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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// File generated by WinMDIDL version 8.00.0021
//
import "inspectable.idl";
import "AsyncInfo.idl";
import "EventToken.idl";
import "windowscontracts.idl";
import "Windows.Foundation.idl";
import "Windows.Foundation.Numerics.idl";
import "Windows.Graphics.DirectX.idl";
import "Windows.UI.Composition.idl";
// Forward Declare
namespace Windows
{
namespace Foundation
{
runtimeclass MemoryBuffer;
}
}
namespace Windows
{
namespace Foundation
{
namespace Numerics
{
typedef struct Quaternion Quaternion;
typedef struct Vector3 Vector3;
typedef struct Vector4 Vector4;
}
}
}
namespace Windows
{
namespace Foundation
{
apicontract UniversalApiContract;
}
}
namespace Windows
{
namespace Graphics
{
namespace DirectX
{
typedef enum DirectXPixelFormat DirectXPixelFormat;
typedef enum DirectXPrimitiveTopology DirectXPrimitiveTopology;
}
}
}
namespace Windows
{
namespace UI
{
namespace Composition
{
typedef enum CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode;
runtimeclass Compositor;
interface ICompositionSurface;
}
}
}
namespace Windows
{
namespace UI
{
namespace Composition
{
namespace Scenes
{
typedef enum SceneAlphaMode SceneAlphaMode;
typedef enum SceneAttributeSemantic SceneAttributeSemantic;
typedef enum SceneComponentType SceneComponentType;
typedef enum SceneWrappingMode SceneWrappingMode;
interface ISceneBoundingBox;
interface ISceneComponent;
interface ISceneComponentCollection;
interface ISceneComponentFactory;
interface ISceneMaterial;
interface ISceneMaterialFactory;
interface ISceneMaterialInput;
interface ISceneMaterialInputFactory;
interface ISceneMesh;
interface ISceneMeshMaterialAttributeMap;
interface ISceneMeshRendererComponent;
interface ISceneMeshRendererComponentStatics;
interface ISceneMeshStatics;
interface ISceneMetallicRoughnessMaterial;
interface ISceneMetallicRoughnessMaterialStatics;
interface ISceneModelTransform;
interface ISceneNode;
interface ISceneNodeCollection;
interface ISceneNodeStatics;
interface ISceneObject;
interface ISceneObjectFactory;
interface IScenePbrMaterial;
interface IScenePbrMaterialFactory;
interface ISceneRendererComponent;
interface ISceneRendererComponentFactory;
interface ISceneSurfaceMaterialInput;
interface ISceneSurfaceMaterialInputStatics;
interface ISceneVisual;
interface ISceneVisualStatics;
runtimeclass SceneBoundingBox;
runtimeclass SceneComponent;
runtimeclass SceneComponentCollection;
runtimeclass SceneMaterial;
runtimeclass SceneMaterialInput;
runtimeclass SceneMesh;
runtimeclass SceneMeshMaterialAttributeMap;
runtimeclass SceneMeshRendererComponent;
runtimeclass SceneMetallicRoughnessMaterial;
runtimeclass SceneModelTransform;
runtimeclass SceneNode;
runtimeclass SceneNodeCollection;
runtimeclass SceneObject;
runtimeclass ScenePbrMaterial;
runtimeclass SceneRendererComponent;
runtimeclass SceneSurfaceMaterialInput;
runtimeclass SceneVisual;
}
}
}
}
// Generic instantiations
namespace Windows
{
namespace UI
{
namespace Composition
{
namespace Scenes
{
declare
{
interface Windows.Foundation.Collections.IIterable<Windows.Foundation.Collections.IKeyValuePair<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>*>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.Scenes.SceneComponent*>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.Scenes.SceneNode*>;
interface Windows.Foundation.Collections.IIterator<Windows.Foundation.Collections.IKeyValuePair<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>*>;
interface Windows.Foundation.Collections.IIterator<Windows.UI.Composition.Scenes.SceneComponent*>;
interface Windows.Foundation.Collections.IIterator<Windows.UI.Composition.Scenes.SceneNode*>;
interface Windows.Foundation.Collections.IKeyValuePair<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>;
interface Windows.Foundation.Collections.IMapView<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>;
interface Windows.Foundation.Collections.IMap<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>;
interface Windows.Foundation.Collections.IVectorView<Windows.UI.Composition.Scenes.SceneComponent*>;
