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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
import "Windows.Devices.Haptics.idl";
import "Windows.Devices.Power.idl";
import "Windows.Gaming.Input.ForceFeedback.idl";
import "Windows.System.idl";
// Forward Declare
namespace Windows
{
namespace Devices
{
namespace Haptics
{
runtimeclass SimpleHapticsController;
}
}
}
namespace Windows
{
namespace Devices
{
namespace Power
{
runtimeclass BatteryReport;
}
}
}
namespace Windows
{
namespace Foundation
{
apicontract UniversalApiContract;
}
}
namespace Windows
{
namespace Gaming
{
namespace Input
{
namespace ForceFeedback
{
runtimeclass ForceFeedbackMotor;
}
}
}
}
namespace Windows
{
namespace System
{
runtimeclass User;
runtimeclass UserChangedEventArgs;
}
}
namespace Windows
{
namespace Gaming
{
namespace Input
{
apicontract GamingInputPreviewContract;
typedef enum ArcadeStickButtons ArcadeStickButtons;
typedef enum FlightStickButtons FlightStickButtons;
typedef enum GameControllerButtonLabel GameControllerButtonLabel;
typedef enum GameControllerSwitchKind GameControllerSwitchKind;
typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
typedef enum GamepadButtons GamepadButtons;
typedef enum OptionalUINavigationButtons OptionalUINavigationButtons;
typedef enum RacingWheelButtons RacingWheelButtons;
typedef enum RequiredUINavigationButtons RequiredUINavigationButtons;
typedef struct ArcadeStickReading ArcadeStickReading;
typedef struct FlightStickReading FlightStickReading;
typedef struct GamepadReading GamepadReading;
typedef struct GamepadVibration GamepadVibration;
typedef struct RacingWheelReading RacingWheelReading;
typedef struct UINavigationReading UINavigationReading;
interface IArcadeStick;
interface IArcadeStickStatics;
interface IArcadeStickStatics2;
interface IFlightStick;
interface IFlightStickStatics;
interface IGameController;
interface IGameControllerBatteryInfo;
interface IGamepad;
interface IGamepad2;
interface IGamepadStatics;
interface IGamepadStatics2;
interface IHeadset;
interface IRacingWheel;
interface IRacingWheelStatics;
interface IRacingWheelStatics2;
interface IRawGameController;
interface IRawGameController2;
interface IRawGameControllerStatics;
interface IUINavigationController;
interface IUINavigationControllerStatics;
interface IUINavigationControllerStatics2;
runtimeclass ArcadeStick;
runtimeclass FlightStick;
runtimeclass Gamepad;
runtimeclass Headset;
runtimeclass RacingWheel;
runtimeclass RawGameController;
runtimeclass UINavigationController;
}
}
}
// Generic instantiations
namespace Windows
{
namespace Gaming
{
namespace Input
{
declare
{
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.ArcadeStick*>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.FlightStick*>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad*>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RacingWheel*>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RawGameController*>;
interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.UINavigationController*>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.ArcadeStick*>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.FlightStick*>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad*>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RacingWheel*>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RawGameController*>;
interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.UINavigationController*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ArcadeStick*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.FlightStick*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RacingWheel*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>;
interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.UINavigationController*>;
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick*>;
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.FlightStick*>;
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RacingWheel*>;
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>;
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.UINavigationController*>;
interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>;
}
}
}
}
// Type definition
namespace Windows
{
namespace Gaming
{
namespace Input
{
[contractversion(1.0)]
apicontract GamingInputPreviewContract
{
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[flags]
enum ArcadeStickButtons
{
None = 0x0,
StickUp = 0x1,
StickDown = 0x2,
StickLeft = 0x4,
StickRight = 0x8,
Action1 = 0x10,
Action2 = 0x20,
Action3 = 0x40,
Action4 = 0x80,
Action5 = 0x100,
Action6 = 0x200,
