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/********************************************************************************
* *
* libloaderapi2.h -- ApiSet Contract for api-ms-win-core-libraryloader-l2 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _APISETLIBLOADER2_
#define _APISETLIBLOADER2_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#if (_WIN32_WINNT >= 0x0602)
WINBASEAPI
_Ret_maybenull_
HMODULE
WINAPI
LoadPackagedLibrary(
_In_ LPCWSTR lpwLibFileName,
_Reserved_ DWORD Reserved
);
#endif // _WIN32_WINNT >= 0x0602
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Application Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= 0x0602)
WINBASEAPI
BOOL
WINAPI
QueryOptionalDelayLoadedAPI(
_In_ HMODULE hParentModule,
_In_ LPCSTR lpDllName,
_In_ LPCSTR lpProcName,
_Reserved_ DWORD Reserved
);
#endif // _WIN32_WINNT >= 0x0602
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _APISETLIBLOADER2_