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// Three.js - https://github.com/mrdoob/babylon.js/
// RoundedBoxGeometry - https://github.com/pailhead/babylon-rounded-box
var RubikAnimationEngine = function() {
this.ids = [];
this.animations = {};
this.update = this.update.bind(this);
this.raf = 0;
this.time = 0;
};
RubikAnimationEngine.prototype = {
constructor: RubikAnimationEngine,
update: function() {
const now = performance.now();
const delta = now - this.time;
this.time = now;
let i = this.ids.length;
//this.raf = i ? requestAnimationFrame(this.update) : 0;
while (i--)
this.animations[this.ids[i]] && this.animations[this.ids[i]].update(delta);
},
add: function(animation) {
animation.id = chat3d.world.location.uniqueID++;
this.ids.push(animation.id);
this.animations[animation.id] = animation;
if (this.raf !== 0) return;
this.time = performance.now();
this.raf = requestAnimationFrame(this.update);
},
remove: function(animation) {
const index = this.ids.indexOf(animation.id);
if (index < 0) return;
this.ids.splice(index, 1);
delete this.animations[animation.id];
animation = null;
}
};
var RubikAnimation = function(engine) {
if (engine) this.start(engine);
};
RubikAnimation.prototype = {
constructor: RubikAnimation,
start: function() {
var engine = chat3d.world.location.animEngine;
engine.add(this);
},
stop: function() {
var engine = chat3d.world.location.animEngine;
engine.remove(this);
},
update: function(delta) {
}
};
RubikWorld = function(game, engine) {
RubikAnimation.call(engine);
this.game = game;
this.scene = new BABYLON.Scene();
/*this.container = this.game.dom.game;
this.scene = new BABYLON.Scene();
this.renderer = new BABYLON.WebGLRenderer({ antialias: true, alpha: true });
this.renderer.setPixelRatio(window.devicePixelRatio);
this.container.appendChild(this.renderer.domElement);
this.camera = new BABYLON.PerspectiveCamera(2, 1, 0.1, 10000);
this.stage = { width: 2, height: 3 };
this.fov = 10;*/
this.createLights();
};
RubikWorld.prototype = Object.create(RubikAnimation.prototype);
RubikWorld.prototype.createLights = function() {
this.lights = {
holder: new BABYLON.Object3D,
ambient: new BABYLON.AmbientLight(0xffffff, 0.69),
front: new BABYLON.DirectionalLight(0xffffff, 0.36),
back: new BABYLON.DirectionalLight(0xffffff, 0.19),
};
this.lights.front.position.set(1.5, 5, 3);
this.lights.back.position.set(-1.5, -5, -3);
this.lights.holder.add(this.lights.ambient);
this.lights.holder.add(this.lights.front);
this.lights.holder.add(this.lights.back);
chat3d.world.scene.add(this.lights.holder);
};
RubikWorld.prototype.RemoveLights = function() {
chat3d.world.scene.remove(this.lights.holder);
};
var RubikRoundedBoxGeometry = function(size, radius, radiusSegments) {
BABYLON.BufferGeometry.call(this);
this.type = 'RoundedBoxGeometry';
radiusSegments = !isNaN(radiusSegments) ? Math.max(1, Math.floor(radiusSegments)) : 1;
var width, height, depth;
width = height = depth = size;
radius = size * radius;
radius = Math.min(radius, Math.min(width, Math.min(height, Math.min(depth))) / 2);
var edgeHalfWidth = width / 2 - radius;
var edgeHalfHeight = height / 2 - radius;
var edgeHalfDepth = depth / 2 - radius;
this.parameters = {
width: width,
height: height,
depth: depth,
radius: radius,
radiusSegments: radiusSegments
};
var rs1 = radiusSegments + 1;
var totalVertexCount = (rs1 * radiusSegments + 1) << 3;
var positions = new BABYLON.BufferAttribute(new Float32Array(totalVertexCount * 3), 3);
var normals = new BABYLON.BufferAttribute(new Float32Array(totalVertexCount * 3), 3);
var
cornerVerts = [],
cornerNormals = [],
normal = new BABYLON.Vector3(),
vertex = new BABYLON.Vector3(),
vertexPool = [],
normalPool = [],
indices = [];
var
lastVertex = rs1 * radiusSegments,
cornerVertNumber = rs1 * radiusSegments + 1;
doVertices();
doFaces();
doCorners();
doHeightEdges();
doWidthEdges();
doDepthEdges();
function doVertices() {
var cornerLayout = [
new BABYLON.Vector3(1, 1, 1),
new BABYLON.Vector3(1, 1, -1),
new BABYLON.Vector3(-1, 1, -1),
new BABYLON.Vector3(-1, 1, 1),
new BABYLON.Vector3(1, -1, 1),
new BABYLON.Vector3(1, -1, -1),
new BABYLON.Vector3(-1, -1, -1),
new BABYLON.Vector3(-1, -1, 1)
];
for (var j = 0; j < 8; j++) {
cornerVerts.push([]);
cornerNormals.push([]);
}
var PIhalf = Math.PI / 2;
var cornerOffset = new BABYLON.Vector3(edgeHalfWidth, edgeHalfHeight, edgeHalfDepth);
for (var y = 0; y <= radiusSegments; y++) {
var v = y / radiusSegments;
var va = v * PIhalf;
var cosVa = Math.cos(va);
var sinVa = Math.sin(va);
if (y == radiusSegments) {
vertex.set(0, 1, 0);
var vert = vertex.clone().multiplyScalar(radius).add(cornerOffset);
cornerVerts[0].push(vert);
vertexPool.push(vert);
var norm = vertex.clone();
cornerNormals[0].push(norm);
normalPool.push(norm);
continue;
}
for (var x = 0; x <= radiusSegments; x++) {
var u = x / radiusSegments;
var ha = u * PIhalf;
vertex.x = cosVa * Math.cos(ha);
vertex.y = sinVa;
vertex.z = cosVa * Math.sin(ha);
var vert = vertex.clone().multiplyScalar(radius).add(cornerOffset);
cornerVerts[0].push(vert);
vertexPool.push(vert);
var norm = vertex.clone().normalize();
cornerNormals[0].push(norm);
normalPool.push(norm);
}
}
for (var i = 1; i < 8; i++) {
for (var j = 0; j < cornerVerts[0].length; j++) {
var vert = cornerVerts[0][j].clone().multiply(cornerLayout[i]);
cornerVerts[i].push(vert);
vertexPool.push(vert);
var norm = cornerNormals[0][j].clone().multiply(cornerLayout[i]);
cornerNormals[i].push(norm);
normalPool.push(norm);
}
}
}
function doCorners() {
var flips = [
true,
false,
true,
false,
false,
true,
false,
true
];
var lastRowOffset = rs1 * (radiusSegments - 1);
for (var i = 0; i < 8; i++) {
var cornerOffset = cornerVertNumber * i;
for (var v = 0; v < radiusSegments - 1; v++) {
var r1 = v * rs1;
var r2 = (v + 1) * rs1;
for (var u = 0; u < radiusSegments; u++) {
var u1 = u + 1;
var a = cornerOffset + r1 + u;
var b = cornerOffset + r1 + u1;
var c = cornerOffset + r2 + u;
var d = cornerOffset + r2 + u1;
if (!flips[i]) {
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(b);
indices.push(d);
indices.push(c);
} else {
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
}
}
}
for (var u = 0; u < radiusSegments; u++) {
var a = cornerOffset + lastRowOffset + u;
var b = cornerOffset + lastRowOffset + u + 1;
var c = cornerOffset + lastVertex;
if (!flips[i]) {
indices.push(a);
indices.push(b);
indices.push(c);
} else {
indices.push(a);
indices.push(c);
indices.push(b);
}
}
}
}
function doFaces() {
var a = lastVertex;
var b = lastVertex + cornerVertNumber;
var c = lastVertex + cornerVertNumber * 2;
var d = lastVertex + cornerVertNumber * 3;
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(a);
indices.push(c);
indices.push(d);
a = lastVertex + cornerVertNumber * 4;
b = lastVertex + cornerVertNumber * 5;
c = lastVertex + cornerVertNumber * 6;
d = lastVertex + cornerVertNumber * 7;
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(a);
indices.push(d);
indices.push(c);
a = 0;
b = cornerVertNumber;
c = cornerVertNumber * 4;
d = cornerVertNumber * 5;
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
a = cornerVertNumber * 2;
b = cornerVertNumber * 3;
c = cornerVertNumber * 6;
d = cornerVertNumber * 7;
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
a = radiusSegments;
b = radiusSegments + cornerVertNumber * 3;
c = radiusSegments + cornerVertNumber * 4;
d = radiusSegments + cornerVertNumber * 7;
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(b);
indices.push(d);
indices.push(c);
a = radiusSegments + cornerVertNumber;
b = radiusSegments + cornerVertNumber * 2;
c = radiusSegments + cornerVertNumber * 5;
d = radiusSegments + cornerVertNumber * 6;
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
}
function doHeightEdges() {
for (var i = 0; i < 4; i++) {
var cOffset = i * cornerVertNumber;
var cRowOffset = 4 * cornerVertNumber + cOffset;
var needsFlip = i & 1 === 1;
for (var u = 0; u < radiusSegments; u++) {
var u1 = u + 1;
var a = cOffset + u;
var b = cOffset + u1;
var c = cRowOffset + u;
var d = cRowOffset + u1;
if (!needsFlip) {
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(b);
indices.push(d);
indices.push(c);
} else {
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
}
}
}
}
function doDepthEdges() {
var cStarts = [0, 2, 4, 6];
var cEnds = [1, 3, 5, 7];
for (var i = 0; i < 4; i++) {
var cStart = cornerVertNumber * cStarts[i];
var cEnd = cornerVertNumber * cEnds[i];
var needsFlip = 1 >= i;
for (var u = 0; u < radiusSegments; u++) {
var urs1 = u * rs1;
var u1rs1 = (u + 1) * rs1;
var a = cStart + urs1;
var b = cStart + u1rs1;
var c = cEnd + urs1;
var d = cEnd + u1rs1;
if (needsFlip) {
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
} else {
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(b);
indices.push(d);
indices.push(c);
}
}
}
}
function doWidthEdges() {
var end = radiusSegments - 1;
var cStarts = [0, 1, 4, 5];
var cEnds = [3, 2, 7, 6];
var needsFlip = [0, 1, 1, 0];
for (var i = 0; i < 4; i++) {
var cStart = cStarts[i] * cornerVertNumber;
var cEnd = cEnds[i] * cornerVertNumber;
for (var u = 0; u <= end; u++) {
var a = cStart + radiusSegments + u * rs1;
var b = cStart + (u != end ? radiusSegments + (u + 1) * rs1 : cornerVertNumber - 1);
var c = cEnd + radiusSegments + u * rs1;
var d = cEnd + (u != end ? radiusSegments + (u + 1) * rs1 : cornerVertNumber - 1);
if (!needsFlip[i]) {
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(b);
indices.push(d);
indices.push(c);
} else {
indices.push(a);
indices.push(c);
indices.push(b);
indices.push(b);
indices.push(c);
indices.push(d);
}
}
}
}
var index = 0;
for (var i = 0; i < vertexPool.length; i++) {
positions.setXYZ(
index,
vertexPool[i].x,
vertexPool[i].y,
vertexPool[i].z
);
normals.setXYZ(
index,
normalPool[i].x,
normalPool[i].y,
normalPool[i].z
);
index++;
}
this.setIndex(new BABYLON.BufferAttribute(new Uint16Array(indices), 1));
this.addAttribute('position', positions);
this.addAttribute('normal', normals);
}
RubikRoundedBoxGeometry.prototype = Object.create(BABYLON.BufferGeometry.prototype);
RubikRoundedBoxGeometry.constructor = RubikRoundedBoxGeometry;
function RubikRoundedPlaneGeometry(size, radius, depth) {
//console.log(size, radius, depth);
var x, y, width, height;
x = y = -size / 2;
width = height = size;
radius = size * radius;
//console.log(x, y, width, radius);
const shape = new BABYLON.Shape();
shape.moveTo(x, y + radius);
shape.lineTo(x, y + height - radius);
shape.quadraticCurveTo(x, y + height, x + radius, y + height);
shape.lineTo(x + width - radius, y + height);
shape.quadraticCurveTo(x + width, y + height, x + width, y + height - radius);
shape.lineTo(x + width, y + radius);
shape.quadraticCurveTo(x + width, y, x + width - radius, y);
shape.lineTo(x + radius, y);
shape.quadraticCurveTo(x, y, x, y + radius);
const geometry = new BABYLON.ExtrudeBufferGeometry(
shape, { depth: depth, bevelEnabled: false, curveSegments: 3 }
);
return geometry;
}
RubikCube = function(game) {
this.game = game;
this.size = 3;
this.geometry = {
pieceCornerRadius: 0.12,
edgeCornerRoundness: 0.15,
edgeScale: 0.82,
edgeDepth: 0.01,
};
this.holder = new BABYLON.Object3D();
this.object = new BABYLON.Object3D();
this.animator = new BABYLON.Object3D();
this.holder.add(this.animator);
this.animator.add(this.object);
this.game.world.scene.add(this.holder);
};
RubikCube.prototype = {
constructor: RubikCube,
init: function() {
this.cubes = [];
this.object.children = [];
this.object.add(this.game.controls.group);
if (this.size === 2) this.scale = 1.25;
else if (this.size === 3) this.scale = 1;
else if (this.size > 3) this.scale = 3 / this.size;
this.object.scale.set(this.scale, this.scale, this.scale);
const controlsScale = this.size === 2 ? 0.825 : 1;
this.game.controls.edges.scale.set(controlsScale, controlsScale, controlsScale);
this.generatePositions();
this.generateModel();
this.pieces.forEach(piece => {
//console.log(piece);
this.cubes.push(piece.userData.cube);
this.object.add(piece);
});
this.holder.traverse(node => {
if (node.frustumCulled) node.frustumCulled = false;
});
this.updateColors(this.game.themes.getColors());
this.sizeGenerated = this.size;
//console.log('this.size', this.size);
},
resize: function(force = false) {
if (this.size !== this.sizeGenerated || force) {
this.size = this.game.preferences.ranges.size.value;
this.reset();
this.init();
this.game.saved = false;
this.game.timer.reset();
this.game.storage.clearGame();
}
//console.log('this.size', this.size);
},
reset: function() {
this.game.controls.edges.rotation.set(0, 0, 0);
this.holder.rotation.set(0, 0, 0);
this.object.rotation.set(0, 0, 0);
this.animator.rotation.set(0, 0, 0);
},
generatePositions: function() {
const m = this.size - 1;
const first = this.size % 2 !== 0 ?