Special1 = 0x400,
Special2 = 0x800
};
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[flags]
enum FlightStickButtons
{
None = 0x0,
FirePrimary = 0x1,
FireSecondary = 0x2
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
enum GameControllerButtonLabel
{
None = 0,
XboxBack = 1,
XboxStart = 2,
XboxMenu = 3,
XboxView = 4,
XboxUp = 5,
XboxDown = 6,
XboxLeft = 7,
XboxRight = 8,
XboxA = 9,
XboxB = 10,
XboxX = 11,
XboxY = 12,
XboxLeftBumper = 13,
XboxLeftTrigger = 14,
XboxLeftStickButton = 15,
XboxRightBumper = 16,
XboxRightTrigger = 17,
XboxRightStickButton = 18,
XboxPaddle1 = 19,
XboxPaddle2 = 20,
XboxPaddle3 = 21,
XboxPaddle4 = 22,
Mode = 23,
Select = 24,
Menu = 25,
View = 26,
Back = 27,
Start = 28,
Options = 29,
Share = 30,
Up = 31,
Down = 32,
Left = 33,
Right = 34,
LetterA = 35,
LetterB = 36,
LetterC = 37,
LetterL = 38,
LetterR = 39,
LetterX = 40,
LetterY = 41,
LetterZ = 42,
Cross = 43,
Circle = 44,
Square = 45,
Triangle = 46,
LeftBumper = 47,
LeftTrigger = 48,
LeftStickButton = 49,
Left1 = 50,
Left2 = 51,
Left3 = 52,
RightBumper = 53,
RightTrigger = 54,
RightStickButton = 55,
Right1 = 56,
Right2 = 57,
Right3 = 58,
Paddle1 = 59,
Paddle2 = 60,
Paddle3 = 61,
Paddle4 = 62,
Plus = 63,
Minus = 64,
DownLeftArrow = 65,
DialLeft = 66,
DialRight = 67,
Suspension = 68
};
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
enum GameControllerSwitchKind
{
TwoWay = 0,
FourWay = 1,
EightWay = 2
};
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
enum GameControllerSwitchPosition
{
Center = 0,
Up = 1,
UpRight = 2,
Right = 3,
DownRight = 4,
Down = 5,
DownLeft = 6,
Left = 7,
UpLeft = 8
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[flags]
enum GamepadButtons
{
None = 0x0,
Menu = 0x1,
View = 0x2,
A = 0x4,
B = 0x8,
X = 0x10,
Y = 0x20,
DPadUp = 0x40,
DPadDown = 0x80,
DPadLeft = 0x100,
DPadRight = 0x200,
LeftShoulder = 0x400,
RightShoulder = 0x800,
LeftThumbstick = 0x1000,
RightThumbstick = 0x2000,
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
Paddle1 = 0x4000,
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
Paddle2 = 0x8000,
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
Paddle3 = 0x10000,
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
Paddle4 = 0x20000
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[flags]
enum OptionalUINavigationButtons
{
None = 0x0,
Context1 = 0x1,
Context2 = 0x2,
Context3 = 0x4,
Context4 = 0x8,
PageUp = 0x10,
PageDown = 0x20,
PageLeft = 0x40,
PageRight = 0x80,
ScrollUp = 0x100,
ScrollDown = 0x200,
ScrollLeft = 0x400,
ScrollRight = 0x800
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[flags]
enum RacingWheelButtons
{
None = 0x0,
PreviousGear = 0x1,
NextGear = 0x2,
DPadUp = 0x4,
DPadDown = 0x8,
DPadLeft = 0x10,
DPadRight = 0x20,
Button1 = 0x40,
Button2 = 0x80,
Button3 = 0x100,
Button4 = 0x200,
Button5 = 0x400,
Button6 = 0x800,
Button7 = 0x1000,
Button8 = 0x2000,
Button9 = 0x4000,
Button10 = 0x8000,
Button11 = 0x10000,
Button12 = 0x20000,
Button13 = 0x40000,
Button14 = 0x80000,
Button15 = 0x100000,
Button16 = 0x200000
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[flags]
enum RequiredUINavigationButtons
{
None = 0x0,
Menu = 0x1,
View = 0x2,
Accept = 0x4,
Cancel = 0x8,
Up = 0x10,
Down = 0x20,
Left = 0x40,
Right = 0x80
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
struct ArcadeStickReading
{
UINT64 Timestamp;
Windows.Gaming.Input.ArcadeStickButtons Buttons;
};
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
struct FlightStickReading
{
UINT64 Timestamp;
Windows.Gaming.Input.FlightStickButtons Buttons;
Windows.Gaming.Input.GameControllerSwitchPosition HatSwitch;
DOUBLE Roll;
DOUBLE Pitch;
DOUBLE Yaw;
DOUBLE Throttle;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct GamepadReading
{
UINT64 Timestamp;
Windows.Gaming.Input.GamepadButtons Buttons;
DOUBLE LeftTrigger;
DOUBLE RightTrigger;
DOUBLE LeftThumbstickX;
DOUBLE LeftThumbstickY;
DOUBLE RightThumbstickX;
DOUBLE RightThumbstickY;
};
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
struct GamepadVibration
{
DOUBLE LeftMotor;
DOUBLE RightMotor;
DOUBLE LeftTrigger;
DOUBLE RightTrigger;
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
struct RacingWheelReading
{
UINT64 Timestamp;
Windows.Gaming.Input.RacingWheelButtons Buttons;
INT32 PatternShifterGear;
DOUBLE Wheel;
DOUBLE Throttle;
DOUBLE Brake;
DOUBLE Clutch;
DOUBLE Handbrake;
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
struct UINavigationReading
{
UINT64 Timestamp;
Windows.Gaming.Input.RequiredUINavigationButtons RequiredButtons;
Windows.Gaming.Input.OptionalUINavigationButtons OptionalButtons;
};