interface Windows.Foundation.Collections.IVectorView<Windows.UI.Composition.Scenes.SceneNode*>;
interface Windows.Foundation.Collections.IVector<Windows.UI.Composition.Scenes.SceneComponent*>;
interface Windows.Foundation.Collections.IVector<Windows.UI.Composition.Scenes.SceneNode*>;
}
}
}
}
}
// Type definition
namespace Windows
{
namespace UI
{
namespace Composition
{
namespace Scenes
{
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
enum SceneAlphaMode
{
Opaque = 0,
AlphaTest = 1,
Blend = 2
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
enum SceneAttributeSemantic
{
Index = 0,
Vertex = 1,
Normal = 2,
TexCoord0 = 3,
TexCoord1 = 4,
Color = 5,
Tangent = 6
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
enum SceneComponentType
{
MeshRendererComponent = 0
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
enum SceneWrappingMode
{
ClampToEdge = 0,
MirroredRepeat = 1,
Repeat = 2
};
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneBoundingBox)]
[uuid(5D8FFC70-C618-4083-8251-9962593114AA)]
interface ISceneBoundingBox : IInspectable
{
[propget] HRESULT Center([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propget] HRESULT Extents([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propget] HRESULT Max([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propget] HRESULT Min([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propget] HRESULT Size([out] [retval] Windows.Foundation.Numerics.Vector3* value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneComponent)]
[uuid(AE20FC96-226C-44BD-95CB-DD5ED9EBE9A5)]
interface ISceneComponent : IInspectable
{
[propget] HRESULT ComponentType([out] [retval] Windows.UI.Composition.Scenes.SceneComponentType* value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneComponentCollection)]
[uuid(C483791C-5F46-45E4-B666-A3D2259F9B2E)]
interface ISceneComponentCollection : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneComponent)]
[uuid(5FBC5574-DDD8-5889-AB5B-D8FA716E7C9E)]
interface ISceneComponentFactory : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMaterial)]
[uuid(8CA74B7C-30DF-4E07-9490-37875AF1A123)]
interface ISceneMaterial : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMaterial)]
[uuid(67536C19-A707-5254-A495-7FDC799893B9)]
interface ISceneMaterialFactory : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMaterialInput)]
[uuid(422A1642-1EF1-485C-97E9-AE6F95AD812F)]
interface ISceneMaterialInput : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMaterialInput)]
[uuid(A88FEB74-7D0A-5E4C-A748-1015AF9CA74F)]
interface ISceneMaterialInputFactory : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMesh)]
[uuid(EE9A1530-1155-4C0C-92BD-40020CF78347)]
interface ISceneMesh : IInspectable
{
[propget] HRESULT Bounds([out] [retval] Windows.UI.Composition.Scenes.SceneBoundingBox** value);
[propget] HRESULT PrimitiveTopology([out] [retval] Windows.Graphics.DirectX.DirectXPrimitiveTopology* value);
[propput] HRESULT PrimitiveTopology([in] Windows.Graphics.DirectX.DirectXPrimitiveTopology value);
HRESULT FillMeshAttribute([in] Windows.UI.Composition.Scenes.SceneAttributeSemantic semantic, [in] Windows.Graphics.DirectX.DirectXPixelFormat format, [in] Windows.Foundation.MemoryBuffer* memory);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap)]
[uuid(CE843171-3D43-4855-AA69-31FF988D049D)]
interface ISceneMeshMaterialAttributeMap : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMeshRendererComponent)]
[uuid(9929F7E3-6364-477E-98FE-74ED9FD4C2DE)]
interface ISceneMeshRendererComponent : IInspectable
{
[propget] HRESULT Material([out] [retval] Windows.UI.Composition.Scenes.SceneMaterial** value);
[propput] HRESULT Material([in] Windows.UI.Composition.Scenes.SceneMaterial* value);
[propget] HRESULT Mesh([out] [retval] Windows.UI.Composition.Scenes.SceneMesh** value);
[propput] HRESULT Mesh([in] Windows.UI.Composition.Scenes.SceneMesh* value);
[propget] HRESULT UVMappings([out] [retval] Windows.UI.Composition.Scenes.SceneMeshMaterialAttributeMap** value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMeshRendererComponent)]
[uuid(4954F37A-4459-4521-BD6E-2B38B8D711EA)]
interface ISceneMeshRendererComponentStatics : IInspectable
{
HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneMeshRendererComponent** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMesh)]
[uuid(8412316C-7B57-473F-966B-81DC277B1751)]
interface ISceneMeshStatics : IInspectable
{
HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneMesh** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial)]
[uuid(C1D91446-799C-429E-A4E4-5DA645F18E61)]
interface ISceneMetallicRoughnessMaterial : IInspectable
{
[propget] HRESULT BaseColorInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value);
[propput] HRESULT BaseColorInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value);
[propget] HRESULT BaseColorFactor([out] [retval] Windows.Foundation.Numerics.Vector4* value);
[propput] HRESULT BaseColorFactor([in] Windows.Foundation.Numerics.Vector4 value);
[propget] HRESULT MetallicFactor([out] [retval] FLOAT* value);
[propput] HRESULT MetallicFactor([in] FLOAT value);
[propget] HRESULT MetallicRoughnessInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value);
[propput] HRESULT MetallicRoughnessInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value);
[propget] HRESULT RoughnessFactor([out] [retval] FLOAT* value);
[propput] HRESULT RoughnessFactor([in] FLOAT value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial)]
[uuid(3BDDCA50-6D9D-4531-8DC4-B27E3E49B7AB)]
interface ISceneMetallicRoughnessMaterialStatics : IInspectable
{
HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneMetallicRoughnessMaterial** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneModelTransform)]
[uuid(C05576C2-32B1-4269-980D-B98537100AE4)]
interface ISceneModelTransform : IInspectable
{
[propget] HRESULT Orientation([out] [retval] Windows.Foundation.Numerics.Quaternion* value);
[propput] HRESULT Orientation([in] Windows.Foundation.Numerics.Quaternion value);
[propget] HRESULT RotationAngle([out] [retval] FLOAT* value);
[propput] HRESULT RotationAngle([in] FLOAT value);
[propget] HRESULT RotationAngleInDegrees([out] [retval] FLOAT* value);
[propput] HRESULT RotationAngleInDegrees([in] FLOAT value);
[propget] HRESULT RotationAxis([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propput] HRESULT RotationAxis([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT Scale([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propput] HRESULT Scale([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT Translation([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propput] HRESULT Translation([in] Windows.Foundation.Numerics.Vector3 value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneNode)]
[uuid(ACF2C247-F307-4581-9C41-AF2E29C3B016)]
interface ISceneNode : IInspectable
{
[propget] HRESULT Children([out] [retval] Windows.UI.Composition.Scenes.SceneNodeCollection** value);
[propget] HRESULT Components([out] [retval] Windows.UI.Composition.Scenes.SceneComponentCollection** value);
[propget] HRESULT Parent([out] [retval] Windows.UI.Composition.Scenes.SceneNode** value);
[propget] HRESULT Transform([out] [retval] Windows.UI.Composition.Scenes.SceneModelTransform** value);
HRESULT FindFirstComponentOfType([in] Windows.UI.Composition.Scenes.SceneComponentType value, [out] [retval] Windows.UI.Composition.Scenes.SceneComponent** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneNodeCollection)]
[uuid(29ADA101-2DD9-4332-BE63-60D2CF4269F2)]
interface ISceneNodeCollection : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneNode)]
[uuid(579A0FAA-BE9D-4210-908C-93D15FEED0B7)]
interface ISceneNodeStatics : IInspectable
{
HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneNode** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneObject)]
[uuid(1E94249B-0F1B-49EB-A819-877D8450005B)]
interface ISceneObject : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneObject)]
[uuid(14FE799A-33E4-52EF-956C-44229D21F2C1)]
interface ISceneObjectFactory : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.ScenePbrMaterial)]
[uuid(AAB6EBBE-D680-46DF-8294-B6800A9F95E7)]
interface IScenePbrMaterial : IInspectable
{
[propget] HRESULT AlphaCutoff([out] [retval] FLOAT* value);
[propput] HRESULT AlphaCutoff([in] FLOAT value);
[propget] HRESULT AlphaMode([out] [retval] Windows.UI.Composition.Scenes.SceneAlphaMode* value);