0 - Math.floor(this.size / 2) :
0.5 - this.size / 2;
let x, y, z;
this.positions = [];
for (x = 0; x < this.size; x++) {
for (y = 0; y < this.size; y++) {
for (z = 0; z < this.size; z++) {
let position = new BABYLON.Vector3(first + x, first + y, first + z);
let edges = [];
if (x == 0) edges.push(0);
if (x == m) edges.push(1);
if (y == 0) edges.push(2);
if (y == m) edges.push(3);
if (z == 0) edges.push(4);
if (z == m) edges.push(5);
position.edges = edges;
this.positions.push(position);
}
}
}
},
generateModel: function() {
this.pieces = [];
this.edges = [];
const pieceSize = 1 / 3;
const mainMaterial = new BABYLON.MeshLambertMaterial();
const pieceMesh = new BABYLON.Mesh(
new RubikRoundedBoxGeometry(pieceSize, this.geometry.pieceCornerRadius, 3 / 10),
mainMaterial.clone()
);
const edgeGeometry = RubikRoundedPlaneGeometry(
pieceSize,
this.geometry.edgeCornerRoundness,
this.geometry.edgeDepth
);
edgeGeometry.scale(1, 1, 0.0002);
this.positions.forEach((position, index) => {
const piece = new BABYLON.Object3D();
const pieceCube = pieceMesh.clone();
const pieceEdges = [];
piece.position.copy(position.clone().divideScalar(3));
piece.add(pieceCube);
piece.name = index;
piece.edgesName = '';
position.edges.forEach(position => {
const edge = new BABYLON.Mesh(edgeGeometry, mainMaterial.clone());
const name = ['L', 'R', 'D', 'U', 'B', 'F'][position];
const distance = pieceSize / 2;
edge.position.set(
distance * [-1, 1, 0, 0, 0, 0][position],
distance * [0, 0, -1, 1, 0, 0][position],
distance * [0, 0, 0, 0, -1, 1][position]
);
edge.rotation.set(
Math.PI / 2 * [0, 0, 1, -1, 0, 0][position],
Math.PI / 2 * [-1, 1, 0, 0, 2, 0][position],
0
);
edge.scale.set(
this.geometry.edgeScale,
this.geometry.edgeScale,
this.geometry.edgeScale
);
//console.log(edge.scale);
edge.name = name;
piece.add(edge);
pieceEdges.push(name);
this.edges.push(edge);
});
piece.userData.edges = pieceEdges;
piece.userData.cube = pieceCube;
piece.userData.start = {
position: piece.position.clone(),
rotation: piece.rotation.clone(),
};
this.pieces.push(piece);
});
},
updateColors: function(colors) {
if (typeof this.pieces !== 'object' && typeof this.edges !== 'object') return;
this.pieces.forEach(piece => piece.userData.cube.material.color.setHex(colors.P));
this.edges.forEach(edge => edge.material.color.setHex(colors[edge.name]));
},
loadFromData: function(data) {
this.size = data.size;
this.reset();
this.init();
this.pieces.forEach(piece => {
const index = data.names.indexOf(piece.name);
const position = data.positions[index];
const rotation = data.rotations[index];
piece.position.set(position.x, position.y, position.z);
piece.rotation.set(rotation.x, rotation.y, rotation.z);
});
}
};
var Easing = {
Power: {
In: power => {
power = Math.round(power || 1);
return t => Math.pow(t, power);
},
Out: power => {
power = Math.round(power || 1);
return t => 1 - Math.abs(Math.pow(t - 1, power));
},
InOut: power => {
power = Math.round(power || 1);
return t => (t < 0.5) ?
Math.pow(t * 2, power) / 2 :
(1 - Math.abs(Math.pow((t * 2 - 1) - 1, power))) / 2 + 0.5;
},
},
Sine: {
In: () => t => 1 + Math.sin(Math.PI / 2 * t - Math.PI / 2),
Out: () => t => Math.sin(Math.PI / 2 * t),
InOut: () => t => (1 + Math.sin(Math.PI * t - Math.PI / 2)) / 2,
},
Back: {
Out: s => {
s = s || 1.70158;
return t => { return (t -= 1) * t * ((s + 1) * t + s) + 1; };
},
In: s => {
s = s || 1.70158;
return t => { return t * t * ((s + 1) * t - s); };
}
},
Elastic: {
Out: (amplitude, period) => {
let PI2 = Math.PI * 2;
let p1 = (amplitude >= 1) ? amplitude : 1;
let p2 = (period || 0.3) / (amplitude < 1 ? amplitude : 1);
let p3 = p2 / PI2 * (Math.asin(1 / p1) || 0);
p2 = PI2 / p2;
return t => { return p1 * Math.pow(2, -10 * t) * Math.sin((t - p3) * p2) + 1 }
},
},
};
var RubikTween = function(options) {
RubikAnimation.call();
this.duration = options.duration || 500;
this.easing = options.easing || (t => t);
this.onUpdate = options.onUpdate || (() => {});
this.onComplete = options.onComplete || (() => {});
this.delay = options.delay || false;
this.yoyo = options.yoyo ? false : null;
this.progress = 0;
this.value = 0;
this.delta = 0;
this.getFromTo(options);
if (this.delay) setTimeout(() => this.start(), this.delay);
else this.start();
this.onUpdate(this);
};
RubikTween.prototype = Object.create(RubikAnimation.prototype);
RubikTween.prototype.constructor = RubikTween;
RubikTween.prototype.update = function(delta) {
const old = this.value * 1;
const direction = (this.yoyo === true) ? -1 : 1;
this.progress += (delta / this.duration) * direction;
this.value = this.easing(this.progress);
this.delta = this.value - old;
if (this.values !== null) this.updateFromTo();
if (this.yoyo !== null) this.updateYoyo();
else if (this.progress <= 1) this.onUpdate(this);
else {
this.progress = 1;
this.value = 1;
this.onUpdate(this);
this.onComplete(this);
this.stop();
}
};
RubikTween.prototype.updateYoyo = function() {
if (this.progress > 1 || this.progress < 0) {
this.value = this.progress = (this.progress > 1) ? 1 : 0;
this.yoyo = !this.yoyo;
}
this.onUpdate(this);
};
RubikTween.prototype.updateFromTo = function() {
this.values.forEach(key => {
this.target[key] = this.from[key] + (this.to[key] - this.from[key]) * this.value;
});
};
RubikTween.prototype.getFromTo = function(options) {
if (!options.target || !options.to) {
this.values = null;
return;
}
this.target = options.target || null;
this.from = options.from || {};
this.to = options.to || null;
this.values = [];
if (Object.keys(this.from).length < 1)
Object.keys(this.to).forEach(key => { this.from[key] = this.target[key]; });
Object.keys(this.to).forEach(key => { this.values.push(key); });
};
var STILL = 0;
var PREPARING = 1;
var ROTATING = 2;
var ANIMATING = 3;
var RubikControls = function(game) {
this.game = game;
this.flipConfig = 0;
this.flipEasings = [Easing.Power.Out(3), Easing.Sine.Out(), Easing.Back.Out(1.5)];
this.flipSpeeds = [125, 200, 300];
this.raycaster = new BABYLON.Raycaster();
const helperMaterial = new BABYLON.MeshBasicMaterial({ depthWrite: false, transparent: true, opacity: 0.5, color: 0x0033ff, side: 2, visible: false });
this.group = new BABYLON.Object3D();
this.group.name = 'controls';
this.game.cube.object.add(this.group);
this.helper = new BABYLON.Mesh(
new BABYLON.PlaneBufferGeometry(2.5, 2.5),
helperMaterial.clone()
);
this.helper.rotation.set(0, Math.PI / 4, 0);
this.game.world.scene.add(this.helper);
this.edges = new BABYLON.Mesh(
new BABYLON.BoxBufferGeometry(1, 1, 1),
helperMaterial.clone(),
);
this.game.world.scene.add(this.edges);
this.onSolved = () => {};
this.onMove = () => {};
this.momentum = [];
this.scramble = null;
this.state = STILL;
this.enabled = false;
this.initDraggable();
};
RubikControls.prototype = {
initDraggable: function() {
this.draggable = new RubikDraggable(this.game.dom.game);
this.draggable.onDragStart = position => {
if (this.scramble !== null) return;
if (this.state === PREPARING || this.state === ROTATING) return;
this.gettingDrag = this.state === ANIMATING;
const edgeIntersect = this.getIntersect(position.current, this.edges, false);
if (edgeIntersect !== false) {
this.dragIntersect = this.getIntersect(position.current, this.game.cube.cubes, true);
}
//console.log(edgeIntersect, this.dragIntersect);
if (edgeIntersect !== false && this.dragIntersect !== false) {
this.dragNormal = edgeIntersect.face.normal.round();
this.flipType = 'layer';
//this.attach(this.helper, this.edges);
//this.helper.rotation.set(0, 0, 0);
this.helper.position.set(0, 0, 0);
//this.helper.lookAt(this.dragNormal);
this.helper.lookAt(chat3d.world.eyes.position);
/*this.helper.translateZ(0.5);
this.helper.updateMatrixWorld();
this.detach(this.helper, this.edges);*/
} else {
this.dragNormal = new BABYLON.Vector3(0, 0, 1);
this.flipType = 'cube';
this.helper.position.set(0, 0, 0);
//this.helper.rotation.set(0, Math.PI / 4, 0);
this.helper.lookAt(chat3d.world.eyes.position);
//this.helper.updateMatrixWorld();
}
let planeIntersect = this.getIntersect(position.current, this.helper, false);
//console.log(planeIntersect, position.current, this.helper);
if (planeIntersect === false) return;
this.dragCurrent = this.helper.worldToLocal(planeIntersect.point);
this.dragTotal = new BABYLON.Vector3();
this.state = (this.state === STILL) ? PREPARING : this.state;
return true;
};
this.draggable.onDragMove = position => {
//console.log(this.scramble);
//console.log(this.state, this.gettingDrag);
this.helper.position.set(0, 0, 0);
this.helper.lookAt(chat3d.world.eyes.position);
if (this.scramble !== null) return;
if (this.state === STILL || (this.state === ANIMATING && this.gettingDrag === false)) return;
const planeIntersect = this.getIntersect(position.current, this.helper, false);
//console.log(planeIntersect, position.current, this.helper);
if (planeIntersect === false) return;
const point = this.helper.worldToLocal(planeIntersect.point.clone());
this.dragDelta = point.clone().sub(this.dragCurrent).setZ(0);
this.dragTotal.add(this.dragDelta);
this.dragCurrent = point;
this.addMomentumPoint(this.dragDelta);
//console.log(this.state, this.dragTotal.length(), PREPARING, this.flipType);
if (this.state === PREPARING && this.dragTotal.length() > 0.05) {
this.dragDirection = this.getMainAxis(this.dragTotal);
if (this.flipType === 'layer') {
console.log('layer');
const direction = new BABYLON.Vector3();
direction[this.dragDirection] = 1;
const worldDirection = this.helper.localToWorld(direction).sub(this.helper.position);
const objectDirection = this.edges.worldToLocal(worldDirection).round();
this.flipAxis = objectDirection.cross(this.dragNormal).negate();
this.selectLayer(this.getLayer(false));
} else {
const axis = (this.dragDirection != 'x') ?