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.ArcadeStick)]
[uuid(B14A539D-BEFB-4C81-8051-15ECF3B13036)]
interface IArcadeStick : IInspectable
requires
Windows.Gaming.Input.IGameController
{
HRESULT GetButtonLabel([in] Windows.Gaming.Input.ArcadeStickButtons button, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
HRESULT GetCurrentReading([out] [retval] Windows.Gaming.Input.ArcadeStickReading* value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.ArcadeStick)]
[uuid(5C37B8C8-37B1-4AD8-9458-200F1A30018E)]
interface IArcadeStickStatics : IInspectable
{
[eventadd] HRESULT ArcadeStickAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT ArcadeStickAdded([in] EventRegistrationToken token);
[eventadd] HRESULT ArcadeStickRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.ArcadeStick*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT ArcadeStickRemoved([in] EventRegistrationToken token);
[propget] HRESULT ArcadeSticks([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ArcadeStick*>** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.ArcadeStick)]
[uuid(52B5D744-BB86-445A-B59C-596F0E2A49DF)]
interface IArcadeStickStatics2 : IInspectable
requires
Windows.Gaming.Input.IArcadeStickStatics
{
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* gameController, [out] [retval] Windows.Gaming.Input.ArcadeStick** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.FlightStick)]
[uuid(B4A2C01C-B83B-4459-A1A9-97B03C33DA7C)]
interface IFlightStick : IInspectable
requires
Windows.Gaming.Input.IGameController
{
[propget] HRESULT HatSwitchKind([out] [retval] Windows.Gaming.Input.GameControllerSwitchKind* value);
HRESULT GetButtonLabel([in] Windows.Gaming.Input.FlightStickButtons button, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
HRESULT GetCurrentReading([out] [retval] Windows.Gaming.Input.FlightStickReading* value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.FlightStick)]
[uuid(5514924A-FECC-435E-83DC-5CEC8A18A520)]
interface IFlightStickStatics : IInspectable
{
[eventadd] HRESULT FlightStickAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.FlightStick*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT FlightStickAdded([in] EventRegistrationToken token);
[eventadd] HRESULT FlightStickRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.FlightStick*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT FlightStickRemoved([in] EventRegistrationToken token);
[propget] HRESULT FlightSticks([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.FlightStick*>** value);
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* gameController, [out] [retval] Windows.Gaming.Input.FlightStick** value);
}
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[uuid(1BAF6522-5F64-42C5-8267-B9FE2215BFBD)]
interface IGameController : IInspectable
{
[eventadd] HRESULT HeadsetConnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT HeadsetConnected([in] EventRegistrationToken token);
[eventadd] HRESULT HeadsetDisconnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT HeadsetDisconnected([in] EventRegistrationToken token);
[eventadd] HRESULT UserChanged([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT UserChanged([in] EventRegistrationToken token);
[propget] HRESULT Headset([out] [retval] Windows.Gaming.Input.Headset** value);
[propget] HRESULT IsWireless([out] [retval] boolean* value);
[propget] HRESULT User([out] [retval] Windows.System.User** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[uuid(DCECC681-3963-4DA6-955D-553F3B6F6161)]
interface IGameControllerBatteryInfo : IInspectable
{
HRESULT TryGetBatteryReport([out] [retval] Windows.Devices.Power.BatteryReport** value);
}
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[exclusiveto(Windows.Gaming.Input.Gamepad)]
[uuid(BC7BB43C-0A69-3903-9E9D-A50F86A45DE5)]
interface IGamepad : IInspectable
requires
Windows.Gaming.Input.IGameController
{
[propget] HRESULT Vibration([out] [retval] Windows.Gaming.Input.GamepadVibration* value);
[propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
HRESULT GetCurrentReading([out] [retval] Windows.Gaming.Input.GamepadReading* value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.Gamepad)]
[uuid(3C1689BD-5915-4245-B0C0-C89FAE0308FF)]
interface IGamepad2 : IInspectable
requires
Windows.Gaming.Input.IGamepad,
Windows.Gaming.Input.IGameController
{
HRESULT GetButtonLabel([in] Windows.Gaming.Input.GamepadButtons button, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
}
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[exclusiveto(Windows.Gaming.Input.Gamepad)]
[uuid(8BBCE529-D49C-39E9-9560-E47DDE96B7C8)]
