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Current File : C:/Program Files (x86)/Windows Kits/10/Lib/10.0.19041.0/um/x64/d3d10_1.lib
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��nn44^^��__IMPORT_DESCRIPTOR_d3d10_1__NULL_IMPORT_DESCRIPTORd3d10_1_NULL_THUNK_DATAD3D10CompileShader__imp_D3D10CompileShaderD3D10PreprocessShader__imp_D3D10PreprocessShaderD3D10DisassembleShader__imp_D3D10DisassembleShaderD3D10DisassembleEffect__imp_D3D10DisassembleEffectD3D10ReflectShader__imp_D3D10ReflectShaderD3D10CreateStateBlock__imp_D3D10CreateStateBlockD3D10StateBlockMaskUnion__imp_D3D10StateBlockMaskUnionD3D10StateBlockMaskIntersect__imp_D3D10StateBlockMaskIntersectD3D10StateBlockMaskDifference__imp_D3D10StateBlockMaskDifferenceD3D10StateBlockMaskEnableCapture__imp_D3D10StateBlockMaskEnableCaptureD3D10StateBlockMaskDisableCapture__imp_D3D10StateBlockMaskDisableCaptureD3D10StateBlockMaskEnableAll__imp_D3D10StateBlockMaskEnableAllD3D10StateBlockMaskDisableAll__imp_D3D10StateBlockMaskDisableAllD3D10StateBlockMaskGetSetting__imp_D3D10StateBlockMaskGetSettingD3D10CompileEffectFromMemory__imp_D3D10CompileEffectFromMemoryD3D10CreateEffectFromMemory__imp_D3D10CreateEffectFromMemoryD3D10CreateEffectPoolFromMemory__imp_D3D10CreateEffectPoolFromMemoryD3D10GetPixelShaderProfile__imp_D3D10GetPixelShaderProfileD3D10GetVertexShaderProfile__imp_D3D10GetVertexShaderProfileD3D10GetGeometryShaderProfile__imp_D3D10GetGeometryShaderProfileD3D10CreateBlob__imp_D3D10CreateBlobD3D10GetInputSignatureBlob__imp_D3D10GetInputSignatureBlobD3D10GetOutputSignatureBlob__imp_D3D10GetOutputSignatureBlobD3D10GetInputAndOutputSignatureBlob__imp_D3D10GetInputAndOutputSignatureBlobD3D10GetShaderDebugInfo__imp_D3D10GetShaderDebugInfoD3D10GetVersion__imp_D3D10GetVersionD3D10RegisterLayers__imp_D3D10RegisterLayersD3D10CreateDevice1__imp_D3D10CreateDevice1D3D10CreateDeviceAndSwapChain1__imp_D3D10CreateDeviceAndSwapChain1/               -1                      0       2028      `
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D3D10CompileEffectFromMemoryD3D10CompileShaderD3D10CreateBlobD3D10CreateDevice1D3D10CreateDeviceAndSwapChain1D3D10CreateEffectFromMemoryD3D10CreateEffectPoolFromMemoryD3D10CreateStateBlockD3D10DisassembleEffectD3D10DisassembleShaderD3D10GetGeometryShaderProfileD3D10GetInputAndOutputSignatureBlobD3D10GetInputSignatureBlobD3D10GetOutputSignatureBlobD3D10GetPixelShaderProfileD3D10GetShaderDebugInfoD3D10GetVersionD3D10GetVertexShaderProfileD3D10PreprocessShaderD3D10ReflectShaderD3D10RegisterLayersD3D10StateBlockMaskDifferenceD3D10StateBlockMaskDisableAllD3D10StateBlockMaskDisableCaptureD3D10StateBlockMaskEnableAllD3D10StateBlockMaskEnableCaptureD3D10StateBlockMaskGetSettingD3D10StateBlockMaskIntersectD3D10StateBlockMaskUnion__IMPORT_DESCRIPTOR_d3d10_1__NULL_IMPORT_DESCRIPTOR__imp_D3D10CompileEffectFromMemory__imp_D3D10CompileShader__imp_D3D10CreateBlob__imp_D3D10CreateDevice1__imp_D3D10CreateDeviceAndSwapChain1__imp_D3D10CreateEffectFromMemory__imp_D3D10CreateEffectPoolFromMemory__imp_D3D10CreateStateBlock__imp_D3D10DisassembleEffect__imp_D3D10DisassembleShader__imp_D3D10GetGeometryShaderProfile__imp_D3D10GetInputAndOutputSignatureBlob__imp_D3D10GetInputSignatureBlob__imp_D3D10GetOutputSignatureBlob__imp_D3D10GetPixelShaderProfile__imp_D3D10GetShaderDebugInfo__imp_D3D10GetVersion__imp_D3D10GetVertexShaderProfile__imp_D3D10PreprocessShader__imp_D3D10ReflectShader__imp_D3D10RegisterLayers__imp_D3D10StateBlockMaskDifference__imp_D3D10StateBlockMaskDisableAll__imp_D3D10StateBlockMaskDisableCapture__imp_D3D10StateBlockMaskEnableAll__imp_D3D10StateBlockMaskEnableCapture__imp_D3D10StateBlockMaskGetSetting__imp_D3D10StateBlockMaskIntersect__imp_D3D10StateBlockMaskUniond3d10_1_NULL_THUNK_DATAd3d10_1.dll/    -1                      0       493       `
