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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
import "Windows.Gaming.Input.idl";
import "Windows.Gaming.Input.Custom.idl";
// Forward Declare
namespace Windows
{
namespace Gaming
{
namespace Input
{
namespace Custom
{
interface IGameControllerProvider;
}
}
}
}
namespace Windows
{
namespace Gaming
{
namespace Input
{
apicontract GamingInputPreviewContract;
}
}
}
namespace Windows
{
namespace Gaming
{
namespace Input
{
namespace Preview
{
interface IGameControllerProviderInfoStatics;
runtimeclass GameControllerProviderInfo;
}
}
}
}
// Generic instantiations
// Type definition
namespace Windows
{
namespace Gaming
{
namespace Input
{
namespace Preview
{
[contract(Windows.Gaming.Input.GamingInputPreviewContract, 1.0)]
[exclusiveto(Windows.Gaming.Input.Preview.GameControllerProviderInfo)]
[uuid(0BE1E6C5-D9BD-44EE-8362-488B2E464BFB)]
interface IGameControllerProviderInfoStatics : IInspectable
{
HRESULT GetParentProviderId([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] HSTRING* value);
HRESULT GetProviderId([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] HSTRING* value);
}
[contract(Windows.Gaming.Input.GamingInputPreviewContract, 1.0)]
[marshaling_behavior(agile)]
[static(Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics, Windows.Gaming.Input.GamingInputPreviewContract, 1.0)]
[threading(both)]
runtimeclass GameControllerProviderInfo
{
}
}
}
}
}