((this.dragDirection == 'y' && position.current.x > this.game.world.width / 2) ? 'z' : 'x') :
'y';
this.flipAxis = new BABYLON.Vector3();
this.flipAxis[axis] = 1 * ((axis == 'x') ? -1 : 1);
}
this.flipAngle = 0;
this.state = ROTATING;
} else if (this.state === ROTATING) {
const rotation = this.dragDelta[this.dragDirection];
if (this.flipType === 'layer') {
this.group.rotateOnAxis(this.flipAxis, rotation);
this.flipAngle += rotation;
} else {
//console.log(this.edges);
this.edges.rotateOnAxis(this.flipAxis, rotation);
//console.log(this.edges.rotation);
this.game.cube.object.rotation.copy(this.edges.rotation);
this.flipAngle += rotation;
}
}
return true;
};
this.draggable.onDragEnd = position => {
if (this.scramble !== null) return;
if (this.state !== ROTATING) {
this.gettingDrag = false;
this.state = STILL;
return;
}
this.state = ANIMATING;
const momentum = this.getMomentum()[this.dragDirection];
const flip = (Math.abs(momentum) > 0.05 && Math.abs(this.flipAngle) < Math.PI / 2);
const angle = flip ?
this.roundAngle(this.flipAngle + Math.sign(this.flipAngle) * (Math.PI / 4)) :
this.roundAngle(this.flipAngle);
const delta = angle - this.flipAngle;
if (this.flipType === 'layer') {
this.rotateLayer(delta, false, layer => {
this.game.storage.saveGame();
this.state = this.gettingDrag ? PREPARING : STILL;
this.gettingDrag = false;
this.checkIsSolved();
});
} else {
this.rotateCube(delta, () => {
this.state = this.gettingDrag ? PREPARING : STILL;
this.gettingDrag = false;
});
}
};
},
enable: function() {
//this.draggable.enable();
this.enabled = true;
},
disable: function() {
//this.draggable.disable();
this.enabled = false;
},
onStart: function() {
if (this.enable) {
if (this.scramble !== null) return;
if (this.state === PREPARING || this.state === ROTATING) return;
this.gettingDrag = this.state === ANIMATING;
const edgeIntersect = this.getIntersect(position.current, this.edges, false);
if (edgeIntersect !== false) {
this.dragIntersect = this.getIntersect(position.current, this.game.cube.cubes, true);
}
if (edgeIntersect !== false && this.dragIntersect !== false) {
this.dragNormal = edgeIntersect.face.normal.round();
this.flipType = 'layer';
this.attach(this.helper, this.edges);
this.helper.rotation.set(0, 0, 0);
this.helper.position.set(0, 0, 0);
this.helper.lookAt(this.dragNormal);
this.helper.translateZ(0.5);
this.helper.updateMatrixWorld();
this.detach(this.helper, this.edges);
} else {
this.dragNormal = new BABYLON.Vector3(0, 0, 1);
this.flipType = 'cube';
this.helper.position.set(0, 0, 0);
this.helper.rotation.set(0, Math.PI / 4, 0);
this.helper.updateMatrixWorld();
}
let planeIntersect = this.getIntersect(position.current, this.helper, false);
if (planeIntersect === false) return;
this.dragCurrent = this.helper.worldToLocal(planeIntersect.point);
this.dragTotal = new BABYLON.Vector3();
this.state = (this.state === STILL) ? PREPARING : this.state;
}
},
onMove: function() {
if (this.scramble !== null) return;
if (this.state === RybikSTILL || (this.state === RybikANIMATING && this.gettingDrag === false)) return;
const planeIntersect = this.getIntersect(position.current, this.helper, false);
if (planeIntersect === false) return;
const point = this.helper.worldToLocal(planeIntersect.point.clone());
this.dragDelta = point.clone().sub(this.dragCurrent).setZ(0);
this.dragTotal.add(this.dragDelta);
this.dragCurrent = point;
this.addMomentumPoint(this.dragDelta);
if (this.state === RubikPREPARING && this.dragTotal.length() > 0.05) {
this.dragDirection = this.getMainAxis(this.dragTotal);
if (this.flipType === 'layer') {
console.log(this.flipType);
const direction = new BABYLON.Vector3();
direction[this.dragDirection] = 1;
const worldDirection = this.helper.localToWorld(direction).sub(this.helper.position);
const objectDirection = this.edges.worldToLocal(worldDirection).round();
this.flipAxis = objectDirection.cross(this.dragNormal).negate();
this.selectLayer(this.getLayer(false));
} else {
const axis = (this.dragDirection != 'x') ?
((this.dragDirection == 'y' && position.current.x > this.game.world.width / 2) ? 'z' : 'x') :
'y';
this.flipAxis = new BABYLON.Vector3();
this.flipAxis[axis] = 1 * ((axis == 'x') ? -1 : 1);
}
this.flipAngle = 0;
this.state = RybikROTATING;
} else if (this.state === RybikROTATING) {
const rotation = this.dragDelta[this.dragDirection];
if (this.flipType === 'layer') {
this.group.rotateOnAxis(this.flipAxis, rotation);
this.flipAngle += rotation;
} else {
this.edges.rotateOnWorldAxis(this.flipAxis, rotation);
this.game.cube.object.rotation.copy(this.edges.rotation);
this.flipAngle += rotation;
}
}
},
onEnd: function() {
if (this.scramble !== null) return;
if (this.state !== RybikROTATING) {
this.gettingDrag = false;
this.state = RybikSTILL;
return;
}
this.state = RybikANIMATING;
const momentum = this.getMomentum()[this.dragDirection];
const flip = (Math.abs(momentum) > 0.05 && Math.abs(this.flipAngle) < Math.PI / 2);
const angle = flip ?
this.roundAngle(this.flipAngle + Math.sign(this.flipAngle) * (Math.PI / 4)) :
this.roundAngle(this.flipAngle);
const delta = angle - this.flipAngle;
if (this.flipType === 'layer') {
this.rotateLayer(delta, false, layer => {
this.game.storage.saveGame();
this.state = this.gettingDrag ? RybikPREPARING : RybikSTILL;
this.gettingDrag = false;
this.checkIsSolved();
});
} else {
this.rotateCube(delta, () => {
this.state = this.gettingDrag ? RybikPREPARING : RybikSTILL;
this.gettingDrag = false;
});
}
},
rotateLayer: function(rotation, scramble, callback) {
const config = scramble ? 0 : this.flipConfig;
const easing = this.flipEasings[config];
const duration = this.flipSpeeds[config];
const bounce = (config == 2) ? this.bounceCube() : (() => {});
this.rotationTween = new RubikTween({
easing: easing,
duration: duration,
onUpdate: tween => {
let deltaAngle = tween.delta * rotation;
this.group.rotateOnAxis(this.flipAxis, deltaAngle);
bounce(tween.value, deltaAngle, rotation);
},
onComplete: () => {
if (!scramble) this.onMove();
const layer = this.flipLayer.slice(0);
this.game.cube.object.rotation.setFromVector3(this.snapRotation(this.game.cube.object.rotation.toVector3()));
this.group.rotation.setFromVector3(this.snapRotation(this.group.rotation.toVector3()));
this.deselectLayer(this.flipLayer);
callback(layer);
},
});
},
bounceCube: function() {
let fixDelta = true;
return (progress, delta, rotation) => {
if (progress >= 1) {
if (fixDelta) {
delta = (progress - 1) * rotation;
fixDelta = false;
}
this.game.cube.object.rotateOnAxis(this.flipAxis, delta);
}
}
},
rotateCube: function(rotation, callback) {
const config = this.flipConfig;
const easing = [Easing.Power.Out(4), Easing.Sine.Out(), Easing.Back.Out(2)][config];
const duration = [100, 150, 350][config];
this.rotationTween = new RubikTween({
easing: easing,
duration: duration,
onUpdate: tween => {
this.edges.rotateOnAxis(this.flipAxis, tween.delta * rotation);
this.game.cube.object.rotation.copy(this.edges.rotation);
},
onComplete: () => {
this.edges.rotation.setFromVector3(this.snapRotation(this.edges.rotation.toVector3()));
this.game.cube.object.rotation.copy(this.edges.rotation);
callback();
},
});
},
selectLayer: function(layer) {
this.group.rotation.set(0, 0, 0);
this.movePieces(layer, this.game.cube.object, this.group);
this.flipLayer = layer;
},
deselectLayer: function(layer) {
this.movePieces(layer, this.group, this.game.cube.object);
this.flipLayer = null;
},
movePieces: function(layer, from, to) {
//console.log(layer);
from.updateMatrixWorld();
to.updateMatrixWorld();
layer.forEach(index => {
const piece = this.game.cube.pieces[index];
piece.applyMatrix(from.matrixWorld);
from.remove(piece);
piece.applyMatrix(new BABYLON.Matrix4().getInverse(to.matrixWorld));
to.add(piece);
});
},
getLayer: function(position) {
const scalar = { 2: 6, 3: 3, 4: 4, 5: 3 }[this.game.cube.size];
const layer = [];
let axis;
if (position === false) {
const piece = this.dragIntersect.object.parent;
axis = this.getMainAxis(this.flipAxis);
position = piece.position.clone().multiplyScalar(scalar).round();
} else {
axis = this.getMainAxis(position);
}
this.game.cube.pieces.forEach(piece => {
const piecePosition = piece.position.clone().multiplyScalar(scalar).round();
if (piecePosition[axis] == position[axis]) layer.push(piece.name);
});
return layer;
},
keyboardMove: function(type, move, callback) {
if (this.state !== STILL) return;
if (this.enabled !== true) return;
if (type === 'LAYER') {
const layer = this.getLayer(move.position);
this.flipAxis = new BABYLON.Vector3();
this.flipAxis[move.axis] = 1;
this.state = ROTATING;
this.selectLayer(layer);
this.rotateLayer(move.angle, false, layer => {
this.game.storage.saveGame();
this.state = STILL;
this.checkIsSolved();
});
} else if (type === 'CUBE') {
this.flipAxis = new BABYLON.Vector3();
this.flipAxis[move.axis] = 1;
this.state = ROTATING;
this.rotateCube(move.angle, () => {
this.state = STILL;
});
}
},
scrambleCube: function() {
if (this.scramble == null) {
this.scramble = this.game.scrambler;
this.scramble.callback = (typeof callback !== 'function') ? () => {} : callback;
}
const converted = this.scramble.converted;
const move = converted[0];
const layer = this.getLayer(move.position);
this.flipAxis = new BABYLON.Vector3();
this.flipAxis[move.axis] = 1;
this.selectLayer(layer);
this.rotateLayer(move.angle, true, () => {
converted.shift();
if (converted.length > 0) {
this.scrambleCube();
} else {
this.scramble = null;
this.game.storage.saveGame();
}
});
},
getIntersect: function(position, object, multiple) {
this.raycaster.setFromCamera(
this.draggable.convertPosition(position.clone()),
chat3d.world.camera
);
//console.log(this.raycaster, this.draggable.convertPosition(position.clone()));
const intersect = (multiple) ?
