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/********************************************************************************
* *
* ioapiset.h -- ApiSet Contract for api-ms-win-core-io-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _IO_APISET_H_
#define _IO_APISET_H_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Ret_maybenull_
HANDLE
WINAPI
CreateIoCompletionPort(
_In_ HANDLE FileHandle,
_In_opt_ HANDLE ExistingCompletionPort,
_In_ ULONG_PTR CompletionKey,
_In_ DWORD NumberOfConcurrentThreads
);
WINBASEAPI
BOOL
WINAPI
GetQueuedCompletionStatus(
_In_ HANDLE CompletionPort,
_Out_ LPDWORD lpNumberOfBytesTransferred,
_Out_ PULONG_PTR lpCompletionKey,
_Out_ LPOVERLAPPED* lpOverlapped,
_In_ DWORD dwMilliseconds
);
#if (_WIN32_WINNT >= 0x0600)
WINBASEAPI
BOOL
WINAPI
GetQueuedCompletionStatusEx(
_In_ HANDLE CompletionPort,
_Out_writes_to_(ulCount,*ulNumEntriesRemoved) LPOVERLAPPED_ENTRY lpCompletionPortEntries,
_In_ ULONG ulCount,
_Out_ PULONG ulNumEntriesRemoved,
_In_ DWORD dwMilliseconds,
_In_ BOOL fAlertable
);
#endif // _WIN32_WINNT >= 0x0600
WINBASEAPI
BOOL
WINAPI
PostQueuedCompletionStatus(
_In_ HANDLE CompletionPort,
_In_ DWORD dwNumberOfBytesTransferred,
_In_ ULONG_PTR dwCompletionKey,
_In_opt_ LPOVERLAPPED lpOverlapped
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family or Application Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
DeviceIoControl(
_In_ HANDLE hDevice,
_In_ DWORD dwIoControlCode,
_In_reads_bytes_opt_(nInBufferSize) LPVOID lpInBuffer,
_In_ DWORD nInBufferSize,
_Out_writes_bytes_to_opt_(nOutBufferSize,*lpBytesReturned) LPVOID lpOutBuffer,
_In_ DWORD nOutBufferSize,
_Out_opt_ LPDWORD lpBytesReturned,
_Inout_opt_ LPOVERLAPPED lpOverlapped
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
GetOverlappedResult(
_In_ HANDLE hFile,
_In_ LPOVERLAPPED lpOverlapped,
_Out_ LPDWORD lpNumberOfBytesTransferred,
_In_ BOOL bWait
);
#if (_WIN32_WINNT >= 0x0600)
WINBASEAPI
BOOL
WINAPI
CancelIoEx(
_In_ HANDLE hFile,
_In_opt_ LPOVERLAPPED lpOverlapped
);
#endif // _WIN32_WINNT >= 0x0600
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
CancelIo(
_In_ HANDLE hFile
);
WINBASEAPI
BOOL
WINAPI
GetOverlappedResultEx(
_In_ HANDLE hFile,
_In_ LPOVERLAPPED lpOverlapped,
_Out_ LPDWORD lpNumberOfBytesTransferred,
_In_ DWORD dwMilliseconds,
_In_ BOOL bAlertable
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#if (_WIN32_WINNT >= 0x0600)
WINBASEAPI
BOOL
WINAPI
CancelSynchronousIo(
_In_ HANDLE hThread
);
#endif // _WIN32_WINNT >= 0x0600
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _IO_APISET_H_