| Server IP : 209.209.40.120 / Your IP : 216.73.217.112 Web Server : Microsoft-IIS/10.0 System : Windows NT NEWWWW 10.0 build 17763 (Windows Server 2019) i586 User : NEWWWW$ ( 0) PHP Version : 8.3.30 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : OFF | Perl : OFF | Python : OFF | Sudo : OFF | Pkexec : OFF Directory : /Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/MSBuild/Microsoft/VC/v160/1033/ |
Upload File : |
<?xml version="1.0" encoding="utf-8"?>
<!--Copyright, Microsoft Corporation, All rights reserved.-->
<ProjectSchemaDefinitions xmlns="http://schemas.microsoft.com/build/2009/properties" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
<Rule Name="FXC"
PageTemplate="tool"
DisplayName="HLSL Compiler"
SwitchPrefix="/"
Order="300">
<Rule.Categories>
<Category Name="General" DisplayName="General" />
<Category Name="Advanced" DisplayName="Advanced" />
<Category Name="Output Files" DisplayName="Output Files" />
<Category Name="All Options" DisplayName="All Options" Subtype="Search" />
<Category Name="Command Line" DisplayName="Command Line" Subtype="CommandLine" />
</Rule.Categories>
<Rule.DataSource>
<DataSource Persistence="ProjectFile" ItemType="FxCompile" Label="" HasConfigurationCondition="true" />
</Rule.DataSource>
<StringListProperty Subtype="folder"
Name="AdditionalIncludeDirectories"
DisplayName="Additional Include Directories"
Description="Specifies one or more directories to add to the include path; separate with semi-colons if more than one. (/I[path])"
Category="General"
Switch="I"
F1Keyword="VC.Project.FXCompilerTool.AdditionalIncludeDirectories">
</StringListProperty>
<BoolProperty Name="SuppressStartupBanner"
DisplayName="Suppress Startup Banner"
Description="Suppresses the display of the startup banner and information message. (/nologo)"
Category="Advanced"
Switch="nologo"
F1Keyword="VC.Project.FXCompilerTool.SuppressStartupBanner">
</BoolProperty>
<StringProperty Name="EntryPointName"
DisplayName="Entrypoint Name"
Description="Specifies the name of the entry point for the shader (/E[name])"
Category="General"
Switch="E"
F1Keyword="VC.Project.FXCompilerTool.EntryPointName">
</StringProperty>
<BoolProperty Name="TreatWarningAsError"
DisplayName="Treat Warnings As Errors"
Description="Treats all compiler warnings as errors. For a new project, it may be best to use /WX in all compilations; resolving all warnings will ensure the fewest possible hard-to-find code defects."
Category="Advanced"
Switch="WX"
F1Keyword="VC.Project.FXCompilerTool.TreatWarningAsError">
</BoolProperty>
<BoolProperty Name="DisableOptimizations"
DisplayName="Disable Optimizations"
Description="Disable optimizations. /Od implies /Gfp though output may not be identical to /Od /Gfp."
Category="General"
Switch="Od"
F1Keyword="VC.Project.FXCompilerTool.DisableOptimizations">
</BoolProperty>
<BoolProperty Name="EnableDebuggingInformation"
DisplayName="Enable Debugging Information"
Description="Enable debugging information."
Category="General"
Switch="Zi"
F1Keyword="VC.Project.FXCompilerTool.EnableDebuggingInformation">
</BoolProperty>
<EnumProperty Name="ShaderType"
DisplayName="Shader Type"
Description="Specifies the type of shader. (/T [type]_[model])"
Category="General"
Switch="T"
F1Keyword="VC.Project.FXCompilerTool.ShaderType">
<EnumValue Name="Effect" Switch="fx" DisplayName="Effect">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Vertex" Switch="vs" DisplayName="Vertex Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Pixel" Switch="ps" DisplayName="Pixel Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Geometry" Switch="gs" DisplayName="Geometry Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Hull" Switch="hs" DisplayName="Hull Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Domain" Switch="ds" DisplayName="Domain Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Compute" Switch="cs" DisplayName="Compute Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Library" Switch="lib" DisplayName="Library">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Mesh" Switch="ms" DisplayName="Mesh Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="Amplification" Switch="as" DisplayName="Amplification Shader">
<Argument Property="ShaderModel" IsRequired="true" Separator="_" />
</EnumValue>
<EnumValue Name="RootSignature" Switch="" DisplayName="Generate Root Signature Object">
<Argument Property="ShaderModel" IsRequired="true" Separator=" " />
</EnumValue>
</EnumProperty>
<DynamicEnumProperty Name="ShaderModel"
DisplayName="Shader Model"
Description="Specifies the shader model. Some shader types can only be used with recent shader models (/T [type]_[model])"
Category="General"
F1Keyword="VC.Project.FXCompilerTool.ShaderModel"
EnumProvider="ShaderModelEnumProvider"
/>
<BoolProperty Name="AllResourcesBound"
DisplayName="All Resources Bound"
Description="Compiler will assume that all resources that a shader may reference are bound and are in good state for the duration of shader execution (/all_resources_bound). Available for Shader Model 5.1 and above."