this.raycaster.intersectObjects(object) :
this.raycaster.intersectObject(object);
return (intersect.length > 0) ? intersect[0] : false;
},
getMainAxis: function(vector) {
return Object.keys(vector).reduce(
(a, b) => Math.abs(vector[a]) > Math.abs(vector[b]) ? a : b
);
},
detach: function(child, parent) {
child.applyMatrix(parent.matrixWorld);
parent.remove(child);
this.game.world.scene.add(child);
},
attach: function(child, parent) {
child.applyMatrix(new BABYLON.Matrix4().getInverse(parent.matrixWorld));
this.game.world.scene.remove(child);
parent.add(child);
},
addMomentumPoint: function(delta) {
const time = Date.now();
this.momentum = this.momentum.filter(moment => time - moment.time < 500);
if (delta !== false) this.momentum.push({ delta, time });
},
getMomentum: function() {
const points = this.momentum.length;
const momentum = new BABYLON.Vector2();
this.addMomentumPoint(false);
this.momentum.forEach((point, index) => {
momentum.add(point.delta.multiplyScalar(index / points));
});
return momentum;
},
roundAngle: function(angle) {
const round = Math.PI / 2;
return Math.sign(angle) * Math.round(Math.abs(angle) / round) * round;
},
snapRotation: function(angle) {
return angle.set(
this.roundAngle(angle.x),
this.roundAngle(angle.y),
this.roundAngle(angle.z)
);
},
checkIsSolved: function() {
const start = performance.now();
let solved = true;
const sides = { 'x-': [], 'x+': [], 'y-': [], 'y+': [], 'z-': [], 'z+': [] };
this.game.cube.edges.forEach(edge => {
const position = edge.parent
.localToWorld(edge.position.clone())
.sub(this.game.cube.object.position);
const mainAxis = this.getMainAxis(position);
const mainSign = position.multiplyScalar(2).round()[mainAxis] < 1 ? '-' : '+';
sides[mainAxis + mainSign].push(edge.name);
});
Object.keys(sides).forEach(side => {
if (!sides[side].every(value => value === sides[side][0])) solved = false;
});
if (solved) this.onSolved();
}
};
var RubikScrambler = function(game) {
this.game = game;
this.dificulty = 0;
this.scrambleLength = {
2: [7, 9, 11],
3: [20, 25, 30],
4: [30, 40, 50],
5: [40, 60, 80],
};
this.moves = [];
this.conveted = [];
this.pring = '';
};
RubikScrambler.prototype = {
constructor: RubikScrambler,
scramble: function(scramble) {
let count = 0;
this.moves = (typeof scramble !== 'undefined') ? scramble.split(' ') : [];
if (this.moves.length < 1) {
const scrambleLength = this.scrambleLength[this.game.cube.size][this.dificulty];
const faces = this.game.cube.size < 4 ? 'UDLRFB' : 'UuDdLlRrFfBb';
const modifiers = ["", "'", "2"];
const total = (typeof scramble === 'undefined') ? scrambleLength : scramble;
while (count < total) {
const move =
faces[Math.floor(Math.random() * faces.length)] +
modifiers[Math.floor(Math.random() * 3)];
if (count > 0 && move.charAt(0) == this.moves[count - 1].charAt(0)) continue;
if (count > 1 && move.charAt(0) == this.moves[count - 2].charAt(0)) continue;
this.moves.push(move);
count++;
}
}
this.callback = () => {};
this.convert();
this.print = this.moves.join(' ');
return this;
},
convert: function(moves) {
this.converted = [];
this.moves.forEach(move => {
const convertedMove = this.convertMove(move);
const modifier = move.charAt(1);
this.converted.push(convertedMove);
if (modifier == "2") this.converted.push(convertedMove);
});
},
convertMove: function(move) {
const face = move.charAt(0);
const modifier = move.charAt(1);
const axis = { D: 'y', U: 'y', L: 'x', R: 'x', F: 'z', B: 'z' }[face.toUpperCase()];
let row = { D: -1, U: 1, L: -1, R: 1, F: 1, B: -1 }[face.toUpperCase()];
if (this.game.cube.size > 3 && face !== face.toLowerCase()) row = row * 2;
const position = new BABYLON.Vector3();
position[{ D: 'y', U: 'y', L: 'x', R: 'x', F: 'z', B: 'z' }[face.toUpperCase()]] = row;
const angle = (Math.PI / 2) * -row * ((modifier == "'") ? -1 : 1);
return { position, axis, angle, name: move };
}
};
var RubikTransition = function(game) {
this.game = game;
this.tweens = {};
this.durations = {};
this.data = {
cubeY: -0.2,
cameraZoom: 0.85,
};
this.activeTransitions = 0;
};
RubikTransition.prototype = {
constructor: RubikTransition,
init: function() {
this.game.controls.disable();
this.game.cube.object.position.y = this.data.cubeY;
this.game.cube.animator.position.y = 4;
this.game.cube.animator.rotation.x = -Math.PI / 3;
//this.game.world.camera.zoom = this.data.cameraZoom;
//this.game.world.camera.updateProjectionMatrix();
this.tweens.buttons = {};
this.tweens.timer = [];
this.tweens.title = [];
this.tweens.best = [];
this.tweens.complete = [];
this.tweens.prefs = [];
this.tweens.theme = [];
this.tweens.stats = [];
},
button: function(show, hide) {
},
cube: function(show, theming = false) {
this.activeTransitions++;
try { this.tweens.cube.stop(); } catch (e) {}
const currentY = this.game.cube.animator.position.y;
const currentRotation = this.game.cube.animator.rotation.x;
this.tweens.cube = new RubikTween({
duration: show ? 3000 : 1250,
easing: show ? Easing.Elastic.Out(0.8, 0.6) : Easing.Back.In(1),
onUpdate: tween => {
this.game.cube.animator.position.y = show ?
(theming ? 0.9 + (1 - tween.value) * 3.5 : (1 - tween.value) * 4) :
currentY + tween.value * 4;
this.game.cube.animator.rotation.x = show ?
(1 - tween.value) * Math.PI / 3 :
currentRotation + tween.value * -Math.PI / 3;
},
});
if (theming) {
if (show) {
this.game.world.camera.zoom = 0.75;
this.game.world.camera.updateProjectionMatrix();
} else {
setTimeout(() => {
this.game.world.camera.zoom = this.data.cameraZoom;
this.game.world.camera.updateProjectionMatrix();
}, 1500);
}
}
this.durations.cube = show ? 1500 : 1500;
setTimeout(() => this.activeTransitions--, this.durations.cube);
},
float: function() {
try { this.tweens.float.stop(); } catch (e) {}
this.tweens.float = new RubikTween({
duration: 1500,
easing: Easing.Sine.InOut(),
yoyo: true,
onUpdate: tween => {
this.game.cube.holder.position.y = (-0.02 + tween.value * 0.04);
this.game.cube.holder.rotation.x = 0.005 - tween.value * 0.01;
this.game.cube.holder.rotation.z = -this.game.cube.holder.rotation.x;
this.game.cube.holder.rotation.y = this.game.cube.holder.rotation.x;
this.game.controls.edges.position.y =
this.game.cube.holder.position.y + this.game.cube.object.position.y;
},
});
},
zoom: function(play, time) {
this.activeTransitions++;
const zoom = (play) ? 1 : this.data.cameraZoom;
const duration = (time > 0) ? Math.max(time, 1500) : 1500;
const rotations = (time > 0) ? Math.round(duration / 1500) : 1;
const easing = Easing.Power.InOut((time > 0) ? 2 : 3);
this.tweens.zoom = new RubikTween({
target: this.game.world.camera,
duration: duration,
easing: easing,
to: { zoom: zoom },
onUpdate: () => { chat3d.world.camera.updateProjectionMatrix(); },
});
this.tweens.rotate = new RubikTween({
target: this.game.cube.animator.rotation,
duration: duration,
easing: easing,
to: { y: -Math.PI * 2 * rotations },
onComplete: () => { this.game.cube.animator.rotation.y = 0; },
});
this.durations.zoom = duration;
setTimeout(() => this.activeTransitions--, this.durations.zoom);
},
elevate: function(complete) {
this.activeTransitions++;
const cubeY =
this.tweens.elevate = new Tween({
target: this.game.cube.object.position,
duration: complete ? 1500 : 0,
easing: Easing.Power.InOut(3),
to: { y: complete ? -0.05 : this.data.cubeY }
});
this.durations.elevate = 1500;
setTimeout(() => this.activeTransitions--, this.durations.elevate);
},
complete: function(show, best) {
this.activeTransitions++;
const text = best ? this.game.dom.texts.best : this.game.dom.texts.complete;
if (text.querySelector('span i') === null)
text.querySelectorAll('span').forEach(span => this.splitLetters(span));
const letters = text.querySelectorAll('.icon, i');
this.flipLetters(best ? 'best' : 'complete', letters, show);
text.style.opacity = 1;
const duration = this.durations[best ? 'best' : 'complete'];
if (!show) setTimeout(() => this.game.dom.texts.timer.style.transform = '', duration);
setTimeout(() => this.activeTransitions--, duration);
},
stats: function(show) {
if (show) this.game.scores.calcStats();
this.activeTransitions++;
this.tweens.stats.forEach(tween => {
tween.stop();
tween = null;
});
let tweenId = -1;
const stats = this.game.dom.stats.querySelectorAll('.stats');
const easing = show ? Easing.Power.Out(2) : Easing.Power.In(3);
stats.forEach((stat, index) => {
const delay = index * (show ? 80 : 60);
this.tweens.stats[tweenId++] = new Tween({
delay: delay,
duration: 400,
easing: easing,
onUpdate: tween => {
const translate = show ? (1 - tween.value) * 2 : tween.value;
const opacity = show ? tween.value : (1 - tween.value);
stat.style.transform = `translate3d(0, ${translate}em, 0)`;
stat.style.opacity = opacity;
}
});
});
this.durations.stats = 0;
setTimeout(() => this.activeTransitions--, this.durations.stats);
},
preferences: function(show) {
this.ranges(this.game.dom.prefs.querySelectorAll('.range'), 'prefs', show);
},
theming: function(show) {
this.ranges(this.game.dom.theme.querySelectorAll('.range'), 'prefs', show);
},
ranges: function(ranges, type, show) {
this.activeTransitions++;
this.tweens[type].forEach(tween => {
tween.stop();
tween = null;
});
const easing = show ? Easing.Power.Out(2) : Easing.Power.In(3);
let tweenId = -1;
let listMax = 0;
ranges.forEach((range, rangeIndex) => {
const label = range.querySelector('.range__label');
const track = range.querySelector('.range__track-line');
const handle = range.querySelector('.range__handle');
const list = range.querySelectorAll('.range__list div');
const delay = rangeIndex * (show ? 120 : 100);
label.style.opacity = show ? 0 : 1;
track.style.opacity = show ? 0 : 1;
handle.style.opacity = show ? 0 : 1;
handle.style.pointerEvents = show ? 'all' : 'none';
this.tweens[type][tweenId++] = new Tween({
delay: show ? delay : delay,
duration: 400,
easing: easing,
onUpdate: tween => {
const translate = show ? (1 - tween.value) : tween.value;
const opacity = show ? tween.value : (1 - tween.value);
label.style.transform = `translate3d(0, ${translate}em, 0)`;
label.style.opacity = opacity;
}
});
this.tweens[type][tweenId++] = new Tween({
delay: show ? delay + 100 : delay,
duration: 400,
easing: easing,
onUpdate: tween => {
const translate = show ? (1 - tween.value) : tween.value;
const scale = show ? tween.value : (1 - tween.value);
const opacity = scale;
track.style.transform = `translate3d(0, ${translate}em, 0) scale3d(${scale}, 1, 1)`;
track.style.opacity = opacity;
}
});
this.tweens[type][tweenId++] = new Tween({
delay: show ? delay + 100 : delay,
duration: 400,
easing: easing,
onUpdate: tween => {
const translate = show ? (1 - tween.value) : tween.value;
const opacity = 1 - translate;
const scale = 0.5 + opacity * 0.5;
handle.style.transform = `translate3d(0, ${translate}em, 0) scale3d(${scale}, ${scale}, ${scale})`;
handle.style.opacity = opacity;
}
});
list.forEach((listItem, labelIndex) => {
listItem.style.opacity = show ? 0 : 1;
this.tweens[type][tweenId++] = new Tween({
delay: show ? delay + 200 + labelIndex * 50 : delay,
duration: 400,
easing: easing,
onUpdate: tween => {
const translate = show ? (1 - tween.value) : tween.value;
const opacity = show ? tween.value : (1 - tween.value);
listItem.style.transform = `translate3d(0, ${translate}em, 0)`;
listItem.style.opacity = opacity;
}
});
});
listMax = list.length > listMax ? list.length - 1 : listMax;
range.style.opacity = 1;
});
this.durations[type] = show ?
