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Web Server : Microsoft-IIS/10.0
System : Windows NT NEWWWW 10.0 build 17763 (Windows Server 2019) i586
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Directory :  C:/Program Files (x86)/Windows Kits/10/Lib/10.0.19041.0/um/arm64/

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Current File : C:/Program Files (x86)/Windows Kits/10/Lib/10.0.19041.0/um/arm64/d3d10.lib
!<arch>
/               -1                      0       2010      `
=>`�bb��~~||!�!�!0!0XX < <HH���� � �����DD��bb��XX������,,��::��__IMPORT_DESCRIPTOR_d3d10__NULL_IMPORT_DESCRIPTORd3d10_NULL_THUNK_DATAD3D10CompileShader__imp_D3D10CompileShaderD3D10PreprocessShader__imp_D3D10PreprocessShaderD3D10DisassembleShader__imp_D3D10DisassembleShaderD3D10DisassembleEffect__imp_D3D10DisassembleEffectD3D10ReflectShader__imp_D3D10ReflectShaderD3D10CreateStateBlock__imp_D3D10CreateStateBlockD3D10StateBlockMaskUnion__imp_D3D10StateBlockMaskUnionD3D10StateBlockMaskIntersect__imp_D3D10StateBlockMaskIntersectD3D10StateBlockMaskDifference__imp_D3D10StateBlockMaskDifferenceD3D10StateBlockMaskEnableCapture__imp_D3D10StateBlockMaskEnableCaptureD3D10StateBlockMaskDisableCapture__imp_D3D10StateBlockMaskDisableCaptureD3D10StateBlockMaskEnableAll__imp_D3D10StateBlockMaskEnableAllD3D10StateBlockMaskDisableAll__imp_D3D10StateBlockMaskDisableAllD3D10StateBlockMaskGetSetting__imp_D3D10StateBlockMaskGetSettingD3D10CompileEffectFromMemory__imp_D3D10CompileEffectFromMemoryD3D10CreateEffectFromMemory__imp_D3D10CreateEffectFromMemoryD3D10CreateEffectPoolFromMemory__imp_D3D10CreateEffectPoolFromMemoryD3D10GetPixelShaderProfile__imp_D3D10GetPixelShaderProfileD3D10GetVertexShaderProfile__imp_D3D10GetVertexShaderProfileD3D10GetGeometryShaderProfile__imp_D3D10GetGeometryShaderProfileD3D10CreateBlob__imp_D3D10CreateBlobD3D10GetInputSignatureBlob__imp_D3D10GetInputSignatureBlobD3D10GetOutputSignatureBlob__imp_D3D10GetOutputSignatureBlobD3D10GetInputAndOutputSignatureBlob__imp_D3D10GetInputAndOutputSignatureBlobD3D10GetShaderDebugInfo__imp_D3D10GetShaderDebugInfoD3D10GetVersion__imp_D3D10GetVersionD3D10RegisterLayers__imp_D3D10RegisterLayersD3D10CreateDevice__imp_D3D10CreateDeviceD3D10CreateDeviceAndSwapChain__imp_D3D10CreateDeviceAndSwapChain/               -1                      0       2020      `
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D3D10CompileEffectFromMemoryD3D10CompileShaderD3D10CreateBlobD3D10CreateDeviceD3D10CreateDeviceAndSwapChainD3D10CreateEffectFromMemoryD3D10CreateEffectPoolFromMemoryD3D10CreateStateBlockD3D10DisassembleEffectD3D10DisassembleShaderD3D10GetGeometryShaderProfileD3D10GetInputAndOutputSignatureBlobD3D10GetInputSignatureBlobD3D10GetOutputSignatureBlobD3D10GetPixelShaderProfileD3D10GetShaderDebugInfoD3D10GetVersionD3D10GetVertexShaderProfileD3D10PreprocessShaderD3D10ReflectShaderD3D10RegisterLayersD3D10StateBlockMaskDifferenceD3D10StateBlockMaskDisableAllD3D10StateBlockMaskDisableCaptureD3D10StateBlockMaskEnableAllD3D10StateBlockMaskEnableCaptureD3D10StateBlockMaskGetSettingD3D10StateBlockMaskIntersectD3D10StateBlockMaskUnion__IMPORT_DESCRIPTOR_d3d10__NULL_IMPORT_DESCRIPTOR__imp_D3D10CompileEffectFromMemory__imp_D3D10CompileShader__imp_D3D10CreateBlob__imp_D3D10CreateDevice__imp_D3D10CreateDeviceAndSwapChain__imp_D3D10CreateEffectFromMemory__imp_D3D10CreateEffectPoolFromMemory__imp_D3D10CreateStateBlock__imp_D3D10DisassembleEffect__imp_D3D10DisassembleShader__imp_D3D10GetGeometryShaderProfile__imp_D3D10GetInputAndOutputSignatureBlob__imp_D3D10GetInputSignatureBlob__imp_D3D10GetOutputSignatureBlob__imp_D3D10GetPixelShaderProfile__imp_D3D10GetShaderDebugInfo__imp_D3D10GetVersion__imp_D3D10GetVertexShaderProfile__imp_D3D10PreprocessShader__imp_D3D10ReflectShader__imp_D3D10RegisterLayers__imp_D3D10StateBlockMaskDifference__imp_D3D10StateBlockMaskDisableAll__imp_D3D10StateBlockMaskDisableCapture__imp_D3D10StateBlockMaskEnableAll__imp_D3D10StateBlockMaskEnableCapture__imp_D3D10StateBlockMaskGetSetting__imp_D3D10StateBlockMaskIntersect__imp_D3D10StateBlockMaskUniond3d10_NULL_THUNK_DATAd3d10.dll/      -1                      0       485       `