Category="General"
Switch="all_resources_bound"
F1Keyword="VC.Project.FXCompilerTool.AllResourcesBound">
</BoolProperty>
<BoolProperty Name="EnableUnboundedDescriptorTables"
DisplayName="Enable Unbounded Descriptor Tables"
Description="Inform the compiler that a shader may contain a declaration of a resource array with unbounded range (/enable_unbounded_descriptor_tables). Available for Shader Model 5.1 and above."
Category="General"
Switch="enable_unbounded_descriptor_tables"
F1Keyword="VC.Project.FXCompilerTool.EnableUnboundedDescriptorTables">
</BoolProperty>
<StringProperty Name="SetRootSignature"
DisplayName="Set Root Signature"
Description="Attach root signature to shader bytecode (/setrootsignature). Available for Shader Model 5.0 and above."
Category="General"
Switch="setrootsignature"
F1Keyword="VC.Project.FXCompilerTool.SetRootSignature">
</StringProperty>
<StringListProperty Name="PreprocessorDefinitions"
DisplayName="Preprocessor Definitions"
Description="Defines preprocessing symbols for your source file."
Category="General"
Switch="D "
F1Keyword="VC.Project.FXCompilerTool.PreprocessorDefinitions">
</StringListProperty>
<StringProperty Name="AdditionalOptions"
DisplayName="Additional Options"
Description="Additional Options"
Category="Command Line"
F1Keyword="VC.Project.FXCompilerTool.AdditionalOptionsPage">
</StringProperty>
<StringProperty Name="VariableName" DisplayName="Header Variable Name"
Description="Specifies a name for the variable name in the header file (/Vn [name])"
Category="Output Files" Switch="Vn" F1Keyword="VC.Project.FXCompilerTool.VariableName">
</StringProperty>
<StringProperty Subtype="file" Name="HeaderFileOutput" DisplayName="Header File Name"
Description="Specifies a name for header file containing object code. (/Fh [name])"
Category="Output Files" Switch="Fh" F1Keyword="VC.Project.FXCompilerTool.HeaderFileOutput">
</StringProperty>
<StringProperty Subtype="file" Name="ObjectFileOutput" DisplayName="Object File Name"
Description="Specifies a name for object file. (/Fo [name])"
Category="Output Files" Switch="Fo" F1Keyword="VC.Project.FXCompilerTool.ObjectFileOutput">
</StringProperty>
<EnumProperty Name="AssemblerOutput" DisplayName="Assembler Output"
Description="Specifies the contents of assembly language output file. (/Fc, /Fx)"
Category="Output Files" F1Keyword="VC.Project.FXCompilerTool.AssemblerOutput">
<EnumValue Name="NoListing" Switch="" DisplayName="No Listing" Description="No listing. ">
</EnumValue>
<EnumValue Name="AssemblyCode" Switch="Fc" DisplayName="Assembly-Only Listing" Description="Assembly code file">
<Argument Property="AssemblerOutputFile" IsRequired="true" Separator=" " />
</EnumValue>
<EnumValue Name="AssemblyCodeAndHex" Switch="Fx" DisplayName="Assembly Code and Hex" Description="Assembly code and hex listing file">
<Argument Property="AssemblerOutputFile" IsRequired="true" Separator=" " />
</EnumValue>
</EnumProperty>
<StringProperty Name="AssemblerOutputFile"
Subtype="file"
DisplayName="Assembler Output File"
Description="Specifies file name for assembly code listing file"
Category="Output Files"
F1Keyword="VC.Project.FXCompilerTool.AssemblerOutputFile">
</StringProperty>
<BoolProperty Name="CompileD2DCustomEffect"
DisplayName="Compile a Direct2D custom pixel shader effect"
Description="Compile a Direct2D custom effect that contains pixel shaders. Do not use for a vertex or compute custom effect."
Category="General"
Switch=""
F1Keyword="VC.Project.FXCompilerTool.CompileD2DCustomEffect">
</BoolProperty>
<BoolProperty Name="MultiProcFXC"
DisplayName="Multi Processor Compilation"
Description="Run multiple instances at the same time."
Category="General"
F1Keyword="VC.Project.FXCompilerTool.MultiProcFXC">
<BoolProperty.DataSource>
<DataSource ItemType="" />
</BoolProperty.DataSource>
</BoolProperty>
</Rule>
</ProjectSchemaDefinitions>