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/********************************************************************************
* *
* threadpoolapi.h -- ApiSet Contract for api-ms-win-core-threadpool-l1 *
* *
* Copyright (c) Microsoft Corporation. All rights reserved. *
* *
********************************************************************************/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _THREADPOOLLEGACYAPISET_H_
#define _THREADPOOLLEGACYAPISET_H_
#include <apiset.h>
#include <apisetcconv.h>
#include <minwindef.h>
#include <minwinbase.h>
#ifdef __cplusplus
extern "C" {
#endif
//
// Thread pool API's
//
#pragma region Desktop Family or OneCore Family or Games Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
BOOL
WINAPI
QueueUserWorkItem(
_In_ LPTHREAD_START_ROUTINE Function,
_In_opt_ PVOID Context,
_In_ ULONG Flags
);
WINBASEAPI
_Must_inspect_result_
BOOL
WINAPI
UnregisterWaitEx(
_In_ HANDLE WaitHandle,
_In_opt_ HANDLE CompletionEvent
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
WINBASEAPI
_Ret_maybenull_
HANDLE
WINAPI
CreateTimerQueue(
VOID
);
WINBASEAPI
BOOL
WINAPI
CreateTimerQueueTimer(
_Outptr_ PHANDLE phNewTimer,
_In_opt_ HANDLE TimerQueue,
_In_ WAITORTIMERCALLBACK Callback,
_In_opt_ PVOID Parameter,
_In_ DWORD DueTime,
_In_ DWORD Period,
_In_ ULONG Flags
);
WINBASEAPI
_Must_inspect_result_
BOOL
WINAPI
ChangeTimerQueueTimer(
_In_opt_ HANDLE TimerQueue,
_Inout_ HANDLE Timer,
_In_ ULONG DueTime,
_In_ ULONG Period
);
WINBASEAPI
_Must_inspect_result_
BOOL
WINAPI
DeleteTimerQueueTimer(
_In_opt_ HANDLE TimerQueue,
_In_ HANDLE Timer,
_In_opt_ HANDLE CompletionEvent
);
WINBASEAPI
_Must_inspect_result_
BOOL
WINAPI
DeleteTimerQueueEx(
_In_ HANDLE TimerQueue,
_In_opt_ HANDLE CompletionEvent
);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES) */
#pragma endregion
#ifdef __cplusplus
}
#endif
#endif // _THREADPOOLLEGACYAPISET_H_