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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
import "Windows.Foundation.Numerics.idl";
import "Windows.Perception.idl";
import "Windows.Perception.Spatial.idl";
import "Windows.UI.Input.idl";
import "Windows.UI.Input.Spatial.idl";
// Forward Declare
namespace Windows
{
namespace Foundation
{
namespace Numerics
{
typedef struct Quaternion Quaternion;
typedef struct Vector3 Vector3;
}
}
}
namespace Windows
{
namespace Foundation
{
apicontract UniversalApiContract;
}
}
namespace Windows
{
namespace Perception
{
runtimeclass PerceptionTimestamp;
}
}
namespace Windows
{
namespace Perception
{
namespace Spatial
{
runtimeclass SpatialCoordinateSystem;
typedef struct SpatialRay SpatialRay;
}
}
}
namespace Windows
{
namespace UI
{
namespace Input
{
typedef enum GazeInputAccessStatus GazeInputAccessStatus;
}
}
}
namespace Windows
{
namespace UI
{
namespace Input
{
namespace Spatial
{
runtimeclass SpatialInteractionSource;
}
}
}
}
namespace Windows
{
namespace Perception
{
namespace People
{
typedef enum HandJointKind HandJointKind;
typedef enum JointPoseAccuracy JointPoseAccuracy;
typedef struct HandMeshVertex HandMeshVertex;
typedef struct JointPose JointPose;
interface IEyesPose;
interface IEyesPoseStatics;
interface IHandMeshObserver;
interface IHandMeshVertexState;
interface IHandPose;
interface IHeadPose;
runtimeclass EyesPose;
runtimeclass HandMeshObserver;
runtimeclass HandMeshVertexState;
runtimeclass HandPose;
runtimeclass HeadPose;
}
}
}
// Generic instantiations
namespace Windows
{
namespace Perception
{
namespace People
{
declare
{
interface Windows.Foundation.IAsyncOperation<Windows.Perception.People.HandMeshObserver*>;
}
}
}
}
// Type definition
namespace Windows
{
namespace Perception
{
namespace People
{
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
enum HandJointKind
{
Palm = 0,
Wrist = 1,
ThumbMetacarpal = 2,
ThumbProximal = 3,
ThumbDistal = 4,
ThumbTip = 5,
IndexMetacarpal = 6,
IndexProximal = 7,
IndexIntermediate = 8,
IndexDistal = 9,
IndexTip = 10,
MiddleMetacarpal = 11,
MiddleProximal = 12,
MiddleIntermediate = 13,
MiddleDistal = 14,
MiddleTip = 15,
RingMetacarpal = 16,
RingProximal = 17,
RingIntermediate = 18,
RingDistal = 19,
RingTip = 20,
LittleMetacarpal = 21,
LittleProximal = 22,
LittleIntermediate = 23,
LittleDistal = 24,
LittleTip = 25
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
enum JointPoseAccuracy
{
High = 0,
Approximate = 1
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
struct HandMeshVertex
{
Windows.Foundation.Numerics.Vector3 Position;
Windows.Foundation.Numerics.Vector3 Normal;
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
struct JointPose
{
Windows.Foundation.Numerics.Quaternion Orientation;
Windows.Foundation.Numerics.Vector3 Position;
FLOAT Radius;
Windows.Perception.People.JointPoseAccuracy Accuracy;
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.Perception.People.EyesPose)]
[uuid(682A9B23-8A1E-5B86-A060-906FFACB62A4)]
interface IEyesPose : IInspectable
{
[propget] HRESULT IsCalibrationValid([out] [retval] boolean* value);
[propget] HRESULT Gaze([out] [retval] Windows.Foundation.IReference<Windows.Perception.Spatial.SpatialRay>** value);
[propget] HRESULT UpdateTimestamp([out] [retval] Windows.Perception.PerceptionTimestamp** value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.Perception.People.EyesPose)]
[uuid(1CFF7413-B21F-54C0-80C1-E60D994CA58C)]
interface IEyesPoseStatics : IInspectable
{
HRESULT IsSupported([out] [retval] boolean* result);
HRESULT RequestAccessAsync([out] [retval] Windows.Foundation.IAsyncOperation<Windows.UI.Input.GazeInputAccessStatus>** operation);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.Perception.People.HandMeshObserver)]
[uuid(85AE30CB-6FC3-55C4-A7B4-29E33896CA69)]
interface IHandMeshObserver : IInspectable
