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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// D3D11.3 IDL
//
// Contains interface definitions for the D3D11.3 API.
//
// Copyright (C) Microsoft Corporation
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_3.idl";
import "d3dcommon.idl";
import "d3d11_2.idl"; //
cpp_quote( "#ifdef __cplusplus" )
cpp_quote( "}" ) // extern C
cpp_quote( "#endif" )
cpp_quote( "#include \"d3d11_2.h\" //") //
cpp_quote( "#ifdef __cplusplus" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
typedef enum D3D11_CONTEXT_TYPE
{
D3D11_CONTEXT_TYPE_ALL = 0,
D3D11_CONTEXT_TYPE_3D = 1,
D3D11_CONTEXT_TYPE_COMPUTE = 2,
D3D11_CONTEXT_TYPE_COPY = 3,
D3D11_CONTEXT_TYPE_VIDEO = 4,
} D3D11_CONTEXT_TYPE;
cpp_quote("#ifdef __cplusplus")
cpp_quote("enum D3D11_TEXTURE_LAYOUT : int")
cpp_quote("{")
cpp_quote("D3D11_TEXTURE_LAYOUT_UNDEFINED = 0,")
cpp_quote("D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1,")
cpp_quote("D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2,")
cpp_quote("};")
cpp_quote("#else")
typedef enum D3D11_TEXTURE_LAYOUT
{
D3D11_TEXTURE_LAYOUT_UNDEFINED = 0,
D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 2,
} D3D11_TEXTURE_LAYOUT;
cpp_quote("#endif")
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Texture2D
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_TEXTURE2D_DESC1
{
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE2D_DESC1;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_TEXTURE2D_DESC1 : public D3D11_TEXTURE2D_DESC1" )
cpp_quote( "{" )
cpp_quote( " CD3D11_TEXTURE2D_DESC1() = default;" )
cpp_quote( " explicit CD3D11_TEXTURE2D_DESC1( const D3D11_TEXTURE2D_DESC1& o ) :" )
cpp_quote( " D3D11_TEXTURE2D_DESC1( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_TEXTURE2D_DESC1(" )
cpp_quote( " DXGI_FORMAT format," )
cpp_quote( " UINT width," )
cpp_quote( " UINT height," )
cpp_quote( " UINT arraySize = 1," )
cpp_quote( " UINT mipLevels = 0," )
cpp_quote( " UINT bindFlags = D3D11_BIND_SHADER_RESOURCE," )
cpp_quote( " D3D11_USAGE usage = D3D11_USAGE_DEFAULT," )
cpp_quote( " UINT cpuaccessFlags = 0," )
cpp_quote( " UINT sampleCount = 1," )
cpp_quote( " UINT sampleQuality = 0," )
cpp_quote( " UINT miscFlags = 0," )
cpp_quote( " D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)" )
cpp_quote( " {" )
cpp_quote( " Width = width;" )
cpp_quote( " Height = height;" )
cpp_quote( " MipLevels = mipLevels;" )
cpp_quote( " ArraySize = arraySize;" )
cpp_quote( " Format = format;" )
cpp_quote( " SampleDesc.Count = sampleCount;" )
cpp_quote( " SampleDesc.Quality = sampleQuality;" )
cpp_quote( " Usage = usage;" )
cpp_quote( " BindFlags = bindFlags;" )
cpp_quote( " CPUAccessFlags = cpuaccessFlags;" )
cpp_quote( " MiscFlags = miscFlags;" )
cpp_quote( " TextureLayout = textureLayout;" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_TEXTURE2D_DESC1(" )
cpp_quote( " const D3D11_TEXTURE2D_DESC &desc," )
cpp_quote( " D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)" )
cpp_quote( " {" )
cpp_quote( " Width = desc.Width;" )
cpp_quote( " Height = desc.Height;" )
cpp_quote( " MipLevels = desc.MipLevels;" )
cpp_quote( " ArraySize = desc.ArraySize;" )
cpp_quote( " Format = desc.Format;" )
cpp_quote( " SampleDesc.Count = desc.SampleDesc.Count;" )
cpp_quote( " SampleDesc.Quality = desc. SampleDesc.Quality;" )
cpp_quote( " Usage = desc.Usage;" )
cpp_quote( " BindFlags = desc.BindFlags;" )
cpp_quote( " CPUAccessFlags = desc.CPUAccessFlags;" )
cpp_quote( " MiscFlags = desc.MiscFlags;" )
cpp_quote( " TextureLayout = textureLayout;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_TEXTURE2D_DESC1() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid( 51218251-1E33-4617-9CCB-4D3A4367E7BB ), object, local, pointer_default( unique ) ]
interface ID3D11Texture2D1
: ID3D11Texture2D
{
void GetDesc1( [annotation("_Out_")] D3D11_TEXTURE2D_DESC1* pDesc );
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Texture3D
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_TEXTURE3D_DESC1
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
} D3D11_TEXTURE3D_DESC1;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_TEXTURE3D_DESC1 : public D3D11_TEXTURE3D_DESC1" )
cpp_quote( "{" )
cpp_quote( " CD3D11_TEXTURE3D_DESC1() = default;" )
cpp_quote( " explicit CD3D11_TEXTURE3D_DESC1( const D3D11_TEXTURE3D_DESC1& o ) :" )
cpp_quote( " D3D11_TEXTURE3D_DESC1( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_TEXTURE3D_DESC1(" )