((ranges.length - 1) * 100) + 200 + listMax * 50 + 400 :
((ranges.length - 1) * 100) + 400;
setTimeout(() => this.activeTransitions--, this.durations[type]);
},
title: function(show) {
/*this.activeTransitions++;
const title = this.game.dom.texts.title;
if (title.querySelector('span i') === null)
title.querySelectorAll('span').forEach(span => this.splitLetters(span));
const letters = title.querySelectorAll('i');
this.flipLetters('title', letters, show);
title.style.opacity = 1;
const note = this.game.dom.texts.note;
this.tweens.title[letters.length] = new Tween({
target: note.style,
easing: Easing.Sine.InOut(),
duration: show ? 800 : 400,
yoyo: show ? true : null,
from: { opacity: show ? 0 : (parseFloat(getComputedStyle(note).opacity)) },
to: { opacity: show ? 1 : 0 },
});
setTimeout(() => this.activeTransitions--, this.durations.title);*/
},
timer: function(show) {
this.activeTransitions++;
/* const timer = this.game.dom.texts.timer;
timer.style.opacity = 0;
this.game.timer.convert();
this.game.timer.setText();
this.splitLetters(timer);
const letters = timer.querySelectorAll('i');
this.flipLetters('timer', letters, show);
timer.style.opacity = 1;*/
setTimeout(() => this.activeTransitions--, this.durations.timer);
},
splitLetters: function(element) {
const text = element.innerHTML;
element.innerHTML = '';
text.split('').forEach(letter => {
const i = document.createElement('i');
i.innerHTML = letter;
element.appendChild(i);
});
},
flipLetters: function(type, letters, show) {
try { this.tweens[type].forEach(tween => tween.stop()); } catch (e) {}
letters.forEach((letter, index) => {
letter.style.opacity = show ? 0 : 1;
this.tweens[type][index] = new Tween({
easing: Easing.Sine.Out(),
duration: show ? 800 : 400,
delay: index * 50,
onUpdate: tween => {
const rotation = show ? (1 - tween.value) * -80 : tween.value * 80;
letter.style.transform = `rotate3d(0, 1, 0, ${rotation}deg)`;
letter.style.opacity = show ? tween.value : (1 - tween.value);
},
});
});
this.durations[type] = (letters.length - 1) * 50 + (show ? 800 : 400);
}
};
var RubikTimer = function(game) {
RubikAnimation.call();
this.game = game;
console.log(this);
this.reset();
}
RubikTimer.prototype = Object.create(RubikAnimation.prototype);
RubikTimer.prototype.constructor = RubikTimer;
RubikTimer.prototype.super_start = RubikTimer.prototype.start;
RubikTimer.prototype.start = function(continueGame) {
this.startTime = continueGame ? (Date.now() - this.deltaTime) : Date.now();
this.deltaTime = 0;
this.converted = this.convert();
this.super_start();
};
RubikTimer.prototype.reset = function() {
this.startTime = 0;
this.currentTime = 0;
this.deltaTime = 0;
this.converted = '0:00';
};
RubikTimer.prototype.super_stop = RubikTimer.prototype.stop;
RubikTimer.prototype.stop = function() {
this.currentTime = Date.now();
this.deltaTime = this.currentTime - this.startTime;
this.convert();
this.super_stop();
return { time: this.converted, millis: this.deltaTime };
};
RubikTimer.prototype.update = function() {
const old = this.converted;
this.currentTime = Date.now();
this.deltaTime = this.currentTime - this.startTime;
this.convert();
if (this.converted != old) {
localStorage.setItem('theCube_time', this.deltaTime);
this.setText();
}
};
RubikTimer.prototype.convert = function() {
const seconds = parseInt((this.deltaTime / 1000) % 60);
const minutes = parseInt((this.deltaTime / (1000 * 60)));
this.converted = minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
};
RubikTimer.prototype.setText = function() {
//this.game.dom.texts.timer.innerHTML = this.converted;
};
var RubikDraggable = function(element, options) {
this.position = {
current: new BABYLON.Vector2(),
start: new BABYLON.Vector2(),
delta: new BABYLON.Vector2(),
old: new BABYLON.Vector2(),
drag: new BABYLON.Vector2(),
};
this.options = Object.assign({
calcDelta: false,
}, options || {});
this.element = element;
this.touch = null;
this.drag = {
start: (event) => {
if (event.type == 'mousedown' && event.which != 1) return;
if (event.type == 'touchstart' && event.touches.length > 1) return;
this.getPositionCurrent(event);
if (this.options.calcDelta) {
this.position.start = this.position.current.clone();
this.position.delta.set(0, 0);
this.position.drag.set(0, 0);
}
this.touch = (event.type == 'touchstart');
return this.onDragStart(this.position);
//window.addEventListener( ( this.touch ) ? 'touchmove' : 'mousemove', this.drag.move, false );
//window.addEventListener( ( this.touch ) ? 'touchend' : 'mouseup', this.drag.end, false );
},
move: (event) => {
if (this.options.calcDelta) {
this.position.old = this.position.current.clone();
}
this.getPositionCurrent(event);
if (this.options.calcDelta) {
this.position.delta = this.position.current.clone().sub(this.position.old);
this.position.drag = this.position.current.clone().sub(this.position.start);
}
return this.onDragMove(this.position);
},
end: (event) => {
this.getPositionCurrent(event);
this.onDragEnd(this.position);
//window.removeEventListener( ( this.touch ) ? 'touchmove' : 'mousemove', this.drag.move, false );
//window.removeEventListener( ( this.touch ) ? 'touchend' : 'mouseup', this.drag.end, false );
},
};
this.onDragStart = () => {};
this.onDragMove = () => {};
this.onDragEnd = () => {};
this.enable();
return this;
};
RubikDraggable.prototype = {
constructor: RubikDraggable,
enable: function() {
//this.element.addEventListener( 'touchstart', this.drag.start, false );
//this.element.addEventListener( 'mousedown', this.drag.start, false );
return this;
},
disable: function() {
//this.element.removeEventListener( 'touchstart', this.drag.start, false );
//this.element.removeEventListener( 'mousedown', this.drag.start, false );
return this;
},
getPositionCurrent: function(event) {
const dragEvent = event.touches ?
(event.touches[0] || event.changedTouches[0]) :
event;
this.position.current.set(dragEvent.pageX, dragEvent.pageY);
},
convertPosition: function(position) {
position.x = (position.x / window.innerWidth) * 2 - 1;
position.y = -((position.y / window.innerHeight) * 2 - 1);
return position;
}
};
var RubikRange = function(name, options) {
options = Object.assign({
range: [0, 1],
value: 0,
step: 0,
onUpdate: () => {},
onComplete: () => {},
}, options || {});
//this.element = document.querySelector('.range[name="' + name + '"]');
//this.track = this.element.querySelector('.range__track');
//this.handle = this.element.querySelector('.range__handle');
//this.list = [].slice.call(this.element.querySelectorAll('.range__list div'));
this.value = options.value;
this.min = options.range[0];
this.max = options.range[1];
this.step = options.step;
this.onUpdate = options.onUpdate;
this.onComplete = options.onComplete;
this.setValue(this.value);
this.initDraggable();
console.log(name, options);
};
RubikRange.prototype = {
constructor: RubikRange,
setValue: function(value) {
this.value = this.round(this.limitValue(value));
this.setHandlePosition();
},
initDraggable: function() {
let current;
this.draggable = new RubikDraggable(this.handle, { calcDelta: true });
this.draggable.onDragStart = position => {
current = this.positionFromValue(this.value);
this.handle.style.left = current + 'px';
};
this.draggable.onDragMove = position => {
current = this.limitPosition(current + position.delta.x);
this.value = this.round(this.valueFromPosition(current));
this.setHandlePosition();
this.onUpdate(this.value);
};
this.draggable.onDragEnd = position => {
this.onComplete(this.value);
};
},
round: function(value) {
if (this.step < 1) return value;
return Math.round((value - this.min) / this.step) * this.step + this.min;
},
limitValue: function(value) {
const max = Math.max(this.max, this.min);
const min = Math.min(this.max, this.min);
return Math.min(Math.max(value, min), max);
},
limitPosition: function(position) {
return Math.min(Math.max(position, 0), this.track.offsetWidth);
},
percentsFromValue: function(value) {
return (value - this.min) / (this.max - this.min);
},
valueFromPosition: function(position) {
return this.min + (this.max - this.min) * (position / this.track.offsetWidth);
},
positionFromValue: function(value) {
return this.percentsFromValue(value) * this.track.offsetWidth;
},
setHandlePosition: function() {
//this.handle.style.left = this.percentsFromValue(this.value) * 100 + '%';
}
};
var RubikPreferences = function(game) {
this.game = game;
};
RubikPreferences.prototype = {
constructor: RubikPreferences,
init: function() {
this.ranges = {
size: new RubikRange('size', {
value: this.game.cube.size,
range: [2, 5],
step: 1,
onUpdate: value => {
this.game.cube.size = value;
this.game.preferences.ranges.scramble.list.forEach((item, i) => {
item.innerHTML = this.game.scrambler.scrambleLength[this.game.cube.size][i];
});
},
onComplete: () => this.game.storage.savePreferences(),
}),
flip: new RubikRange('flip', {
value: this.game.controls.flipConfig,
range: [0, 2],
step: 1,
onUpdate: value => {
this.game.controls.flipConfig = value;
},
onComplete: () => this.game.storage.savePreferences(),
}),
scramble: new RubikRange('scramble', {
value: this.game.scrambler.dificulty,
range: [0, 2],
step: 1,
onUpdate: value => {
this.game.scrambler.dificulty = value;
},
onComplete: () => this.game.storage.savePreferences()
}),
fov: new RubikRange('fov', {
value: this.game.world.fov,
range: [2, 45],
onUpdate: value => {
this.game.world.fov = value;
this.game.world.resize();
},
onComplete: () => this.game.storage.savePreferences()
}),
theme: new RubikRange('theme', {
value: { cube: 0, erno: 1, dust: 2, camo: 3, rain: 4 }[this.game.themes.theme],
range: [0, 4],
step: 1,
onUpdate: value => {
const theme = ['cube', 'erno', 'dust', 'camo', 'rain'][value];
this.game.themes.setTheme(theme);
},
onComplete: () => this.game.storage.savePreferences()
}),
hue: new RubikRange('hue', {
value: 0,
range: [0, 360],
onUpdate: value => this.game.themeEditor.updateHSL(),
onComplete: () => this.game.storage.savePreferences(),
}),
saturation: new RubikRange('saturation', {
value: 100,
range: [0, 100],
onUpdate: value => this.game.themeEditor.updateHSL(),
onComplete: () => this.game.storage.savePreferences(),
}),
lightness: new RubikRange('lightness', {
value: 50,
range: [0, 100],
onUpdate: value => this.game.themeEditor.updateHSL(),
onComplete: () => this.game.storage.savePreferences(),
}),
};
/*this.ranges.scramble.list.forEach((item, i) => {
item.innerHTML = this.game.scrambler.scrambleLength[this.game.cube.size][i];
});*/
}
};
var RubikConfetti = function(game) {
this.game = game;
this.started = 0;
this.options = {
speed: { min: 0.0011, max: 0.0022 },
revolution: { min: 0.01, max: 0.05 },
size: { min: 0.1, max: 0.15 },
colors: [0x41aac8, 0x82ca38, 0xffef48, 0xef3923, 0xff8c0a],
};
this.geometry = new BABYLON.PlaneGeometry(1, 1);
this.material = new BABYLON.MeshLambertMaterial({ side: BABYLON.DoubleSide });
this.holders = [
new RubikConfettiStage(this.game, this, 1, 20),
new RubikConfettiStage(this.game, this, -1, 30),
];
};
RubikConfetti.prototype = {
constructor: RubikConfetti,
start: function() {
if (this.started > 0) return;
this.holders.forEach(holder => {
this.game.world.scene.add(holder.holder);
holder.start();
this.started++;
});
},
stop: function() {
if (this.started == 0) return;
this.holders.forEach(holder => {
holder.stop(() => {
this.game.world.scene.remove(holder.holder);
this.started--;
});
});
},
updateColors: function(colors) {
this.holders.forEach(holder => {
holder.options.colors.forEach((color, index) => {
holder.options.colors[index] = colors[['D', 'F', 'R', 'B', 'L'][index]];
});
});
}
};
var RubikConfettiStage = function(game, parent, distance, count) {
RubikAnimation.call(false);
this.game = game;
this.parent = parent;
this.distanceFromCube = distance;
this.count = count;
this.particles = [];
this.holder = new BABYLON.Object3D();
this.holder.rotation.copy(chat3d.world.eyes.rotation);
this.object = new BABYLON.Object3D();
this.holder.add(this.object);
this.resizeViewport = this.resizeViewport.bind(this);
//this.game.world.onResize.push(this.resizeViewport);
this.resizeViewport();
this.geometry = this.parent.geometry;
this.material = this.parent.material;
this.options = this.parent.options;
let i = this.count;
while (i--) this.particles.push(new RubikParticle(this));
};
RubikConfettiStage.prototype = Object.create(RubikAnimation.prototype);
RubikConfettiStage.prototype.constructor = RubikConfettiStage;
RubikConfettiStage.prototype.super_start = RubikConfettiStage.prototype.start;
RubikConfettiStage.prototype.start = function() {
this.time = performance.now();
this.playing = true;
let i = this.count;
while (i--) this.particles[i].reset();
this.super_start();
};
RubikConfettiStage.prototype.super_stop = RubikConfettiStage.prototype.stop;
RubikConfettiStage.prototype.stop = function(callback) {
this.playing = false;
this.completed = 0;
this.callback = callback;
};
RubikConfettiStage.prototype.reset = function() {
this.super_stop();
this.callback();
};
RubikConfettiStage.prototype.update = function() {
const now = performance.now();
const delta = now - this.time;
this.time = now;
let i = this.count;
while (i--)
if (!this.particles[i].completed) this.particles[i].update(delta);
if (!this.playing && this.completed == this.count) this.reset();
};
RubikConfettiStage.prototype.resizeViewport = function() {
const fovRad = chat3d.world.camera.fov * BABYLON.Math.DEG2RAD;
this.height = 2 * Math.tan(fovRad / 2) * (chat3d.world.eyes.position.length() - this.distanceFromCube);
this.width = this.height * chat3d.world.camera.aspect;
const scale = 1 / this.game.transition.data.cameraZoom;
this.width *= scale;
this.height *= scale;
this.object.position.z = this.distanceFromCube;
this.object.position.y = this.height / 2;
};
RubikParticle = function(confetti) {
this.confetti = confetti;
this.options = this.confetti.options;
this.velocity = new BABYLON.Vector3();
this.force = new BABYLON.Vector3();
this.mesh = new BABYLON.Mesh(this.confetti.geometry, this.confetti.material.clone());
this.confetti.object.add(this.mesh);
this.size = BABYLON.Math.randFloat(this.options.size.min, this.options.size.max);
this.mesh.scale.set(this.size, this.size, this.size);
return this;
};
RubikParticle.prototype = {
reset: function(randomHeight = true) {
this.completed = false;
this.color = new BABYLON.Color(this.options.colors[Math.floor(Math.random() * this.options.colors.length)]);
this.mesh.material.color.set(this.color);
this.speed = BABYLON.Math.randFloat(this.options.speed.min, this.options.speed.max) * -1;
this.mesh.position.x = BABYLON.Math.randFloat(-this.confetti.width / 2, this.confetti.width / 2);
this.mesh.position.y = (randomHeight) ?
