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Current File : /Program Files (x86)/Windows Kits/10/Include/10.0.19041.0/um/ioapiset.h
/********************************************************************************
*                                                                               *
* ioapiset.h -- ApiSet Contract for api-ms-win-core-io-l1                       *
*                                                                               *
* Copyright (c) Microsoft Corporation. All rights reserved.                     *
*                                                                               *
********************************************************************************/

#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER

#ifndef _IO_APISET_H_
#define _IO_APISET_H_

#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>

#ifdef __cplusplus
extern "C" {
#endif

#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)

WINBASEAPI
_Ret_maybenull_
HANDLE
WINAPI
CreateIoCompletionPort(
    _In_ HANDLE FileHandle,
    _In_opt_ HANDLE ExistingCompletionPort,
    _In_ ULONG_PTR CompletionKey,
    _In_ DWORD NumberOfConcurrentThreads
    );


WINBASEAPI
BOOL
WINAPI
GetQueuedCompletionStatus(
    _In_ HANDLE CompletionPort,
    _Out_ LPDWORD lpNumberOfBytesTransferred,
    _Out_ PULONG_PTR lpCompletionKey,
    _Out_ LPOVERLAPPED* lpOverlapped,
    _In_ DWORD dwMilliseconds
    );


#if (_WIN32_WINNT >= 0x0600)

WINBASEAPI
BOOL
WINAPI
GetQueuedCompletionStatusEx(
    _In_ HANDLE CompletionPort,
    _Out_writes_to_(ulCount,*ulNumEntriesRemoved) LPOVERLAPPED_ENTRY lpCompletionPortEntries,
    _In_ ULONG ulCount,
    _Out_ PULONG ulNumEntriesRemoved,
    _In_ DWORD dwMilliseconds,
    _In_ BOOL fAlertable
    );


#endif // _WIN32_WINNT >= 0x0600

WINBASEAPI
BOOL
WINAPI
PostQueuedCompletionStatus(
    _In_ HANDLE CompletionPort,
    _In_ DWORD dwNumberOfBytesTransferred,
    _In_ ULONG_PTR dwCompletionKey,
    _In_opt_ LPOVERLAPPED lpOverlapped
    );


#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion

#pragma region  Desktop Family or OneCore Family or Application Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)

WINBASEAPI
BOOL
WINAPI
DeviceIoControl(
    _In_ HANDLE hDevice,
    _In_ DWORD dwIoControlCode,
    _In_reads_bytes_opt_(nInBufferSize) LPVOID lpInBuffer,
    _In_ DWORD nInBufferSize,
    _Out_writes_bytes_to_opt_(nOutBufferSize,*lpBytesReturned) LPVOID lpOutBuffer,
    _In_ DWORD nOutBufferSize,
    _Out_opt_ LPDWORD lpBytesReturned,
    _Inout_opt_ LPOVERLAPPED lpOverlapped
    );


#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
#pragma endregion

#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)

WINBASEAPI
BOOL
WINAPI
GetOverlappedResult(
    _In_ HANDLE hFile,
    _In_ LPOVERLAPPED lpOverlapped,
    _Out_ LPDWORD lpNumberOfBytesTransferred,
    _In_ BOOL bWait
    );


#if (_WIN32_WINNT >= 0x0600)

WINBASEAPI
BOOL
WINAPI
CancelIoEx(
    _In_ HANDLE hFile,
    _In_opt_ LPOVERLAPPED lpOverlapped
    );


#endif // _WIN32_WINNT >= 0x0600

#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion

#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)

WINBASEAPI
BOOL
WINAPI
CancelIo(
    _In_ HANDLE hFile
    );


WINBASEAPI
BOOL
WINAPI
GetOverlappedResultEx(
    _In_ HANDLE hFile,
    _In_ LPOVERLAPPED lpOverlapped,
    _Out_ LPDWORD lpNumberOfBytesTransferred,
    _In_ DWORD dwMilliseconds,
    _In_ BOOL bAlertable
    );


#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion

#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)

#if (_WIN32_WINNT >= 0x0600)

WINBASEAPI
BOOL
WINAPI
CancelSynchronousIo(
    _In_ HANDLE hThread
    );


#endif // _WIN32_WINNT >= 0x0600

#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion

#ifdef __cplusplus
}
#endif

#endif // _IO_APISET_H_

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