cpp_quote( " DXGI_FORMAT format," )
cpp_quote( " UINT width," )
cpp_quote( " UINT height," )
cpp_quote( " UINT depth," )
cpp_quote( " UINT mipLevels = 0," )
cpp_quote( " UINT bindFlags = D3D11_BIND_SHADER_RESOURCE," )
cpp_quote( " D3D11_USAGE usage = D3D11_USAGE_DEFAULT," )
cpp_quote( " UINT cpuaccessFlags = 0," )
cpp_quote( " UINT miscFlags = 0," )
cpp_quote( " D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)" )
cpp_quote( " {" )
cpp_quote( " Width = width;" )
cpp_quote( " Height = height;" )
cpp_quote( " Depth = depth;" )
cpp_quote( " MipLevels = mipLevels;" )
cpp_quote( " Format = format;" )
cpp_quote( " Usage = usage;" )
cpp_quote( " BindFlags = bindFlags;" )
cpp_quote( " CPUAccessFlags = cpuaccessFlags;" )
cpp_quote( " MiscFlags = miscFlags;" )
cpp_quote( " TextureLayout = textureLayout;" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_TEXTURE3D_DESC1(" )
cpp_quote( " const D3D11_TEXTURE3D_DESC &desc," )
cpp_quote( " D3D11_TEXTURE_LAYOUT textureLayout = D3D11_TEXTURE_LAYOUT_UNDEFINED)" )
cpp_quote( " {" )
cpp_quote( " Width = desc.Width;" )
cpp_quote( " Height = desc.Height;" )
cpp_quote( " Depth = desc.Depth;" )
cpp_quote( " MipLevels = desc.MipLevels;" )
cpp_quote( " Format = desc.Format;" )
cpp_quote( " Usage = desc.Usage;" )
cpp_quote( " BindFlags = desc.BindFlags;" )
cpp_quote( " CPUAccessFlags = desc.CPUAccessFlags;" )
cpp_quote( " MiscFlags = desc.MiscFlags;" )
cpp_quote( " TextureLayout = textureLayout;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_TEXTURE3D_DESC1() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid( 0C711683-2853-4846-9BB0-F3E60639E46A ), object, local, pointer_default( unique ) ]
interface ID3D11Texture3D1
: ID3D11Texture3D
{
void GetDesc1( [annotation("_Out_")] D3D11_TEXTURE3D_DESC1* pDesc );
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Rasterizer State
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
{
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
typedef struct D3D11_RASTERIZER_DESC2
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D11_RASTERIZER_DESC2;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_RASTERIZER_DESC2 : public D3D11_RASTERIZER_DESC2" )
cpp_quote( "{" )
cpp_quote( " CD3D11_RASTERIZER_DESC2() = default;" )
cpp_quote( " explicit CD3D11_RASTERIZER_DESC2( const D3D11_RASTERIZER_DESC2& o ) :" )
cpp_quote( " D3D11_RASTERIZER_DESC2( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_RASTERIZER_DESC2( CD3D11_DEFAULT )" )
cpp_quote( " {" )
cpp_quote( " FillMode = D3D11_FILL_SOLID;" )
cpp_quote( " CullMode = D3D11_CULL_BACK;" )
cpp_quote( " FrontCounterClockwise = FALSE;" )
cpp_quote( " DepthBias = D3D11_DEFAULT_DEPTH_BIAS;" )
cpp_quote( " DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;" )
cpp_quote( " SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;" )
cpp_quote( " DepthClipEnable = TRUE;" )
cpp_quote( " ScissorEnable = FALSE;" )
cpp_quote( " MultisampleEnable = FALSE;" )
cpp_quote( " AntialiasedLineEnable = FALSE;" )
cpp_quote( " ForcedSampleCount = 0;" )
cpp_quote( " ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF;" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_RASTERIZER_DESC2(" )
cpp_quote( " D3D11_FILL_MODE fillMode," )
cpp_quote( " D3D11_CULL_MODE cullMode," )
cpp_quote( " BOOL frontCounterClockwise," )
cpp_quote( " INT depthBias," )
cpp_quote( " FLOAT depthBiasClamp," )
cpp_quote( " FLOAT slopeScaledDepthBias," )
cpp_quote( " BOOL depthClipEnable," )
cpp_quote( " BOOL scissorEnable," )
cpp_quote( " BOOL multisampleEnable," )
cpp_quote( " BOOL antialiasedLineEnable, " )
cpp_quote( " UINT forcedSampleCount, " )
cpp_quote( " D3D11_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster )" )
cpp_quote( " {" )
cpp_quote( " FillMode = fillMode;" )
cpp_quote( " CullMode = cullMode;" )
cpp_quote( " FrontCounterClockwise = frontCounterClockwise;" )
cpp_quote( " DepthBias = depthBias;" )
cpp_quote( " DepthBiasClamp = depthBiasClamp;" )
cpp_quote( " SlopeScaledDepthBias = slopeScaledDepthBias;" )
cpp_quote( " DepthClipEnable = depthClipEnable;" )
cpp_quote( " ScissorEnable = scissorEnable;" )
cpp_quote( " MultisampleEnable = multisampleEnable;" )
cpp_quote( " AntialiasedLineEnable = antialiasedLineEnable;" )
cpp_quote( " ForcedSampleCount = forcedSampleCount;" )
cpp_quote( " ConservativeRaster = conservativeRaster;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_RASTERIZER_DESC2() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac), object, local, pointer_default( unique ) ]
