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#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include <rpc.h>
#include <rpcndr.h>
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif /*COM_NO_WINDOWS_H*/
#ifndef __windows2Egaming2Einput2Epreview_h__
#define __windows2Egaming2Einput2Epreview_h__
#ifndef __windows2Egaming2Einput2Epreview_p_h__
#define __windows2Egaming2Einput2Epreview_p_h__
#pragma once
//
// Deprecated attribute support
//
#pragma push_macro("DEPRECATED")
#undef DEPRECATED
#if !defined(DISABLE_WINRT_DEPRECATION)
#if defined(__cplusplus)
#if __cplusplus >= 201402
#define DEPRECATED(x) [[deprecated(x)]]
#define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
#elif defined(_MSC_VER)
#if _MSC_VER >= 1900
#define DEPRECATED(x) [[deprecated(x)]]
#define DEPRECATEDENUMERATOR(x) [[deprecated(x)]]
#else
#define DEPRECATED(x) __declspec(deprecated(x))
#define DEPRECATEDENUMERATOR(x)
#endif // _MSC_VER >= 1900
#else // Not Standard C++ or MSVC, ignore the construct.
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif // C++ deprecation
#else // C - disable deprecation
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif
#else // Deprecation is disabled
#define DEPRECATED(x)
#define DEPRECATEDENUMERATOR(x)
#endif /* DEPRECATED */
// Disable Deprecation for this header, MIDL verifies that cross-type access is acceptable
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#else
#pragma warning(push)
#pragma warning(disable: 4996)
#endif
// Ensure that the setting of the /ns_prefix command line switch is consistent for all headers.
// If you get an error from the compiler indicating "warning C4005: 'CHECK_NS_PREFIX_STATE': macro redefinition", this
// indicates that you have included two different headers with different settings for the /ns_prefix MIDL command line switch
#if !defined(DISABLE_NS_PREFIX_CHECKS)
#define CHECK_NS_PREFIX_STATE "always"
#endif // !defined(DISABLE_NS_PREFIX_CHECKS)
#pragma push_macro("MIDL_CONST_ID")
#undef MIDL_CONST_ID
#define MIDL_CONST_ID const __declspec(selectany)
// API Contract Inclusion Definitions
#if !defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
#if !defined(WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION)
#define WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION 0x10000
#endif // defined(WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION)
#endif // defined(SPECIFIC_API_CONTRACT_DEFINITIONS)
// Header files for imported files
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "windowscontracts.h"
#include "Windows.Foundation.h"
#include "Windows.Gaming.Input.h"
#include "Windows.Gaming.Input.Custom.h"
#if defined(__cplusplus) && !defined(CINTERFACE)
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
namespace Preview {
interface IGameControllerProviderInfoStatics;
} /* Preview */
} /* Input */
} /* Gaming */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics ABI::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics
#endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
// Parameterized interface forward declarations (C++)
// Collection interface definitions
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
namespace Custom {
interface IGameControllerProvider;
} /* Custom */
} /* Input */
} /* Gaming */
} /* Windows */
} /* ABI */
#define __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider ABI::Windows::Gaming::Input::Custom::IGameControllerProvider
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
/*
*
* Interface Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics
*
* Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0
*
* Interface is a part of the implementation of type Windows.Gaming.Input.Preview.GameControllerProviderInfo
*
*/
#if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
#if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics[] = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics";
namespace ABI {
namespace Windows {
namespace Gaming {
namespace Input {
namespace Preview {
MIDL_INTERFACE("0be1e6c5-d9bd-44ee-8362-488b2e464bfb")
IGameControllerProviderInfoStatics : public IInspectable
{
public:
virtual HRESULT STDMETHODCALLTYPE GetParentProviderId(
ABI::Windows::Gaming::Input::Custom::IGameControllerProvider* provider,
HSTRING* value
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetProviderId(
ABI::Windows::Gaming::Input::Custom::IGameControllerProvider* provider,
HSTRING* value
) = 0;
};
extern MIDL_CONST_ID IID& IID_IGameControllerProviderInfoStatics = _uuidof(IGameControllerProviderInfoStatics);
} /* Preview */
} /* Input */
} /* Gaming */
} /* Windows */
} /* ABI */
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) */
#endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
/*
*
* Class Windows.Gaming.Input.Preview.GameControllerProviderInfo
*
* Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0
*
* RuntimeClass contains static methods.
* Static Methods exist on the Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics interface starting with version 1.0 of the Windows.Gaming.Input.GamingInputPreviewContract API contract
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Preview_GameControllerProviderInfo[] = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo";
#endif
#endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
#else // !defined(__cplusplus)
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics;
#endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
/*
*
* Interface Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics
*
* Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0
*
* Interface is a part of the implementation of type Windows.Gaming.Input.Preview.GameControllerProviderInfo
*
*/
#if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
#if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics[] = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics";
typedef struct __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetParentProviderId)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* GetProviderId)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider,
HSTRING* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl* lpVtbl;
};
#ifdef COBJMACROS
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_Release(This) \
((This)->lpVtbl->Release(This))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetParentProviderId(This, provider, value) \
((This)->lpVtbl->GetParentProviderId(This, provider, value))
#define __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_GetProviderId(This, provider, value) \
((This)->lpVtbl->GetProviderId(This, provider, value))
#endif /* COBJMACROS */
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) */
#endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
/*
*
* Class Windows.Gaming.Input.Preview.GameControllerProviderInfo
*
* Introduced to Windows.Gaming.Input.GamingInputPreviewContract in version 1.0
*
* RuntimeClass contains static methods.
* Static Methods exist on the Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics interface starting with version 1.0 of the Windows.Gaming.Input.GamingInputPreviewContract API contract
*
* Class Threading Model: Both Single and Multi Threaded Apartment
*
* Class Marshaling Behavior: Agile - Class is agile
*
*/
#if WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
#ifndef RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED
#define RUNTIMECLASS_Windows_Gaming_Input_Preview_GameControllerProviderInfo_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Gaming_Input_Preview_GameControllerProviderInfo[] = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo";
#endif
#endif // WINDOWS_GAMING_INPUT_GAMINGINPUTPREVIEWCONTRACT_VERSION >= 0x10000
#endif // defined(__cplusplus)
#pragma pop_macro("MIDL_CONST_ID")
// Restore the original value of the 'DEPRECATED' macro
#pragma pop_macro("DEPRECATED")
#ifdef __clang__
#pragma clang diagnostic pop // deprecated-declarations
#else
#pragma warning(pop)
#endif
#endif // __windows2Egaming2Einput2Epreview_p_h__
#endif // __windows2Egaming2Einput2Epreview_h__