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d3d10_1.dll/    -1                      0       250       `
d��RĹ.debug$SAd@B.idata$3�@0�	d3d10_1.dll'�kMicrosoft (R) LINK@comp.idk��__NULL_IMPORT_DESCRIPTORd3d10_1.dll/    -1                      0       286       `
d�?���.debug$SA�@B.idata$5�@@�.idata$4�@@�	d3d10_1.dll'�kMicrosoft (R) LINK@comp.idk��d3d10_1_NULL_THUNK_DATAd3d10_1.dll/    -1                      0       61        `
��d���8�)D3D10CompileEffectFromMemoryd3d10_1.dll
d3d10_1.dll/    -1                      0       51        `
��d�����D3D10CompileShaderd3d10_1.dll
d3d10_1.dll/    -1                      0       48        `
��d�[;t�D3D10CreateBlobd3d10_1.dlld3d10_1.dll/    -1                      0       51        `
��d�Zs\�D3D10CreateDevice1d3d10_1.dll
d3d10_1.dll/    -1                      0       63        `
��d�����+D3D10CreateDeviceAndSwapChain1d3d10_1.dll
d3d10_1.dll/    -1                      0       60        `
��d��1E�(D3D10CreateEffectFromMemoryd3d10_1.dlld3d10_1.dll/    -1                      0       64        `
��d�{Q�,D3D10CreateEffectPoolFromMemoryd3d10_1.dlld3d10_1.dll/    -1                      0       54        `
��d����"D3D10CreateStateBlockd3d10_1.dlld3d10_1.dll/    -1                      0       55        `
��d�M���#D3D10DisassembleEffectd3d10_1.dll
d3d10_1.dll/    -1                      0       55        `
��d�9/�#	D3D10DisassembleShaderd3d10_1.dll
d3d10_1.dll/    -1                      0       62        `
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D3D10GetGeometryShaderProfiled3d10_1.dlld3d10_1.dll/    -1                      0       68        `
��d��[H�0D3D10GetInputAndOutputSignatureBlobd3d10_1.dlld3d10_1.dll/    -1                      0       59        `
��d���'D3D10GetInputSignatureBlobd3d10_1.dll
d3d10_1.dll/    -1                      0       60        `
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D3D10GetOutputSignatureBlobd3d10_1.dlld3d10_1.dll/    -1                      0       59        `
��d�ɳ�'D3D10GetPixelShaderProfiled3d10_1.dll
d3d10_1.dll/    -1                      0       56        `
��d��/�$D3D10GetShaderDebugInfod3d10_1.dlld3d10_1.dll/    -1                      0       48        `
��d�d,)�D3D10GetVersiond3d10_1.dlld3d10_1.dll/    -1                      0       60        `
��d�M#-�(D3D10GetVertexShaderProfiled3d10_1.dlld3d10_1.dll/    -1                      0       54        `
��d�iQ�"D3D10PreprocessShaderd3d10_1.dlld3d10_1.dll/    -1                      0       51        `
��d�|�O�D3D10ReflectShaderd3d10_1.dll
d3d10_1.dll/    -1                      0       52        `
��d���� D3D10RegisterLayersd3d10_1.dlld3d10_1.dll/    -1                      0       62        `
��d�����*D3D10StateBlockMaskDifferenced3d10_1.dlld3d10_1.dll/    -1                      0       62        `
��d��~��*D3D10StateBlockMaskDisableAlld3d10_1.dlld3d10_1.dll/    -1                      0       66        `
��d��$�.D3D10StateBlockMaskDisableCaptured3d10_1.dlld3d10_1.dll/    -1                      0       61        `
��d�y���)D3D10StateBlockMaskEnableAlld3d10_1.dll
d3d10_1.dll/    -1                      0       65        `
��d�[���-D3D10StateBlockMaskEnableCaptured3d10_1.dll
d3d10_1.dll/    -1                      0       62        `
��d�r���*D3D10StateBlockMaskGetSettingd3d10_1.dlld3d10_1.dll/    -1                      0       61        `
��d���g�)D3D10StateBlockMaskIntersectd3d10_1.dll
d3d10_1.dll/    -1                      0       57        `
��d��.�%D3D10StateBlockMaskUniond3d10_1.dll

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