interface ID3D11RasterizerState2
: ID3D11RasterizerState1
{
void GetDesc2( [annotation("_Out_")] D3D11_RASTERIZER_DESC2* pDesc );
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ShaderResourceView
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_TEX2D_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
} D3D11_TEX2D_SRV1;
typedef struct D3D11_TEX2D_ARRAY_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_SRV1;
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_SRV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_SRV Buffer;
D3D11_TEX1D_SRV Texture1D;
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
D3D11_TEX2D_SRV1 Texture2D;
D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
D3D11_TEX2DMS_SRV Texture2DMS;
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D11_TEX3D_SRV Texture3D;
D3D11_TEXCUBE_SRV TextureCube;
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
D3D11_BUFFEREX_SRV BufferEx;
};
} D3D11_SHADER_RESOURCE_VIEW_DESC1;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_SHADER_RESOURCE_VIEW_DESC1 : public D3D11_SHADER_RESOURCE_VIEW_DESC1" )
cpp_quote( "{" )
cpp_quote( " CD3D11_SHADER_RESOURCE_VIEW_DESC1() = default;" )
cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1( const D3D11_SHADER_RESOURCE_VIEW_DESC1& o ) :" )
cpp_quote( " D3D11_SHADER_RESOURCE_VIEW_DESC1( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(" )
cpp_quote( " D3D11_SRV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mostDetailedMip = 0, // FirstElement for BUFFER" )
cpp_quote( " UINT mipLevels = -1, // NumElements for BUFFER" )
cpp_quote( " UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY" )
cpp_quote( " UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY" )
cpp_quote( " UINT flags = 0, // BUFFEREX only" )
cpp_quote( " UINT planeSlice = 0 ) // Texture2D and Texture2DArray only" )
cpp_quote( " {" )
cpp_quote( " Format = format;" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_SRV_DIMENSION_BUFFER:" )
cpp_quote( " Buffer.FirstElement = mostDetailedMip;" )
cpp_quote( " Buffer.NumElements = mipLevels;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1D:" )
cpp_quote( " Texture1D.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture1D.MipLevels = mipLevels;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:" )
cpp_quote( " Texture1DArray.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture1DArray.MipLevels = mipLevels;" )
cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture1DArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2D:" )
cpp_quote( " Texture2D.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture2D.MipLevels = mipLevels;" )
cpp_quote( " Texture2D.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:" )
cpp_quote( " Texture2DArray.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture2DArray.MipLevels = mipLevels;" )
cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DArray.ArraySize = arraySize;" )
cpp_quote( " Texture2DArray.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMS:" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:" )
cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE3D:" )
cpp_quote( " Texture3D.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture3D.MipLevels = mipLevels;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBE:" )
cpp_quote( " TextureCube.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " TextureCube.MipLevels = mipLevels;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:" )
cpp_quote( " TextureCubeArray.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " TextureCubeArray.MipLevels = mipLevels;" )
cpp_quote( " TextureCubeArray.First2DArrayFace = firstArraySlice;" )
cpp_quote( " TextureCubeArray.NumCubes = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_BUFFEREX:" )
cpp_quote( " BufferEx.FirstElement = mostDetailedMip;" )
cpp_quote( " BufferEx.NumElements = mipLevels;" )
cpp_quote( " BufferEx.Flags = flags;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Buffer*," )
cpp_quote( " DXGI_FORMAT format," )
cpp_quote( " UINT firstElement," )
cpp_quote( " UINT numElements," )
cpp_quote( " UINT flags = 0 )" )
cpp_quote( " {" )
cpp_quote( " Format = format;" )
cpp_quote( " ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;" )
cpp_quote( " BufferEx.FirstElement = firstElement;" )
cpp_quote( " BufferEx.NumElements = numElements;" )