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d3d10.dll/      -1                      0       248       `
d��׷.debug$S?d@B.idata$3�@0�		d3d10.dll'�kMicrosoft (R) LINK@comp.idk��__NULL_IMPORT_DESCRIPTORd3d10.dll/      -1                      0       282       `
d��Ϙ��.debug$S?�@B.idata$5�@@�.idata$4�@@�		d3d10.dll'�kMicrosoft (R) LINK@comp.idk��d3d10_NULL_THUNK_DATAd3d10.dll/      -1                      0       59        `
��d��G�'D3D10CompileEffectFromMemoryd3d10.dll
d3d10.dll/      -1                      0       49        `
��d��M[�D3D10CompileShaderd3d10.dll
d3d10.dll/      -1                      0       46        `
��d�I�*�D3D10CreateBlobd3d10.dlld3d10.dll/      -1                      0       48        `
��d�(���D3D10CreateDeviced3d10.dlld3d10.dll/      -1                      0       60        `
��d�0���(D3D10CreateDeviceAndSwapChaind3d10.dlld3d10.dll/      -1                      0       58        `
��d����&D3D10CreateEffectFromMemoryd3d10.dlld3d10.dll/      -1                      0       62        `
��d�a�R�*D3D10CreateEffectPoolFromMemoryd3d10.dlld3d10.dll/      -1                      0       52        `
��d�R� D3D10CreateStateBlockd3d10.dlld3d10.dll/      -1                      0       53        `
��d�~/�!D3D10DisassembleEffectd3d10.dll
d3d10.dll/      -1                      0       53        `
��d�?�B�!	D3D10DisassembleShaderd3d10.dll
d3d10.dll/      -1                      0       60        `
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D3D10GetGeometryShaderProfiled3d10.dlld3d10.dll/      -1                      0       66        `
��d�",�.D3D10GetInputAndOutputSignatureBlobd3d10.dlld3d10.dll/      -1                      0       57        `
��d�Y�K�%D3D10GetInputSignatureBlobd3d10.dll
d3d10.dll/      -1                      0       58        `
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D3D10GetOutputSignatureBlobd3d10.dlld3d10.dll/      -1                      0       57        `
��d�,���%D3D10GetPixelShaderProfiled3d10.dll
d3d10.dll/      -1                      0       54        `
��d��!�"D3D10GetShaderDebugInfod3d10.dlld3d10.dll/      -1                      0       46        `
��d����D3D10GetVersiond3d10.dlld3d10.dll/      -1                      0       58        `
��d�5a��&D3D10GetVertexShaderProfiled3d10.dlld3d10.dll/      -1                      0       52        `
��d���i� D3D10PreprocessShaderd3d10.dlld3d10.dll/      -1                      0       49        `
��d��6�D3D10ReflectShaderd3d10.dll
d3d10.dll/      -1                      0       50        `
��d���'�D3D10RegisterLayersd3d10.dlld3d10.dll/      -1                      0       60        `
��d�6+��(D3D10StateBlockMaskDifferenced3d10.dlld3d10.dll/      -1                      0       60        `
��d��(D3D10StateBlockMaskDisableAlld3d10.dlld3d10.dll/      -1                      0       64        `
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��,D3D10StateBlockMaskDisableCaptured3d10.dlld3d10.dll/      -1                      0       59        `
��d��2��'D3D10StateBlockMaskEnableAlld3d10.dll
d3d10.dll/      -1                      0       63        `
��d�8ׂ�+D3D10StateBlockMaskEnableCaptured3d10.dll
d3d10.dll/      -1                      0       60        `
��d���c�(D3D10StateBlockMaskGetSettingd3d10.dlld3d10.dll/      -1                      0       59        `
��d�eq@�'D3D10StateBlockMaskIntersectd3d10.dll
d3d10.dll/      -1                      0       55        `
��d��L��#D3D10StateBlockMaskUniond3d10.dll

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