{
[propget] HRESULT Source([out] [retval] Windows.UI.Input.Spatial.SpatialInteractionSource** value);
[propget] HRESULT TriangleIndexCount([out] [retval] UINT32* value);
[propget] HRESULT VertexCount([out] [retval] UINT32* value);
HRESULT GetTriangleIndices([in] UINT32 __indicesSize, [out] [size_is(__indicesSize)] UINT16* indices);
HRESULT GetVertexStateForPose([in] Windows.Perception.People.HandPose* handPose, [out] [retval] Windows.Perception.People.HandMeshVertexState** result);
[propget] HRESULT NeutralPose([out] [retval] Windows.Perception.People.HandPose** value);
[propget] HRESULT NeutralPoseVersion([out] [retval] INT32* value);
[propget] HRESULT ModelId([out] [retval] INT32* value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.Perception.People.HandMeshVertexState)]
[uuid(046C5FEF-1D8B-55DE-AB2C-1CD424886D8F)]
interface IHandMeshVertexState : IInspectable
{
[propget] HRESULT CoordinateSystem([out] [retval] Windows.Perception.Spatial.SpatialCoordinateSystem** value);
HRESULT GetVertices([in] UINT32 __verticesSize, [out] [size_is(__verticesSize)] Windows.Perception.People.HandMeshVertex* vertices);
[propget] HRESULT UpdateTimestamp([out] [retval] Windows.Perception.PerceptionTimestamp** value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.Perception.People.HandPose)]
[uuid(4D98E79A-BB08-5D09-91DE-DF0DD3FAE46C)]
interface IHandPose : IInspectable
{
HRESULT TryGetJoint([in] Windows.Perception.Spatial.SpatialCoordinateSystem* coordinateSystem, [in] Windows.Perception.People.HandJointKind joint, [out] Windows.Perception.People.JointPose* jointPose, [out] [retval] boolean* result);
HRESULT TryGetJoints([in] Windows.Perception.Spatial.SpatialCoordinateSystem* coordinateSystem, [in] UINT32 __jointsSize, [in] [size_is(__jointsSize)] Windows.Perception.People.HandJointKind* joints, [in] UINT32 __jointPosesSize, [out] [size_is(__jointPosesSize)] Windows.Perception.People.JointPose* jointPoses, [out] [retval] boolean* result);
HRESULT GetRelativeJoint([in] Windows.Perception.People.HandJointKind joint, [in] Windows.Perception.People.HandJointKind referenceJoint, [out] [retval] Windows.Perception.People.JointPose* result);
HRESULT GetRelativeJoints([in] UINT32 __jointsSize, [in] [size_is(__jointsSize)] Windows.Perception.People.HandJointKind* joints, [in] UINT32 __referenceJointsSize, [in] [size_is(__referenceJointsSize)] Windows.Perception.People.HandJointKind* referenceJoints, [in] UINT32 __jointPosesSize, [out] [size_is(__jointPosesSize)] Windows.Perception.People.JointPose* jointPoses);
}
[contract(Windows.Foundation.UniversalApiContract, 2.0)]
[exclusiveto(Windows.Perception.People.HeadPose)]
[uuid(7F5AC5A5-49DB-379F-9429-32A2FAF34FA6)]
interface IHeadPose : IInspectable
{
[propget] HRESULT Position([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propget] HRESULT ForwardDirection([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propget] HRESULT UpDirection([out] [retval] Windows.Foundation.Numerics.Vector3* value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.Perception.People.IEyesPoseStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass EyesPose
{
[default] interface Windows.Perception.People.IEyesPose;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
runtimeclass HandMeshObserver
{
[default] interface Windows.Perception.People.IHandMeshObserver;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
runtimeclass HandMeshVertexState
{
[default] interface Windows.Perception.People.IHandMeshVertexState;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
runtimeclass HandPose
{
[default] interface Windows.Perception.People.IHandPose;
}
[contract(Windows.Foundation.UniversalApiContract, 2.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass HeadPose
{
[default] interface Windows.Perception.People.IHeadPose;
}
}
}
}