cpp_quote( " BufferEx.Flags = flags;" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture1D* pTex1D," )
cpp_quote( " D3D11_SRV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mostDetailedMip = 0," )
cpp_quote( " UINT mipLevels = -1," )
cpp_quote( " UINT firstArraySlice = 0," )
cpp_quote( " UINT arraySize = -1 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels ||" )
cpp_quote( " (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" )
cpp_quote( " pTex1D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;" )
cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1D:" )
cpp_quote( " Texture1D.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture1D.MipLevels = mipLevels;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:" )
cpp_quote( " Texture1DArray.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture1DArray.MipLevels = mipLevels;" )
cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture1DArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture2D* pTex2D," )
cpp_quote( " D3D11_SRV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mostDetailedMip = 0," )
cpp_quote( " UINT mipLevels = -1," )
cpp_quote( " UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY" )
cpp_quote( " UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY" )
cpp_quote( " UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D or TEXTURE2DARRAY" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " )
cpp_quote( " (-1 == mipLevels &&" )
cpp_quote( " D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension &&" )
cpp_quote( " D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) ||" )
cpp_quote( " (-1 == arraySize &&" )
cpp_quote( " (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension ||" )
cpp_quote( " D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension ||" )
cpp_quote( " D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" )
cpp_quote( " pTex2D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;" )
cpp_quote( " if (-1 == arraySize)" )
cpp_quote( " {" )
cpp_quote( " arraySize = TexDesc.ArraySize - firstArraySlice;" )
cpp_quote( " if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2D:" )
cpp_quote( " Texture2D.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture2D.MipLevels = mipLevels;" )
cpp_quote( " Texture2D.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:" )
cpp_quote( " Texture2DArray.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture2DArray.MipLevels = mipLevels;" )
cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DArray.ArraySize = arraySize;" )
cpp_quote( " Texture2DArray.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMS:" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:" )
cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBE:" )
cpp_quote( " TextureCube.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " TextureCube.MipLevels = mipLevels;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:" )
cpp_quote( " TextureCubeArray.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " TextureCubeArray.MipLevels = mipLevels;" )
cpp_quote( " TextureCubeArray.First2DArrayFace = firstArraySlice;" )
cpp_quote( " TextureCubeArray.NumCubes = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture3D* pTex3D," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mostDetailedMip = 0," )
cpp_quote( " UINT mipLevels = -1 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels)" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" )
cpp_quote( " pTex3D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " Texture3D.MostDetailedMip = mostDetailedMip;" )
cpp_quote( " Texture3D.MipLevels = mipLevels;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_SHADER_RESOURCE_VIEW_DESC1() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid( 91308b87-9040-411d-8c67-c39253ce3802 ), object, local, pointer_default( unique ) ]
interface ID3D11ShaderResourceView1
: ID3D11ShaderResourceView
{
void GetDesc1( [annotation("_Out_")] D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc1 );
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// RenderTargetView
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_TEX2D_RTV1
{
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_RTV1;
typedef struct D3D11_TEX2D_ARRAY_RTV1
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_RTV1;
typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_RTV Buffer;
D3D11_TEX1D_RTV Texture1D;