BABYLON.Math.randFloat(this.size, this.confetti.height + this.size) :
this.size;
this.revolutionSpeed = BABYLON.Math.randFloat(this.options.revolution.min, this.options.revolution.max);
this.revolutionAxis = ['x', 'y', 'z'][Math.floor(Math.random() * 3)];
this.mesh.rotation.set(Math.random() * Math.PI / 3, Math.random() * Math.PI / 3, Math.random() * Math.PI / 3);
},
stop: function() {
this.completed = true;
this.confetti.completed++;
},
update: function(delta) {
this.mesh.position.y += this.speed * delta;
this.mesh.rotation[this.revolutionAxis] += this.revolutionSpeed;
if (this.mesh.position.y < -this.confetti.height - this.size)
(this.confetti.playing) ? this.reset(false) : this.stop();
}
};
var RubikScores = function(game) {
this.game = game;
this.data = {
2: {
scores: [],
solves: 0,
best: 0,
worst: 0,
},
3: {
scores: [],
solves: 0,
best: 0,
worst: 0,
},
4: {
scores: [],
solves: 0,
best: 0,
worst: 0,
},
5: {
scores: [],
solves: 0,
best: 0,
worst: 0,
}
};
};
RubikScores.prototype = {
constructor: RubikScores,
addScore: function(time) {
const data = this.data[this.game.cube.sizeGenerated];
data.scores.push(time);
data.solves++;
if (data.scores.lenght > 100) data.scores.shift();
let bestTime = false;
if (time < data.best || data.best === 0) {
data.best = time;
bestTime = true;
}
if (time > data.worst) data.worst = time;
this.game.storage.saveScores();
return bestTime;
},
calcStats: function() {
const s = this.game.cube.sizeGenerated;
const data = this.data[s];
this.setStat('cube-size', `${s}<i>x</i>${s}<i>x</i>${s}`);
this.setStat('total-solves', data.solves);
this.setStat('best-time', this.convertTime(data.best));
this.setStat('worst-time', this.convertTime(data.worst));
this.setStat('average-5', this.getAverage(5));
this.setStat('average-12', this.getAverage(12));
this.setStat('average-25', this.getAverage(25));
},
setStat: function(name, value) {
if (value === 0) value = '-';
//this.game.dom.stats.querySelector(`.stats[name="${name}"] b`).innerHTML = value;
},
getAverage: function(count) {
const data = this.data[this.game.cube.sizeGenerated];
if (data.scores.length < count) return 0;
return this.convertTime(data.scores.slice(-count).reduce((a, b) => a + b, 0) / count);
},
convertTime: function(time) {
if (time <= 0) return 0;
const seconds = parseInt((time / 1000) % 60);
const minutes = parseInt((time / (1000 * 60)));
return minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
}
};
var RubikStorage = function(game) {
this.game = game;
const userVersion = localStorage.getItem('theCube_version');
if (!userVersion || userVersion !== window.gameVersion) {
this.clearGame();
this.clearPreferences();
this.migrateScores();
localStorage.setItem('theCube_version', window.gameVersion);
}
};
RubikStorage.prototype = {
constructor: RubikStorage,
init: function() {
this.loadPreferences();
this.loadScores();
},
loadGame: function() {
try {
const gameInProgress = localStorage.getItem('theCube_playing') === 'true';
if (!gameInProgress) throw new Error();
const gameCubeData = JSON.parse(localStorage.getItem('theCube_savedState'));
const gameTime = parseInt(localStorage.getItem('theCube_time'));
if (!gameCubeData || gameTime === null) throw new Error();
if (gameCubeData.size !== this.game.cube.sizeGenerated) throw new Error();
this.game.cube.loadFromData(gameCubeData);
this.game.timer.deltaTime = gameTime;
this.game.saved = true;
} catch (e) {
this.game.saved = false;
}
},
saveGame: function() {
const gameInProgress = true;
const gameCubeData = { names: [], positions: [], rotations: [] };
const gameTime = this.game.timer.deltaTime;
gameCubeData.size = this.game.cube.sizeGenerated;
this.game.cube.pieces.forEach(piece => {
gameCubeData.names.push(piece.name);
gameCubeData.positions.push(piece.position);
gameCubeData.rotations.push(piece.rotation.toVector3());
});
/*localStorage.setItem('theCube_playing', gameInProgress);
localStorage.setItem('theCube_savedState', JSON.stringify(gameCubeData));
localStorage.setItem('theCube_time', gameTime);*/
chat3d.world.location.hub.broadcast('gameState', gameCubeData);
},
clearGame: function() {
localStorage.removeItem('theCube_playing');
localStorage.removeItem('theCube_savedState');
localStorage.removeItem('theCube_time');
},
loadScores: function() {
try {
const scoresData = JSON.parse(localStorage.getItem('theCube_scores'));
if (!scoresData) throw new Error();
this.game.scores.data = scoresData;
} catch (e) {}
},
saveScores: function() {
const scoresData = this.game.scores.data;
localStorage.setItem('theCube_scores', JSON.stringify(scoresData));
},
clearScores: function() {
localStorage.removeItem('theCube_scores');
},
migrateScores: function() {
try {
const scoresData = JSON.parse(localStorage.getItem('theCube_scoresData'));
const scoresBest = parseInt(localStorage.getItem('theCube_scoresBest'));
const scoresWorst = parseInt(localStorage.getItem('theCube_scoresWorst'));
const scoresSolves = parseInt(localStorage.getItem('theCube_scoresSolves'));
if (!scoresData || !scoresBest || !scoresSolves || !scoresWorst) return false;
this.game.scores.data[3].scores = scoresData;
this.game.scores.data[3].best = scoresBest;
this.game.scores.data[3].solves = scoresSolves;
this.game.scores.data[3].worst = scoresWorst;
localStorage.removeItem('theCube_scoresData');
localStorage.removeItem('theCube_scoresBest');
localStorage.removeItem('theCube_scoresWorst');
localStorage.removeItem('theCube_scoresSolves');
} catch (e) {}
},
loadPreferences: function() {
try {
const preferences = JSON.parse(localStorage.getItem('theCube_preferences'));
if (!preferences) throw new Error();
this.game.cube.size = parseInt(preferences.cubeSize);
this.game.controls.flipConfig = parseInt(preferences.flipConfig);
this.game.scrambler.dificulty = parseInt(preferences.dificulty);
this.game.world.fov = parseFloat(preferences.fov);
this.game.world.resize();
this.game.themes.colors = preferences.colors;
this.game.themes.setTheme(preferences.theme);
return true;
} catch (e) {
this.game.cube.size = 3;
this.game.controls.flipConfig = 0;
this.game.scrambler.dificulty = 1;
this.game.world.fov = 10;
//this.game.world.resize();
this.game.themes.setTheme('cube');
this.savePreferences();
return false;
}
},
savePreferences: function() {
const preferences = {
cubeSize: this.game.cube.size,
flipConfig: this.game.controls.flipConfig,
dificulty: this.game.scrambler.dificulty,
fov: this.game.world.fov,
theme: this.game.themes.theme,
colors: this.game.themes.colors,
};
localStorage.setItem('theCube_preferences', JSON.stringify(preferences));
},
clearPreferences: function() {
localStorage.removeItem('theCube_preferences');
}
};
var RubikThemes = function(game) {
this.game = game;
this.theme = null;
this.defaults = {
cube: {
U: 0xfff7ff, // white
D: 0xffef48, // yellow
F: 0xef3923, // red
R: 0x41aac8, // blue
B: 0xff8c0a, // orange
L: 0x82ca38, // green
P: 0x08101a, // piece
G: 0xd1d5db, // background
},
erno: {
U: 0xffffff,
D: 0xffd500,
F: 0xc41e3a,
R: 0x0051ba,
B: 0xff5800,
L: 0x009e60,
P: 0x08101a,
G: 0x8abdff,
},
dust: {
U: 0xfff6eb,
D: 0xe7c48d,
F: 0x8f253e,
R: 0x607e69,
B: 0xbe6f62,
L: 0x849f5d,
P: 0x08101a,
G: 0xE7C48D,
},
camo: {
U: 0xfff6eb,
D: 0xbfb672,
F: 0x37241c,
R: 0x718456,
B: 0x805831,
L: 0x37431d,
P: 0x08101a,
G: 0xBFB672,
},
rain: {
U: 0xfafaff,
D: 0xedb92d,
F: 0xce2135,
R: 0x449a89,
B: 0xec582f,
L: 0xa3a947,
P: 0x08101a,
G: 0x87b9ac,
},
};
this.colors = JSON.parse(JSON.stringify(this.defaults));
};
RubikThemes.prototype = {
constructor: RubikThemes,
getColors: function() {
return this.colors[this.theme];
},
setTheme: function(theme = false, force = false) {
if (theme === this.theme && force === false) return;
if (theme !== false) this.theme = theme;
const colors = this.getColors();
/*this.game.dom.prefs.querySelectorAll('.range__handle div').forEach(range => {
range.style.background = '#' + colors.R.toString(16).padStart(6, '0');
});*/
this.game.cube.updateColors(colors);
this.game.confetti.updateColors(colors);
//this.game.dom.back.style.background = '#' + colors.G.toString(16).padStart(6, '0');
}
};
var RubikThemeEditor = function(game) {
this.game = game;
this.editColor = 'R';
this.getPieceColor = this.getPieceColor.bind(this);
};
RubikThemeEditor.prototype = {
constructor: RubikThemeEditor,
colorFromHSL: function(h, s, l) {
h = Math.round(h);
s = Math.round(s);
l = Math.round(l);
return new BABYLON.Color(`hsl(${h}, ${s}%, ${l}%)`);
},
setHSL: function(color = null, animate = false) {
this.editColor = (color === null) ? 'R' : color;
const hsl = new BABYLON.Color(this.game.themes.getColors()[this.editColor]);
const { h, s, l } = hsl.getHSL(hsl);
const { hue, saturation, lightness } = this.game.preferences.ranges;
if (animate) {
const ho = hue.value / 360;
const so = saturation.value / 100;
const lo = lightness.value / 100;
const colorOld = this.colorFromHSL(hue.value, saturation.value, lightness.value);
if (this.tweenHSL) this.tweenHSL.stop();
this.tweenHSL = new Tween({
duration: 200,
easing: Easing.Sine.Out(),
onUpdate: tween => {
hue.setValue((ho + (h - ho) * tween.value) * 360);
saturation.setValue((so + (s - so) * tween.value) * 100);
lightness.setValue((lo + (l - lo) * tween.value) * 100);
const colorTween = colorOld.clone().lerp(hsl, tween.value);
const colorTweenStyle = colorTween.getStyle();
const colorTweenHex = colorTween.getHSL(colorTween);
hue.handle.style.color = colorTweenStyle;
saturation.handle.style.color = colorTweenStyle;
lightness.handle.style.color = colorTweenStyle;
saturation.track.style.color =
this.colorFromHSL(colorTweenHex.h * 360, 100, 50).getStyle();
lightness.track.style.color =
this.colorFromHSL(colorTweenHex.h * 360, colorTweenHex.s * 100, 50).getStyle();
this.game.dom.theme.style.display = 'none';
this.game.dom.theme.offsetHeight;
this.game.dom.theme.style.display = '';
},
onComplete: () => {
this.updateHSL();
this.game.storage.savePreferences();
},
});
} else {
hue.setValue(h * 360);
saturation.setValue(s * 100);
lightness.setValue(l * 100);
this.updateHSL();
this.game.storage.savePreferences();
}
},
updateHSL: function() {
const { hue, saturation, lightness } = this.game.preferences.ranges;
const h = hue.value;
const s = saturation.value;
const l = lightness.value;
const color = this.colorFromHSL(h, s, l).getStyle();
hue.handle.style.color = color;
saturation.handle.style.color = color;
lightness.handle.style.color = color;
saturation.track.style.color = this.colorFromHSL(h, 100, 50).getStyle();
lightness.track.style.color = this.colorFromHSL(h, s, 50).getStyle();
this.game.dom.theme.style.display = 'none';
this.game.dom.theme.offsetHeight;
this.game.dom.theme.style.display = '';
const theme = this.game.themes.theme;
this.game.themes.colors[theme][this.editColor] = this.colorFromHSL(h, s, l).getHex();
this.game.themes.setTheme();
},
colorPicker: function(enable) {
/*if (enable) {
this.game.dom.game.addEventListener('click', this.getPieceColor, false);
} else {
this.game.dom.game.removeEventListener('click', this.getPieceColor, false);
}*/
},
getPieceColor: function(event) {
const clickEvent = event.touches ?