interface IGamepadStatics : IInspectable
{
[eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
[eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
[propget] HRESULT Gamepads([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.Gamepad)]
[uuid(42676DC5-0856-47C4-9213-B395504C3A3C)]
interface IGamepadStatics2 : IInspectable
requires
Windows.Gaming.Input.IGamepadStatics
{
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* gameController, [out] [retval] Windows.Gaming.Input.Gamepad** value);
}
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[exclusiveto(Windows.Gaming.Input.Headset)]
[uuid(3FD156EF-6925-3FA8-9181-029C5223AE3B)]
interface IHeadset : IInspectable
{
[propget] HRESULT CaptureDeviceId([out] [retval] HSTRING* value);
[propget] HRESULT RenderDeviceId([out] [retval] HSTRING* value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.RacingWheel)]
[uuid(F546656F-E106-4C82-A90F-554012904B85)]
interface IRacingWheel : IInspectable
requires
Windows.Gaming.Input.IGameController
{
[propget] HRESULT HasClutch([out] [retval] boolean* value);
[propget] HRESULT HasHandbrake([out] [retval] boolean* value);
[propget] HRESULT HasPatternShifter([out] [retval] boolean* value);
[propget] HRESULT MaxPatternShifterGear([out] [retval] INT32* value);
[propget] HRESULT MaxWheelAngle([out] [retval] DOUBLE* value);
[propget] HRESULT WheelMotor([out] [retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor** value);
HRESULT GetButtonLabel([in] Windows.Gaming.Input.RacingWheelButtons button, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
HRESULT GetCurrentReading([out] [retval] Windows.Gaming.Input.RacingWheelReading* value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.RacingWheel)]
[uuid(3AC12CD5-581B-4936-9F94-69F1E6514C7D)]
interface IRacingWheelStatics : IInspectable
{
[eventadd] HRESULT RacingWheelAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RacingWheel*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT RacingWheelAdded([in] EventRegistrationToken token);
[eventadd] HRESULT RacingWheelRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RacingWheel*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT RacingWheelRemoved([in] EventRegistrationToken token);
[propget] HRESULT RacingWheels([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RacingWheel*>** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.RacingWheel)]
[uuid(E666BCAA-EDFD-4323-A9F6-3C384048D1ED)]
interface IRacingWheelStatics2 : IInspectable
requires
Windows.Gaming.Input.IRacingWheelStatics
{
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* gameController, [out] [retval] Windows.Gaming.Input.RacingWheel** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.RawGameController)]
[uuid(7CAD6D91-A7E1-4F71-9A78-33E9C5DFEA62)]
interface IRawGameController : IInspectable
requires
Windows.Gaming.Input.IGameController
{
[propget] HRESULT AxisCount([out] [retval] INT32* value);
[propget] HRESULT ButtonCount([out] [retval] INT32* value);
[propget] HRESULT ForceFeedbackMotors([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>** value);
[propget] HRESULT HardwareProductId([out] [retval] UINT16* value);
[propget] HRESULT HardwareVendorId([out] [retval] UINT16* value);
[propget] HRESULT SwitchCount([out] [retval] INT32* value);
HRESULT GetButtonLabel([in] INT32 buttonIndex, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
HRESULT GetCurrentReading([in] UINT32 __buttonArraySize, [out] [size_is(__buttonArraySize)] boolean* buttonArray, [in] UINT32 __switchArraySize, [out] [size_is(__switchArraySize)] Windows.Gaming.Input.GameControllerSwitchPosition* switchArray, [in] UINT32 __axisArraySize, [out] [size_is(__axisArraySize)] DOUBLE* axisArray, [out] [retval] UINT64* timestamp);
HRESULT GetSwitchKind([in] INT32 switchIndex, [out] [retval] Windows.Gaming.Input.GameControllerSwitchKind* value);
}
[contract(Windows.Foundation.UniversalApiContract, 5.0)]
[exclusiveto(Windows.Gaming.Input.RawGameController)]
[uuid(43C0C035-BB73-4756-A787-3ED6BEA617BD)]
interface IRawGameController2 : IInspectable
requires
Windows.Gaming.Input.IRawGameController,
Windows.Gaming.Input.IGameController
{
[propget] HRESULT SimpleHapticsControllers([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController*>** value);
[propget] HRESULT NonRoamableId([out] [retval] HSTRING* value);
[propget] HRESULT DisplayName([out] [retval] HSTRING* value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.RawGameController)]
[uuid(EB8D0792-E95A-4B19-AFC7-0A59F8BF759E)]
interface IRawGameControllerStatics : IInspectable
{
