid(53E2EDED-2290-4AC9-8EB3-1A84122EB71C)]
interface IVibrationDeviceStatics : IInspectable
{
HRESULT RequestAccessAsync([out] [retval] Windows.Foundation.IAsyncOperation<Windows.Devices.Haptics.VibrationAccessStatus>** operation);
HRESULT GetDeviceSelector([out] [retval] HSTRING* result);
HRESULT FromIdAsync([in] HSTRING deviceId, [out] [retval] Windows.Foundation.IAsyncOperation<Windows.Devices.Haptics.VibrationDevice*>** operation);
HRESULT GetDefaultAsync([out] [retval] Windows.Foundation.IAsyncOperation<Windows.Devices.Haptics.VibrationDevice*>** operation);
HRESULT FindAllAsync([out] [retval] Windows.Foundation.IAsyncOperation<Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.VibrationDevice*>*>** operation);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
[static(Windows.Devices.Haptics.IKnownSimpleHapticsControllerWaveformsStatics, Windows.Foundation.UniversalApiContract, 4.0)]
runtimeclass KnownSimpleHapticsControllerWaveforms
{
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
runtimeclass SimpleHapticsController
{
[default] interface Windows.Devices.Haptics.ISimpleHapticsController;
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
runtimeclass SimpleHapticsControllerFeedback
{
[default] interface Windows.Devices.Haptics.ISimpleHapticsControllerFeedback;
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
[static(Windows.Devices.Haptics.IVibrationDeviceStatics, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass VibrationDevice
{
[default] interface Windows.Devices.Haptics.IVibrationDevice;
}
}
}
}