(event.touches[0] || event.changedTouches[0]) :
event;
const clickPosition = new BABYLON.Vector2(clickEvent.pageX, clickEvent.pageY);
let edgeIntersect = this.game.controls.getIntersect(clickPosition, this.game.cube.edges, true);
let pieceIntersect = this.game.controls.getIntersect(clickPosition, this.game.cube.cubes, true);
if (edgeIntersect !== false) {
const edge = edgeIntersect.object;
const position = edge.parent
.localToWorld(edge.position.clone())
.sub(this.game.cube.object.position)
.sub(this.game.cube.animator.position);
const mainAxis = this.game.controls.getMainAxis(position);
if (position.multiplyScalar(2).round()[mainAxis] < 1) edgeIntersect = false;
}
const name = edgeIntersect ? edgeIntersect.object.name : pieceIntersect ? 'P' : 'G';
this.setHSL(name, true);
},
resetTheme: function() {
this.game.themes.colors[this.game.themes.theme] =
JSON.parse(JSON.stringify(this.game.themes.defaults[this.game.themes.theme]));
this.game.themes.setTheme();
this.setHSL(this.editColor, true);
}
};
var RubikStates = {
3: {
checkerboard: {
names: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26],
positions: [
{ "x": 1 / 3, "y": -1 / 3, "z": 1 / 3 },
{ "x": -1 / 3, "y": 1 / 3, "z": 0 },
{ "x": 1 / 3, "y": -1 / 3, "z": -1 / 3 },
{ "x": -1 / 3, "y": 0, "z": -1 / 3 },
{ "x": 1 / 3, "y": 0, "z": 0 },
{ "x": -1 / 3, "y": 0, "z": 1 / 3 },
{ "x": 1 / 3, "y": 1 / 3, "z": 1 / 3 },
{ "x": -1 / 3, "y": -1 / 3, "z": 0 },
{ "x": 1 / 3, "y": 1 / 3, "z": -1 / 3 },
{ "x": 0, "y": 1 / 3, "z": -1 / 3 },
{ "x": 0, "y": -1 / 3, "z": 0 },
{ "x": 0, "y": 1 / 3, "z": 1 / 3 },
{ "x": 0, "y": 0, "z": 1 / 3 },
{ "x": 0, "y": 0, "z": 0 },
{ "x": 0, "y": 0, "z": -1 / 3 },
{ "x": 0, "y": -1 / 3, "z": -1 / 3 },
{ "x": 0, "y": 1 / 3, "z": 0 },
{ "x": 0, "y": -1 / 3, "z": 1 / 3 },
{ "x": -1 / 3, "y": -1 / 3, "z": 1 / 3 },
{ "x": 1 / 3, "y": 1 / 3, "z": 0 },
{ "x": -1 / 3, "y": -1 / 3, "z": -1 / 3 },
{ "x": 1 / 3, "y": 0, "z": -1 / 3 },
{ "x": -1 / 3, "y": 0, "z": 0 },
{ "x": 1 / 3, "y": 0, "z": 1 / 3 },
{ "x": -1 / 3, "y": 1 / 3, "z": 1 / 3 },
{ "x": 1 / 3, "y": -1 / 3, "z": 0 },
{ "x": -1 / 3, "y": 1 / 3, "z": -1 / 3 }
],
rotations: [
{ "x": -Math.PI, "y": 0, "z": Math.PI, },
{ "x": Math.PI, "y": 0, "z": 0 },
{ "x": -Math.PI, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": 0 },
{ "x": 0, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": 0 },
{ "x": -Math.PI, "y": 0, "z": Math.PI },
{ "x": Math.PI, "y": 0, "z": 0 },
{ "x": -Math.PI, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": 0 },
{ "x": 0, "y": 0, "z": Math.PI },
{ "x": -Math.PI, "y": 0, "z": 0 },
{ "x": Math.PI, "y": 0, "z": Math.PI },
{ "x": Math.PI, "y": 0, "z": 0 },
{ "x": 0, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": 0 },
{ "x": 0, "y": 0, "z": Math.PI },
{ "x": Math.PI, "y": 0, "z": Math.PI },
{ "x": -Math.PI, "y": 0, "z": 0 },
{ "x": Math.PI, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": 0 },
{ "x": 0, "y": 0, "z": Math.PI },
{ "x": 0, "y": 0, "z": 0 },
{ "x": Math.PI, "y": 0, "z": Math.PI },
{ "x": -Math.PI, "y": 0, "z": 0 },
{ "x": Math.PI, "y": 0, "z": Math.PI }
],
size: 3,
},
}
};
var RubikIconsConverter = function(options) {
options = Object.assign({
tagName: 'icon',
className: 'icon',
styles: false,
icons: {},
observe: false,
convert: false,
}, options || {});
this.tagName = options.tagName;
this.className = options.className;
this.icons = options.icons;
this.svgTag = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
this.svgTag.setAttribute('class', this.className);
if (options.styles) this.addStyles();
if (options.convert) this.convertAllIcons();
if (options.observe) {
const MutationObserver = window.MutationObserver || window.WebKitMutationObserver;
this.observer = new MutationObserver(mutations => { this.convertAllIcons(); });
this.observer.observe(document.documentElement, { childList: true, subtree: true });
}
return this;
};
RubikIconsConverter.prototype = {
constructor: RubikIconsConverter,
convertAllIcons: function() {
//document.querySelectorAll(this.tagName).forEach(icon => { this.convertIcon(icon); });
},
convertIcon: function(icon) {
const svgData = this.icons[icon.attributes[0].localName];
if (typeof svgData === 'undefined') return;
const svg = this.svgTag.cloneNode(true);
const viewBox = svgData.viewbox.split(' ');
svg.setAttributeNS(null, 'viewBox', svgData.viewbox);
svg.style.width = viewBox[2] / viewBox[3] + 'em';
svg.style.height = '1em';
svg.innerHTML = svgData.content;
icon.parentNode.replaceChild(svg, icon);
},
addStyles: function() {
/*const style = document.createElement('style');
style.innerHTML = `.${this.className} { display: inline-block; font-size: inherit; overflow: visible; vertical-align: -0.125em; preserveAspectRatio: none; }`;
document.head.appendChild(style);*/
}
};
var RubikIcons = new RubikIconsConverter({
icons: {
settings: {
viewbox: '0 0 512 512',
content: '<path fill="currentColor" d="M444.788 291.1l42.616 24.599c4.867 2.809 7.126 8.618 5.459 13.985-11.07 35.642-29.97 67.842-54.689 94.586a12.016 12.016 0 0 1-14.832 2.254l-42.584-24.595a191.577 191.577 0 0 1-60.759 35.13v49.182a12.01 12.01 0 0 1-9.377 11.718c-34.956 7.85-72.499 8.256-109.219.007-5.49-1.233-9.403-6.096-9.403-11.723v-49.184a191.555 191.555 0 0 1-60.759-35.13l-42.584 24.595a12.016 12.016 0 0 1-14.832-2.254c-24.718-26.744-43.619-58.944-54.689-94.586-1.667-5.366.592-11.175 5.459-13.985L67.212 291.1a193.48 193.48 0 0 1 0-70.199l-42.616-24.599c-4.867-2.809-7.126-8.618-5.459-13.985 11.07-35.642 29.97-67.842 54.689-94.586a12.016 12.016 0 0 1 14.832-2.254l42.584 24.595a191.577 191.577 0 0 1 60.759-35.13V25.759a12.01 12.01 0 0 1 9.377-11.718c34.956-7.85 72.499-8.256 109.219-.007 5.49 1.233 9.403 6.096 9.403 11.723v49.184a191.555 191.555 0 0 1 60.759 35.13l42.584-24.595a12.016 12.016 0 0 1 14.832 2.254c24.718 26.744 43.619 58.944 54.689 94.586 1.667 5.366-.592 11.175-5.459 13.985L444.788 220.9a193.485 193.485 0 0 1 0 70.2zM336 256c0-44.112-35.888-80-80-80s-80 35.888-80 80 35.888 80 80 80 80-35.888 80-80z" />',
},
back: {
viewbox: '0 0 512 512',
content: '<path transform="translate(512, 0) scale(-1,1)" fill="currentColor" d="M503.691 189.836L327.687 37.851C312.281 24.546 288 35.347 288 56.015v80.053C127.371 137.907 0 170.1 0 322.326c0 61.441 39.581 122.309 83.333 154.132 13.653 9.931 33.111-2.533 28.077-18.631C66.066 312.814 132.917 274.316 288 272.085V360c0 20.7 24.3 31.453 39.687 18.164l176.004-152c11.071-9.562 11.086-26.753 0-36.328z" />',
},
trophy: {
viewbox: '0 0 576 512',
content: '<path fill="currentColor" d="M552 64H448V24c0-13.3-10.7-24-24-24H152c-13.3 0-24 10.7-24 24v40H24C10.7 64 0 74.7 0 88v56c0 66.5 77.9 131.7 171.9 142.4C203.3 338.5 240 360 240 360v72h-48c-35.3 0-64 20.7-64 56v12c0 6.6 5.4 12 12 12h296c6.6 0 12-5.4 12-12v-12c0-35.3-28.7-56-64-56h-48v-72s36.7-21.5 68.1-73.6C498.4 275.6 576 210.3 576 144V88c0-13.3-10.7-24-24-24zM64 144v-16h64.2c1 32.6 5.8 61.2 12.8 86.2-47.5-16.4-77-49.9-77-70.2zm448 0c0 20.2-29.4 53.8-77 70.2 7-25 11.8-53.6 12.8-86.2H512v16zm-127.3 4.7l-39.6 38.6 9.4 54.6c1.7 9.8-8.7 17.2-17.4 12.6l-49-25.8-49 25.8c-8.8 4.6-19.1-2.9-17.4-12.6l9.4-54.6-39.6-38.6c-7.1-6.9-3.2-19 6.7-20.5l54.8-8 24.5-49.6c4.4-8.9 17.1-8.9 21.5 0l24.5 49.6 54.8 8c9.6 1.5 13.5 13.6 6.4 20.5z" />',
},
cancel: {
viewbox: '0 0 352 512',
content: '<path fill="currentColor" d="M242.72 256l100.07-100.07c12.28-12.28 12.28-32.19 0-44.48l-22.24-22.24c-12.28-12.28-32.19-12.28-44.48 0L176 189.28 75.93 89.21c-12.28-12.28-32.19-12.28-44.48 0L9.21 111.45c-12.28 12.28-12.28 32.19 0 44.48L109.28 256 9.21 356.07c-12.28 12.28-12.28 32.19 0 44.48l22.24 22.24c12.28 12.28 32.2 12.28 44.48 0L176 322.72l100.07 100.07c12.28 12.28 32.2 12.28 44.48 0l22.24-22.24c12.28-12.28 12.28-32.19 0-44.48L242.72 256z" />',
},
theme: {
viewbox: '0 0 512 512',
content: '<path fill="currentColor" d="M204.3 5C104.9 24.4 24.8 104.3 5.2 203.4c-37 187 131.7 326.4 258.8 306.7 41.2-6.4 61.4-54.6 42.5-91.7-23.1-45.4 9.9-98.4 60.9-98.4h79.7c35.8 0 64.8-29.6 64.9-65.3C511.5 97.1 368.1-26.9 204.3 5zM96 320c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm32-128c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm128-64c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32zm128 64c-17.7 0-32-14.3-32-32s14.3-32 32-32 32 14.3 32 32-14.3 32-32 32z"/>',
},
reset: {
viewbox: '0 0 512 512',
content: '<path fill="currentColor" d="M370.72 133.28C339.458 104.008 298.888 87.962 255.848 88c-77.458.068-144.328 53.178-162.791 126.85-1.344 5.363-6.122 9.15-11.651 9.15H24.103c-7.498 0-13.194-6.807-11.807-14.176C33.933 94.924 134.813 8 256 8c66.448 0 126.791 26.136 171.315 68.685L463.03 40.97C478.149 25.851 504 36.559 504 57.941V192c0 13.255-10.745 24-24 24H345.941c-21.382 0-32.09-25.851-16.971-40.971l41.75-41.749zM32 296h134.059c21.382 0 32.09 25.851 16.971 40.971l-41.75 41.75c31.262 29.273 71.835 45.319 114.876 45.28 77.418-.07 144.315-53.144 162.787-126.849 1.344-5.363 6.122-9.15 11.651-9.15h57.304c7.498 0 13.194 6.807 11.807 14.176C478.067 417.076 377.187 504 256 504c-66.448 0-126.791-26.136-171.315-68.685L48.97 471.03C33.851 486.149 8 475.441 8 454.059V320c0-13.255 10.745-24 24-24z" />',
},
trash: {
viewbox: '0 0 448 512',
content: '<path fill="currentColor" d="M432 32H312l-9.4-18.7A24 24 0 0 0 281.1 0H166.8a23.72 23.72 0 0 0-21.4 13.3L136 32H16A16 16 0 0 0 0 48v32a16 16 0 0 0 16 16h416a16 16 0 0 0 16-16V48a16 16 0 0 0-16-16zM53.2 467a48 48 0 0 0 47.9 45h245.8a48 48 0 0 0 47.9-45L416 128H32z" />',
},
},
convert: true,
});
var RubikSTATE = {
Menu: 0,
Playing: 1,
Complete: 2,
Stats: 3,
Prefs: 4,
Theme: 5,
};
var RubikBUTTONS = {
Menu: ['stats', 'prefs'],
Playing: ['back'],
Complete: [],
Stats: [],
Prefs: ['back', 'theme'],
Theme: ['back', 'reset'],
None: [],
};
var RubikSHOW = true;
var RubikHIDE = false;
var RubikGame = function() {
this.dom = {
/*ui: document.querySelector('.ui'),
game: document.querySelector('.ui__game'),
back: document.querySelector('.ui__background'),
prefs: document.querySelector('.ui__prefs'),
theme: document.querySelector('.ui__theme'),
stats: document.querySelector('.ui__stats'),
texts: {
title: document.querySelector('.text--title'),
note: document.querySelector('.text--note'),
timer: document.querySelector('.text--timer'),
complete: document.querySelector('.text--complete'),
best: document.querySelector('.text--best-time'),
theme: document.querySelector('.text--theme'),
},
buttons: {
prefs: document.querySelector('.btn--prefs'),
back: document.querySelector('.btn--back'),
stats: document.querySelector('.btn--stats'),
reset: document.querySelector('.btn--reset'),
theme: document.querySelector('.btn--theme'),
},*/
};
this.world = new RubikWorld(this);
this.cube = new RubikCube(this);
this.controls = new RubikControls(this);
this.scrambler = new RubikScrambler(this);
this.transition = new RubikTransition(this);
this.timer = new RubikTimer(this);
this.preferences = new RubikPreferences(this);
this.scores = new RubikScores(this);