[propput] HRESULT AlphaMode([in] Windows.UI.Composition.Scenes.SceneAlphaMode value);
[propget] HRESULT EmissiveInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value);
[propput] HRESULT EmissiveInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value);
[propget] HRESULT EmissiveFactor([out] [retval] Windows.Foundation.Numerics.Vector3* value);
[propput] HRESULT EmissiveFactor([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT IsDoubleSided([out] [retval] boolean* value);
[propput] HRESULT IsDoubleSided([in] boolean value);
[propget] HRESULT NormalInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value);
[propput] HRESULT NormalInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value);
[propget] HRESULT NormalScale([out] [retval] FLOAT* value);
[propput] HRESULT NormalScale([in] FLOAT value);
[propget] HRESULT OcclusionInput([out] [retval] Windows.UI.Composition.Scenes.SceneMaterialInput** value);
[propput] HRESULT OcclusionInput([in] Windows.UI.Composition.Scenes.SceneMaterialInput* value);
[propget] HRESULT OcclusionStrength([out] [retval] FLOAT* value);
[propput] HRESULT OcclusionStrength([in] FLOAT value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.ScenePbrMaterial)]
[uuid(2E3F3DFE-0B85-5727-B5BE-B7D3CBAC37FA)]
interface IScenePbrMaterialFactory : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneRendererComponent)]
[uuid(F1ACB857-CF4F-4025-9B25-A2D1944CF507)]
interface ISceneRendererComponent : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneRendererComponent)]
[uuid(1DB6ED6C-AA2C-5967-9035-56352DC69658)]
interface ISceneRendererComponentFactory : IInspectable
{
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput)]
[uuid(9937DA5C-A9CA-4CFC-B3AA-088356518742)]
interface ISceneSurfaceMaterialInput : IInspectable
{
[propget] HRESULT BitmapInterpolationMode([out] [retval] Windows.UI.Composition.CompositionBitmapInterpolationMode* value);
[propput] HRESULT BitmapInterpolationMode([in] Windows.UI.Composition.CompositionBitmapInterpolationMode value);
[propget] HRESULT Surface([out] [retval] Windows.UI.Composition.ICompositionSurface** value);
[propput] HRESULT Surface([in] Windows.UI.Composition.ICompositionSurface* value);
[propget] HRESULT WrappingUMode([out] [retval] Windows.UI.Composition.Scenes.SceneWrappingMode* value);
[propput] HRESULT WrappingUMode([in] Windows.UI.Composition.Scenes.SceneWrappingMode value);
[propget] HRESULT WrappingVMode([out] [retval] Windows.UI.Composition.Scenes.SceneWrappingMode* value);
[propput] HRESULT WrappingVMode([in] Windows.UI.Composition.Scenes.SceneWrappingMode value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput)]
[uuid(5A2394D3-6429-4589-BBCF-B84F4F3CFBFE)]
interface ISceneSurfaceMaterialInputStatics : IInspectable
{
HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneSurfaceMaterialInput** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneVisual)]
[uuid(8E672C1E-D734-47B1-BE14-3D694FFA4301)]
interface ISceneVisual : IInspectable
{
[propget] HRESULT Root([out] [retval] Windows.UI.Composition.Scenes.SceneNode** value);
[propput] HRESULT Root([in] Windows.UI.Composition.Scenes.SceneNode* value);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[exclusiveto(Windows.UI.Composition.Scenes.SceneVisual)]
[uuid(B8347E9A-50AA-4527-8D34-DE4CB8EA88B4)]
interface ISceneVisualStatics : IInspectable
{
HRESULT Create([in] Windows.UI.Composition.Compositor* compositor, [out] [retval] Windows.UI.Composition.Scenes.SceneVisual** result);
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneBoundingBox : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneBoundingBox;
}
[composable(Windows.UI.Composition.Scenes.ISceneComponentFactory, public, Windows.Foundation.UniversalApiContract, 8.0)]
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneComponent : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneComponent;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneComponentCollection : Windows.UI.Composition.Scenes.SceneObject
{
interface Windows.UI.Composition.Scenes.ISceneComponentCollection;
[default] interface Windows.Foundation.Collections.IVector<Windows.UI.Composition.Scenes.SceneComponent*>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.Scenes.SceneComponent*>;