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
D3D11_TEX2D_RTV1 Texture2D;
D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
D3D11_TEX2DMS_RTV Texture2DMS;
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D11_TEX3D_RTV Texture3D;
};
} D3D11_RENDER_TARGET_VIEW_DESC1;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_RENDER_TARGET_VIEW_DESC1 : public D3D11_RENDER_TARGET_VIEW_DESC1" )
cpp_quote( "{" )
cpp_quote( " CD3D11_RENDER_TARGET_VIEW_DESC1() = default;" )
cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1& o ) :" )
cpp_quote( " D3D11_RENDER_TARGET_VIEW_DESC1( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC1(" )
cpp_quote( " D3D11_RTV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0, // FirstElement for BUFFER" )
cpp_quote( " UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D" )
cpp_quote( " UINT arraySize = -1, // WSize for TEXTURE3D" )
cpp_quote( " UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY" )
cpp_quote( " {" )
cpp_quote( " Format = format;" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_RTV_DIMENSION_BUFFER:" )
cpp_quote( " Buffer.FirstElement = mipSlice;" )
cpp_quote( " Buffer.NumElements = firstArraySlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1D:" )
cpp_quote( " Texture1D.MipSlice = mipSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:" )
cpp_quote( " Texture1DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture1DArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2D:" )
cpp_quote( " Texture2D.MipSlice = mipSlice;" )
cpp_quote( " Texture2D.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:" )
cpp_quote( " Texture2DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DArray.ArraySize = arraySize;" )
cpp_quote( " Texture2DArray.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMS:" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:" )
cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE3D:" )
cpp_quote( " Texture3D.MipSlice = mipSlice;" )
cpp_quote( " Texture3D.FirstWSlice = firstArraySlice;" )
cpp_quote( " Texture3D.WSize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Buffer*," )
cpp_quote( " DXGI_FORMAT format," )
cpp_quote( " UINT firstElement," )
cpp_quote( " UINT numElements )" )
cpp_quote( " {" )
cpp_quote( " Format = format;" )
cpp_quote( " ViewDimension = D3D11_RTV_DIMENSION_BUFFER;" )
cpp_quote( " Buffer.FirstElement = firstElement;" )
cpp_quote( " Buffer.NumElements = numElements;" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture1D* pTex1D," )
cpp_quote( " D3D11_RTV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0," )
cpp_quote( " UINT firstArraySlice = 0," )
cpp_quote( " UINT arraySize = -1 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format ||" )
cpp_quote( " (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" )
cpp_quote( " pTex1D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1D:" )
cpp_quote( " Texture1D.MipSlice = mipSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:" )
cpp_quote( " Texture1DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture1DArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture2D* pTex2D," )
cpp_quote( " D3D11_RTV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0," )
cpp_quote( " UINT firstArraySlice = 0," )
cpp_quote( " UINT arraySize = -1," )
cpp_quote( " UINT planeSlice = 0 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " )
cpp_quote( " (-1 == arraySize &&" )
cpp_quote( " (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||" )
cpp_quote( " D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" )
cpp_quote( " pTex2D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2D:" )
cpp_quote( " Texture2D.MipSlice = mipSlice;" )
cpp_quote( " Texture2D.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:" )
cpp_quote( " Texture2DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DArray.ArraySize = arraySize;" )
cpp_quote( " Texture2DArray.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMS:" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:" )
cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture3D* pTex3D," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0," )
cpp_quote( " UINT firstWSlice = 0," )
cpp_quote( " UINT wSize = -1 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" )
cpp_quote( " pTex3D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " Texture3D.MipSlice = mipSlice;" )
cpp_quote( " Texture3D.FirstWSlice = firstWSlice;" )