this.storage = new RubikStorage(this);
this.confetti = new RubikConfetti(this);
this.themes = new RubikThemes(this);
this.themeEditor = new RubikThemeEditor(this);
this.initActions();
this.state = RubikSTATE.Menu;
this.newGame = false;
this.saved = false;
this.storage.init();
this.preferences.init();
this.cube.init();
this.transition.init();
this.storage.loadGame();
this.scores.calcStats();
setTimeout(() => {
this.transition.float();
this.transition.cube(RubikSHOW);
/*setTimeout(() => this.transition.title(RubikSHOW), 700);*/
/*setTimeout(() => this.transition.buttons(RubikBUTTONS.Menu, RubikBUTTONS.None), 1000);*/
}, 500);
};
RubikGame.prototype = {
initActions: function() {
let tappedTwice = false;
/*this.dom.game.addEventListener('click', event => {
if (this.transition.activeTransitions > 0) return;
if (this.state === STATE.Playing) return;
if (this.state === STATE.Menu) {
if (!tappedTwice) {
tappedTwice = true;
setTimeout(() => tappedTwice = false, 300);
return false;
}
this.game(SHOW);
} else if (this.state === STATE.Complete) {
this.complete(HIDE);
} else if (this.state === STATE.Stats) {
this.stats(HIDE);
}
}, false);*/
this.controls.onMove = () => {
if (this.newGame) {
this.timer.start(true);
this.newGame = false;
}
};
/*this.dom.buttons.back.onclick = event => {
if (this.transition.activeTransitions > 0) return;
if (this.state === STATE.Playing) {
this.game(HIDE);
} else if (this.state === STATE.Prefs) {
this.prefs(HIDE);
} else if (this.state === STATE.Theme) {
this.theme(HIDE);
}
};*/
/*this.dom.buttons.reset.onclick = event => {
if (this.state === STATE.Theme) {
this.themeEditor.resetTheme();
}
};
this.dom.buttons.prefs.onclick = event => this.prefs(SHOW);
this.dom.buttons.theme.onclick = event => this.theme(SHOW);
this.dom.buttons.stats.onclick = event => this.stats(SHOW);*/
this.controls.onSolved = () => this.complete(SHOW);
},
game: function(show) {
if (show) {
if (!this.saved) {
this.scrambler.scramble();
this.controls.scrambleCube();
this.newGame = true;
}
const duration = this.saved ? 0 :
this.scrambler.converted.length * (this.controls.flipSpeeds[0] + 10);
this.state = RubikSTATE.Playing;
//this.saved = true;
//this.transition.buttons(RubikBUTTONS.None, RubikBUTTONS.Menu);
this.transition.zoom(RubikSTATE.Playing, duration);
//this.transition.title(RubikHIDE);
setTimeout(() => {
this.transition.timer(RubikSHOW);
//this.transition.buttons(RubikBUTTONS.Playing, RubikBUTTONS.None);
}, this.transition.durations.zoom - 1000);
setTimeout(() => {
this.controls.enable();
if (!this.newGame) this.timer.start(true);
}, this.transition.durations.zoom);
} else {
this.state = RubikSTATE.Menu;
//this.transition.buttons(BUTTONS.Menu, BUTTONS.Playing);
//this.transition.zoom(STATE.Menu, 0);
//this.controls.disable();
if (!this.newGame) this.timer.stop();
//this.transition.timer(HIDE);
//setTimeout(() => this.transition.title(SHOW), this.transition.durations.zoom - 1000);
this.playing = false;
this.controls.disable();
}
},
prefs: function(show) {
if (show) {
if (this.transition.activeTransitions > 0) return;
this.state = RubikSTATE.Prefs;
this.transition.buttons(BUTTONS.Prefs, BUTTONS.Menu);
this.transition.title(HIDE);
this.transition.cube(HIDE);
setTimeout(() => this.transition.preferences(SHOW), 1000);
} else {
this.cube.resize();
this.state = RubikSTATE.Menu;
this.transition.buttons(BUTTONS.Menu, BUTTONS.Prefs);
this.transition.preferences(HIDE);
setTimeout(() => this.transition.cube(SHOW), 500);
setTimeout(() => this.transition.title(SHOW), 1200);
}
},
theme: function(show) {
this.themeEditor.colorPicker(show);
if (show) {
if (this.transition.activeTransitions > 0) return;
this.cube.loadFromData(RubikStates['3']['checkerboard']);
this.themeEditor.setHSL(null, false);
this.state = STATE.Theme;
this.transition.buttons(BUTTONS.Theme, BUTTONS.Prefs);
this.transition.preferences(HIDE);
setTimeout(() => this.transition.cube(SHOW, true), 500);
setTimeout(() => this.transition.theming(SHOW), 1000);
} else {
this.state = STATE.Prefs;
this.transition.buttons(BUTTONS.Prefs, BUTTONS.Theme);
this.transition.cube(HIDE, true);
this.transition.theming(HIDE);
setTimeout(() => this.transition.preferences(SHOW), 1000);
setTimeout(() => {
const gameCubeData = JSON.parse(localStorage.getItem('theCube_savedState'));
if (!gameCubeData) {
this.cube.resize(true);
return;
}
this.cube.loadFromData(gameCubeData);
}, 1500);
}
},
stats: function(show) {
if (show) {
if (this.transition.activeTransitions > 0) return;
this.state = STATE.Stats;
this.transition.buttons(BUTTONS.Stats, BUTTONS.Menu);
this.transition.title(HIDE);
this.transition.cube(HIDE);
setTimeout(() => this.transition.stats(SHOW), 1000);
} else {
this.state = STATE.Menu;
this.transition.buttons(BUTTONS.Menu, BUTTONS.None);
this.transition.stats(HIDE);
setTimeout(() => this.transition.cube(SHOW), 500);
setTimeout(() => this.transition.title(SHOW), 1200);
}
},
complete: function(show) {
if (show) {
this.transition.buttons(RubikBUTTONS.Complete, RubikBUTTONS.Playing);
this.state = RubikSTATE.Complete;
this.saved = false;
this.controls.disable();
this.timer.stop();
this.storage.clearGame();
this.bestTime = this.scores.addScore(this.timer.deltaTime);
this.transition.zoom(RubikSTATE.Menu, 0);
this.transition.elevate(RubikSHOW);
setTimeout(() => {
this.transition.complete(RubikSHOW, this.bestTime);
this.confetti.start();
}, 1000);
} else {
this.state = RubikSTATE.Stats;
this.saved = false;
this.transition.timer(RubikHIDE);
this.transition.complete(RubikHIDE, this.bestTime);
this.transition.cube(RubikHIDE);
this.timer.reset();
setTimeout(() => {
this.cube.reset();
this.confetti.stop();
this.transition.stats(RubikSHOW);
this.transition.elevate(0);
}, 1000);
return false;
}
}
};
locations[51].onInit = function() {
this.uniqueID = 0;
this.animEngine = new RubikAnimationEngine();
this.game = new RubikGame();
chat3d.world.scene.add(this.game.world.scene);
this.game.world.scene.scale.set(250, 250, 250);
//console.log(this.game.world.scene);
this.game.world.scene.position.y = 40;
this.game.game(true);
this.resetbox = new BABYLON.Mesh(new BABYLON.CubeGeometry(20, 4, 20), new BABYLON.MeshBasicMaterial({
visible: false
}));
this.resetbox.position.set(0, 90, -610);
this.resetbox.rotation.x = Math.PI / 4;
chat3d.world.scene.add(this.resetbox);
this.hub = new p2phub();
this.isResetable = function(x, y) {
var raycast = chat3d.view.raycaster;
raycast.ray.origin.setFromMatrixPosition(chat3d.world.camera.matrixWorld);
var vector = new BABYLON.Vector3((x / window.innerWidth) * 2 - 1, -(y / window.innerHeight) * 2 + 1, 0.9);
vector.unproject(chat3d.world.camera);
vector.sub(raycast.ray.origin).normalize();
raycast.far = 1000;
raycast.ray.direction = vector;
intersects = raycast.intersectObject(this.resetbox);
if (intersects.length) {
return true;
}
return false;
};
this.resetBut = function(x, y) {
if (this.isResetable(x, y, true)) {
//chat3d.msg.send('confirm', 'game_reset');
this.game.game(true);
console.log('send reset');
return true;
}
return false;
};
this.setGameState = function(data, age, counter) {
this.game.cube.loadFromData(data);
};
this.set_player = function(id) {
if (id != this.player) {
if (this.player == chat3d.selfid && id != chat3d.selfid) {
console.log('%cim droped from player1 by id ' + id, ' background: #DAFF7F');
}
this.player = id;
if (!id) {
this.player_ttl = 0;
} else {
this.player_ttl = 15;
}
}
};
};
locations[51].onMessage = function(data) {
if (data) {
for (var i in data) {
var msg = data[i];
if (this.hub.pCounters[msg.type] && this.hub.pCounters[msg.type] > msg.counter) {
console.log('%c old data!!', ' background: #FF2222');
} else {
switch (msg.type) {
case 'gameState':
this.setGameState(msg.data, msg.age, msg.counter);
break;
case 'set_player':
this.set_player(msg.data);
break;
case 'resetmsg':
if (msg.age < 10 && this.hub.checkCounter(msg)) {
chat3d.msg.send('alert', 'reseted');
console.log('%creset alert', 'background: #DAFF7F');
}
break;
default:
console.log('old or unknown', msg);
break;
}
this.hub.onMessage(msg);
}
}
}
};
locations[51].onClean = function() {
chat3d.world.scene.remove(this.game.world.scene);
chat3d.world.scene.remove(this.resetbox);
$('canvas').removeClass('pointer_on_game_obj');
$('canvas').removeClass('pointer_on_game_obj_move');
};
locations[51].onRender = function(delta) {
this.animEngine.update();
//console.log(this.game.world.scene.children[0].position);
this.uniforms.pos.value.copy(this.game.world.scene.children[0].position).multiplyScalar(1000);
this.uniforms.pos.value.y -= 150;
};
locations[51].onView = function(x, y) {
//console.log(this.game.controls.helper);
var raycast = chat3d.view.raycaster;
raycast.ray.origin.setFromMatrixPosition(chat3d.world.camera.matrixWorld);
var vector = new BABYLON.Vector3((x / window.innerWidth) * 2 - 1, -(y / window.innerHeight) * 2 + 1, 0.9);
vector.unproject(chat3d.world.camera);
vector.sub(raycast.ray.origin).normalize();
raycast.far = 1000;
raycast.ray.direction = vector;
intersects = raycast.intersectObject(this.game.controls.helper);
if (intersects.length) {
$('canvas').removeClass('pointer_on_game_obj');
$('canvas').addClass('pointer_on_game_obj_move');
} else {
$('canvas').removeClass('pointer_on_game_obj_move');
if (this.isResetable(x, y)) {
$('#world canvas').attr('title', chat3d.translate.reset);
$('canvas').removeClass('pointer_on_game_obj_move');
$('canvas').addClass('pointer_on_game_obj');
} else {
$('canvas').removeClass('pointer_on_game_obj').removeClass('pointer_on_game_obj_move');
}
}
};
locations[51].onMouseMove = function(e) {
this.game.controls.draggable.drag.move(e);
return true;
};
locations[51].onMouseDown = function(e) {
if (!this.player || this.player == chat3d.selfid) {
if (this.game.controls.draggable.drag.start(e)) {
this.set_player(chat3d.selfid);
this.hub.broadcast('set_player', chat3d.selfid);
return false;
}
this.resetBut(e.clientX, e.clientY);
}
return true;
};
locations[51].onMouseUp = function(e) {
if (!this.player || this.player == chat3d.selfid) {
this.game.controls.draggable.drag.end(e);
}
return true;
};
locations[51].onTouchUpEnd = function(e) {
if (!this.player || this.player == chat3d.selfid) {
this.game.controls.draggable.drag.end(e);
}
return true;
};
locations[51].onTouchDown = function(e) {
if (!this.player || this.player == chat3d.selfid) {
if (this.game.controls.draggable.drag.start(e)) {
this.set_player(chat3d.selfid);
this.hub.broadcast('set_player', chat3d.selfid);
return false;
}
this.resetBut(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
}
return true;
};
locations[51].onTouchMove = function(e) {
if (!this.player || this.player == chat3d.selfid) {
if (this.game.controls.draggable.drag.move(e)) {
return false;
}
}
return true;
};
locations[51].onLoop = function(delta) {
if (this.player) {
this.player_ttl -= delta;
if (this.player_ttl < 0) {
if (this.player == chat3d.selfid) {
this.hub.broadcast('set_player', null);
}
this.player = null;
}
}
};