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/********************************************************************************
* *
* processtopologyapi.h -- ApiSet Contract for api-ms-win-core-processtopology-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _PROCESSTOPOLOGYAPI_H_
#define _PROCESSTOPOLOGYAPI_H_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>
#ifdef __cplusplus
extern "C" {
#endif
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= 0x0601)
WINBASEAPI
BOOL
WINAPI
GetProcessGroupAffinity(
_In_ HANDLE hProcess,
_Inout_ PUSHORT GroupCount,
_Out_writes_(*GroupCount) PUSHORT GroupArray
);
#endif // (_WIN32_WINNT >= 0x0601)
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM)
#pragma endregion
#pragma region Application Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#if (_WIN32_WINNT >= 0x0601)
WINBASEAPI
BOOL
WINAPI
GetThreadGroupAffinity(
_In_ HANDLE hThread,
_Out_ PGROUP_AFFINITY GroupAffinity
);
WINBASEAPI
BOOL
WINAPI
SetThreadGroupAffinity(
_In_ HANDLE hThread,
_In_ CONST GROUP_AFFINITY* GroupAffinity,
_Out_opt_ PGROUP_AFFINITY PreviousGroupAffinity
);
#endif // (_WIN32_WINNT >= 0x0601)
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _PROCESSTOPOLOGYAPI_H_