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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
// Forward Declare
namespace Windows
{
namespace Foundation
{
apicontract UniversalApiContract;
}
}
namespace Windows
{
namespace Foundation
{
namespace Numerics
{
typedef struct Matrix3x2 Matrix3x2;
typedef struct Matrix4x4 Matrix4x4;
typedef struct Plane Plane;
typedef struct Quaternion Quaternion;
typedef struct Rational Rational;
typedef struct Vector2 Vector2;
typedef struct Vector3 Vector3;
typedef struct Vector4 Vector4;
}
}
}
// Generic instantiations
namespace Windows
{
namespace Foundation
{
namespace Numerics
{
declare
{
interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Matrix4x4>;
interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Quaternion>;
interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Vector2>;
interface Windows.Foundation.IReference<Windows.Foundation.Numerics.Vector3>;
}
}
}
}
// Type definition
namespace Windows
{
namespace Foundation
{
namespace Numerics
{
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Matrix3x2
{
FLOAT M11;
FLOAT M12;
FLOAT M21;
FLOAT M22;
FLOAT M31;
FLOAT M32;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Matrix4x4
{
FLOAT M11;
FLOAT M12;
FLOAT M13;
FLOAT M14;
FLOAT M21;
FLOAT M22;
FLOAT M23;
FLOAT M24;
FLOAT M31;
FLOAT M32;
FLOAT M33;
FLOAT M34;
FLOAT M41;
FLOAT M42;
FLOAT M43;
FLOAT M44;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Vector3
{
FLOAT X;
FLOAT Y;
FLOAT Z;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Plane
{
Windows.Foundation.Numerics.Vector3 Normal;
FLOAT D;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Quaternion
{
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
};
[contract(Windows.Foundation.UniversalApiContract, 6.0)]
struct Rational
{
UINT32 Numerator;
UINT32 Denominator;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Vector2
{
FLOAT X;
FLOAT Y;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct Vector4
{
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
};
}
}
}