}
[composable(Windows.UI.Composition.Scenes.ISceneMaterialFactory, public, Windows.Foundation.UniversalApiContract, 8.0)]
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneMaterial : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneMaterial;
}
[composable(Windows.UI.Composition.Scenes.ISceneMaterialInputFactory, public, Windows.Foundation.UniversalApiContract, 8.0)]
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneMaterialInput : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneMaterialInput;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.UI.Composition.Scenes.ISceneMeshStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass SceneMesh : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneMesh;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneMeshMaterialAttributeMap : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneMeshMaterialAttributeMap;
interface Windows.Foundation.Collections.IMap<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>;
interface Windows.Foundation.Collections.IIterable<Windows.Foundation.Collections.IKeyValuePair<HSTRING, Windows.UI.Composition.Scenes.SceneAttributeSemantic>*>;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.UI.Composition.Scenes.ISceneMeshRendererComponentStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass SceneMeshRendererComponent : Windows.UI.Composition.Scenes.SceneRendererComponent
{
[default] interface Windows.UI.Composition.Scenes.ISceneMeshRendererComponent;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterialStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass SceneMetallicRoughnessMaterial : Windows.UI.Composition.Scenes.ScenePbrMaterial
{
[default] interface Windows.UI.Composition.Scenes.ISceneMetallicRoughnessMaterial;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneModelTransform : Windows.UI.Composition.CompositionTransform
{
[default] interface Windows.UI.Composition.Scenes.ISceneModelTransform;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.UI.Composition.Scenes.ISceneNodeStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass SceneNode : Windows.UI.Composition.Scenes.SceneObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneNode;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneNodeCollection : Windows.UI.Composition.Scenes.SceneObject
{
interface Windows.UI.Composition.Scenes.ISceneNodeCollection;
[default] interface Windows.Foundation.Collections.IVector<Windows.UI.Composition.Scenes.SceneNode*>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.Scenes.SceneNode*>;
}
[composable(Windows.UI.Composition.Scenes.ISceneObjectFactory, public, Windows.Foundation.UniversalApiContract, 8.0)]
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneObject : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.Scenes.ISceneObject;
}
[composable(Windows.UI.Composition.Scenes.IScenePbrMaterialFactory, public, Windows.Foundation.UniversalApiContract, 8.0)]
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass ScenePbrMaterial : Windows.UI.Composition.Scenes.SceneMaterial
{
[default] interface Windows.UI.Composition.Scenes.IScenePbrMaterial;
}
[composable(Windows.UI.Composition.Scenes.ISceneRendererComponentFactory, public, Windows.Foundation.UniversalApiContract, 8.0)]
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[threading(both)]
runtimeclass SceneRendererComponent : Windows.UI.Composition.Scenes.SceneComponent
{
[default] interface Windows.UI.Composition.Scenes.ISceneRendererComponent;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInputStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass SceneSurfaceMaterialInput : Windows.UI.Composition.Scenes.SceneMaterialInput
{
[default] interface Windows.UI.Composition.Scenes.ISceneSurfaceMaterialInput;
}
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
[marshaling_behavior(agile)]
[static(Windows.UI.Composition.Scenes.ISceneVisualStatics, Windows.Foundation.UniversalApiContract, 8.0)]
[threading(both)]
runtimeclass SceneVisual : Windows.UI.Composition.ContainerVisual
{
[default] interface Windows.UI.Composition.Scenes.ISceneVisual;
}
}
}
}
}