| Server IP : 209.209.40.120 / Your IP : 216.73.217.112 Web Server : Microsoft-IIS/10.0 System : Windows NT NEWWWW 10.0 build 17763 (Windows Server 2019) i586 User : NEWWWW$ ( 0) PHP Version : 8.3.30 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : OFF | Perl : OFF | Python : OFF | Sudo : OFF | Pkexec : OFF Directory : /Program Files (x86)/Windows Kits/10/Include/10.0.19041.0/um/ |
Upload File : |
/********************************************************************************
* *
* ProcessEnv.h -- ApiSet Contract for api-ms-win-core-processenvironment-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _PROCESSENV_
#define _PROCESSENV_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
SetEnvironmentStringsW(
_In_ _Pre_ _NullNull_terminated_ LPWCH NewEnvironment
);
#ifdef UNICODE
#define SetEnvironmentStrings SetEnvironmentStringsW
#endif
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region PC Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PC_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
HANDLE
WINAPI
GetStdHandle(
_In_ DWORD nStdHandle
);
WINBASEAPI
BOOL
WINAPI
SetStdHandle(
_In_ DWORD nStdHandle,
_In_ HANDLE hHandle
);
#if (_WIN32_WINNT >= 0x0600)
WINBASEAPI
BOOL
WINAPI
SetStdHandleEx(
_In_ DWORD nStdHandle,
_In_ HANDLE hHandle,
_Out_opt_ PHANDLE phPrevValue
);
#endif // _WIN32_WINNT >= 0x0600
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PC_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
LPSTR
WINAPI
GetCommandLineA(
VOID
);
WINBASEAPI
LPWSTR
WINAPI
GetCommandLineW(
VOID
);
#ifdef UNICODE
#define GetCommandLine GetCommandLineW
#else
#define GetCommandLine GetCommandLineA
#endif // !UNICODE
WINBASEAPI
_NullNull_terminated_
LPCH
WINAPI
GetEnvironmentStrings(
VOID
);
WINBASEAPI
_NullNull_terminated_
LPWCH
WINAPI
GetEnvironmentStringsW(
VOID
);
#ifdef UNICODE
#define GetEnvironmentStrings GetEnvironmentStringsW
#else
#define GetEnvironmentStringsA GetEnvironmentStrings
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
FreeEnvironmentStringsA(
_In_ _Pre_ _NullNull_terminated_ LPCH penv
);
WINBASEAPI
BOOL
WINAPI
FreeEnvironmentStringsW(
_In_ _Pre_ _NullNull_terminated_ LPWCH penv
);
#ifdef UNICODE
#define FreeEnvironmentStrings FreeEnvironmentStringsW
#else
#define FreeEnvironmentStrings FreeEnvironmentStringsA
#endif // !UNICODE
WINBASEAPI
_Success_(return != 0 && return < nSize)
DWORD
WINAPI
GetEnvironmentVariableA(
_In_opt_ LPCSTR lpName,
_Out_writes_to_opt_(nSize,return + 1) LPSTR lpBuffer,
_In_ DWORD nSize
);
WINBASEAPI
_Success_(return != 0 && return < nSize)
DWORD
WINAPI
GetEnvironmentVariableW(
_In_opt_ LPCWSTR lpName,
_Out_writes_to_opt_(nSize,return + 1) LPWSTR lpBuffer,
_In_ DWORD nSize
);
#ifdef UNICODE
#define GetEnvironmentVariable GetEnvironmentVariableW
#else
#define GetEnvironmentVariable GetEnvironmentVariableA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
SetEnvironmentVariableA(
_In_ LPCSTR lpName,
_In_opt_ LPCSTR lpValue
);
WINBASEAPI
BOOL
WINAPI
SetEnvironmentVariableW(
_In_ LPCWSTR lpName,
_In_opt_ LPCWSTR lpValue
);
#ifdef UNICODE
#define SetEnvironmentVariable SetEnvironmentVariableW
#else
#define SetEnvironmentVariable SetEnvironmentVariableA
#endif // !UNICODE
WINBASEAPI
_Success_(return != 0 && return <= nSize)
DWORD
WINAPI
ExpandEnvironmentStringsA(
_In_ LPCSTR lpSrc,
_Out_writes_to_opt_(nSize,return) LPSTR lpDst,
_In_ DWORD nSize
);
WINBASEAPI
_Success_(return != 0 && return <= nSize)
DWORD
WINAPI
ExpandEnvironmentStringsW(
_In_ LPCWSTR lpSrc,
_Out_writes_to_opt_(nSize,return) LPWSTR lpDst,
_In_ DWORD nSize
);
#ifdef UNICODE
#define ExpandEnvironmentStrings ExpandEnvironmentStringsW
#else
#define ExpandEnvironmentStrings ExpandEnvironmentStringsA
#endif // !UNICODE
WINBASEAPI
BOOL
WINAPI
SetCurrentDirectoryA(
_In_ LPCSTR lpPathName
);
WINBASEAPI
BOOL
WINAPI
SetCurrentDirectoryW(
_In_ LPCWSTR lpPathName
);
#ifdef UNICODE
#define SetCurrentDirectory SetCurrentDirectoryW
#else
#define SetCurrentDirectory SetCurrentDirectoryA
#endif // !UNICODE
WINBASEAPI
_Success_(return != 0 && return < nBufferLength)
DWORD
WINAPI
GetCurrentDirectoryA(
_In_ DWORD nBufferLength,
_Out_writes_to_opt_(nBufferLength,return + 1) LPSTR lpBuffer
);
WINBASEAPI
_Success_(return != 0 && return < nBufferLength)
DWORD
WINAPI
GetCurrentDirectoryW(
_In_ DWORD nBufferLength,
_Out_writes_to_opt_(nBufferLength,return + 1) LPWSTR lpBuffer
);
#ifdef UNICODE
#define GetCurrentDirectory GetCurrentDirectoryW
#else
#define GetCurrentDirectory GetCurrentDirectoryA
#endif // !UNICODE
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
DWORD
WINAPI
SearchPathW(
_In_opt_ LPCWSTR lpPath,
_In_ LPCWSTR lpFileName,
_In_opt_ LPCWSTR lpExtension,
_In_ DWORD nBufferLength,
_Out_writes_to_opt_(nBufferLength,return + 1) LPWSTR lpBuffer,
_Out_opt_ LPWSTR* lpFilePart
);
#ifdef UNICODE
#define SearchPath SearchPathW
#else
#define SearchPath SearchPathA
#endif // !UNICODE
WINBASEAPI
DWORD
APIENTRY
SearchPathA(
_In_opt_ LPCSTR lpPath,
_In_ LPCSTR lpFileName,
_In_opt_ LPCSTR lpExtension,
_In_ DWORD nBufferLength,
_Out_writes_to_opt_(nBufferLength,return + 1) LPSTR lpBuffer,
_Out_opt_ LPSTR* lpFilePart
);
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#if _WIN32_WINNT >= 0x0502
WINBASEAPI
BOOL
WINAPI
NeedCurrentDirectoryForExePathA(
_In_ LPCSTR ExeName
);
WINBASEAPI
BOOL
WINAPI
NeedCurrentDirectoryForExePathW(
_In_ LPCWSTR ExeName
);
#ifdef UNICODE
#define NeedCurrentDirectoryForExePath NeedCurrentDirectoryForExePathW
#else
#define NeedCurrentDirectoryForExePath NeedCurrentDirectoryForExePathA
#endif // !UNICODE
#endif // _WIN32_WINNT >= 0x0502
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _PROCESSENV_