cpp_quote( " Texture3D.WSize = wSize;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_RENDER_TARGET_VIEW_DESC1() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid( ffbe2e23-f011-418a-ac56-5ceed7c5b94b ), object, local, pointer_default( unique ) ]
interface ID3D11RenderTargetView1
: ID3D11RenderTargetView
{
void GetDesc1( [annotation("_Out_")] D3D11_RENDER_TARGET_VIEW_DESC1* pDesc1 );
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// UnorderedAccessView
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_TEX2D_UAV1
{
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_UAV1;
typedef struct D3D11_TEX2D_ARRAY_UAV1
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_UAV Buffer;
D3D11_TEX1D_UAV Texture1D;
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
D3D11_TEX2D_UAV1 Texture2D;
D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
D3D11_TEX3D_UAV Texture3D;
};
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_UNORDERED_ACCESS_VIEW_DESC1 : public D3D11_UNORDERED_ACCESS_VIEW_DESC1" )
cpp_quote( "{" )
cpp_quote( " CD3D11_UNORDERED_ACCESS_VIEW_DESC1() = default;" )
cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1( const D3D11_UNORDERED_ACCESS_VIEW_DESC1& o ) :" )
cpp_quote( " D3D11_UNORDERED_ACCESS_VIEW_DESC1( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(" )
cpp_quote( " D3D11_UAV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0, // FirstElement for BUFFER" )
cpp_quote( " UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D" )
cpp_quote( " UINT arraySize = -1, // WSize for TEXTURE3D" )
cpp_quote( " UINT flags = 0, // BUFFER only" )
cpp_quote( " UINT planeSlice = 0 ) // PlaneSlice for TEXTURE2D and TEXTURE2DARRAY" )
cpp_quote( " {" )
cpp_quote( " Format = format;" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_UAV_DIMENSION_BUFFER:" )
cpp_quote( " Buffer.FirstElement = mipSlice;" )
cpp_quote( " Buffer.NumElements = firstArraySlice;" )
cpp_quote( " Buffer.Flags = flags;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1D:" )
cpp_quote( " Texture1D.MipSlice = mipSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:" )
cpp_quote( " Texture1DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture1DArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2D:" )
cpp_quote( " Texture2D.MipSlice = mipSlice;" )
cpp_quote( " Texture2D.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:" )
cpp_quote( " Texture2DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DArray.ArraySize = arraySize;" )
cpp_quote( " Texture2DArray.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE3D:" )
cpp_quote( " Texture3D.MipSlice = mipSlice;" )
cpp_quote( " Texture3D.FirstWSlice = firstArraySlice;" )
cpp_quote( " Texture3D.WSize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Buffer*," )
cpp_quote( " DXGI_FORMAT format," )
cpp_quote( " UINT firstElement," )
cpp_quote( " UINT numElements," )
cpp_quote( " UINT flags = 0 )" )
cpp_quote( " {" )
cpp_quote( " Format = format;" )
cpp_quote( " ViewDimension = D3D11_UAV_DIMENSION_BUFFER;" )
cpp_quote( " Buffer.FirstElement = firstElement;" )
cpp_quote( " Buffer.NumElements = numElements;" )
cpp_quote( " Buffer.Flags = flags;" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture1D* pTex1D," )
cpp_quote( " D3D11_UAV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0," )
cpp_quote( " UINT firstArraySlice = 0," )
cpp_quote( " UINT arraySize = -1 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format ||" )
cpp_quote( " (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension))" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" )
cpp_quote( " pTex1D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1D:" )
cpp_quote( " Texture1D.MipSlice = mipSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:" )
cpp_quote( " Texture1DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture1DArray.ArraySize = arraySize;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture2D* pTex2D," )
cpp_quote( " D3D11_UAV_DIMENSION viewDimension," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0," )
cpp_quote( " UINT firstArraySlice = 0," )
cpp_quote( " UINT arraySize = -1, " )
cpp_quote( " UINT planeSlice = 0 ) " )
cpp_quote( " {" )
cpp_quote( " ViewDimension = viewDimension;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " )
cpp_quote( " (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension))" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" )