[eventadd] HRESULT RawGameControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT RawGameControllerAdded([in] EventRegistrationToken token);
[eventadd] HRESULT RawGameControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT RawGameControllerRemoved([in] EventRegistrationToken token);
[propget] HRESULT RawGameControllers([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>** value);
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* gameController, [out] [retval] Windows.Gaming.Input.RawGameController** value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.UINavigationController)]
[uuid(E5AEEFDD-F50E-4A55-8CDC-D33229548175)]
interface IUINavigationController : IInspectable
requires
Windows.Gaming.Input.IGameController
{
HRESULT GetCurrentReading([out] [retval] Windows.Gaming.Input.UINavigationReading* value);
HRESULT GetOptionalButtonLabel([in] Windows.Gaming.Input.OptionalUINavigationButtons button, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
HRESULT GetRequiredButtonLabel([in] Windows.Gaming.Input.RequiredUINavigationButtons button, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[exclusiveto(Windows.Gaming.Input.UINavigationController)]
[uuid(2F14930A-F6F8-4A48-8D89-94786CCA0C2E)]
interface IUINavigationControllerStatics : IInspectable
{
[eventadd] HRESULT UINavigationControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.UINavigationController*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT UINavigationControllerAdded([in] EventRegistrationToken token);
[eventadd] HRESULT UINavigationControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.UINavigationController*>* value, [out] [retval] EventRegistrationToken* token);
[eventremove] HRESULT UINavigationControllerRemoved([in] EventRegistrationToken token);
[propget] HRESULT UINavigationControllers([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.UINavigationController*>** value);
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[exclusiveto(Windows.Gaming.Input.UINavigationController)]
[uuid(E0CB28E3-B20B-4B0B-9ED4-F3D53CEC0DE4)]
interface IUINavigationControllerStatics2 : IInspectable
requires
Windows.Gaming.Input.IUINavigationControllerStatics
{
HRESULT FromGameController([in] Windows.Gaming.Input.IGameController* gameController, [out] [retval] Windows.Gaming.Input.UINavigationController** value);
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.IArcadeStickStatics, Windows.Foundation.UniversalApiContract, 3.0)]
[static(Windows.Gaming.Input.IArcadeStickStatics2, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass ArcadeStick
{
[default] interface Windows.Gaming.Input.IArcadeStick;
interface Windows.Gaming.Input.IGameController;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.IFlightStickStatics, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass FlightStick
{
[default] interface Windows.Gaming.Input.IFlightStick;
interface Windows.Gaming.Input.IGameController;
interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0)]
[static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass Gamepad
{
[default] interface Windows.Gaming.Input.IGamepad;
interface Windows.Gaming.Input.IGameController;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass Headset
{
[default] interface Windows.Gaming.Input.IHeadset;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.IRacingWheelStatics, Windows.Foundation.UniversalApiContract, 3.0)]
[static(Windows.Gaming.Input.IRacingWheelStatics2, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass RacingWheel
{
[default] interface Windows.Gaming.Input.IRacingWheel;
interface Windows.Gaming.Input.IGameController;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
[contract(Windows.Foundation.UniversalApiContract, 4.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.IRawGameControllerStatics, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass RawGameController
{
[default] interface Windows.Gaming.Input.IRawGameController;
interface Windows.Gaming.Input.IGameController;
interface Windows.Gaming.Input.IGameControllerBatteryInfo;
[contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.Gaming.Input.IRawGameController2;
}
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.IUINavigationControllerStatics, Windows.Foundation.UniversalApiContract, 3.0)]
[static(Windows.Gaming.Input.IUINavigationControllerStatics2, Windows.Foundation.UniversalApiContract, 4.0)]
[threading(both)]
runtimeclass UINavigationController
{
[default] interface Windows.Gaming.Input.IUINavigationController;
interface Windows.Gaming.Input.IGameController;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
}
}
}
}