cpp_quote( " pTex2D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " switch (viewDimension)" )
cpp_quote( " {" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2D:" )
cpp_quote( " Texture2D.MipSlice = mipSlice;" )
cpp_quote( " Texture2D.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:" )
cpp_quote( " Texture2DArray.MipSlice = mipSlice;" )
cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" )
cpp_quote( " Texture2DArray.ArraySize = arraySize;" )
cpp_quote( " Texture2DArray.PlaneSlice = planeSlice;" )
cpp_quote( " break;" )
cpp_quote( " default: break;" )
cpp_quote( " }" )
cpp_quote( " }" )
cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC1(" )
cpp_quote( " _In_ ID3D11Texture3D* pTex3D," )
cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," )
cpp_quote( " UINT mipSlice = 0," )
cpp_quote( " UINT firstWSlice = 0," )
cpp_quote( " UINT wSize = -1 )" )
cpp_quote( " {" )
cpp_quote( " ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)" )
cpp_quote( " {" )
cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" )
cpp_quote( " pTex3D->GetDesc( &TexDesc );" )
cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" )
cpp_quote( " if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;" )
cpp_quote( " }" )
cpp_quote( " Format = format;" )
cpp_quote( " Texture3D.MipSlice = mipSlice;" )
cpp_quote( " Texture3D.FirstWSlice = firstWSlice;" )
cpp_quote( " Texture3D.WSize = wSize;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_UNORDERED_ACCESS_VIEW_DESC1() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid( 7b3b6153-a886-4544-ab37-6537c8500403 ), object, local, pointer_default( unique ) ]
interface ID3D11UnorderedAccessView1
: ID3D11UnorderedAccessView
{
void GetDesc1( [annotation("_Out_")] D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc1 );
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Query
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_QUERY_DESC1 {
D3D11_QUERY Query;
UINT MiscFlags;
D3D11_CONTEXT_TYPE ContextType;
} D3D11_QUERY_DESC1;
cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" )
cpp_quote( "}" ) // extern C
cpp_quote( "struct CD3D11_QUERY_DESC1 : public D3D11_QUERY_DESC1" )
cpp_quote( "{" )
cpp_quote( " CD3D11_QUERY_DESC1() = default;" )
cpp_quote( " explicit CD3D11_QUERY_DESC1( const D3D11_QUERY_DESC1& o ) :" )
cpp_quote( " D3D11_QUERY_DESC1( o )" )
cpp_quote( " {}" )
cpp_quote( " explicit CD3D11_QUERY_DESC1(" )
cpp_quote( " D3D11_QUERY query," )
cpp_quote( " UINT miscFlags = 0," )
cpp_quote( " D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL )" )
cpp_quote( " {" )
cpp_quote( " Query = query;" )
cpp_quote( " MiscFlags = miscFlags;" )
cpp_quote( " ContextType = contextType;" )
cpp_quote( " }" )
cpp_quote( " ~CD3D11_QUERY_DESC1() {}" )
cpp_quote( "};" )
cpp_quote( "extern \"C\"{" )
cpp_quote( "#endif" )
[ uuid( 631b4766-36dc-461d-8db6-c47e13e60916 ), object, local, pointer_default( unique ) ]
interface ID3D11Query1
: ID3D11Query
{
void GetDesc1( [annotation("_Out_")] D3D11_QUERY_DESC1* pDesc1 );
};
typedef enum D3D11_FENCE_FLAG
{
D3D11_FENCE_FLAG_NONE = 0x0,
D3D11_FENCE_FLAG_SHARED = 0x2,
D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
D3D11_FENCE_FLAG_NON_MONITORED = 0x8,
} D3D11_FENCE_FLAG;
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS(D3D11_FENCE_FLAG);" )
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DeviceContext3
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[ uuid( b4e3c01d-e79e-4637-91b2-510e9f4c9b8f ), object, local, pointer_default( unique ) ]
interface ID3D11DeviceContext3
: ID3D11DeviceContext2
{
void Flush1(
D3D11_CONTEXT_TYPE ContextType,
[annotation("_In_opt_")] HANDLE hEvent);
void SetHardwareProtectionState(
[annotation("_In_")] BOOL HwProtectionEnable);
void GetHardwareProtectionState(
[annotation("_Out_")] BOOL* pHwProtectionEnable);
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ID3D11Fence
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80), object, local, pointer_default(unique)]
interface ID3D11Fence
: ID3D11DeviceChild
{
HRESULT CreateSharedHandle(
[annotation("_In_opt_")] const SECURITY_ATTRIBUTES *pAttributes,
[annotation("_In_")] DWORD dwAccess,
[annotation("_In_opt_")] LPCWSTR lpName,
[annotation("_Out_")] HANDLE *pHandle
);
UINT64 GetCompletedValue();
HRESULT SetEventOnCompletion(
[annotation("_In_")] UINT64 Value,
[annotation("_In_")] HANDLE hEvent
);
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DeviceContext4
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[ uuid( 917600da-f58c-4c33-98d8-3e15b390fa24 ), object, local, pointer_default( unique ) ]
interface ID3D11DeviceContext4
: ID3D11DeviceContext3
{
HRESULT Signal(
[annotation("_In_")] ID3D11Fence *pFence,
[annotation("_In_")] UINT64 Value
);
HRESULT Wait(
[annotation("_In_")] ID3D11Fence *pFence,
[annotation("_In_")] UINT64 Value
);
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Device3
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
[ uuid( A05C8C37-D2C6-4732-B3A0-9CE0B0DC9AE6 ), object, local, pointer_default( unique ) ]
interface ID3D11Device3
: ID3D11Device2
{
HRESULT CreateTexture2D1(
[annotation("_In_")] const D3D11_TEXTURE2D_DESC1* pDesc1,
[annotation("_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize))")] const D3D11_SUBRESOURCE_DATA* pInitialData,
[annotation("_COM_Outptr_opt_")] ID3D11Texture2D1** ppTexture2D );
HRESULT CreateTexture3D1(
[annotation("_In_")] const D3D11_TEXTURE3D_DESC1* pDesc1,
[annotation("_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels))")] const D3D11_SUBRESOURCE_DATA* pInitialData,
[annotation("_COM_Outptr_opt_")] ID3D11Texture3D1** ppTexture3D );
HRESULT CreateRasterizerState2(
[annotation("_In_")] const D3D11_RASTERIZER_DESC2* pRasterizerDesc,
[annotation("_COM_Outptr_opt_")] ID3D11RasterizerState2** ppRasterizerState );
HRESULT CreateShaderResourceView1(
[annotation("_In_")] ID3D11Resource* pResource,
[annotation("_In_opt_")] const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc1,
[annotation("_COM_Outptr_opt_")] ID3D11ShaderResourceView1** ppSRView1 );
HRESULT CreateUnorderedAccessView1(
[annotation("_In_")] ID3D11Resource* pResource,
[annotation("_In_opt_")] const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc1,
[annotation("_COM_Outptr_opt_")] ID3D11UnorderedAccessView1** ppUAView1 );
HRESULT CreateRenderTargetView1(
[annotation("_In_")] ID3D11Resource* pResource,
[annotation("_In_opt_")] const D3D11_RENDER_TARGET_VIEW_DESC1* pDesc1,
[annotation("_COM_Outptr_opt_")] ID3D11RenderTargetView1** ppRTView1 );
HRESULT CreateQuery1(
[annotation("_In_")] const D3D11_QUERY_DESC1 *pQueryDesc1,
[annotation("_COM_Outptr_opt_")] ID3D11Query1 **ppQuery1
);
void GetImmediateContext3(
[annotation("_Outptr_")] ID3D11DeviceContext3** ppImmediateContext
);
HRESULT CreateDeferredContext3(
UINT ContextFlags,
[annotation("_COM_Outptr_opt_")] ID3D11DeviceContext3** ppDeferredContext
);
void WriteToSubresource(
[annotation("_In_")] ID3D11Resource* pDstResource,
[annotation("_In_")] UINT DstSubresource,
[annotation("_In_opt_")] const D3D11_BOX* pDstBox,
[annotation("_In_")] const void* pSrcData,
[annotation("_In_")] UINT SrcRowPitch,
[annotation("_In_")] UINT SrcDepthPitch
);
void ReadFromSubresource(
[annotation("_Out_")] void* pDstData,
[annotation("_In_")] UINT DstRowPitch,
[annotation("_In_")] UINT DstDepthPitch,
[annotation("_In_")] ID3D11Resource* pSrcResource,
[annotation("_In_")] UINT SrcSubresource,
[annotation("_In_opt_")] const D3D11_BOX* pSrcBox
);
};
cpp_quote( "DEFINE_GUID(IID_ID3D11Texture2D1,0x51218251,0x1E33,0x4617,0x9C,0xCB,0x4D,0x3A,0x43,0x67,0xE7,0xBB);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11Texture3D1,0x0C711683,0x2853,0x4846,0x9B,0xB0,0xF3,0xE6,0x06,0x39,0xE4,0x6A);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11RasterizerState2,0x6fbd02fb,0x209f,0x46c4,0xb0,0x59,0x2e,0xd1,0x55,0x86,0xa6,0xac);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11ShaderResourceView1,0x91308b87,0x9040,0x411d,0x8c,0x67,0xc3,0x92,0x53,0xce,0x38,0x02);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11RenderTargetView1,0xffbe2e23,0xf011,0x418a,0xac,0x56,0x5c,0xee,0xd7,0xc5,0xb9,0x4b);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11UnorderedAccessView1,0x7b3b6153,0xa886,0x4544,0xab,0x37,0x65,0x37,0xc8,0x50,0x04,0x03);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11Query1,0x631b4766,0x36dc,0x461d,0x8d,0xb6,0xc4,0x7e,0x13,0xe6,0x09,0x16);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11DeviceContext3,0xb4e3c01d,0xe79e,0x4637,0x91,0xb2,0x51,0x0e,0x9f,0x4c,0x9b,0x8f);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11Fence,0xaffde9d1,0x1df7,0x4bb7,0x8a,0x34,0x0f,0x46,0x25,0x1d,0xab,0x80);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11DeviceContext4,0x917600da,0xf58c,0x4c33,0x98,0xd8,0x3e,0x15,0xb3,0x90,0xfa,0x24);" )
cpp_quote( "DEFINE_GUID(IID_ID3D11Device3,0xA05C8C37,0xD2C6,0x4732,0xB3,0xA0,0x9C,0xE0,0xB0,0xDC,0x9A,0xE6);" )